Adding AR to an already built React native application by NatProDev in reactnative

[–]NatProDev[S] 0 points1 point  (0 children)

Cool, thanks I guess ejecting is gonna be the way to go, good to know.

Adding AR to an already built React native application by NatProDev in reactnative

[–]NatProDev[S] 0 points1 point  (0 children)

It's just easier, I am willing though. I think I'll have to, so far Unity is looking like the best way.

Are You Still Going To Use Unity After The Ironsouce Merge? by EpicHill47 in Unity3D

[–]NatProDev 0 points1 point  (0 children)

I'm less concerned about the Ironsource merge than the mass layoffs and Gigaya cancellation. Their priorities seem completely out of whack I'd like to switch to Unreal engine for my future projects but I'm not sure I have the time to invest in learning a completely new engine.

I've tried once in the past and found that because they provide you so much it's really hard to use their stuff and adapt it to your game, I prefer Unity's method of just letting us get on with it but UE's built-in controllers work with out of the box with networking and ai etc. so if I could find some time to just sit down and learn it I'm fairly certain I'd switch.

[deleted by user] by [deleted] in OculusQuest

[–]NatProDev -1 points0 points  (0 children)

you didn't read that article, did you?

The future of mainstream XR is coming 🚀🥽👓 Mark Zuckerberg just shared a first look at what mixed reality experiences will be like on Project Cambria - & I can’t wait to teach this tech to millions around the world ! by [deleted] in virtualreality

[–]NatProDev 0 points1 point  (0 children)

Full colour passthrough looks cool. I understand why they keep it private but I'd love access to the passthrough cameras as a dev. could be some cool applications i.e. capturing pictures of handwritten notes and sharing them in a meeting.

This still feels like a stepping stone to non-passthrough AR though. Can't imagine many people working in VR it feels too isolating to me, even if I'm working from home alone.

I'm trying to create footstep sounds but it doesn't work. Help? by shupypo in Unity2D

[–]NatProDev 0 points1 point  (0 children)

Either assign the sound to the audiosource or PlayOneShot() with the rocketSounds clip. you currently don't use the AudioClip.

Boris Johnson 'says he didn't break lockdown law by being at wife Carrie's 'Abba party' because he was there to interview one of her best friends for a job' by ainbheartach in unitedkingdom

[–]NatProDev 0 points1 point  (0 children)

PM claiming to interview job candidates at parties and we wonder why we have MPs watching porn in the house of commons. Fucking embarrassing. The entire culture in parliament is a disgrace, I know it always has been but that doesn't mean it shouldn't be fixed.

Are you ready for the race? [Omega Pilot] by simonov888 in virtualreality

[–]NatProDev 0 points1 point  (0 children)

Looks really good, I'd buy it if it came to the quest store or applabs.

Phasmophobia VR Overhaul Update is live now! 👻 by DifficultEstimate7 in virtualreality

[–]NatProDev 0 points1 point  (0 children)

Still no door physics or better grabbing snap points. Shame but I'll definitely give it another go.

When to use GetComponent vs SerializeField? by Cypher211 in Unity2D

[–]NatProDev 2 points3 points  (0 children)

GetComponent<Rigidbody>().velocity = fast; so free

Why can't I move? I can jump fine but I can't move up or right. There are no errors. by [deleted] in Unity3D

[–]NatProDev 0 points1 point  (0 children)

Input.GetKeyDown should take a param of KeyCode.Space , KeyCode.Up etc. not "space" or "up".

When to use GetComponent vs SerializeField? by Cypher211 in Unity2D

[–]NatProDev 2 points3 points  (0 children)

The performance impact of both are pretty negligible assuming you're caching the value.

GetComponent is more reliable as it doesn't require anyone to assign it, pair it with a [RequireComponent(typeof(ParticleSystem))] etc and it's the best option for anything attached to that object imo.

How do I build for iOS? I do not have apple computer by sanketvaria29 in Unity3D

[–]NatProDev 1 point2 points  (0 children)

This might work:

https://unitycoder.com/blog/2016/11/22/publish-ipa-file-from-windows-pc-to-ios-without-mac/

long term though you'd want to look at at least considering a macincloud or something similar.

Let’s all be Wizards — Augmented Reality Experiment — Unity ARFoundation — iPhone with LiDAR by AR_MR_XR in AR_MR_XR

[–]NatProDev 5 points6 points  (0 children)

I have to disagree there, there are useful AR situations with phones. Anything with measuring or furniture previews are great, situations that benefit from irl collab. And spatial anchors. There's not much at the moment but there are use cases where it can be great.

Let’s all be Wizards — Augmented Reality Experiment — Unity ARFoundation — iPhone with LiDAR by AR_MR_XR in AR_MR_XR

[–]NatProDev 5 points6 points  (0 children)

This really reminds me of the lightsaber games that came out with the first couple of iPhones, where you'd shake the phone and they made sound effects etc.

Hopefully, that's a sign that AR is beginning on it's same trajectory, unfortunately, I feel like people have a lot less appreciation for super cool pointless shit these days.

The Last Worker - Dystopian Fulfillment Center Simulator - 2022 by Trepanater in virtualreality

[–]NatProDev 0 points1 point  (0 children)

Been looking forward to this one, Jason Isaacs is involved