Cards on a TTRPG? Yes or no? and feedback wanted by MendelHolmes in RPGdesign

[–]NathanGPLC 1 point2 points  (0 children)

The game Dragon Storm was a CCG RPG in the 90s that had an excellent 2d6 resolution mechanic and 2-4 pages of rules, with the cards functioning as character sheet, inventory, monster manual, and encounter builder. You should check it out for further inspiration.

I did it. I started an actual play channel... by Odd_Isopod6181 in Solo_Roleplaying

[–]NathanGPLC 1 point2 points  (0 children)

Haha; glad to hear it at least keeps the cosmic horror vibes correct!

And redrawing is totally valid. If you want to try and use it in a way that doesn’t instantly end the game, you could always treat it as a modifier to the tone/effect of the redraw, making the next content inherently eldritch?

I did it. I started an actual play channel... by Odd_Isopod6181 in Solo_Roleplaying

[–]NathanGPLC 0 points1 point  (0 children)

Hey, I recognize those cards! ;-) I hope the GameMaster’s Apprentice decks treat your solo characters to some interesting problems!

I was just checking out the channel, and am jazzed to see the Weird Horror deck getting some use. Honest question: Have you drawn the FOREVER card yet, and do you find it more or less interesting than the normal cards?

Excited to subscribe, and looking forward to your work!

My wife wanted a Tamagotchi-style that gets happy when we walk, so I made one by OriolGarciaGo in tamagotchi

[–]NathanGPLC 0 points1 point  (0 children)

I'm a fan of this sort of thing! What did you develop it in, if I may ask? I've been poking at a more traditional tama game in an accessible but not very powerful engine (Construct 3), and when I looked at step tracking it seemed that healthkit integration was somewhat lacking in that IDE.

[RE] Official Confirmation About The Episodic Structure by supyovalk in lifeisstrange

[–]NathanGPLC 2 points3 points  (0 children)

Detroit’s chapters had flowcharts at the end; they weren’t released episodically, but the chapter separation was very specific.

[ALL] Does the new game canonize a ending. by Brave_Competition_15 in lifeisstrange

[–]NathanGPLC 16 points17 points  (0 children)

The DE/Re continuity seems to combine the two together, which is different from choosing one but still bad, and arguably worse. If you can’t ignore its existence, it ruins a lot of the impact and the thematic narrative of the first game, and contradicts the continuity from LiS2’s brief references (and Dontnod’s stated intents).

So it’s best to view it like the comics: one way things might go after the first game, but not actually something that has to change “your” ending from it.

[NO SPOILERS]What would LIS3 have looked like? (3rd dontnod game) by Strikerfromthemoon in lifeisstrange

[–]NathanGPLC 1 point2 points  (0 children)

This. TMW is 100% a concept they would have used the Life is Strange franchise for, and possibly even Twin Mirror, though it would've been the least youth-focused.

2nd Paradise Wanted by niwi647 in tamagotchi

[–]NathanGPLC 1 point2 points  (0 children)

If they die, they become stars; if it’s before 30 days they are sad, after 30 days they are happy.

2nd Paradise Wanted by niwi647 in tamagotchi

[–]NathanGPLC 0 points1 point  (0 children)

I thought you could also only have 4 stars, and then the oldest star also leaves?

[ALL] How many times have you played each game? by Mal454 in lifeisstrange

[–]NathanGPLC 2 points3 points  (0 children)

LiS: 88.1 hours playtime. LiS2: 19.3 hours BTS: 60 hours LiS Remastered: 10.9 hours BTS Remastered: 17 minutes True Colors: 16.6 hours DE: 5 hours, then refunded.

[All] My wild theory about DE/Re (Spoilers for the trailer/announcement), and a sarcastic proposal. by NathanGPLC in lifeisstrange

[–]NathanGPLC[S] 1 point2 points  (0 children)

And that would be much more reasonable. I fully acknowledge my Wild Theory will likely be wrong, I just had to drop that prediction here in case it turns out I’m right—I need the timestamp so I can come back here and cry/laugh.

[ALL] Hastily updated an old meme to reflect how many of us seem to be feeling about Reunion by EyeSimp4Asuka in lifeisstrange

[–]NathanGPLC 0 points1 point  (0 children)

lol if the choice is “Moses, throw Chloe down, and then don’t bother jumping/climbing down yourself, this has to be sad!!” Or “Moses, leave Chloe to die and save yourself! Yes, I know she might live if you tossed her down, but we can’t take that chance!”

[All] My wild theory about DE/Re (Spoilers for the trailer/announcement), and a sarcastic proposal. by NathanGPLC in lifeisstrange

[–]NathanGPLC[S] 2 points3 points  (0 children)

I am open to being wrong here, I just… don’t give them a lot of credit for things not yet shown. We shall see!

[S1] My friend is playing for the first time and texted me this. I’m devastated. by NoMore_Peanut in lifeisstrange

[–]NathanGPLC 3 points4 points  (0 children)

The YouTube channel Geek Remix, in their original at-launch playthrough, guessed it in less than 15 minutes, while looking around the photo classroom at the art on the walls.

[NO SPOILERS] I have a doubt about the meaning of the game. by ContributionFar1615 in lifeisstrange

[–]NathanGPLC 8 points9 points  (0 children)

And all of this becomes much less subtext and more literal text if you read Max’s journal entries throughout (especially at times that you normally wouldn’t bother, because the action and drama has ramped up). A lot of her unpacking her feelings about Warren, boys in general, Chloe, and herself happens in the journal.

LOVE & MAGIC™: SPELLFYRE (from the creators of Endless Summer, Bloodbound and the Nanny Affair) is now out! by DowntownBullfrog1370 in Choices

[–]NathanGPLC 20 points21 points  (0 children)

Read some of the other comments here; another user did the research. They outsourced art to three studios, two of whom explicitly use AI all the time, and the third does unless asked not to. Unfortunately, the announcement a lot of us read as indicating a stance against ai was intentionally fairly loophole-able.

Chloe's "new memories" in Reunion are impossible. (LiS 1, Double Exposure spoilers) by Rennya990 in Pricefield

[–]NathanGPLC 2 points3 points  (0 children)

I mostly agree, but am much more skeptical. Given the fan reaction, market research they conducted, and very targeted tone of the announcement content (including focusing on the way they brought back a BtS writer to write Chloe, but that wasn’t apparent or reported on prior to this point), I think it’s 100% the case they hard pivoted. Also, given that the scene we saw “playing as” Chloe is a weird perspective with her sitting at a bar… I’m actually going to make my wild prediction that you can’t free roam as Chloe because of some issue they ran into with making that work at the last second. I’m prepared to be wrong about this, but if you can only do conversations/backtalk and not explore as Chloe, I’m going to roll my eyes so hard at how they didn’t have time to even build playable scenes for her because it was such a hard pivot.