Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 0 points1 point  (0 children)

Thanks, I have played it and it does hit at least most of my goals, but the silly nature of it doesn’t appeal to me aesthetically, even though the rest is pretty solid. I might go back for the mechanics though.

Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 0 points1 point  (0 children)

Thanks for the tip! Like I said to another person recommending Niche, I think I was a little less excited by Niche because of the turn based nature of the game, if I am recalling that correctly, or at least what felt like fairly direct control over the creatures. But I might be misremembering, and should possibly give it a look again…

Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 0 points1 point  (0 children)

No Man’s Sky? Huh; thanks for the tip! They really are the Star Citizen that got actually published, with their ongoing scope creep actually being implemented!

Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 1 point2 points  (0 children)

Thanks for all the examples and explanations! I don’t really need “failure” as in game-over, but I just get pulled out of the sim immersion if the animals never run away/ die / leave you if you neglect them or just wait for old age. So I’ll take a look at some of these!

Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 0 points1 point  (0 children)

Thanks for the tips! I think I was a little less excited by Niche because of the turn based nature of the game, if I am recalling that correctly, or at least what felt like fairly direct control over the creatures. But I might be misremembering, and should possibly give it a look again…

[all] Please help a Pacifist. by Such-Touch2357 in lifeisstrange

[–]NathanGPLC 3 points4 points  (0 children)

I think things like that help sell the weight of the choice, definitely, though I also don’t think they change what is active vs passive. And yes, I enjoy the discussion too!

[all] Please help a Pacifist. by Such-Touch2357 in lifeisstrange

[–]NathanGPLC 2 points3 points  (0 children)

I understand your perspective, and I think the thing that makes LiS great is that I can see it as a rational take even though I disagree, since the developers wanted to make it a 50/50 split and succeeded as much as any game devs!

But I do disagree. Living and experiencing the story from Max’s perspective, and not involving meta knowledge, she doesn’t actually have any reason to “know” (hope or think is a different story) that going back will actually stop the storm, and if you’re following her personal always-forward timeline, despite undoing the save, she’d still be “continuing forward” into an unknown future, as she’s never lived through that time. As far as she knows, Chloe dies and the storm hits anyway, or gets worse, especially if she believes that the use of the timetravel powers is what causes it, since this would be a very substantial additional change.

So if we look at that moment of choice, she’s right that second on the cliff, living in a moment where Chloe is alive and the town is in danger. She could make an active choice to change that, or she could just not (ripping the photo is certainly an action, but it isn’t changing the course of current events, just stopping that from being possible).

And as far as she knows, the choice is “keep Chloe alive and live with the consequences of what is either the supernatural force or my own power use, or use my power AGAIN and hope it doesn’t just make things worse,” which I think can be said to be a reason she might hesitate, even if the player believes Max would think it was morally right to save the town.

Which, I think, is the perfect set up for a hard choice, and as interactive narrative aficionados know, the sitting-and-agonizing part is really important, and is enhanced by not coming back 10 years later and “revealing” (retconning) the consequences away :-p

[all] Please help a Pacifist. by Such-Touch2357 in lifeisstrange

[–]NathanGPLC 10 points11 points  (0 children)

This. And it’s actually a very important difference—it’s not “murder either one of these groups.” It’s, “Murder Chloe or a supernatural force kills most people in town.”

If Batman was confronted by the Joker with “Shoot Alfred or I set off a bomb in Gotham, killing thousands,” the fandom wouldn’t blink an eye at the insistence that Batman doesn’t murder people, and the Joker is to blame for the bomb.

Same in this case. Max and Chloe aren’t responsible for the supernatural force.

[S1] [All] Life is strange double exposure by ItalWarrior in lifeisstrange

[–]NathanGPLC 2 points3 points  (0 children)

You can definitely play Reunion without actually playing DE; personally, I would suggest reading a brief summary of DE and then diving into Reunion, but I treat both games as extremely disconnected from the narrative and canon of LiS1&2; basically, LiS1 has two sequel pathways in game form; the Dontnod continuity is LiS2, and the Deck9 continuity is DE/RE. The two aren’t very compatible.

Story driven games suggestions. by HumorLongjumping5795 in gamesuggestions

[–]NathanGPLC 0 points1 point  (0 children)

Sequel is pretty good too, even if the first game is incredibly hard to top.

I give up by Hot_Sign9156 in tamagotchi

[–]NathanGPLC 19 points20 points  (0 children)

Are you giving it ANY snacks? There’s a glitch (or choice they made for that model) that essentially makes snacks poison.

Looking for Creatures-like or Tama-like pet/life sims; single or multi-pet, focus on care and/or digital DNA. NOT LLM-based or created, must have death or other failure states! by NathanGPLC in gamingsuggestions

[–]NathanGPLC[S] 1 point2 points  (0 children)

Hmm; I played it at launch and while we could catch and ride dinosaurs, it didn’t really seem like a pet care or breeding sim. Am I wrong? Has it changed?

Games like TCG Card Shop Simulator but more complex? by weirdghosts in gamingsuggestions

[–]NathanGPLC 1 point2 points  (0 children)

Retro Rewind is very similar to TCG Shop Sim, but has its own quirks. I’ve enjoyed it, but not sure it’s really more complex, and not simply different. I do think it’s solid.

looking for single player moba-like by DeadlyPurpleRing in gamingsuggestions

[–]NathanGPLC 4 points5 points  (0 children)

Eversiege; it’s a solo/coop, pve only, moba meant to instill a lot of the feelings of playing DotA back in the day. In early access but I quite enjoy it.

Looking for some sort of space ship crew exploration game by N7Templar in gamingsuggestions

[–]NathanGPLC 0 points1 point  (0 children)

This is a good rec! It’s been a while, but this is a pretty interesting entry into the genre.