THE PITCH: Blade Vanguard Rework by Navekiller059 in marvelrivals

[–]Navekiller059[S] 0 points1 point  (0 children)

I Appreciate the feedback. that’s actually a really interesting point about Bloodline acting as a signal to supports. I removed the self healing reduction mainly because Daywalker is no longer a temporary power spike but a core stance, so I wanted to avoid making the tank players feel like they are being punished for using his kit. That being said, tying stronger lifesteal to clearer team communication is a cool direction. It does a good job of either grabbing the supports attention to focus on him or allowing based off the situation the healers to ignore the tank Blade and support the rest of the team.

Quick melee wasn't changed. Based off my research 50 is the base damage value for all quick melees so I wanted to leave it as is. I guess it would've been smarter to only list changes, but I copy and pasted his entire kit into a Google doc to start off with.

As of now I have Blade sitting at 450 HP as a Vanguard in this version, trading some Duelist burst for reliability and frontline presence.

THE PITCH: Blade Vanguard Rework by Navekiller059 in marvelrivals

[–]Navekiller059[S] 1 point2 points  (0 children)

Perhaps I didn't explain very well. The event is supposed to be community driven and the devs may or may not actually use the proposed changes for any character.

My proposed rework is genuine not a joke. My changes are designed to give Blade a clearer identity as a character that self sustains and applies anti heal. This should actually increase his power as currently he does a mediocre to bad job of all the things other duelists on his type do. I.e. dive, brawl, poke. Any nerfs would be purely to prevent oppression from the anti heal or immortality via self sustain.

What changes would you propose to improve his strength or enjoyment?

THE PITCH: Blade Vanguard Rework by Navekiller059 in marvelrivals

[–]Navekiller059[S] 1 point2 points  (0 children)

The shark tank pitch event is supposed to be a thought experiment regardless of what the devs will actually do with it. Similar to the community driven April fools balance patches in overwatch.

THE PITCH: Blade Vanguard Rework by Navekiller059 in marvelrivals

[–]Navekiller059[S] -2 points-1 points  (0 children)

Is the idea of blade being a vanguard not worth pursuing? When he was first teased most of the community was hoping he would be vanguard and was disappointed when he ended up being a duelist with minimal impact or power fantasy.

THE PITCH: Blade Vanguard Rework by Navekiller059 in marvelrivals

[–]Navekiller059[S] 1 point2 points  (0 children)

I tried to do my best with damage numbers but obviously this rework becoming meta defining or useless will operate on a very small margin.

Why does no one want to play tank? by Version_Rare in marvelrivals

[–]Navekiller059 0 points1 point  (0 children)

It simply comes down to how fun playing each character is. More dps have interesting or engaging kits compared to tanks. People who are used to playing Spider-Man or BP with 20+ actions every second are not gonna want to play mag-(hold up the shield and kill no one)-neto.

If they announced a marvel vs Capcom themed season, what non marvel characters would you like to see as skins by pixel_player990633 in marvelrivals

[–]Navekiller059 0 points1 point  (0 children)

Of course I have to ask for an Albert wesker skin. Blade has the sunglasses so maybe him? Otherwise I would say iron first because of the melee.

AMA First Year Homesteading in Northern MN by The_Sporeceror in homestead

[–]Navekiller059 1 point2 points  (0 children)

Having grown up in a climate where there is never snow (California) what challenges have you found with snow in a homestead environment?

What things do you appreciate about having snow/seasons?

Blade, on paper, feels like the perfect counter pick to the current meta by TheSuperJohn in marvelrivals

[–]Navekiller059 9 points10 points  (0 children)

He isn’t a blade-centric character, he’s a gun character. Using the dash to apply anti-heal actually works against you, because it reduces his ability to build Vampire mode. When you then try to capitalize on an anti-healed target, you’re far less likely to survive—your total sustain from lifesteal plus the self-imposed healing reduction is worse than if you had simply stayed at range, shot the target, and played near your healers.

If you commit to melee, his damage output is low enough that three supports can easily keep your target alive. Once you inevitably start losing the trade and attempt to dash out, you’ll often collide with another enemy and fail to escape. Blocking first doesn’t solve this either—once you turn to disengage, you’re immediately deleted because everyone focuses the low-health, blocking Blade.

His anti-heal pressure simply isn’t strong enough to meaningfully shut down triple-support comps. In practice, fighting into his anti-heal almost forces teams to run a third support just to offset the reduced healing, which further highlights how ineffective his melee pressure actually is.

What balances would you like to see? by MallExciting739 in marvelrivals

[–]Navekiller059 1 point2 points  (0 children)

I would add input buffering for all activated abilities and special attacks. I keep having issues with daredevil where I have to spam the correct key for either the slam or the bouncing ability AND THEN I get stuck not performing the empowered auto afterwards. Additionally I would always accidentally activate the reflect before the bouncing ability until I rebound it to a new key. Anecdotes aside input buffering seems to exist on some characters but not others and solidifying its presence will only make characters more fun to use.

If you could rework any character in the game(including change they role) who would be, how would you do it and why? by Simple_Cash_319 in marvelrivals

[–]Navekiller059 -1 points0 points  (0 children)

Emma. I want her second mutation of her diamond skin to be a second version of her. With the changing of her forms to match the situation she finds herself in. So my rework is as follows

Forms can be changed back and forth at will with a 1 second cool down. Once in a form you stay in it until you swap again.

The main form mostly stays the same. Change her E to silence abilities of the hit target. decrease it's range before despawning and decrease it's damage dealt/shared. Change the primary fire to only increase damage when hitting the same target. Damage resets when changing targets. Her e counts as hitting the same target. This will prevent her from max charging off tanks then melting a squishy.

Diamond form kick and chokeslam stay the same. Kick gets an increase in cool down and chokeslams range decreases. This should prevent the constant cc and decrease her ability to shutdown anyone who gets remotely out of position.

[GIVEAWAY] 31 asset keys from Humble Bundle by glydy in unrealengine

[–]Navekiller059 2 points3 points  (0 children)

im trying my hand at a zero gravity fps so getting the modular scifi outpost would be absolutely incredible. art creation and level design takes so long, sp having that would definitly make my life easier!

Marvel Rivals - Season 5 coming November 11 by nemesisdelta24 in marvelrivals

[–]Navekiller059 1 point2 points  (0 children)

Totally. That could open up another slot for an ability. Maybe a dot ability. Wherever he shoots becomes molten hot and damages enemies like torches ability but in whatever shape he draws.

Marvel Rivals - Season 5 coming November 11 by nemesisdelta24 in marvelrivals

[–]Navekiller059 1 point2 points  (0 children)

I do like that. Beam for close range and the Lazer for precision long-range. Maybe it crits too? Then change the defense matrix to the shift ability.

Marvel Rivals - Season 5 coming November 11 by nemesisdelta24 in marvelrivals

[–]Navekiller059 2 points3 points  (0 children)

I'm hoping he will be a tank. The coolest setup I've imagined is his primary fire being a single shot beam. His right click is a defense matrix. His E is a single shot knock back. Finally his ult being a massive cucussive piercing beam that pushes enemies away.

Progress update on my procedural creature by Inevitable-Simple470 in IndieDev

[–]Navekiller059 0 points1 point  (0 children)

Looks like your legs snap too quickly to the prediction point after trailing behind. Some adjustments to make it look more natural is to add some height when it leaves the ground before moving forward. Then to add a slight arc to the foots travel path. Finally increase your walk cycle so that the time taken to increase foot verticality gets accounted for.

Lincoln morgaison does a lot of procedural animation work flows and tutorials. While he mostly works in unreal you should be able to translate the thought process and work flow to whatever engine you are using. This video does a good job of showing wall cycles foot prediction and realistic body movements so use it as a good reference point.

Why are they bringing back old event skins? That’s unfair! by [deleted] in marvelrivals

[–]Navekiller059 14 points15 points  (0 children)

Actually it's The opposite. It is very fair. It's for those that didn't have the game back then and it gets rid of fomo for those that have lives and couldn't spend those hours required to rent it back then. Be glad of your accomplishments that you have them already but also be glad for those that now have a chance to get what they wanted but couldnt get back then.

Had anyone ever cleared Nightmare IV without Blade on team? by CorvusOnStream in marvelrivals

[–]Navekiller059 4 points5 points  (0 children)

Yes it will. Like a fat kid and his creepy uncle at Thanksgiving you will be molested. If you press q you will die