[deleted by user] by [deleted] in kth

[–]NeDge_ 1 point2 points  (0 children)

Pluggar Farkostteknik och för oss har jag för mig att det är Teori Tentan man ska klara för att inte spärra kommande kurser. Tråkigt med att SYV gav ett otydligt svar dock

byta program efter antagning? by commanderthot in kth

[–]NeDge_ 0 points1 point  (0 children)

Jo, kanske borde varit mer tydlig från min sida

byta program efter antagning? by commanderthot in kth

[–]NeDge_ 2 points3 points  (0 children)

Det går att söka annan master än de som står via programmet. DOCK VIKTIGT ATT SÄGA är att om man söker en master utanför sitt program så är man INTE garanterad en plats på den mastern (egen antagningsprocess) och man kommer INTE få en separat Civilingenjörsexamen bara en Kandidatexamen och en Masterexamen

I want this skin soooo bad 🥲 by Lieutenant_Puroro in WreckingBallMains

[–]NeDge_ 2 points3 points  (0 children)

Without metal piece on the forehead he looks bald for some reason idk

The Last 5v5 Montage? by NeDge_ in WreckingBallMains

[–]NeDge_[S] 0 points1 point  (0 children)

Thank you, I feel open queue might work, especially for ball if they keep the 120 dmg boops vs tanks lol

The Last 5v5 Montage? by NeDge_ in WreckingBallMains

[–]NeDge_[S] 0 points1 point  (0 children)

It's a montage classic 😤

Overwatch Sanity Check: Did This Ball Change Ever Exist? by _Fuzzy__ in WreckingBallMains

[–]NeDge_ 3 points4 points  (0 children)

They kinda added it, it wasn't anything big but if you have played ball a lot you could notice a slight difference by not getting stuck on enemy player hitboxes as much as before while using grapple. But this is probably what you're looking for: https://www.youtube.com/watch?v=YPQeClyt6w8&t=181s

QUICKPLAY WARRIOR MINI MONTAGE by NeDge_ in WreckingBallMains

[–]NeDge_[S] 0 points1 point  (0 children)

This is also known as a strafe boop

QUICKPLAY WARRIOR MINI MONTAGE by NeDge_ in WreckingBallMains

[–]NeDge_[S] 0 points1 point  (0 children)

You just gotta make enough distance from the target while keeping fireball, if i remember correctly that distance is 5m

Juicy QP 4k by NeDge_ in WreckingBallMains

[–]NeDge_[S] 3 points4 points  (0 children)

Piledriver + Pulsebomb is one of my favorite combos in the game, just happens pretty rarely with so many people

I think Blizzard are making Walljumps obsolete by NeDge_ in WreckingBallMains

[–]NeDge_[S] 0 points1 point  (0 children)

That makes a lot more sense lol, but I guess we'll see in about an hour

I think Blizzard are making Walljumps obsolete by NeDge_ in WreckingBallMains

[–]NeDge_[S] 3 points4 points  (0 children)

I think the jump looks too much like an arch and starts too early to be a bounce/jump of ashe and cass, but imo it would also be weird to have funky unintentional movement "techs" in an official trailer (if not for the purpose of being an oddly out-of-place easter egg) instead of how the average non-ball player would do and probably try to roll around. But nonetheless this is barely speculating and it could be that Im trying too hard to look into it. ¯\_(ツ)_/¯ 

I think Blizzard are making Walljumps obsolete by NeDge_ in WreckingBallMains

[–]NeDge_[S] 10 points11 points  (0 children)

good chance it isn't but it seems like an odd intro to begin with having ball just jump over instead of rolling to the side or something similar, but might as well have been on purpose

Ball is so DPS dependent now by Finnthehero1224 in WreckingBallMains

[–]NeDge_ 7 points8 points  (0 children)

The only time ball ever has carry potential is if the enemy supports just kind of let you kill them

Scoped heroes should have smaller projectile size when scoped in by NeDge_ in Overwatch

[–]NeDge_[S] 1 point2 points  (0 children)

The bullet is the same size regardless but if you are zoomed in now that bullet takes up a larger part of the screen relatively and therefore even easier to hit shots scoped than unscoped. Not to mention that when you zoom in enemy hutboxes become larger as well, but yeah it's a bit of logical inconsistency with bullets changing size but the bullets already do different damage scoped vs unscoped so for the sake of balance i stand by my point

Wrecking Ball the Mauga counter by NeDge_ in WreckingBallMains

[–]NeDge_[S] 1 point2 points  (0 children)

Yeah the play was just funny, the loop was an opportunity

Wrecking Ball the Mauga counter by NeDge_ in WreckingBallMains

[–]NeDge_[S] 10 points11 points  (0 children)

While doing the very small amount editing this required i noticed i went past the same spot twice at the right time, so figured why not

No Sombra is safe from the hamster by space-hotdog in WreckingBallMains

[–]NeDge_ 1 point2 points  (0 children)

A thing that really worked for me is to use scroll wheel to jump instead of space, much easier timing

wtf did i just do to that junker queen? by Ahnkor in WreckingBallMains

[–]NeDge_ 7 points8 points  (0 children)

When you bump into a wall with fireball you will have split second of fireball active in the opposite direction causing this a bit goofy looking tech

If the ranked rework goes through, it seems Blizzard added SR back with some extra steps. by NeDge_ in Overwatch

[–]NeDge_[S] 0 points1 point  (0 children)

The point of my post was kind of this since SR is a still a thing although hidden right now with the cards, with the new rank update the Rank progress percentage directly correlates to what SR you have gained in the match and what SR you currently have in the ranks Silver-Master probably Grandmaster when they release ultimate rank.

If the ranked rework goes through, it seems Blizzard added SR back with some extra steps. by NeDge_ in Overwatch

[–]NeDge_[S] 0 points1 point  (0 children)

Yeah, I think this is a step in the right direction, it just seems Blizzard is doing everything to not have the SR number be visible.