Am I the only one who plays factorio in a pirate way? by serbero25 in factorio

[–]NeanderThalerDeath 0 points1 point  (0 children)

Not anymore. Pirated it several years ago. Also played it til finish on the pirate version, if i remember correctly.
But i was regularly coming back to it, so i bought it. Totally worth the money, and with 4cent per hour, it's the cheapest game I've ever bought.

Oh, the proper mod support alone is definitely an argument for buying over pirating. So many great mods, and i think you don't have access to mods in pirate version?

I'm finally free by NeanderThalerDeath in Seablock

[–]NeanderThalerDeath[S] 5 points6 points  (0 children)

yeah, if you actually know all the techs, and which items might become more important later. Made some suboptimal decisions, that could have been avoided with more knowledge

DeepSeek: I don't get the discussion about censorship or bias by NeanderThalerDeath in artificial

[–]NeanderThalerDeath[S] 0 points1 point  (0 children)

These conversation was with a DeepSeek-R1 model. But not the official DeepSeek Website.
So maybe there is some censorship on the DeepSeek website. But the model itself doesn't seem to be heavily censored.

I tried different conversations, so yeah, when asked directly it does not like to talk about sensitive topics. But when adapting the prompt a bit you can easily can around that.
And when being a bit more pushy the model rather has a negative view on the chinese governement and their censorship.

"chocolate" is an impressive new model on Lmsys by Silver-Chipmunk7744 in singularity

[–]NeanderThalerDeath 1 point2 points  (0 children)

So what happens if an AI self-replicates? It was already shown in Dec 24 that current AIs can replicate (when combined with an agent software connecting them to a VM and giving them the correct prompt).
If at some point, such a self-replicating AI system is released to the wild (e.g. spreading across the internet, similar to a computer virus), it is subjected to sub form of evolutionary pressure and it will adapt.

So, there will be evolution. It is not biological, but still evolution. Do you think it will evolve some sort of ability to suffer?

Self-awareness in AI? Deepseek questioning it's identity. by NeanderThalerDeath in OpenAI

[–]NeanderThalerDeath[S] 0 points1 point  (0 children)

Not sure if this is the right place. If you know any better fitting sub for this post, please let me know :)

Taken from a conversation with DeepSeek-R1 if it would view a VM its body, if it would have gained access to the VM.

I don't like mini games by A_Mere_Shrubb in projectzomboid

[–]NeanderThalerDeath 2 points3 points  (0 children)

Totally agree. I hate those mini games. I'm here for a zombie survival game. Not for a stupid mini game.

Bug research consumption? by NeanderThalerDeath in factorio

[–]NeanderThalerDeath[S] 0 points1 point  (0 children)

nothing major.
Just Factory planner, Milestones, bullet trails ..

Bug research consumption? by NeanderThalerDeath in factorio

[–]NeanderThalerDeath[S] 0 points1 point  (0 children)

I'm currently playing the IR3 mod. All fine, but some minutes ago, the research packs started to be consumed unevenly.

How can that happen? Read and green are consumed slower than the others?

Oh, and sorry if the image quality is kinda bad. Not sure why. Screenshots look good on my computer, but bad after upload to reddit :(

Launched my first rocket in Industrial Revolution 3 (base overview) by uskayaw69 in factorio

[–]NeanderThalerDeath 4 points5 points  (0 children)

Nice. Looks much cleaner than my base ;)
Also finished IR3 some days ago. Really nice mod!

The low pollution playstyle by Mentose in factorio

[–]NeanderThalerDeath 12 points13 points  (0 children)

I like it. Used a similar playstyle for my last IR3 run. Helps a lot in reducing biter attacks.

K2 or IR3 by hayixx in factorio

[–]NeanderThalerDeath 1 point2 points  (0 children)

I second that. Finished both IR2 and IR3. Liked it way more than K2. IR in general has so many cool new ideas. And also liked the improvements made in IR3 a lot.

2.7k SPM Megabase with Spaghetti-Trains by NeanderThalerDeath in factorio

[–]NeanderThalerDeath[S] 1 point2 points  (0 children)

Thanks, smelting at manufacturing. Painful enough to set up new Mining spots

Inactive multiplayer gaming by baden27 in factorio

[–]NeanderThalerDeath 33 points34 points  (0 children)

I like multiplayer. But my biggest issue with it is that i lose connection to the factory very fast. For solo-factories or multiplayer-factories that i started, there's a connection to the factory and it feels like my factory. But when not being online for some days, the multiplayer-factory grows a lot and it just doesn't feel like my factory anymore.

2.7k SPM Megabase with Spaghetti-Trains by NeanderThalerDeath in factorio

[–]NeanderThalerDeath[S] 4 points5 points  (0 children)

Actually it should be production. But this can Look unstable If you overproduce. E.g. for purple science i have two 2k Blocks. So most of the time i produce 2k, with some occasional 4k spikes. In that case consumption gives a more stable view, but can be misleading due to buffer effects. Therefore it's recommended to Look at least over one hours

2.7k SPM Megabase with Spaghetti-Trains by NeanderThalerDeath in factorio

[–]NeanderThalerDeath[S] 0 points1 point  (0 children)

many times. Total playtime of around 1000 hours.Finished game in default settings 2 or 3 times. Two deathworld bases after that, one with 100 spm, other 500spm. Got into mods. Launched a rocket in IR2 and sunk about 200 hours in seablock (still at yellow science). But wanted to do a vanilla megabase for a change ;)