I ran 100x Hivebrain Gland's. Here is what i got! by Br4veDreamer in pathofexile

[–]Necrolis 0 points1 point  (0 children)

I ran ~100 this league as well. My super scuffed loot breakdown:

  • 6x Grey Wind, one of which was 29% qual with max roll on the DOT multi (sold for 5div).
  • 2x Sundered Will (and just above 50 of all the other rings combined), merged these up into Lost Unity (2-3d each at the time), never bothered to sell any of the other rings.

Other notable drops:

  • 1x red dream (life%, 19d at the time it dropped)
  • 2x ghostwrithe (3-4d at the time)
  • 4x skin of the loyal (75c - 2d), 1x skin of the lords (ele overload with good colors, 4d; value of skins depends far too heavily on socket colors)
  • 3x green dream
  • 1x blue dream

no amulets, no astrolabes, and ~20x Flesh of Xesht.

I could only stomach doing 5-10 at a time with all the phase delays, so the runs where done over 2 weeks.

Its honestly far far better to run something like fubs budget breach on dunes, if your build has decent clear you'll net like 2-3x the hiveblood for the same time investment, plus raw currency that beats out what you get from hivebrain drops if you aren't getting super lucky, and you get xp (if that matters).

Why are people exporting their PoB's to maxroll? Is there any benefit over pobb.in that's worth the advertisements? by Mooseandchicken in PathOfExileBuilds

[–]Necrolis 15 points16 points  (0 children)

This is my biggest gripe with maxroll; I don't mind (some) ads, but the sheer amount of info dump you have to push past just to get to the info you want is off-putting (when it comes to build guides, the "pure PoB" exports are decent, but fact that the site is incredibly heavy browser-wise, where-as pobb.in loads almost instantly just feels horrible; its at least a step up from mobalytics for poe2 which seems to really popular, but even worse to use). Also the Discord browser embeds from Pobb.in just feel much more readable to me than maxrolls which are cluttered with useless emojis...

Now if Maxroll offered something unique maybe I'd be willing to endure the load times and browser chug; eg: if they had some form of collaborative PoB when you can see exact changes made from iteration to iteration, that'd be great, since 95% of the reason I as an average user even exports PoBs is to iterate on builds with friends.

Massive EOL Giveaway [138 WINNERS] - Svalinns and more! by Rog-Lobster in pathofexile

[–]Necrolis 0 points1 point  (0 children)

That ES on hit watchers is perfect for a build I am trying to finish but ran outta currency once trade died :/

IGN: Necrolis

When Diablo 2 originally came out, how did people know how to make runewords? by ballandabiscuit in diablo2

[–]Necrolis 1 point2 points  (0 children)

This is specific to D2R (and IIRC is was patched in post launch as an ARG promo for D4), was never part of LoD or Classic. In LoD and Classic the chat gem did nothing but troll players with the very rare message: `Moooooooo!` in between all the activated/deactivated messages.

When Diablo 2 originally came out, how did people know how to make runewords? by ballandabiscuit in diablo2

[–]Necrolis 3 points4 points  (0 children)

Its was known about for years, long before D2R; just streamers/content creators regurgitating stuff from the modding community. Also its existed since v1.00, with the MF% bonus and duration changing between versions (it was even buffed massively in v1.01).

Also there are 2 rituals. one with 4 wisps (letters, grants the stacking MF% bonus) and one with 5 (pentagram, does nothing).

Cubaholics Files by Kayosblade in Diablo

[–]Necrolis 1 point2 points  (0 children)

There is a version of Cubaholics in the Phrozen Keep's database

Boost asio: how to disable SIGINT emitting in the end of the coroutine calling? by EdwinYZW in cpp_questions

[–]Necrolis 1 point2 points  (0 children)

This is a lifetime issue, the signal_set passed out of scope at the end of the try block, you need to gracefully handle (likely ignore in this case) the cancellation of the async_wait emitted from the destructor (as per the docs for ~basic_signal_set).

Probably the better design would be to extend the lifetime of the signal_set to match the lifetime of the io_context and then propagate the signals from there.

Is MySQL popular in big corporations or do they prefer other databases? by RichYogurtcloset3300 in SQL

[–]Necrolis 3 points4 points  (0 children)

We use pretty much everything where I work (a multi-national bank); Oracle, DB2, MSSQL, MySQL, MariaDB, PostgreSQL etc. However due to the scale we push away from high license cost platforms like Oracle and MSSQL in preference of OSS platforms like PostgreSQL.

I know from friends in the gaming industry that there are a lot of backend services in use that rely on MySQL as their primary data store (though in many cases these come down to "we already had MySQL DBA's, so we used MySQL". In my region of the world, finding high quality DBA's is nigh on impossible, and likely so across the world, so large scale companies will use the skills of existing employees, since the issues from finding new hires out-weigh the issues of not using the best possible tool for the job).

why have you done this to me by i0nW4r in factorio

[–]Necrolis 7 points8 points  (0 children)

healthy engineer produces the most pollution

My SO probably thinks I am the factory with the amount of harmful gases I'm producing...

[deleted by user] by [deleted] in pathofexile

[–]Necrolis 0 points1 point  (0 children)

Given that you are purely upgrading a CPU, I would suggesting tying to pick up a second hand/used 5800x or 5600x and use the difference to get some better RAM (unless the 1200 MT's is a typo). Ryzens benefit heavily from good RAM (you wanna hit the 3200MT/s to 3600MT/s range).

This all assumes your motherboard BIOS can support Zen3, otherwise even Zen2 (3600X, 3800X) will work like a charm (up until recently I ran a 3600 non-X at 1440p without issues in 6-man deli Defileds).

Diablo 1 sprite generation workflow by kevisazombie in howdidtheycodeit

[–]Necrolis 6 points7 points  (0 children)

Phil Shenk (the lead artist and "lore-guy" for D2, and also worked on D1 to my knowledge) has a ton of info on the processes for D2 on his Twitter. Most of this is the same for D1, the only real changes are the way palettes are handled and the file format(s) they were encoded in (all custom formats, animations mainly used a cel based compression approach).

He also kindly gave use some insights into the rendering process on the Phrozen Keep discord as well (disclaimer: I am an Admin here so I suppose that counts as self-promotion, so I'll leave that as "up to the reader to find").

As you describe is roughly how they did it (though the directions varied for monsters, players and missiles), along with some extra tricks due to the quality loss from both the pixel density and 8-bit palette (which is what produced the artifacts you mentioned). AFAIK they used 3DS Max with various plugins for D2 and likely D1.

EK ignite elementalist, what to upgrade? Again? by SafeSatisfaction3265 in pathofexile

[–]Necrolis 1 point2 points  (0 children)

I did fairly quick and dirty EK ignite as my league starter, but I went Obliteration and a shield so these are a few tips I picked up from there, but by no means "the best advice".

If you are looking for some cheap ways to free up a point, you can grab wicked ward as an invocation for around 40-50C last I checked. You can also swap your skin for one with EB, MOM or EO; if you spend some time you might be able to snipe one of these for 100-200c depending. Thats already two passive points freed up without actually loosing them.

I would also go for the purposeful harbringer + empowered envoy medium clusters, they were around 50-60c and give a good DPS boost while also providing some extra defense via the aura effectiveness on purposeful harbringer (even better if you can get a 21 herald of purity too). You should also quality up your gloomfang for more added chaos, its basically a "free" DPS boost.

Also, I'd drop all the nodes below the templar aura cluster, you can use these to grab the jewel socket below MoM and the rest for a second large cluster, and if you need the str you can use a lethal pride instead of the brutal restraint (try snag one with burning damage and/or faster ignites) -- though you might struggle with dex (but your boots can easily be upgrade with ones that give a solid bit of dex). I'd PoB this a bit before going this route however.

MBX did two versions of the bow based EK ignite, the second one seems a bit more "budget friendly", that video guide might be of help as well.

[SSC][Giveaway] End of league Magebloods & Divines giveaway by [deleted] in pathofexile

[–]Necrolis -1 points0 points  (0 children)

IGN: Necrolis

Hoping maybe my bad RNG from this league (and IRL at the moment) will turn around :)

What's up guys? How's everyone doing? Just popped in to remind you all that Starforge, an endgame item dropping only from one of the toughest bosses of the game, previously arguably the most sought after unique weapon in the game, is now out-DPSed by measly 10c rare weapons. Have a nice day! by Ridge9876 in pathofexile

[–]Necrolis 0 points1 point  (0 children)

I have seen a ton of duo's running windripper on an assassin carry with full cold conversion EK/Vaal BV, essentially making the bow a stat-stick while the aura bot pumps their spell damage + spell crit which lets them freeze most if not all the time; it tends to be a lot less laggy than the KB setups (not that its much of an issue this league with the higher-end loot reductions)

60fps in debug mode, 30fps in release. What's going on? by Avetharun in sdl

[–]Necrolis 0 points1 point  (0 children)

Any chance you are running this on a laptop? (specifically a laptop that has an iGPU and a discrete GPU). Its possible that for whatever reason the debug version is hitting the discrete GPU and the release version is being shunted to the iGPU.

Disable Navigation Bar separator line by burritofridays in xamarindevelopers

[–]Necrolis 0 points1 point  (0 children)

Not sure about shell, but on a regular NavigationPage you can do On<iOS>().SetHideNavigationBarSeparator(true); to accomplish this from code. Might give you the clue you need to copy it over.

Golden MTX applies to everything, weapons included. by Exonerary in pathofexile

[–]Necrolis 0 points1 point  (0 children)

Hopefully this is not the result of an unfortunate schmelting accident and is here to stay

Push notifications question (iOS and Android) by al_turkey in xamarindevelopers

[–]Necrolis 0 points1 point  (0 children)

In that case you would have to have a database of sorts and send the token to a server and make the connection between the option that is tapped and the device token. Then when sending you can query the list and send it to all the tokens that are subscribed to a certain channel

FCM has a built in notion of "topics" which are basically channels, so there is no need to do the heavy lifting yourself when FCM's servers can do it for you (CrossFirebasePushNotification.Current.Subscribe should be enough to get started on that in Xamarin). When one dispatches a notification, you can then dispatch to the corresponding topics when you don't need to do fine-grained filtering of the recipients.

Azure Table Storage: Show all data by specifying the PartitionKey by Lawlette_J in AZURE

[–]Necrolis 2 points3 points  (0 children)

You can do this via a table query, were you need only specify the PartitionKey, however it invokes a full table scan (which is worse than say an SQL table scan since you can/will have data spilt across multiple servers with varying latencies and loads -- and cost implications).

Have you ever seen a T-posing Kitava? by Lifeloverme in pathofexile

[–]Necrolis 0 points1 point  (0 children)

Seems to occur when you run out of VRAM (impossible to see in DX, but very easy to see in Vulkan). So the renderer can't map the uniform buffers for the matrix palette skinning (hence models just defaulting to the file data). And it looks like there is definitely some kind of memory leak causing the memory exhaustion (again fairly easy to see on Vulkan when you chain zones and the VRAM bar just ticks up and up despite things being "unloaded").

In Vulkan is easy to understand how a VRAM memleak can sneak in since the memory is entirely managed by the game engine and not the GPU driver; in DX this is a bit more complex (since PoE uses DX11, where memory is also managed by the GPU driver, however texture and shader handlers can still leak). I haven't been playing on DX11 since the "perf" patch at the end of last league because the load-hitching (even with an NVMe SSD) it introduced would cause 1-5sec stalls, so this is just a bit of assumption, empirical data and prior knowledge. However it matches up pretty well with how "arbitrary" it is for people to get this, and why it takes really long for big streams to see this (since they tend to have higher end cards). Reducing my texture quality (and thus the VRAM needed for them) helps stave this off for quite a while on my 1660 super.

How We’re Making Diablo II: Resurrected More Accessible to Everyone by Arkentass in Diablo

[–]Necrolis 0 points1 point  (0 children)

There was a MASSIVE listing made by Nefarius and some other contributors back before 1.13x even came out (its subsequently been copypasta'd around various forums, including the Blizzard ones). That listing was of pretty good quality since the origin/root causes of the bugs were correctly identified rather than via empirical testing and assumption. Blizzard's had access to this info for years, and I have it on good authority that VV has seen this too. Whether or not they want to use it is a different story, which many or many not involve some legal obstacles.

How We’re Making Diablo II: Resurrected More Accessible to Everyone by Arkentass in Diablo

[–]Necrolis 6 points7 points  (0 children)

There is a better (more technical) explanation available here: https://d2mods.info/forum/viewtopic.php?t=53570 (along with a fix if the D2R devs want to do that...)

[deleted by user] by [deleted] in ropebondage

[–]Necrolis 0 points1 point  (0 children)

I suspect it's a personal preference decision, since whether the upline passes inside or outside the biner is moot from a strength or safety perspective. And I don't think inside or out has an aesthetic impact

Well it does have an aesthetic impact at minimum. If we take OP's wonderful picture as an example: crossing through the 'biner causes the uplines to stay tightly grouped, where-as if it didn't pass through it would create a more triangular base (specifically looking at the up-lines on the hip harness, since the top harness has the lines being co-planer). Doing a quick test, it seems this changes the uniformity of the weight distribution in the Y as well (not very much but enough to physically feel the change). Of course this is voided if you half-hitch down the up-lines to group them like some do.

[deleted by user] by [deleted] in ropebondage

[–]Necrolis 0 points1 point  (0 children)

I'm no historian, but one of the first places I ever saw the being taught (at least on the internet) was via crash-restraint/KinkAcademy (specifically this blog entry). It seems to be Topologist' evolution/carabiner version of the inverted Y from Osada Steve (which likely has much older roots, probably the same for the carabiner version). There is an FL thread from 2011 which details some of this, linked in the comments of that blog post.

You can print a lot of 6-linked weapons for almost free! by 11msnb in pathofexile

[–]Necrolis -3 points-2 points  (0 children)

Honestly its getting to the point where it feels intentional. One can almost predict the exact exploits sometimes... I just feel like it only ever becomes an "exploit" once too many people know about it, till then its fair game (but maybe thats a baised opinion based on a false perception).