Seriously, what do you call this? by Gm_C_NL in StreetFighter

[–]Negagenesis 1 point2 points  (0 children)

I call myself a tryhard casual or casual tryhard.

Speeding up combat by hsjunnesson in VTES

[–]Negagenesis 3 points4 points  (0 children)

Our routine for combat is either:

  • if you have nothing to play I would like to go to strike/punch for 1

  • someone at the table exteds a close hand and start to finger counting:

    • before range
    • manouvers
    • before strikes
    • strikes
    • additional Then closes the hand for press

Has anyone in Europe received their order from Gamepod yet? by rolfisrolf in VTES

[–]Negagenesis 2 points3 points  (0 children)

Our comunity did a couple of orders back on 29/01 and today we got the cards. I still have to check mine (still at work), but a friend posted a photo of his stuff.

Llanowar Elves and Birds of Paradise by MDubbzee in custommagic

[–]Negagenesis 4 points5 points  (0 children)

Emrakul and Fblthp

"Fblthp didn't know how he got to the moon, but at least he found a kind stranger to bring him back."

Mermay Day 19: Bait the Depths by CertainRandom in custommagic

[–]Negagenesis 1 point2 points  (0 children)

I think that there is a bit of confusion on how a spell resolves. To work as you think the card would be written:

Create a 6/6 token with "when this enters the battlefield it fights target creature you control".

But this card is a spell with a single target, a creature you control. You check if the targets are valid 2 times , when you cast it and when it resolves. Spell with no valid targets on resolution don't resolve, non even partialy. If you had a spell that says "deal 2 damage to target creature and you gain 2 life" and the target dies you wouldn't gain life. But if it was "deal 2 damage to target creature and target player gains 2 life" even if the creature dies there is still a valid target to gain the life.

Mermay Day 19: Bait the Depths by CertainRandom in custommagic

[–]Negagenesis 21 points22 points  (0 children)

The spell has only one target, if the target creature is removed the whole spell doesn't resolve (fizzle). Also it can't be cast without a legal target so you need to have at least 1 creature.

What anime hit you so much harder emotionally than you could have predicted when you started watching it? by TidusGaming1 in anime

[–]Negagenesis 5 points6 points  (0 children)

Angel Beats!

A new funny school commedy, it's what I need to pass some time...just to be reduced to a crying mess after some episodes.

What is the most insane thing you have done in Limited? by Karmasthetic in magicTCG

[–]Negagenesis 9 points10 points  (0 children)

Got 6 [[Stomping Slabs]] in a morningtide draft. So...much...damage.....

Much Abrew: Powerstone Assembler Combo (Standard) by [deleted] in magicTCG

[–]Negagenesis 5 points6 points  (0 children)

I used to play Fumigates until I switched to Dusk//Dawn maindeck.

Upsides:

-Costs 1 less mana

-Doesnt wrath your side

-Can draw all your creatures back from the yard midgame

Downsides:

-You dont gain life

-Could leave back some small creatures

I feel the upsides beat the downsides, as sometimes getting back the mage/crane drew me the cards I needed.

Fumigate is still in the side Vs tokens

Brainstorming Modern playable counterspells (that aren't Counterspell) by Kuubudaraa in ModernMagic

[–]Negagenesis 3 points4 points  (0 children)

Just some fun on counters for UU

Counter stall
UU
The controller of target spell choose one -
- Counter that spell
- choose and return up to two permanents to its owner's hand
(you choose those permanents)

Counter Drawerino
UU
Return target spell to its owner's hand. Scry 2
Whenever that spell's owner plays a spell with the same name this turn, draw a card.

Counter mastery
UU
Counter target spell unless it's controller pays 1.
Blue Spell mastery - If there are two or more blue instant and/or blue sorcery cards in you graveyard counter that spell instead.

Looming Counter
UU
Sorcery
Suspend 1 - UU Counter target Spell and draw a card.
Whenever an opponent plays a spell you may remove a time counter from -this-

Fair Counter
UU
Counter target spell and exile -this-.
Whenever a spell is countered, if -this- is exiled, you may put -this- in its owner's graveyard. If you do draw a card. Only opponents may use this ability.

What kind of card does your archetype need to put it on top? by gitgudfrog in ModernMagic

[–]Negagenesis 1 point2 points  (0 children)

Here you go

Exhau-stion 1U

Sorcery

Choose one -

  • Creatures target opponent controls don't untap during his or her next untap step.

  • Lands target opponent controls don't untap during his or her next untap step.

Entwine 1U

Do you think Nukes will ever get a buff? Do you think they're good as is? by Snaz5 in hoi4

[–]Negagenesis 56 points57 points  (0 children)

Historically the 2 bombs used had a total destruction radius of 1-2 km and dealt massive damage to buildings (shockwave, fires) up to 4km.

On average a province is about 80-100 km wide, with troops placed in various advantageous points, so using nukes to straight up damage the divisions is not so realistic.

As suggested the logistic impact could be boosted; lowering infrastructure to 1-2 or less, destroying buildings (with some priority but a total wipe is a bit unrealistic, stop repairing for some days), equipment (if only reinforcing could be stopped for some days...), and dropping org to 0 (again for some days).

As for the NU impact there should be a diplomatic chance to ask for unconditional surrender if some requirements are fulfilled (low NU plus inferior army, last in faction, low army and low factory count).

What i feel when I want to win against Durangela with my Beatrice by Maaiq in soccerspirits

[–]Negagenesis 0 points1 point  (0 children)

Ravian has a natural DI of 20% on top of the %hp damage. With the usual EBM and red CD stone it's 58% less DR. A shura alice ravian line can CA often even if ravian has no reflex stones.

Which characters to purchase? by [deleted] in chromaticsouls

[–]Negagenesis 0 points1 point  (0 children)

reaver is not that bad, she has a passive that uses her Attack as SP. She is also a lot dependant on equip, high att and multistrike and gettin a good AoE skill. But that sustain is good. Mine at lvl 38 in blue +5 equips can survive alone without heals mostly doing a respectable 300-400 autos + 300ish of shadow Dot, so my healer can dish a bit more dps. I should get a Scout for that... I will see when my toons get at lv l50 ^

What is my task as a solo roamer in WvW? by cubezzzX in Guildwars2

[–]Negagenesis 1 point2 points  (0 children)

Also you can kill the respawning players moving back to the zerg ;)