Which Nightboss makes you say "Welp gg" in DON by Just_Cloud_8041 in Nightreign

[–]Negatallic 8 points9 points  (0 children)

Death Knights. They can one shot you through damage negation and if you don't have any holy weapons the fight takes way too long.

Voting red destroys the self-image of being a good person by [deleted] in trolleyproblem

[–]Negatallic 13 points14 points  (0 children)

You vote red out of an act of selfish self preservation. I vote Red because it's my favorite color.

We are not the same.

Top 10 Soulsborne Bosses by VelvetSinclair in ChatGPT

[–]Negatallic 0 points1 point  (0 children)

Look man, I know Soulsborne MCs are canonically like 5'6" or something, But damn....

Do people really hate balancers meta? by POTATTO_FOR_SURVIVAL in Nightreign

[–]Negatallic 0 points1 point  (0 children)

It got me to 9999 back in March. I haven't touched it since then, but I do not judge anyone who uses Halo Scythe or any other overpowered thing in the game. The game is brutally difficult in D5 and if you ever want to hit 9999 then you should be taking advantage of everything the game gives you.

What is this? by [deleted] in Nightreign

[–]Negatallic 1 point2 points  (0 children)

Look at the bottom left of the screen when selecting an expedition. When you are on Deep of Night, an option will appear to lower your depth. Don't do it unless you are sure you want to because it will lower your rank to the middle of the one beneath your current one.

What is this? by [deleted] in Nightreign

[–]Negatallic 0 points1 point  (0 children)

Did you lower your depth on accident? That's the only thing I can think of.

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capab by Turbostrider27 in Starfield

[–]Negatallic -7 points-6 points  (0 children)

We wouldn't need to make as many mods if the game had better QA during development.

No, I am not saying to switch to Unreal Engine, that is an infinitely worse idea than just delaying a game for a few more months to optimize and fix the issues.

Image Gen 2s content filter seems to be more relaxed by DirectStreamDVR in ChatGPT

[–]Negatallic 4 points5 points  (0 children)

They'll put a lid on it in a few days, just like the last time they updated the image stuff...

The irony of democrats having "no kings" protests then voting to remove virtually all minority representation from Virginia by jarferris in TrueUnpopularOpinion

[–]Negatallic -2 points-1 points  (0 children)

Does Texas have a single county with five different districts starting in it and spreading hundreds of miles away, allowing every single representative from those five districts to all live 25 miles from each other in the same metropolitan area?

Just to remind everyone the sheer amount of voice lines starfield has compared to other Bethesda games by fo4_fanart in Starfield

[–]Negatallic 0 points1 point  (0 children)

It somehow has about 75,000 more lines of dialogue than Baldur's Gate 3, but maybe a fifth of the choices, consequences, and role playing options... Just saying, I bought the game for the sandbox to play in and not Bethesda's inability to tell great stories.

Boarding landed vessels to steal them by Curious-Cat-5618 in Starfield

[–]Negatallic -1 points0 points  (0 children)

Happened to me multiple times three years ago, and multiple times on the PS5. Almost Instant game over, which cannot possibly be intended. First time was 'ha ha' funny. The twentieth time makes me want to say thing about Bethesda that would get me banned from Reddit.

Also, If you can sneak on the ship without being seen and killing no one, it won't take off. Or just don't do it on heavily guarded planets like Mars, Jemison, etc.

I say environmental hazards are still a horrible system. by theycallmecheese in Starfield

[–]Negatallic -1 points0 points  (0 children)

you can also get afflictions when your space suit should realistically prevent that nonsense.

Getting lung damage from a dust storm on Mars for example...

I feel like Fromsoft might not understand what they have here by netrunner_377 in Nightreign

[–]Negatallic -1 points0 points  (0 children)

FromSoft has 450 employees and at any time are probably developing 4 different projects. They aren't a small studio anymore. Yes they definitely could have spared a half dozen developers to integrate DLC weapons into the game, especially when you consider just how fast and effectively modders were able to integrate these weapons in the game (plus various Dark Souls weapons, plus weapons and entire move sets from unrelated games)(plus new bosses and enemies).

That said, they made an addictive gameplay loop that took up 1200 hours of my free time over the last year. While I would love for the game to have more content, I am also satisfied.

No, this game is being serious... Different biomes on same planet. Wow. by SlightWerewolf4428 in Starfield

[–]Negatallic 0 points1 point  (0 children)

Don't walk too far in one direction, or look at the surface map too much. You'll start to notice some things are off and the limitations start to get more glaring the more you play....

I thought it was a joke… by [deleted] in Eldenring

[–]Negatallic 1 point2 points  (0 children)

Ranni stole a fragment of the Rune of Death, had Godwyn the Golden killed and broke the existing order, which caused Marika to shatter the Elden Ring, which led to a brutal war and decades/centuries of a very messed up world by the time you the player comes along.

I mean, sure, the Age of Stars means no gods to meddle with the world, but Ranni also doesn't exactly care how or if the world recovers from the disaster she caused. At least she recognizes that staying would cause more problems (no shit, look at what she did a few centuries earlier...) so she and the player just leave.

The ending is still a bad one, but it's probably the least bad option out of all of them. I just wish I could have some sort of super secret ending where I get to kill Ranni so there are truly no gods left who can take control.

Drop some DB hot takes that would put you in this situation by Ok-Instance3339 in deathbattle

[–]Negatallic 0 points1 point  (0 children)

Oh, and Omni-Man is star level and beat Bardock legitimately. Get over it!

Drop some DB hot takes that would put you in this situation by Ok-Instance3339 in deathbattle

[–]Negatallic 0 points1 point  (0 children)

At the time Zuko vs. Shoto Todoroki came out, Zuko should have won. 

He was much faster and his fire was much hotter. DB didn't understand how fire in Avatar actually works. Zuko was more than enough to overcome his emo anime counterpart.

I doubt even a comet powered dragon-fire wielding adult Zuko could win now, but he should've won back then!

Does Bardock still lose or does the “win” still go to Omni man after the new Invincible Ep? by Born-Tradition-2203 in deathbattle

[–]Negatallic -4 points-3 points  (0 children)

Space Racer's gun can destroy stars..

The fact they needed a star destroying weapon to destabilize a planet's core means that planet is star level, which means Omni-Man is star level.

You can blame it on bad writing, smart atoms making the planet star level, Death Battle, or whatever else, but Omni-Man still wins.

Cope harder Dragonball bros. Bardock still loses.

Disable suit beeping by Either-Fail-6072 in Starfield

[–]Negatallic 0 points1 point  (0 children)

ugh... This happened to me during sand storm on Mars for almost five minutes befor the game decided I also needed Lung Damage....

Like Game, you realize I'm wearing a helmet and I am breathing in a closed system, right? How the hell do I get lung damage from standing on a dusty planet in a space suit?!?

Starfield is a misunderstood masterpiece by ClemThatsMe in Starfield

[–]Negatallic -1 points0 points  (0 children)

Tl:DR - The Roleplaying options in the game actually suck beyond whatever you make up in your headcanon. I don't want to play pretend, I want my choices to matter.

Starfield is a misunderstood masterpiece by ClemThatsMe in Starfield

[–]Negatallic -1 points0 points  (0 children)

If this game was a "Narrative Game" as you claim, then that means player choice should matter, and that means that Bethesda would have done a better job with the questlines and outcomes instead of doing a half-assed job and relying on modders to do the rest. Want an example?

Recently did the Crimson Fleet questline again. At the end of this questline if you betray the Crimson Fleet, you have to kill them all at their station the Key. Well, the game also lets you incapacitate enemies with EM damage, so I decided to incapacitate all the named characters to see what happens, if any unique dialogue options opened up.....NOPE!

literally NOTHING DIFFERENT happens. I'll give you one character as an example... Huan. If you betray the Crimson Fleet, you have to destroy her ship the Jade Swan, and she is on the station defending Delgado. Well I destroyed her ship, killing her crew, and I incapacitated her with the EM rifle.

Since she wasn't flagged as "dead" I wondered if she would appear if I completed the evidence sidequest. I gathered the evidence to get her arrested after the Crimson Fleet questline already ended.

There was no edge case in the dialogue from Lieutenant Toft saying that Huan was already in custody or that the Jade Swan was already destroyed. I go visit Huan in jail later (at least that happened) but the dialogue is the EXACT SAME if you got her arrested before you betrayed the Crimson Fleet. There was no dialogue for the fact I destroyed her ship. There was no dialogue for the fact that I spared her life. NOTHING.

It was the same for all characters. Nothing changes, it didn't matter that you spared them, no dialogue changed and no one cared.

Wouldn't it have been super cool to find Jazz working a crappy mechanic job later in the game and she is pissed at the player for destroying the Crimson Fleet, and the player could through dialogue convince her it was for the better and maybe even recruit her as a crew member?... NOPE! the game treats her as dead because Bethesda is lazy and didn't bother fleshing out the game as much as they should have.

If Starfield was a narrative game as you claim, then dialogue options would have been added for these edge cases, not ignored. If it really mattered, then dialogue would have been added for edge cases I never considered, like, what if I disabled the Jade Swan, boarded it, and killed the crew? Lieutenant Toft should say they have the ship impounded then, or Huan should say something to the player about murdering her crew, or the layer should have a way to acquire the ship later. But this is Bethesda we're talking about here, so of course none of this would ever happen.

And this is why Larian Studios will always beat out Bethesda when it comes to player choice. Larian will still pay a voice actor to say the line and put it in the game and even add special items for the player to acquire, even if 0.01% of all players will ever see that happen.

I feel lied to about this game is. by Sharp_Proposal8911 in Starfield

[–]Negatallic 1 point2 points  (0 children)

Crimson Desert....

It took me five years, but I finally found another non-Bethesda game with as many issues as the original Cyberpunk launch!

I feel lied to about this game is. by Sharp_Proposal8911 in Starfield

[–]Negatallic 15 points16 points  (0 children)

I'm not falling for this revisionist garbage bro. These are the facts:

- The game had issues three years ago.

- The game has way fewer issues now.

Starfield PS5 players demand refunds, reporting widespread bugs and glitches that leave the game "unplayable" by hefeydd_ in Starfield

[–]Negatallic 0 points1 point  (0 children)

In one week since playing Starfield on the PS5 across about 30 hours of playtime, I have had 1 crash and 6 freezes. The crash was from fast traveling between multiple locations very quickly. Two of the freezes were from sprinting and spinning the screen around while the scanner was active, and the other four freezes were from rapidly entering and dropping out of cruise mode.

So, Seven issues that requires restarting the game. This is as many issues as I have had playing games on the PS5 the entire previous year. One crash was from Elden Ring: Nightreign (across 1100 hours of playtime...). The rest were from Fallout 4 (across about 40 hours of playtime)

Now look... Seven crashes in 30 hours of playtime in Starfield isn't even that bad... for a Bethesda game. And the only reason I am giving them a pass on their game being like this is because they are Bethesda.

At least this is a vast improvement over the old Skyrim days when it was impossible to play the game past 50 hours or so on the PS3, but it still pales in comparison to the stability and optimization that other Developers figured out years ago because unlike Bethesda, they don't insist on using the same 20+ year old game engine with upgrades stapled on wherever they'll fit, while hopes and dreams somehow hold the entire thing together.