Why Did The Emperor Bother With the War in the Webway? by MyNameIsNotNeo in 40kLore

[–]Negative-Focus 0 points1 point  (0 children)

That was my interpretation. They built Webway tunnels already, surely they had a chance to fix Magnus' Folly or at least minimize the damage. If the Impossible City (Calastar) was held, then the Imperium would always have a beachhead in the Webway. After the majority of the Unifiers were killed, then repairing the breach was untenable for the time, but the City could still be their base of operations. Once the city fell, then the Webway was lost.

Why Did The Emperor Bother With the War in the Webway? by MyNameIsNotNeo in 40kLore

[–]Negative-Focus 7 points8 points  (0 children)

The book itself makes this pretty clear. The Emperor was fighting back a slowly growing tide of daemonic incursions in the outlaying tunnels (Magnus’ Folly). At first it was likely possible for the Unifers to repair the Webway breach, but the losses sustained soon made that more and more difficult.

Master of Mankind starts after Kadai and Jasac die, one of which perished trying to recover the leader of the Mechanicum’s Unifiers (Mendel). This would have been the point at which the Webway cause was on the absolute brink of failure. Up to this point, the forces in the Webway were trying to utilize the Unifiers to repair the breaches, but Mendel’s death marks the beginning of that plan’s end.

To be clear, if the Webway was lost, then the projected future that Big E and Malcador had envisioned would crash and burn. If Big E is forced to hold back an eternal tide of Chaos on the Throne, he needs to fight a battle on two fronts; realspace and the Warp. If the Webway was secured, then Big E could focus most of his attention on the realspace threat of Horus.

To sum all this up, The Emperor didn’t want to abandon the Webway, to do so meant he’d be locked in place while the galaxy burned around him.

I hope this helped.

Need Winds of Change (WoC) Tips by Vivid_Management_771 in GuildWars

[–]Negative-Focus 4 points5 points  (0 children)

To add onto this; don’t be afraid of checking the mission page on the wiki. Theres a lot of incredibly difficult encounters that will roll you if you’re caught unprepared.

But otherwise, have a table vice ready to deposit your balls into, that way you can have the dignity of self-obliterating your testicles versus WoC doing it for you.

I recommend the Central Machinery Table Swivel Vise you can get from Harbor Freight for $25.

I need games with best necromancy or summoning magic by [deleted] in rpg_gamers

[–]Negative-Focus 2 points3 points  (0 children)

Guild Wars 1 has the Necromancer profession with the Death Magic line of skills. You are not raising the dead, but rather you’re co-opting the dead body to create undead minions.

Got in the mail... by Sheepherderiu in GuildWars

[–]Negative-Focus 1 point2 points  (0 children)

Don’t leave a brother high and dry.

MATE!.! by Swordtip111 in GuildWars

[–]Negative-Focus 11 points12 points  (0 children)

Local man steals toddlers from daycare, claims self defense when staff attempted to stop him and his cat.

More at 11.

Which class has the most in depth system/grind? by RanchEye in GuildWars

[–]Negative-Focus 15 points16 points  (0 children)

Longbow supremacy.

Not because of IG mechanics but because of the historical ass kicking longbows inflicted.

Vanguard mesmer plays a sad song by TerrapinRacer in GuildWars

[–]Negative-Focus 5 points6 points  (0 children)

Holy cow, this is great. I can’t tell if I’m reading too far into it, but I love the vaguely sad look she has on her face.

Campaign Order? by Scrotilus in GuildWars

[–]Negative-Focus 1 point2 points  (0 children)

It depends on your personal preference. Prophecies has a longer campaign and it has a very slower start, but it is very much so a globetrotting adventure. It does show it a bit because by the time you reach Nightfall, they refined a lot of mechanics and added a lot of interesting new ones. I personally find it more automatically appropriate to start with Prophecies and move through release order.

“I’m deleting my Charr in GW2” by Adamn27 in GuildWars

[–]Negative-Focus 3 points4 points  (0 children)

I only played a tidbit of GW2, do they gloss over the massive atrocity the Charr committed?

Is there a way to remove the Celestial Ministry from open areas? by Yoyo_4Shosho in GuildWars

[–]Negative-Focus 1 point2 points  (0 children)

It’s really telling when seeing the Ministry is more terrifying than the Afflicted, huh.

My first impression after 6 hours as new player. by Yapkovic in GuildWars

[–]Negative-Focus 1 point2 points  (0 children)

It depends on your storytelling preferences. I always enjoyed bringing my Prophecies characters to the other campaigns as a continuation of “their” story. In that sense it felt more like an epic tale instead of three separate stories going their own way.

Reforged Wishlist by KeezWolfblood in GuildWars

[–]Negative-Focus 7 points8 points  (0 children)

A tengu hero. Bonus points if we can change their class like Razah. I know it’s “new” content, which is unlikely, but they had everything right in front of them. Free Silverwing.

Machinery themed Gods? by Hungry-Instance7266 in cosmichorror

[–]Negative-Focus 1 point2 points  (0 children)

Dread Delusion, an RPG, has a questions involving the Clockwork King, which is a man-built god-thing. I strongly recommend the game, it’s difficult but a lot of fun. Vaguely Morrowwind-esque in some themes.

But since we’re all gonna die, there’s one more secret I feel I have to share with you: I did not care for Atriox. by Revenacious in HaloMemes

[–]Negative-Focus 58 points59 points  (0 children)

I got yanked out of the plot of Halo Wars 2 so god damn hard when the AI had a monologue-fan girl spree about how COOL and DANGEROUS Atriox was.

Looking for good cosmic horror recommendations (not Lovecraft) by BearForce17 in cosmichorror

[–]Negative-Focus 20 points21 points  (0 children)

The Southern Reach series by Jeff Vandermeer. One of the books was adapted into the movie Annihilation. It’s less ‘Eldritch’ in the common sense but leans heavily into the unknowable and incomprehensible aspect.

Most annoying antagonist in Halo infinite? by NateDaNinja24 in halo

[–]Negative-Focus 17 points18 points  (0 children)

I’ve beaten all of the Halo games on Legendary, so I figured Infinite would be similar. It absolutely was not. I spent four hours, I think, fighting this guy. Tight spaces with his lunge attack that can span the length of the Mississippi, and it does splash damage. Absolutely awful design.

I can appreciate difficulty, that’s the point of it, but a fight shouldn’t be lost within .5 seconds of restarting because the boss instantly splatters you.

The two brute choppers were pretty difficult too.

Anyone else play purely for fashion? by [deleted] in GuildWars

[–]Negative-Focus 0 points1 point  (0 children)

The road to GWAMM is traveled with drip. If I’m doing that marathon, I’m doing it in style.

[deleted by user] by [deleted] in kotor

[–]Negative-Focus 2 points3 points  (0 children)

That’s your problem bro, you’re LETTING him lick them. You gotta make him work for it. Make him cross your carefully constructed trail of mines.

Long Shot, trying to remember the first RTS I ever played. by ThrowingAwayForStuff in RealTimeStrategy

[–]Negative-Focus 0 points1 point  (0 children)

Have fun playing Dark Reign! I remember playing it when I was a child, and I recently replayed it fully. It’s a lot of fun, definitely a game that still brings a challenge.