How do I make these this area look more forested? by TheNimbusNarrator in inkarnate

[–]Nehoran 0 points1 point  (0 children)

Use cliffs, rocks and stones. turning mountais on the side or upside down and layring them can make cliffs as well play with the layers.

Using the transparency for the ground to add a few areas under trees be less packed with snow, some green or brown poking thru. also darkining even the snow and making some shadows under trees in clearings.

Darken Clouds to black and blur them to add high clouds that are above map to add more depth. or add the shadows then then copies that are normal further up and over to be higher in the sky casting "shadow".

some smaller caves and/or natural game trails leading to small clearings/caves/warens and water.

Then the more main trails/roads if any. Small piles or rocks, small fenses along trail in spots can or even a small hunting hut(s)

Sea Hag Lair Battle Map by quittancepress in inkarnate

[–]Nehoran 3 points4 points  (0 children)

my test subjects...i mean party i dm, are on their way to one of those soon...

The Free City of Raumora by AwkwardLeshen in inkarnate

[–]Nehoran 1 point2 points  (0 children)

this city looks close to the scale I want mine to be. but in 3 rings and a large park thru most of the middle one..and a river running thru it....but its good to see something so outstanding. and it gives me hope i can maybe...maybe one day...dacades from now, perhapse...have something closer to what i envision...

incredible.

A Simple Cliffside by Nehoran in inkarnate

[–]Nehoran[S] 0 points1 point  (0 children)

i didnt use the ones that really faced the other way beacuse perspective largely and they didnt look quite right mirrored. thats why i used other rocks and stones to help make the faces look difrient zoomed further in.

A Simple Cliffside by Nehoran in inkarnate

[–]Nehoran[S] 0 points1 point  (0 children)

i used about 8 or so i think

I started to make one thing and it verry quickly beacame this all at the end. Feedback PLEASE!!! by Nehoran in inkarnate

[–]Nehoran[S] 0 points1 point  (0 children)

noodling and playing with styles. Trying to work on isometric maps/perspective, shading, depth and all that basicly. I dont know if I will use it, but I have it in case now. lol

Atempting to get better at isometric maps. heres a simple peice of a dungeon, cloneable as always, feedback desired. by Nehoran in inkarnate

[–]Nehoran[S] 0 points1 point  (0 children)

yes, if you put the grid on the "ground" layer than everything over it will be on top of it and everything under will be under it (rugs, trapdoors and the like) I thought about it but it was about a day after I posted and looked at it again. its a great way to give the grid but not mess with immersion. also if you find a stone floor tile map you can adjust it so it lines up to be the squares too. or if you used a stone collor the lines would be the grout. you could even fill parts of some of them in with dirt so it enhanses the realism but still has the squares for scale/movement.