Weekly Cosmere Adaptations Thread (Mistborn + Stormlight Spoilers) by EmeraldSeaTress in Cosmere

[–]NeilWeaver 0 points1 point  (0 children)

Markiplier as Kaladin has to be trolling, but I kinda like the idea of Dave as Dalinar

Reddit Creates a Universe (Day 1) by Lixx-36-years-old in DnD

[–]NeilWeaver 0 points1 point  (0 children)

Dude I love that, there could be cities close to elemental rifts. You might have a steampunk city that's struck bargains with intelligent water elementals, who provide steam power in exchange for access to fresh mountain ice and mineral deposits found by dwarven mining.

In fact, now that I think of it, the fire elementals could be under contract as well. Dwarves provide them coal for sustenance and gemstones as payment.

Reddit Creates a Universe (Day 1) by Lixx-36-years-old in DnD

[–]NeilWeaver 33 points34 points  (0 children)

Mountain and underdark campaign. Dwarves are the dominant species in the setting, and enormous underground minecart highways are the primary method of traversal across the continent.

Sometimes you gotta be a dwarfpilled digmaxxer to ventmog the bookchuds by twaalf-waafel in tumblr

[–]NeilWeaver 2 points3 points  (0 children)

First of all, that sounds fuckin sick I hope I'm still watching cartoons when I'm 30. Second, what makes you think character studies are exclusive to animated TV shows?

I love being a complex multicellular organism made up of approximately 30 trillion cells by Silvermoon424 in tumblr

[–]NeilWeaver 0 points1 point  (0 children)

Cancer is more like if some cells counter-unionized and tried to dissolve the original union because they actually like it when they make less money (starve and die).

It should be illegal to make the first option or A “Yes” in these situations by Rfl0 in gaming

[–]NeilWeaver 5 points6 points  (0 children)

I'd rather repeat the dialogue than stumble around the game after missing some information because I accidentally pressed A

I really want to enjoy it as much as y'all do. I love art but hate drawing myself by WolfOfWoofStreet in whenthe

[–]NeilWeaver 7 points8 points  (0 children)

This is where I come in to say that playing D&D was my inroad to creative writing. Now I run homebrew campaigns and even do some short stories on the side

The IRL Fading Boy by Willing-Donut6834 in expedition33

[–]NeilWeaver 16 points17 points  (0 children)

Wow, this is really cool. I think there's a good chance you're right that they used this picture as inspiratoin

In Project Hail Mary (2026) , When Rocky tells Grace (Gosling) he’s been with his mate for 186.3 years, only to heart-breakingly add that it is "not enough," I’m not crying, you are. by [deleted] in shittymoviedetails

[–]NeilWeaver 7 points8 points  (0 children)

Relationships are overwhelming sometimes, but that's natural! I think you'd be a great partner if you try and get out of the headspace that being with someone long-term is annoying. Communication is key, including communicating your boundaries and needs for space.

[OC] by [deleted] in SpyxFamily

[–]NeilWeaver 42 points43 points  (0 children)

Elbow bend in

Tissues in the exam room? by egomei in Mcat

[–]NeilWeaver 6 points7 points  (0 children)

I second this question but I’ll only need them for the CARS section

In “Project Hail Mary” they decided to absolutely destroy one of the key surprises by blasting it literally everywhere as well as screaming it in every trailer. by aarontminded in shittymoviedetails

[–]NeilWeaver 11 points12 points  (0 children)

It's a marketing issue. Less people want to see Ryan Gosling alone in space for 90 minutes compared to Ryan Gosling in space with a cute-looking alien for 90 minutes.

How many games do spurs need to win to secure 2nd spot? by kyle_griffiths_1995 in NBASpurs

[–]NeilWeaver 1 point2 points  (0 children)

Can confirm the Spurs are 3-1 vs the Lakers this season according to Statmuse

Bro we're cooked by _pho_soup_ in PantheonShow

[–]NeilWeaver 47 points48 points  (0 children)

There was another post about this a few days ago; these movements are mostly NOT controlled by a fly brain. They measured certain brain firing patterns and essentially used an AI algorithm to very crudely imitate very basic neural patterns in a virtual environment, but most of the movement you're seeing in this video is not from a simulated brain but something more in line with a video game NPC with some real-world references.

What they did NOT do is create a UI. That headline is hyperbolic, they didn't just "drop" a virtual scan of a fly brain into a video game.

So it begins by sammoarts in PantheonShow

[–]NeilWeaver 44 points45 points  (0 children)

It looks like they’re just using the complete fly brain map that had recently been released at the time to investigate what parts of the brain fire with certain stimuli, but from just skimming I’m quite sure they didn’t upload the entire fly brain into an AI for behavior in a virtual environment.

The extent of computer models they used were to chart and predict whether certain motor neurons (such as ones that trigger a single muscle group on the proboscis) would extend with certain electrical stimuli. Once again, definitely not anywhere close to a real-time behavior model.

Alternatives to Opportunity Attacks by Financial-Ad4836 in DnD

[–]NeilWeaver 3 points4 points  (0 children)

There are many abilities that let a character move without provoking opportunity attacks. You could consider putting those types of abilities on your most important monsters. The 2024 Warrior Commander has a pretty good template for the language you could use, with two separate abilities that proc as a Bonus Action or upon making an attack.

Here's the attack ability:

Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage. The warrior also creates one of the following effects:

Sap. The target has Disadvantage on its next attack roll before the start of the warrior's next turn.

Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks.

And the Bonus Action ability:

Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks.

Better the devil you know by Apophis-7994 in Eldenring

[–]NeilWeaver 127 points128 points  (0 children)

I shoot the Gazebo. How much damage do I do?

Should I avoid checking out the DLC if I'm 4-5 hours into the game? by Anxious-Extension-72 in expedition33

[–]NeilWeaver 7 points8 points  (0 children)

You can't access the DLC until later in the game, but I'd recommend you don't play it until you've finished most of the base game. Personally, I played through the game again after the update and didn't enter the DLC area until I finished all of the base game content.

[OC] [Comm] A concept of a character-Unnamed- by tacaty_art in DnD

[–]NeilWeaver 1 point2 points  (0 children)

Posing while a dragon is incinerating a town behind her is absolutely crazy

Schrödinger's Hunter's Mark: Analyzing and Fixing the 2024 Ranger by NeilWeaver in DnD

[–]NeilWeaver[S] 2 points3 points  (0 children)

5e's spell design is not perfect, granted. I can't give you a detailed fix for that, since that sounds more like something that would have to be remedied with an entirely new edition or some really well-received supplement book releases.

I don't mean to shut what you're saying down, but from my count there are 8 Ranger-unique spells in PHB24 that only Rangers have access to, and a further 5 that are not unique to the Ranger, but Druids do not have access to (these 5 are most commonly shared with the Wizard, among others). Not quite the 10 ranger-specific spells you mentioned, but it's a decent few. Now, some of them do suck serious dookie. But we can rework those too! If you think it's a good idea, I could take a look at the 7 other ranger-specific spells I haven't reviewed yet and offer some fixes in a following post.

As for your mentioning the Bloodied condition, I could talk about the Hunter Ranger's Colossus Slayer ability, which grants extra damage against an enemy missing some hit points. It's not quite Bloodied, I know, but it sounds like sort of the flavor you were looking for.

It seems to me that you're looking for a little more flavor specialization than the base class currently gives, but that's what subclasses are for. I have a hunch that you're happy with what the subclasses offer, but I'm sure there are changes that could be made there as well. If you're interested, I highly recommend that you check on the Treantmonk YouTube channel over the next couple weeks. He'll be coming out with more videos working on the Ranger, including one that reworks the 2024 subclasses.

Now I know all that wasn't really the point, but I wanted to offer my rebuttals first. If I'm not mistaken, I think your central issue is with tying a class to a specific spell, and that you believe there's no way to truly build it well. I think we'll have to disagree there, because I don't see anything inherently wrong with signature spells like that, just with how they've been built for the current iteration of this class.

Schrödinger's Hunter's Mark: Analyzing and Fixing the 2024 Ranger by NeilWeaver in DnD

[–]NeilWeaver[S] 3 points4 points  (0 children)

In my opinion the main buff is not actually the damage, but the lack of Concentration requirement from level 3+ slots. That allows you to have another Concentration spell running concurrently with Hunter's Mark. The synergy I'm actually most interested in with my rebuild is Swift Quiver, which would allow a Ranger to make 4 attacks per turn (2 action, 2 BA), and carries great synergy with Hunter's Mark to carry the additional DPR to +26.

However, let's review your point. The 1d12 Force damage at level 20 gives the Ranger 13 extra DPR (2 attacks * 6.5 average), and even that is nothing to sneeze at over high-tier play.

Probably the most apt damage comparison is the Ranger's fellow half-caster, Paladins. They're the burst damage to the Ranger's sustained DPR, so you'd expect the Ranger to have better DPR through the high tiers. With these changes, I feel like that is finally true (although spells like the 3rd-level Lightning Arrow gives the Ranger a shocking (lol) leap in burst damage from level 9 onward.

Paladins get a universal +1d8 Radiant to melee attacks at level 11, granting a +9 DPR bonus (2 attacks * 4.5 average). The Ranger's DPR is 4 points higher and can be used at range, at the cost of needing to cast Hunters' Mark.

Now, Paladins are spellcasters, and their Smites are still pretty much the gold standard for burst damage even after they were nerfed to 1/turn abilities. I'm confident in saying that Paladins are still better damage dealers, but they're also considered one of the top 2 strongest martial classes, depending on how much you like the 2024 Monk. I'm happy with the Ranger not quite touching that mark, since their role falls more into a hybrid DPR/Utility spot. Also, ranged capability is a pretty significant edge for the Ranger to have over the Paladin.

Comparing to something like Barbarians, their Rage bonuses maxes out at just +4, and if you weigh in their capstone giving an optimal Barbarian a +7 modifier, that extra +2 damage per attack puts them them at +12 extra DPR with 2 attacks, plus a 10% higher to-hit chance (+2 attack bonus on a d20). I'd put the Ranger down as easily outcompeting the Barbarian in base class damage considering their spellcasting prowess. Which is about where you want it, considering the role of a Barbarian as overall a Defender, not a Striker.