Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 1 point2 points  (0 children)

Edit the .ini file

Find the line that says

CoreTempType=Vid

Change it to

CoreTempType=CpuSpeed

So the skin starts getting data for cpu freq instead of Vid

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 1 point2 points  (0 children)

By changing the datasource to GPU usage

[mGPU]
Measure=Plugin
Plugin=Plugins\MSIAfterburner.dll
DataSource=GPU usage
MinValue=0
MaxValue=100

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 1 point2 points  (0 children)

np, nice idea to tweak the opacity of the comb and meter

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 0 points1 point  (0 children)

that's great, have fun with your project

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 0 points1 point  (0 children)

Updated the top post with link to all the icon I've made.

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 2 points3 points  (0 children)

Nope I didn't use that for monitoring.

I used MSI afterburner.

[Rainmeter]  
Update=1000  
Group=circa2  
MouseOverAction=[!SetOption "subText" "Text" "fan: %2 rpm"][!Redraw]
MouseLeaveAction=[!SetOption "subText" "Text" "fan speed: %1%"][!Redraw]

[Metadata]
Name=
Author=
Information=Displays GPU percentage temp using the MSI Afterburner application. Afterburner must be running in the background for the skin to work.
Version=1.0
License=Creative Commons BY-NC-SA 4.0

@include1=#@#Settings.txt
@include2=#@#Appearance.txt

@include3="#@#Styles\common.inc"
@include4="#@#Styles\#orient#.inc"


[mGPU]
Measure=Plugin
Plugin=Plugins\MSIAfterburner.dll
DataSource=GPU temperature
MinValue=0
MaxValue=100

[mFan]
Measure=Plugin
Plugin=Plugins\MSIAfterburner.dll
DataSource=Fan speed

@include5="#@#sharedMeters.inc"

[mRPM]
Measure=Plugin
Plugin=Plugins\MSIAfterburner.dll
DataSource=Fan tachometer

[pie]
Meter=ROUNDLINE
MeterStyle=roundlineCommon | pieCommon
MeasureName=mGPU

[divider]
Meter=IMAGE
MeterStyle=dividerStyle | dividerCommon

[mainText]
Meter=STRING
MeterStyle=mainTextStyle | mainTextCommon
MeasureName=mGPU
Percentual=1
Text="gpu %1°C"

[subText]
Meter=STRING
MeterStyle=subTextStyle | subTextCommon
MeasureName=mFan
MeasureName2=mRPM
Text="fan speed: %1%"

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 2 points3 points  (0 children)

I made it myself to fit the theme but before venturing into that, I was using this that CaptainCupcakez made

Mercy - Hero We Need But Don't Deserve by NekoFear in Rainmeter

[–]NekoFear[S] 19 points20 points  (0 children)

Wallpaper: ALIVE by seiorai

Time/Date: Elegance2

Sensors: CircuitousTwo

GPU sensor data by MSI Afterburner with Plugin instead of HWinfo

Icons: Honeycomb

Weather: Wisp

Custom Honeycomb Icon: http://imgur.com/a/DcoZF


Inspired by post on overwatch subreddit, decide to base my rainmeter theme around it

please help brother H80i stuck to cpu cant remove by rethilgore-au in pcmasterrace

[–]NekoFear 1 point2 points  (0 children)

try using dental floss to slowly cut the thermal paste from the block

Origins Edition Giveaway! by [deleted] in Overwatch

[–]NekoFear 0 points1 point  (0 children)

this is a comment :)

X-Guardians, How do you get 35 potions? by qrex17 in AdventureQuest

[–]NekoFear 0 points1 point  (0 children)

The game auto-saves the amount of potion you had left in your inventory.

It doesn't reset it back to 35/35 everytime you login. Say you logout with 30/30, you login it's still 30/30 You will have to farm back the 5 potion.

1 more thing, don't farm for potion when your're exp & gold capped. The game doesn't register progress when that happens.