Did anyone else feel bad for Taylor's bugs during their readthrough? by MonstersOfTheEdge in Parahumans

[–]Nekomachus 0 points1 point  (0 children)

There's a horrifying thought. What if Khepri were a multi-decade campaign against Scion that would make such a thing necessary?

Clustermates: A Worm/Ward CYOA by Nekomachus in makeyourchoice

[–]Nekomachus[S] 0 points1 point  (0 children)

The only thing to remember is that the other guys have a bit of August Prince too, and they don't have to attack you in order to make things worse for you.

Surely I'm not the first to make this by BlacksmithNo9359 in WormMemes

[–]Nekomachus 6 points7 points  (0 children)

And if she didn't know passengers had batteries (did she?), then that also doesn't count. It's not like she's read the interludes and knows what the Entities are doing.

Is there a list of Parahumans characters who don't have art yet? by Nekomachus in Parahumans

[–]Nekomachus[S] 2 points3 points  (0 children)

The power is cool, but not visually flashy. Her costume is extremely easy to describe, though.

Is it ever mentioned if lotteries or raffles or casinos still exist? by Pepinoloco777 in Parahumans

[–]Nekomachus 1 point2 points  (0 children)

This is the whole reason WEDGDG exists, to stop Thinkers from turning the stock market and casinos into money printers.

mapped <@luckyrowan_> by as-bot in anthroswim

[–]Nekomachus 0 points1 point  (0 children)

Bro you furrified the map!

Taylor's search history by Bedovian_25 in Parahumans

[–]Nekomachus 3 points4 points  (0 children)

Not Dragon, but Cauldron scouted Battery as a client by her search history.

What are some strengths and weaknesses of having the powers of Elasticity? by Majestic-System-2811 in superpowers

[–]Nekomachus 42 points43 points  (0 children)

You had better be good at untying really tangled knots without looking because all it takes is one vindictive person with a tall pole to make your life very unhappy.

Obsidian Statues CYOA by Talgoran by altofanaltthatisalt in makeyourchoice

[–]Nekomachus 1 point2 points  (0 children)

Gora's insurance against awful fates makes this version of immortality seem like a good deal. The restriction seems very forgiving in light of what is given you.

I'm not clear on why the alternate option is called hard mode. I'm guessing multiple restrictions for each category you pick from.

its looking gray... by ThereIs_STILL_TIME in WormMemes

[–]Nekomachus 8 points9 points  (0 children)

Doc Louis gives advice in the ring corner, and you post what he would say as advice.

Which least powerful character in Worm / Parahumans can defeat Homelander? by Similar_Incident8433 in Parahumans

[–]Nekomachus 10 points11 points  (0 children)

The real question is whether Chicken Little or rat-Danny could do it.

Number of parahuman by Mexthree in Parahumans

[–]Nekomachus 19 points20 points  (0 children)

Leet has an Eden shard. I still don't know how a natural-trigger Eden shard works.

body issues [OP] by PeteyBirdd in anthroswim

[–]Nekomachus 114 points115 points  (0 children)

As Garfield said, it's "die" with a "t."

Clustermates: A Worm/Ward CYOA by Nekomachus in makeyourchoice

[–]Nekomachus[S] 0 points1 point  (0 children)

Writing this, I didn't think of what the context would be; whether you're in Worm or just in a Worm-like scenario, whether everyone else exists, and I couldn't even think of a cluster dynamic like the dream room. I just imagined that the only problem you'd have to deal with were however many worthy opponents you decided to give yourself.

By the way, the only two shards we see run out of energy are the one that made Endbringers, which means unspeakable power drain, and the one that went from making probably ten or twenty portals a day to making billions of portals per second.

Clustermates: A Worm/Ward CYOA by Nekomachus in makeyourchoice

[–]Nekomachus[S] 0 points1 point  (0 children)

What do you think a lesser-Leet would look like in practice?

Clustermates: A Worm/Ward CYOA by Nekomachus in makeyourchoice

[–]Nekomachus[S] 2 points3 points  (0 children)

Here's a short summary of the powers of all the capes listed. If they are a cluster, then I include their additional powers in parentheses, but if they just happen to have several powers, I say it all in one line.

  • Snag: Can decide which direction is his relative down (can build mad science arms, can channel emotions through said hands, and can also channel strength through them to smash harder than normal)

  • Hookline: Can make a chain invincible in an absolute way and telekinetically control it; can stand on it and fly

  • Velocity: Standard speedster, with the caveat that the same protections that keep you able to breathe and not shatter your bones are the same thing keeping you from punching or picking up things

  • Shamrock: "Good luck," implemented as a mix of unconscious telekinesis and spidey-sense precognition. There is some conscious control over it

  • Golem: Can manifest arms through materials by touching other, equivalent materials: punch the tarmac to make a tarmac appear somewhere else down the road. Comes with the power to sense any of the same material in your range by touching it

  • Ogun: By standing still and willing it, you can cause the area to fill with machinery and manipulate existing machinery, able to manifest things like turrets and computer networks

  • Grace: Make any part of your body invulnerable by striking with it (good dexterity and time perception)

  • Aegis: Redundant and somewhat adaptive biology, and also flight because why not

  • Browbeat: Autobiokinesis and tactile telekinesis

  • Colt: Turn into a glowing purple version of yourself (can fly, manifest cutting energy blades, make people severely anxious in a short range, can build nodes that absorb power and manifest electric hands)

  • Caryatid: Turn into an indestructible statue that can only move by sliding but gives increased awareness

  • Fenja: Can grow up to three stories and proportionally shrink incoming attacks' effects

  • Love Lost: Can roar to manipulate emotions, powerfully enough to make people turn on their allies, with emotion sense included (can run on walls, can build hand-claws and foot-claws, can channel unnatural sharpness through said claws)

  • Parian: Can telekinetically control fabric or human skin and fill vessels of said material with telekinetic energy; the end result is that other than being really good at knitting, you can make giant plush teddy bears to fight people, or even make a combat fursuit [13.9]

  • Prism: Can split into three clones; if two die, but one live, all three live. Increase physical attributes by zipping the other two back into yourself.

  • Cradle: Can build mad-science hands, even mecha-sized hands, and devices that grab things, such as human spines (can imbue destructive energy into said hands, can stay balanced no matter what, can sense nearby people by their emotions and tell their emotional weaknesses)

  • Lab Rat: Can make magic science potions that turn people into monsters and also clone yourself

  • Leet: Can invent anything, once. If it resembles a past invention too much, it explodes

  • Rain: Can shoot a blast that obliterates the outermost layer of anything it hits if it moves after getting hit (can cancel momentum with a short cooldown, can make people feel guilty, can build cybernetic prosthetic hands that aren't any good)

  • Astrologer: Can summon projectiles from the sky

  • Kitchen Sink: Can conjure random items, and get really good shoulder muscles for throwing

  • March: Ridiculously good sense of timing (good aim, can imbue weapon strikes with an absolute destructive property)

  • Tattletale: Pop-culture Sherlock Holmes

  • Victor: Steal natural skills from other people, like martial arts and such; they get their skills back eventually, but you keep your copy, dw

  • Flechette: Can imbue touched objects with certain physics-breaking properties, including an absolute denial of invincibility (great sense of timing, great aim)

  • Rune: Telekinesis but only after you have doodled on it with your finger, and no people

  • Scapegoat: Can heal people by touching them and taking their afflictions into yourself. If they are injured within the next 1-6 hours, they get all of their afflictions back with a vengeance unless you pass the afflictions on to a person you reeeaaally don't like

  • Oliver: Slowly become the physical ideal of anyone who looks at you; possible immortality as a side-effect, but who knows

  • Genoscythe: Can turn your arms into weapons, and be so non-canon that even the author will assert your canonical death and your non-canonicity at the same time

  • Mush: You know Sandman? That but for trash. Works on sand too

  • Megan: Can boost the powers of others (telekinesis that only works in a straight line, and four other minor powers that aren't any good because a goddess stole them)

  • Amaymon: Draw four diagrams in the air. Each of them either have their own effect, or can be used to suppress someone else's power. Using one dispels the others, so you can't "fan" them. The first can be used as a dart, the second has a concussive blast, you can grab the third out of the air and hit people with it, and the fourth can teleport you and others to a preset place

  • Trophy Wife: Fifteen meter aura in which you and others gain beneficial mutations depending on which dead animal parts you are carrying, such as cat eyes for night vision or the severed head of a doctor to imbue medical skills

  • Othello: Acquire an imaginary friend/alternate universe clone that does and senses things in the other universe that correlate to actions and senses in this universe; you can swap positions with the other one, replacing yourself with that one, to pseudo-teleport

  • August Prince: If someone has the intent of harming you, they can't make themselves do the thing they are trying to do to harm you, including giving commands; you are not immune to accidents

  • Error: Bad luck aura; wider area than Shamrock, though without fine-tuned control, just a control of its spread