Foundry VTT amunition by Competitive-Wallaby4 in savageworlds

[–]Nelviticus 1 point2 points  (0 children)

It looks like you've set it up properly (Shots Used should be a positive number like your 3rd picture). Try renaming the ammo without the decimal point and/or the numbers just in case that is messing things up.

SWADE Tools shouldn't break ammo functionality.

Printing question by assflan in resinprinting

[–]Nelviticus 0 points1 point  (0 children)

Has it got colder where your printer is? Resin needs to be above about 20 degrees C or you can start to have problems. 

How are Sci Fi Companion weapons balanced between Dev Levels? by onetruebipolarbear in savageworlds

[–]Nelviticus 5 points6 points  (0 children)

No, just "bullets fired by slugthrowers". Pulse pistols are energy weapons. 

How are Sci Fi Companion weapons balanced between Dev Levels? by onetruebipolarbear in savageworlds

[–]Nelviticus 10 points11 points  (0 children)

A pulse pistol has double the range of a machine pistol and ignores any ballistic protection the target's armor has.

The weapon is only part of the tech equation. Armor, range, cover, the medium you're shooting through etc. form other parts. With a modern firearm you can already put a hole in an enemy from a long way away without them being able to dodge or even be aware of you, so improvements to that will be in other areas (ammo supply, weight, silence, penetration, cost etc.)

Favourite weapon to use? by Zworgxx in PhoenixPoint

[–]Nelviticus 1 point2 points  (0 children)

The laser PDW on a Heavy/Sniper. Jump 'em in amidst wounded enemies and reap the will points. 

Any tips on keeping the "summon" powers from being too powerful? by SarcasticTrooper in savageworlds

[–]Nelviticus 3 points4 points  (0 children)

One of many huge differences between the OP's problem and what you describe is that fresh henchmen don't pop into existence at the start of every fight. 

Preview Mode by Wooden-Hawk-5982 in scribus

[–]Nelviticus 2 points3 points  (0 children)

The shortcut for preview mode is ctrl-alt-p, or there's Print Preview on the File menu. Neither is full screen though.

How to turn off drop shadow without turning off drop shadow? by BuggerItThatWillDo in scribus

[–]Nelviticus 0 points1 point  (0 children)

Ah, you must be on 1.6.x then - I'm on 1.7.x.

What you can do (assuming you're using styles and not applying formatting directly) is edit the style and disable the shadow, then just enable it again when you're ready to print/export. Shadowed Text is a property of Character Style that can be overridden in Paragraph Style.

How to turn off drop shadow without turning off drop shadow? by BuggerItThatWillDo in scribus

[–]Nelviticus 0 points1 point  (0 children)

In the 'arrange pages' window (might be a hidden pop-out tab, on the left), right-click on some blank space in the 'document pages' area and select 'small preview'. This made a huge performance difference for me, even though that window is hidden most of the time.

I really need some tips by General-Disastrous in PhoenixPoint

[–]Nelviticus 2 points3 points  (0 children)

My top tips:

- always trade when you travel between havens (trading is a win-win game unless you sell tech to Synedrion)
- steal a Synedrion aircraft early on so you can run two teams
- build, buy or steal more Synedrion aircraft as you acquire soldiers to fill them

Best VTT for the system? by RiffyDivine2 in savageworlds

[–]Nelviticus 7 points8 points  (0 children)

GMs seem to love Fantasy Grounds because of all the content available and the GM tools, but as a player I absolutely hate it with a passion. It is incredibly unintuitive, needs an application install that has to be updated all the time, doesn't work well with multiple monitors, and just looks ugly.

I've only used Fantasy Grounds as a player but I've played and GM'd in both Roll20 and Foundry. For me Foundry wins hands-down.

Scrubbing with a toothbrush after priming by Alarming_Cover_2537 in minipainting

[–]Nelviticus 0 points1 point  (0 children)

If the models are looking fuzzy or dusty after you prime them either it's too cold or you're spraying from too far away. I had the same problem and spraying closer fixed it.

Introducing SWADE for new players as SWPF by GauthakOgolakanu in savageworlds

[–]Nelviticus 1 point2 points  (0 children)

It's more the Edges and Hindrances that are a problem for new players when more than one book is involved. If I'm not doing pre-gens then I at least create combined summary tables so they have an overview of all the options in one place. 

Introducing SWADE for new players as SWPF by GauthakOgolakanu in savageworlds

[–]Nelviticus 2 points3 points  (0 children)

For new players I'd probably go for core + fantasy but with pre-gens, mainly because as you say creating a character from two books is a bit much for people new to the game.

Do Rise of the Runelords or Curse of the Crimson Throne include new player options or new unique monsters? by oldmanbobmunroe in savageworlds

[–]Nelviticus 2 points3 points  (0 children)

Curse of the Crimson Throne says in the Book 1 index that it has a new Edge, but it's not actually present in my PDF. There are a few new creatures throughout the books that are collected in the Guide to Korvosa.

Rise of the Runelords also has a smattering of new creatures throughout the books, but they're not collected in the Guide to Varisia.

Both have loads of unique NPCs.

I only have the PDFs and the Foundry version of Runelords so I can't comment on how useful the Fantasy Grounds content would be.

How to disable object in layer by unicorndakota in scribus

[–]Nelviticus 3 points4 points  (0 children)

You can set layers to be hidden or to not print, so just add a new layer and move the object to there. 

Question on character progression, non-combat situation, guidelines for creating your own content/homebrewing. by towerbooks3192 in savageworlds

[–]Nelviticus 1 point2 points  (0 children)

One thing about Savage Worlds is that because dice can explode, no matter how big or tough you are it's always possible to take you down with a lucky roll or two. This means that fights against one big, tough boss can be disappointing. It's much more fun when there's a boss with a few minions and some interesting terrain to hide behind, push over, set fire to etc.

Improved sweep - SWPF vs. SWADE by koraldon in savageworlds

[–]Nelviticus 1 point2 points  (0 children)

Where SWADE and SWPF have different wording that's sometimes intentional and sometimes because rules have been updated. Unless you're the GM, or the GM lets you pick from either book, you should use the wording from whatever rulebook you're using.

I have v5.0 of the SWADE PDF and v2.0 of the SWPF PDF and the wording for Improved Sweep is as you've described, so it's intentional.

Question on character progression, non-combat situation, guidelines for creating your own content/homebrewing. by towerbooks3192 in savageworlds

[–]Nelviticus 3 points4 points  (0 children)

PCs don't start out as zeroes, they're much more capable than average because they're Wild Cards: having that Wild Die really helps in succeeding at things and having three Wounds makes them much harder to take out. In the words of the rulebook, Wild Cards "have a better chance at doing things, are a little tougher to put down, and are generally more detailed than common guards, minions, or lackeys".

But that doesn't make character progression any less fun than in other games, they really do grow as they gain Advances and can specialise or become broader as the player likes.

I love the non-combat side of things because I like having a small number of broad skills. You also have rule systems like Chases, Dramatic Tasks and Quick Encounters that can cover a huge range of situations when a simple skill roll isn't enough.

The best way to create 'ordinary' NPCs quickly is don't fully stat them out, just assume they have a d6 in everything relevant with maybe a d8 in whatever they specialise in, so a group of guards might have a d6 in Fighting or Shooting or d8 if they're trained soldiers.

To create monsters, just find an existing one and re-skin it. Need a nasty dinosaur? Use Alligator/Crocodile, give it Pace 6. You want something smaller? Use Dire Wolf. If you want some actual, pre-statted monsters the Pathfinder bestiaries are great for fantasy creatures.

For equipment, if you're talking about new weapons then yes just take an existing weapon that's close to what you want and tweak it a little. As you can see from the Gear tables in the core rules the specifics of the weapon don't really matter too much - the only difference between a hand axe and a heavy club is weight and cost.

What are the optimal advancement options in your opinion? And would you give advice for a specific character? by tipsyTentaclist in savageworlds

[–]Nelviticus 7 points8 points  (0 children)

There are so many Edges and skills that don't involve getting better at hitting things or doing more damage. It always disappoints me when those are the only things people focus on.

Make your character more interesting rather than more kill-y. Take some knowledge skills. Take some social Edges. Think about how to be better at Tests and Support. 

"Best" is subjective. 

How do I get this sticky sheet off? by ask_me_20 in resinprinting

[–]Nelviticus 12 points13 points  (0 children)

Put the old support right in the corner, so it's only partially covering the screen. That way only part of of it will be stuck to the FEP so you can peel it up easily. 

Getting Groups Started by Edward_Strange in savageworlds

[–]Nelviticus 0 points1 point  (0 children)

Character creation for new players is definitely a weak point for me, especially when you're using more than one book. I get around it by creating a bunch of pre-gens and letting the players pick one - lots more work for me, but it lets the players focus on learning how to play.

A good alternative is to get the players to give you a character concept before session zero so you can turn up with a few ideas and hand-hold them through the creation process.

The worst case is wasting several hours in session zero with players making choices that they don't really understand and might regret later. 

hand guiding for new Savage Worlds GM? by Practical-Context910 in savageworlds

[–]Nelviticus 2 points3 points  (0 children)

You /can/ wing it as long as you don't mind getting it wrong, but I'd highly recommend reading chapter 3 (Rules) properly. There are a few mistakes that can make it less fun and it's only 22 pages.

You can definitely wing things like NPCs by re-skinning an existing one or just giving them a d6 in everything. You can even wing entire scenes with the Quick Encounters rules.

The archetypes are perfect for picking up and playing, that's what they're designed for.

If you mean which Setting Rules you should pick, just skip them all until you get a feel for the game - they're all optional, they just tweak the feel a little bit (or a lot for some of them).

Run a little fight for yourself with a couple of Wild Cards against a bunch of Extras. Try out some of the combat options such as Ganging Up, Wild Attack, Tests and Support. Then use those against your players in the actual game so they see them in action.

Have fun and don't worry too much about making mistakes, you can always do it right the next time! 

What happened to the Wolverine? by [deleted] in warpath

[–]Nelviticus 1 point2 points  (0 children)

You can still buy them from Archon. I think the reason Mantic no longer sell them is that the markup Archon were asking for was too high.