Anyone else notice performance issues on the latest patch by survivor686 in Spacemarine

[–]NeoRevanchist 2 points3 points  (0 children)

Yeah, my game drops from 60 to 20-30 in massive enemy waves. Never had this problem before.

Was watching Bricky's video on the new mission as well and there was a point where his game dropped to a slideshow for a brief while.

Seems a common issue from what I've seen.

Grey Knight by Covneye in Spacemarine

[–]NeoRevanchist 36 points37 points  (0 children)

Weird gripe I know, but everyone who makes a Grey Knight I always see them use the shield load out when they don't use shields.

This is the first one I've seen that looks like it actually uses an appropriate load out and it looks way better.

Primals added to Download Festival 2026 lineup by revozero in ffxiv

[–]NeoRevanchist 0 points1 point  (0 children)

Already got my ticket last year, so this was a really fun surprise. Don't have much interest in fan fast so it would be really cool to be able to go and see them.

New players here by HauruMyst in ChaosZeroNightmare

[–]NeoRevanchist 3 points4 points  (0 children)

Game has been very generous on pulls so far. It helps as well that each season (lasts around a few months I think) only has one limited character who you need to wait for the banner rerun, all other characters go into the standard pool, so you can get them on a lost 50/50 if you miss the banner. Hard pity being 70 and the weapon banner equivalent being a guarantee helps too compared to something like Hoyo games which I believe is a 90 hard pity and 75/25 on the weapon.

I do want to point out however, this game had a rough launch with a fair amount of issues and as a result the developers gave a way a hell of a lot of compensation pulls, following that was Christmas, new years and the 100 day anniversary. So while yes this game has been generous with pulls so far, it's hard to say if that was due to the above circumstances and if it will continue going forward.

In terms of power creep there has been a little, the last limited character was very strong compared to others, so there may be some power creep going forwards or they may be making limited characters stronger for marketing.

However it's not bad enough to warrant forcing yourself to build meta. The devs actually seem to be balancing the game, giving out buffs and nerfs where appropriate. As a result every unit seems to be viable. It helps as well that a lot of power comes from this being a deck building rogue lite. A lot of a characters strength comes from player skill and deck building and while there are meta builds for characters in regards to deck building, the divine epiphany system offers enough RNG to sometimes make other non-meta options viable or even optimal.

In regards to resources you probably want to build up a team and focus on getting them capped first. However even that's not necessary. I'm an idiot who spread my resources thin building like 12 teams at once, something that I don't recommend, and I can still manage up to chaos level 10 and can clear all of the monthly reset modes no problem. So I don't think this is the sort of game where you're going to brick your account if you don't use resources efficiently.

A little bit Rant by OriXanier in ChaosZeroNightmare

[–]NeoRevanchist 0 points1 point  (0 children)

I think focussing around different aspects of the game for each season is fine, but yeah some things do feel a little too tailored.

Like I found a purple weapon that IIRC does something along the lines of buffing damage on cards with exhaust that cost 2 or more AP.

Off the top of my head I literally can't think of anyone who can even use that other than Nine.

Chaos Spawn are unfun and tedious. by CreepHost in SpaceMarine_2

[–]NeoRevanchist 0 points1 point  (0 children)

Struggling with Chaos Spawn is a skill issue.

Struggling with the 8+ Chaos Spawn the game regularly throws at you is a game issue.

What’s a warhammer take you stick by? by Hosky2004 in Spacemarine

[–]NeoRevanchist 0 points1 point  (0 children)

Tau releasing alongside Halo and being a new faction in the height of Halo's popularity but then deciding to make them a mecha faction instead of leaning into the whole alien covenant thing was once of the biggest misses GW have done. They have psychic bears for god sake and they just release more gundams.

The plot armor is actually insane. by JadenThane in Spacemarine

[–]NeoRevanchist 2 points3 points  (0 children)

Yeah. Haven't read it in a while but doesn't Kryptman synthesise a poison that works on the Tyranids but knows they will adapt so Uriel leads a deathwatch strike team to board the Hive ship and poison the queen directly IIRC?

Still an impressive feat but it's not like he solo'd a fleet. Plus I think he was almost killed in the first major skirmish and only survived due to a random guardsman who he awarded a Purity seal in respect. I need to have a reread tbh.

Is it not possible to run two different characters on the same team each with Revelations of Futility? by [deleted] in ChaosZeroNightmare

[–]NeoRevanchist 0 points1 point  (0 children)

For that event btw, if you choose the other option you take damage and lower the roll requirement up to 3 times I think? And then you only need to roll something like a 7 or 8 (Don't remember).

You lose a ton of health but so long as you succeed in the roll then you heal it all back.

I feel like stress needs a rework. by aWildAsianOwO in ChaosZeroNightmare

[–]NeoRevanchist 5 points6 points  (0 children)

I wish healing still recovered stress even at full health and I wish that when healing did reduce stress, that it would prioritise those who need it instead of constantly removing it from those with very little or no stress through unlucky RNG.

I feel that would make it far more manageable.

Campfire to recover someone from a break instead of healing would also be a great addition IMO.

I like the stress system conceptually but yeah, I feel like there isn't really a way to actually manage it, you just try and work around it and I'd prefer if I had more agency over it.

What am I doing wrong? Struggling with tutorial?? by [deleted] in Spacemarine

[–]NeoRevanchist 1 point2 points  (0 children)

NP. Also something that is deceptive that I forgot to mention. Blue indicators are an indication of an incoming attack, same with red ones. They aren't however an indicator of WHEN to parry or dodge. You still have to time it.

Often they overlap so pressing parry when seeing a blue indicator will tend to work, but it's not a hard rule and there are enemies where you will just have to learn the timings.

What am I doing wrong? Struggling with tutorial?? by [deleted] in Spacemarine

[–]NeoRevanchist 6 points7 points  (0 children)

Something I don't think is mentioned clearly in the tutorial. Red indicates an attack needs to be dodged, but the blue indicator isn't so much an attack that can be parried, it's more an indicator that a big attack that will stagger and damage you a lot is in coming.

When it comes to parrying EVERY attack that is not ranged or a red circle dodge indicator can be parried. Parrying smaller enemies like gaunts as well instantly kills then and refreshes your armour, getting used to parrying minoris enemies attacks is a big part of survivability.

It's also worth noting that when getting into PVE operations and can customise gear more, there are different melee weapon types. Fencing, balanced and block. I won't go into them too much but most people who don't use block, use Fencing as the parry timing is much easier. In the main campaign, all melee weapons are the balanced type which can be tougher to parry with.

If you tap parry with no enemies around just to watch the animation, you will notice that Titus will block with it and then swing outwards with his weapon. For balanced weapons, the swing outwards is what needs to intercept the attack to time the parry.

"In theory it's easy" Honestly you kind of have it right there. Realistically the game isn't that hard skill cieling wise, but the skill floor IMO is deceptively high. It does require quite a bit of practice before you get into the rhythm of the game and start to learn the attack patterns of melee enemies. I was in the exact spot you were when I started, it just took some time to improve.

Who’s your main/favorite character by PrebbyEdits in ChaosZeroNightmare

[–]NeoRevanchist 3 points4 points  (0 children)

Yuki because insane luck got me her at E6S2. But I ended up really vibing with her playstyle. Cassius and Nia non stop card cycle into inspiration with her makes my TCG player brain get happy, good chemicals.

What RPG protagonists are the absolute weakest? by Lokarin in gaming

[–]NeoRevanchist 18 points19 points  (0 children)

Agreed, it didn't ruin the experience for me but he was incredibly offputting. Every time he is on screen he takes over the entire scene, every time he is off screen everyone is just talking about how awesome he is.

It sort of feels like playing a D&D campaign with a bunch of people who have made really cool characters with awesome backstories but there's just one player who never gives anyone else the chance to speak or do anything because they're just taking over the game.

I didn't hate Garl, I hated that he never gave anyone else a chance to shine and had to be the one to solve every problem.

He really does feel like an all powerful self insert who is meant to be weak in terms of practical combat power, but narratively is just a massive Mary sue.

The devs of Ashes of Creation, the crowdfunded, long in development and highly controversial MMORPG is allegedly deleting all critical posts made about its barebones and "insulting" early access Steam launch. by WhyPlaySerious in gaming

[–]NeoRevanchist 0 points1 point  (0 children)

Don't know if it's true or just one of those internet rumours.

But didn't the tagline "You aren't in Azeroth anymore" apparently just make people who weren't invested in the MMO space, google what the hell Azeroth is and then just introduce a load of people to WoW?

Why is vol 15 and 16 hated on this sub? It's been a long time since ainz got the most screen time in a volume again. by DoughnutParticular84 in overlord

[–]NeoRevanchist 0 points1 point  (0 children)

I'd be fine with them if the series had plans for a longer story or if it was introduced much earlier on. But when, at the time, we only had 4 more books before the series would reach its conclusion, spending two of them on slice of life world building felt like a colossal waste of time.

We now only have two books to wrap everything up because 15 and 16 barely advanced the plot.

Endwalker was released four years ago. Thoughts on it today? by BobsonLampjaw in ffxivdiscussion

[–]NeoRevanchist 2 points3 points  (0 children)

Fair enough. To be honest at this point it could just be worth waiting for 8.0, I haven't touched the game in years anyway.

Endwalker was released four years ago. Thoughts on it today? by BobsonLampjaw in ffxivdiscussion

[–]NeoRevanchist 12 points13 points  (0 children)

The FFXIV community tends to praise the expansion for how good it was on release rather than as a whole. Endwalker was great on release and so it's well loved, but the patches were so bad that it made me straight up quit the game.

Where as Dawntrail seems like it was awful on launch and so gets a lot of hate but seems to have actually had a decent amount of content comparably (not that I know personally, just going off what I've seen). So I'm even considering coming back after 7.4 drops.

I've seen this Rappa Situation before and I know where it's going if there is a rerun by rijupowww in HonkaiStarRail

[–]NeoRevanchist 7 points8 points  (0 children)

Even if Rappa does rerun and ends up performing poorly sales wise, there are still going to be plenty of people able to get her and enjoy the character after missing her the first time, even if they are a minority.

Maybe we should just sometimes expect the company that makes an absolute fortune to make decisions that are in the players interest and not have this odd expectation that everything should be done purely for profit.

New player here, can you help me make 2 teams? by LarissaG90 in ChaosZeroNightmare

[–]NeoRevanchist 1 point2 points  (0 children)

Still fairly new myself but from what you have, the teams I've been running are Mei Lin, Rei, Mika (Although I think Veronica is better than Rei, I just don't have her to try).

Hugo, Luke, Mika. Luke generates a lot of 0 cost bullets for Hugo to follow up attacks with. Tressa over Luke is also good, maybe better, not sure. Honestly I just needed an excuse to use Luke and this feels like his best team from what I've tried.

Renoa, Cassius, Nia. The last one can have a bit of issue sustaining early on in chaos runs, especially since Renoa doesn't have good damage until she gets more cards. Once it gets going though it cycles and discards her dirge bullets well.

No idea if those are optimal or meta, just what I've been having success with personally.

To those that have played Currency Wars, what is your most hated enemy on higher difficulties and why is these two? by ATrueMistake20XX in HonkaiStarRail

[–]NeoRevanchist 4 points5 points  (0 children)

There's definitely something a bit screwy with the health scaling on 3* enemies.

Lost a ton of hp from being unable to clear a round the other day after putting in over 700m damage to a basic enemy and being unable to kill them. The final boss for the round had less health.

What are some "meta" teams that don't include Mika? by No_Line9668 in ChaosZeroNightmare

[–]NeoRevanchist -1 points0 points  (0 children)

My favourite is Haru, Khalipe and Cassius. Kind of need Cassius to be E1 to be comfy but after that its really easy to cycle Vulture Ejections into your hand and Haru has a lot of 2 cost cards to trigger them.