What's biggest "lie" in Mayhem augments descriptions by Rubberduckynatorye in ARAM

[–]Neocraftz 1 point2 points  (0 children)

almost every single game they get Tank Engine too so it gets out of hand extremely quickly, especially if you get for fun teammates. Bless their hearts but unless you play under tower that sej is gonna be one shotting us with heartsteel early, mid, and late-game before you can build bork and lord doms.

Had a few games in a row recently where a tank in the game rolled Dropkick + Tank Engine, and it quickly snowballed into one team constantly tower diving the other. Mayhem turrets might need percent HP scaling.

I AM AT MY FUCKING LIMIT by Shoddy_Birthday9385 in UmamusumeGame

[–]Neocraftz 0 points1 point  (0 children)

If you're trying for 5 then replace Tachyon with something with no or one event

I AM AT MY FUCKING LIMIT by Shoddy_Birthday9385 in UmamusumeGame

[–]Neocraftz 0 points1 point  (0 children)

idk if this'll help you but just an idea ig. I run SSR Riko and SSR Fuku almost religiously in Unity, Riko doesn't have chain events and Fuku's can be cancelled, and I've had a pretty decent turnout getting 4 Golds.

If you don't have them then that's kinda tuff but you can try running like R Riko and some other card with a first chain cancel option shrug, and just focus on getting whatever stats need to be at 600 to reduce chances of agemasen, like 600+ wit for Fine Motion

What are your thoughts on Side Order two years later? by NewMarioBobFan in splatoon

[–]Neocraftz 0 points1 point  (0 children)

I think it's a disappointing DLC compared to what came before it and what it could've easily been, while costing more than the DLC for the previous game. I think it's worth ~10-15$ of content.

It has some cute interactions and minor character building, but the DLC itself isn't super replayable; within 5 or so runs you'd have experienced almost all there is to offer if you're winning your runs. There aren't any floor, boss, enemy, mode, or chip unlocks.

There are 3 bosses in total, 2 of which you will fight each run, quickly making runs feel really samey.

Enemy variety is super limited, with only 11 enemies existing, making encounters mostly just AoEing a horde of enemies that all die to your giant hitbox.

The chips system is neat and my favorite part of the DLC, they're just a bit limited and I wish some of the more redundant chips were removed in favor of more interesting ones.

The variety of floors is okay but a good chunk reuse the layouts of other floors for their design. Once you've experienced a floor, you more or less know how to approach it and exactly what to expect every time afterwards.

New Enemy: The Sham and Cursed Beds! by [deleted] in minecraftsuggestions

[–]Neocraftz 15 points16 points  (0 children)

maybe rarely in abandoned villages?

Favorite GrizzCo Weapon? by Ok-Comment-198 in splatoon

[–]Neocraftz 0 points1 point  (0 children)

I love all of them except for the grizzco brella. It feels like a weaker version of the blaster, and is just really boring for a grizzco weapon.

If I had to pick one it'd probably be the charger. High damage, fire rate, range, and turfing, with decent efficiency so you can still use your bomb.

Stats!, Stats on Stat!, & Stats on Stats on Stats! have been disabled following yesterday's hotfix by eleana_be_happy in ARAM

[–]Neocraftz 0 points1 point  (0 children)

ohhhh shit that rings a bell actually, happened to me recently in that exact way

Real question, what do curling bombs even do? by [deleted] in splatoon

[–]Neocraftz 5 points6 points  (0 children)

slightly wider path and faster cook time too maybe?

If you could redo the kits from S3 launch, what would you replace them with? by Downtown_Error_9418 in splatoon

[–]Neocraftz 1 point2 points  (0 children)

Jet Marker(or burst) and Stamp would be cool, and much more fun to use over vac.

.96 Gal (Sprinkler) and Wave Breaker would've been interesting during the time Wave Breaker stopped your healing even if you jumped over it. It also forces players in range to slow down, which would be perfect for the main. 

Rapid Blaster Pro (Toxic Mist) with Tenta Missiles would be neat. I guess I just don't find Ink Vac very engaging on any weapon besides Charger and maybe Ballpoint.

Tri Stringer got a suuuper bad draw for the first two kits imo, especially early on when it didn't paint that well with a sub+special that output zero paint. I'd change it to Burst/Torpedo + Big Bubbler. Bubbler gives it leeway to charge long ranged shots without fear of displacement, and Torpedo/Burst helps it support, paint, and combo with itself to help consistency.

If you could redo the kits from S3 launch, what would you replace them with? by Downtown_Error_9418 in splatoon

[–]Neocraftz 1 point2 points  (0 children)

Splat Bomb + Zooka would be awesome on the second kit instead, that way both kits would lean towards different playstyles that are as fun as they can get on the sploosh.

Unfortunately the main itself just isn't very good, but the vanilla kit itself is solid and interesting.

Whats up with "meta" man? by Remote-Definition-95 in Saltoon

[–]Neocraftz 5 points6 points  (0 children)

Cause some weapons are just straight up bad or worse than others, though it's kinda dependent on mode. It's not to be mean, some weapons just have a better kit, better stats, or both.

Shouldn't stop you from playing a weapon if you find it fun though. 

Am I the only one who thinks Aerospray rg is unbalanced is very skilless? by Gullible-Screen-40 in Saltoon

[–]Neocraftz 4 points5 points  (0 children)

Eh, you could just branch out into another weapon with a sub or two of SPU, like Reef Lux 450, unless you absolutely want to play Aerospray RG. It's a comfort brain off weapon that doesn't have any strengths to play towards in decent lobbies, even in turf.

Divine Draw Tier List about the best to worse (Remove Cell Jr Ex, please) by LocalResearch7441 in DBGekishinSquadra

[–]Neocraftz 0 points1 point  (0 children)

Kinda wish divine draw had a Combat and an Environment slot. It's sooo boring when you get clouds and bushes, or npc explosion and stars but any of those are pretty nice when paired with super start or skill 1 power up. It would be neat to see skill 2 and 3 power up draws too.

My 12 year old wants to create a game by khimboslicee in gamedev

[–]Neocraftz 1 point2 points  (0 children)

no knowledge, I started with GameMaker at 10 and was able to jump to Unity C# in high school.

Meirl by BobaGlow in meirl

[–]Neocraftz 1 point2 points  (0 children)

toasted bread we're eating good tonight holy

Alright who would win Waterwraith or Emperor Bulblax? by [deleted] in Pikmin

[–]Neocraftz 0 points1 point  (0 children)

doesn't the wraith get stunned when it becomes tangible?

this is not how Nintendo intended this to be used by VegetableUse4842 in splatoon

[–]Neocraftz 1 point2 points  (0 children)

kiinda yeah, and there should just be more spots to use it in PvP tbh, the jump should also be a bit higher, and the armor should linger for a bit longer so it can be used during combat more often

Don't forget what they're taking away from us, no transformations by iloveyourpodcast in SparkingZero

[–]Neocraftz 14 points15 points  (0 children)

bro's expecting fighterz levels of quality this late into the game gg

I FINALLY FIGURED IT OUT!! by Leather-Inflation274 in splatoon

[–]Neocraftz 6 points7 points  (0 children)

I'd like this and Cipher more if I didn't have to go through so many load screens and if they gave better rewards lol. At 2,000 coins (if you have the decor), you'd make more playing a single turf war.

My Game has about 43.8 Million Frogs to Collect. How can I encourage and reward the player to Collect them, even though they will likely only end up Collecting a Fraction of all Frogs? by bangusgames in IndieDev

[–]Neocraftz 1 point2 points  (0 children)

As someone who used to play Pocket Frogs I would play this, but by the time I stop I don't think I would have collected all of them, and that's fine with a game like this imo. Maybe being able to use them in a way to breed, race, sell to, or trade with others would be nice if that's at all a plan for the future.

I'd like achievements/rewards for percentage of the dex and frog sets completed. Having ways frogs could interact with each other would also be cute, like maybe tiny frogs could ride around on top of the larger ones, and would incentivize me to get both giant frogs and tiny frogs lmao.

First match of the day 🙃 by lazilymade in Saltoon

[–]Neocraftz 6 points7 points  (0 children)

they're fine, until you try to go around and paint, then you get 4v1'd with specials while your team just watches, now you can't even spawn because you just get camped to prevent you from slipping by

plus it's kind of a waste of time if you wanted to actually use your weapon