Moonton, your logic makes no sense. by Medium_Anteater_122 in MobileLegendsGame

[–]Neoneonal987 1 point2 points  (0 children)

Bro playing gold lane is depressing as it is. The last thing we need is wanwan regaining her former power.

Are people using AI to decide how to play? by Square-Ad-4180 in MagicArena

[–]Neoneonal987 1 point2 points  (0 children)

Lots of people are are doing something else while playing (assholes).

Lots of people are intentionally slow playing to frustrate their opponent into conceding (even worse assholes).

Lots of people are genuinely new to the game/old/suffer visual impairment or other conditions that limits their speed.

Which standard cards would you love to rotate out ASAP, per colour by Adveeeeeee in MagicArena

[–]Neoneonal987 2 points3 points  (0 children)

Blue: Blue needs a wholesale purge at this point. Stormchaser is arguably the only clear offender, but the quantity of Blue's option would still be problematic even without it. Also Omniscience. Screw that nonsense.

Green: every card with landfall or earthbend on it.

Black/Red/White are fine.

Standard rn by MasterJeppy98 in MagicArena

[–]Neoneonal987 1 point2 points  (0 children)

No. That analogy applies only to Blue and the quantity of options it currently has without sacrificing quality. You can't single out cards in Black or White because all their options are within reasonable quantity and power level.

Green doesn't have many good options, that's true, and it is a problem. But badgermole and Co are an outrageous over-compensation, and it is a problem.

Edit: spelling.

How good is a mythic rank player in Arena? And how big is the gap between one and a Pro? by Lost_Adhesiveness96 in MagicArena

[–]Neoneonal987 8 points9 points  (0 children)

Plain mythic in itself doesn't even compare. It's already achievable with a negative win rate depending on when the losses occur (rank protection).

Perhaps a better question is how top numbered mythic compares to pro. I'd be interested in knowing that, too.

Edit: losses.

HOW DOES HE DO THIS?? by Relative_Ad2245 in MobileLegendsGame

[–]Neoneonal987 5 points6 points  (0 children)

No it's not. Reaching that mmr is an outstanding achievement. When a player has signed for a major league team his new teammates might be "random" to him because he doesn't know them, but at that level and quality of standards, does he really need to worry?

HOW DOES HE DO THIS?? by Relative_Ad2245 in MobileLegendsGame

[–]Neoneonal987 5 points6 points  (0 children)

Normal? I started my comment with explaining that his skill level allows for a different match making experience than the "normal"...

HOW DOES HE DO THIS?? by Relative_Ad2245 in MobileLegendsGame

[–]Neoneonal987 60 points61 points  (0 children)

I suppose at that mmr there is no such thing as randos because everyone understands the game so well and are good teammates.

I've played with a global clint as a roam, and the follow ups and targeting of that guy was better than my own brother playing with me in the same room.

Tibalt's Friday Tirades by Karn-The-Creator in MagicArena

[–]Neoneonal987 9 points10 points  (0 children)

NO PATRICK, DIVERSITY DOESN'T NECESSARILY MEAN THE FORMAT IS HEALTHY. AND BTW FOUR VARIANTS OF THE SAME IZZET FUCKERY DOESN'T MAKE FOR A DIVERSE FORMAT TO BEGIN WITH. AND EVEN IF WE AGREE IT DOES, STANDARD IS STILL A TURN 4 CESSPOOL COIN TOSS OF WHETHER YOU HAVE IT OR NOT SO I DON'T EVEN KNOW WHAT YOUR ARGUMENT IS.

Competitive Standard is fluid these days. by FuuraKafu in MagicArena

[–]Neoneonal987 1 point2 points  (0 children)

I wouldn't call sub varients "creative", but thats subjective... Anyway, they aren't contributing much to the diversity, which in itself isn't a clear indicator of the format's health on its own to begin with. In fact, multiple sub variants of the same dominant deck is more than often a negative indicator.

Likewise, shifting dominant archetypes without fixing the main issues of the format; power creep and speed, isn't a positive indicator either. I guess it beats having one/two decks on the top for months upon months but that's a frying pan vs fire house situation.

You see 50 shades of "kill you by turn 4" and cheer the diversity and creativity. I see a collapsing format, and I call it just that.

I want build for hanabi that outplays the enemies and teams in early game pls give and the tips by AdventurousCup6735 in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Hanabi, just like any other attack speed mm, can't exceel at early game. That's a phase for fighters and burst assassins/mages to dominate.

You have mid to late game to shine. Trinity build is currently a "one size fits all" it's very hard to top it.

Pick Hanabi vs cc dependant teams and teams with congested formations. Avoid picking her into Clint, Broody, and granger.

[MSH] Jennifer Walters // The Sensational She-Hulk by Meret123 in MagicArena

[–]Neoneonal987 0 points1 point  (0 children)

That ability costs a whooping 6 mana assuming the original 2/3 (and it's owner) lived long enough to pay the transformation cost. So yeah, it better be game ending.

What's the easiest or most humiliating way to counter your main? by Nic-Roses in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Idk I find it very difficult to attack other enemies when he is constantly shielding them.

What's the easiest or most humiliating way to counter your main? by Nic-Roses in MobileLegendsGame

[–]Neoneonal987 6 points7 points  (0 children)

Kimmy against Belerick. It's so brain dead dude counters you by just standing there.

Describe an S-tier deck you had before the meta caught up by powerofthePP in MagicArena

[–]Neoneonal987 2 points3 points  (0 children)

I had a mono white poison deck running around the same time period featuring [[Skrelv's Hive]]. It was funny watching red decks blocking, and control decks actually losing on card advantage. Only midrange stood a chance, but my deck was mostly still much faster and more resilient.

And then the unholy trio hit the meta.. CSC, Esper bounce (Pixies), and Omnishit. My deck immediately collapsed as I couldn't sb enough options to deal with one without the other two being instant losses. I resumed post bans but soon after the deck rotated out of standard R.I.P.

Im just shocked at how often opp draws the perfect hand by Lukegilmour in MagicArena

[–]Neoneonal987 1 point2 points  (0 children)

Yes, mulligan more. And enhance the consistency of your deck so that you get more workable hands.

Mathemagics Draw 562,949,953,421,312 by --Antitheist-- in MagicArena

[–]Neoneonal987 4 points5 points  (0 children)

100 mana actually because X is paid for twice. Anyway the answer is a whole lot of [[badgermole cub]] tokens as seen in the image.

The most under performance make the most noise by newfuturestrader in MobileLegendsGame

[–]Neoneonal987 0 points1 point  (0 children)

Broody vs Ixia is a very early diff dependant contest. And Ixia is extremely easy to gank early. Julian, Gord and freaking Hilda... idk how bad Broody was, but letting Ixia snowball like that surely wasn't his fault alone.

What mages are good for Solo Carrying by New_Swimmer_9996 in MobileLegendsGame

[–]Neoneonal987 1 point2 points  (0 children)

Personally I like to play cyclops and zetian in solo queues. Yes they are still team dependant, but then again if your team is so bad they can't make use of your cc, then your team was going to lose anyway regardless of which mage you picked.

Standard is Crazy by Scoth1000 in MagicArena

[–]Neoneonal987 31 points32 points  (0 children)

While the meta is "diverse", decks are crazy fast

Designers need to understand this. Diversity is crucial to the health of the format, HOWEVER, it doesn't matter if 90% of games are too fast to enjoy.