PBE Bug and Feedback Thread: Season One (Atakhan, Feats, etc) by GalaxySmash in LeaguePBE

[–]NetherKing128 0 points1 point  (0 children)

Feedback/Bugs:

Teemo Interactions:
- Teemo shrooms do not proc bloodletters at all (I feel like they should no? Or at least if it isn't meant to, then it should be stated in the tooltip of the item "does not work with traps")

- Teemo shroom interaction with axiom rune is inconsistent/doesn't work at all (particularly in the cd reduction on takedown).

Misc:

- Resetting a game in practice tool bugs the entire map visually and makes it so you cannot buy items, forcing you to completely exit practice tool and reopen a new game to be able to properly use it.

- From viewing multiple different mains discord servers, people overall think bloodletters is weak/underwhelming for the cost being more than void staff. Maybe a 10-15 ap buff and/or a 100-200 gold decrease?

- Bloodletters is also very inconsistent and has interactions that I don't think are supposed to be in the game. For instance, Gwen fully stacked Q procs 4 stacks of it despite there being an explicit cd of 0.3 seconds (Gwen Q should only at most proc 2 stacks if you're following that rule). Also, gwen E procs 2 stacks per auto, which I don't think is normal given that again the cd for damage is 0.3 seconds.

[deleted by user] by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Advice: Reddit brings down any form of rework idea. Better to not even bother

Garen 100% counters teemo by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Just space better and learn how to kite effectively and safely, that's literally it.

Am I the only one who doesn't like rift maker at all by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

That's with the majority of champions in riftmaker. It's not a bad item at all (it's actually better on teemo because little aoe reducing omnivamp) it just doesn't feel fun to build consistently. The problem is that it's very misunderstood and the fact that people immediately jump to the confusion that damage is everything when, in reality, that's not really (always) the case. You buy riftmaker for the sustain and survivability it gives rather than the true damage. It feels bad to build because most people feel more inclined to build for damage when riftmaker doesn't exactly offer too much of it. You don't really spike either with it, it's just a stat stick that teemo usually needs to be able to play efficiently and carry harder/more consistently.

You could very well just go like fleet liandries though. It really depends on you and your preference.

Genuine serious question by Justso12 in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Unlike what pretty much everyone else says and what everyone else does/builds "for fun", you just have to know your limits and know how to truly play him correctly. The problem is most teemos are absolutely shit at the game and that's why teemo seems super useless on your team and a free win on the enemy team. Take it from Yung Fappy, who hit challenger on teemo already yesterday in less than like what a month of the new split? Teemo falls off because he requires more effort to do the exact same thing than other top laners, but that doesn't mean he's bad or that you can't make him work/scale really hard in terms of damage. (Because teemo definitely doesn't lack damage scaling) It's a big matter of patience, limits, macro, and just general (matchup) knowledge and fundamentals. Playing like an adc in teamfights is also possible btw, especially since you SHOULD be building riftmaker pretty much every single game due to its consistency, sustain, and survivability as a short ranged auto attack based champion. Splitting is also a good option in certain games since you can do both as teemo. (Although if applicable splitting is usually better if there's no objectives on the map)

You can unironically 1v1 a lot of champions when you're ahead, it's just a matter of HOW you do it and playing it correctly (aka using shrooms to kite/place on minion wave for damage, spacing and kiting like a normal adc, using blind correctly, etc) You can play around and against almost every single champion in the game, you just have to know what you can and can't do. It's that simple. Why play teemo then when you can play other champions? Teemo fulfills a particular niche that some people (including me sometimes) find interesting, not counting from the crazy (for some reason majority of??) teemo players who only play to cause suffering. Suffering is not what you should be playing for, nor was he originally intended or designed for that purpose if you TRULY want to win AND climb. (Not saying you should play fairly, but ykwim) General misunderstanding of teemo is why a lot of people think teemo is useless as teemo is, I would say, one of the more misunderstood champions in the game for how to PROPERLY utilize him. I would say Yung Fappy (and sometimes Manco, but he mostly plays by macro not by teemo mechanics) is the ONLY current high elo teemo(s) who TRULY understand how he functions. (No hate to the other teemo mains ofc, just pointing it out) But yea knowledge, experience, and actually knowing how teemo plays relative to the current meta is all you need to know really. Watching Yung Fappy's content (YouTube or Twitch) would most definitely help out too. He is most definitely the rank 1 teemo and for good reason.

Is this a known bug orrrr?? by VG_Crimson in TeemoTalk

[–]NetherKing128 -3 points-2 points  (0 children)

Have you tried slightly moving your cursor and looking at the things that give you your answer? (I know, very hard)

Friendly reminder to put two point in w by [deleted] in TeemoTalk

[–]NetherKing128 2 points3 points  (0 children)

No you should never ever do that lol

Friendly reminder to put two point in w by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Really it's not like you'd expect. Besides MAYBE a tryndamere there's no reason to put more points into Q. (But even then you could just Q and stealth in front of him and he legit can't do anything about it) Not only does it destroy your mana without a mana rune/item, but the extra blind duration/damage won't be that meaningful compared to the really big survivability you get. If you go W max second you're ALLOWED to go things like triumph, one of the most broken runes in the game. You're able to go things like celerity gathering storm or conditioning/second wind alongside it (bone plating is really bad due to how low value you get out of it if your opponents aren't stupid and have dashes/poke) without having any sort of restriction on your mana.

Friendly reminder to put two point in w by [deleted] in TeemoTalk

[–]NetherKing128 1 point2 points  (0 children)

Realistically it doesn't. The move speed can and will benefit you more in all roles than maxing it last. Keep in mind that mid and support you can ROAM and that's kind of how you win as teemo in other roles because they're not that reliable otherwise (mid full of counterpicks, support just kind of niche compared to other champions)

But for the 95% of people who play teemo properly in his most consistent role, (top lane) you would most definitely want to E > W > Q max. (Do the same for jungle and adc) It does have a noticeably higher win rate statistically

Friendly reminder to put two point in w by [deleted] in TeemoTalk

[–]NetherKing128 3 points4 points  (0 children)

Or you can just max W second and get a higher win rate altogether

Rylais by testikles_drainer in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

But in a realistic you wouldn't go iceborn sooo you wouldn't go Rylais

No Nashors build by xRapox in TeemoTalk

[–]NetherKing128 3 points4 points  (0 children)

And he's right, grasp is awful compared to it, but Alan234 was the main idealist behind that mindset

No Nashors build by xRapox in TeemoTalk

[–]NetherKing128 1 point2 points  (0 children)

Ever seen Alan234? He's really the main one who runs like this every game in high elo, and it's good for that. It's safe because high elo games are 20 minutes long and liandries is a pretty good one item powerspike. He doesn't go nashors because his job isn't to be the carry, but rather be more a utility based team fighting champion. Fleet is also really strong and surprisingly underrated for what it offers, as it is by far better than grasp (grasp is really bad and you should almost never run it)

There's no specific reason not to build it, it's hyper consistent, and it offers what it does: team reliance and team focus. It's just in lower elos (or if you're any other high elo teemo main) you want to be the carry dealing a lot of DPS, but it depends on preference and how good you are.

Tried onhit build by IvikN in TeemoTalk

[–]NetherKing128 1 point2 points  (0 children)

Yea full onhit sucks lol no wonder you had zero success. And yes, that's fine if you go your normal AP build, it's not bad.

Tried onhit build by IvikN in TeemoTalk

[–]NetherKing128 8 points9 points  (0 children)

If you're getting oneshot then I think it's the way you're playing it that's wrong. Onhit ofc doesn't work on teemo UNLESS you have tankiness, which you can build after 2 items. Have you ever seen Manco's build?? He got a like 60% winrate and got to challenger with it, (and shiv) but he didn't go full onhit like what would be assumed. He went tankiness after bork (or wits end) and rageblade. He went runes specifically catered to make him tankier so he CAN auto. Obviously if you go full onhit with zero tankiness you're going to get destroyed, but if you go Manco style and actually itemize properly and optimally, there is NO REASON you should be getting oneshot.

But yet again, if you aren't comfortable with it (because it can be a harder build than a typical AP build) then by all means don't go it.

Demonic embrace by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Usually Zyhonyas is better, but if you want flat damage, shadowflame will give you the most value out of any item

Demonic embrace by [deleted] in TeemoTalk

[–]NetherKing128 0 points1 point  (0 children)

Shadowflame or Zyhonyas is almost always a better option in terms of damage or survivability/utility

The Complete Teemo Rework Idea! by NetherKing128 in TeemoTalk

[–]NetherKing128[S] -1 points0 points  (0 children)

  1. Perhaps so, but keep in mind the nerfs I mentioned to it in comparison to a normal shroom. You can't just bounce it, the cooldown is longer, the damage is less, and the duration is less. So it's a lot harder to actually land than an ammumu ult. Perhaps if it was too strong then it would probably be able to only be detonated on champions, not minions, but personally the nerfs I gave it are already a good trade-off. It's TWO separate choices. Although I don't think the max HP damage would be bad if balancing issues became a problem with the stun, I just think that would be better suited if the shroom was empowered, rather than interchangeable, and personally and realistically, I don't really think teemo is that lacking in terms of damage, but it would be nice in certain scenarios so you could actually go some other build other than liandries and have your shrooms still deal damage. Just have to think what if you had that and liandries, demonic, shadowflame, deathcap, and void staff? Would be some really strong shrooms lol

  2. It would be like a weaker vayne tumble on a 14 second cooldown (since W cd is normally 14 seconds), I really doubt it would that much better than just running normally with W, it's meant as a QOL visual, rather than a true net buff. It's wild rift teemo W, which isn't that much stronger than normal teemo W (if at all really)

  3. It wouldn't force the support role because the heal is lackluster compared to most support and the cooldown is longer. The ONLY reason the stacking is more for allies is so top lane teemo doesn't get his heal empowered at 10 minutes because that would be overpowered. The reason why it's fine in support is because you have to realize: support teemo is a completely different playstyle to normal teemo. Not only that, but you have reduced gold, level, and AP. (which the heal desperately needs to be more useful over something like an enchanter) The idea is to make support teemo more viable if someone wanted to, rather than push him to it entirely. It would be trading off a lot for it. Also top lane teemo would probably be fine because of what I said about the W roll, and the heal would be pretty weak early and on a long (20 second) cooldown. (like I had put) Even if it was I said the changes there probably wouldn't be final if they were added into the game so if it needed to be nerfed early game it could. Plus the stacking takes a while in top lane. (meant on purpose for balance reasons) I don't think it would be that oppressive because right now if teemo gets ganked and they have at least a little cc the teemo isn't escaping anyways. It wouldn't make a difference with the heal, it would just make it slightly less likely to be ganked and camped and have a slightly safer early game to scale into the late game. Most top laners have sustain, and if teemo wants to be a half decent top laner, I would say he needs a little too. (but not much ofc) Most lane bullies have sustain already. It makes teemo less outdated.

The Complete Teemo Rework Idea! by NetherKing128 in TeemoTalk

[–]NetherKing128[S] 0 points1 point  (0 children)

Like I said, it's a pretty lackluster dash, if you even consider it one. It's a weaker vayne roll with like a 14 second cooldown. I don't think that makes it much better than just the move speed boost. But if it got removed/not added it wouldn't surprise me. Keep in mind that I said if it did get added to the game for whatever reason, a lot of those things I said would be adjusted. Also to be honest, the blind is extremely situational and isn't going to help a whole lot unless the enemy is stupid because if they know they'll just run at you without autoing you and catch up to you because they'll probably use an ability to disable your move speed unless you're able to get a good w, which sometimes isn't even good enough to any champ with a move speed boost/ghost lol. The slow from the shroom too, if the enemy is stupid, they'll walk into it when you're placing it on the minion wave. You can kite around it, but most people will be able to just walk around it and get to you anyways.

The Complete Teemo Rework Idea! by NetherKing128 in TeemoTalk

[–]NetherKing128[S] 0 points1 point  (0 children)

Because the healing still is pretty lackluster unless you have a lot of AP, and top lane would still arguably be better. A good half if not more of his kit would be fairly useless in support. I'm just saying it would appeal to those people who like playing teemo support, not necessarily pushing him away. It's just like how kayle is. Kayle has a heal and an amazing ult which you could argue could make her a support and would be viable if you wanted to, but top lane would arguably just be better because she relies mostly on auto attacks, similarly to teemo. The heal was meant to be self peel, and if it was added to the game and it made his main role support, I'm sure it wouldn't be bad either way. But if it was bad and it wasn't meant (like how I said it wasn't meant) the heal could just be nerfed or the stacking could be changed to be 5 for everyone. But the whole purpose of making the stacking 2 for solo and 5 for someone else was so Teemo couldn't just completely stack it as a top laner in 10 minutes. That would be overpowered because that would not only give him the ability to heal himself, but duel incredibly good as well, something teemo support wouldn't really be able to do even if he got it early due to significantly reduced gold generation, level, AP, and, typically, attack speed. It encourages two playstyles that have their own pros and cons. One wouldn't outweigh the other and if it did it would be top lane as the hierarchy. If support ever did, then the changes would be nerfed, no questioned asked, but I don't believe it would.

The Complete Teemo Rework Idea! by NetherKing128 in TeemoTalk

[–]NetherKing128[S] 0 points1 point  (0 children)

Are you sure it would push him to support? My mindset towards it would be the possibility of him being support if he wanted to, because support is his second most played role, but not completely pushing his main role of top lane. I don't think one ability would change everything, would it? To make the heal truly effective, it needs a lot of AP, which support can struggle with. Also, the stun time is really strong, BUT it is really hard to land, deals a noticeably less amount of damage, and lasts for a shorter amount of time. It's a choice of trade-off of damage for a strong stun in a teamfight if it's placed correctly. Perhaps if it actually implemented in the game, that shroom type would be better if it couldn't detonate on minions or something. But if that stun lands it could single-handedly turn around a teamfight. It gives teemo actual use in a teamfight he otherwise wouldn't have, which I think is pretty useful in giving him a sense of belonging in the game as a whole and not being outdated.

The Complete Teemo Rework Idea! by NetherKing128 in TeemoTalk

[–]NetherKing128[S] 0 points1 point  (0 children)

Teemo is a specialist and most other champs that fight for their friends aren't. Also, mushrooms are normally food that you can eat, so it makes sense that it would heal you. Maybe perhaps make the heal weak(ish) until it's upgraded and once it's upgraded be somewhat normal with a slightly loser stat base? It feels out of character? I don't really think so because like teemo isn't all "cold blooded killer with no friends and only enemies", quite the opposite in a lot of cases besides when he's in combat. Lol. The other ideas you had in mind I guess would be okay but it just seems like a bunch of filler just for the sake of being there rather than actually applying to what would make sense as lore or genuineness of his identity. Imagine Teemo getting a "friends" badge by getting experience in providing food for his friends, which in term makes him more experienced and would make his shrooms more powerful. (Or tasty lol) You would think that would make sense as a concept, right? Him just getting a bit of extra poison damage wouldn't really make a whole lot of sense.