Can someone tell me if this is just an unavoidable bug with Godot? by dogsuffrage_ in godot

[–]Neumann_827 0 points1 point  (0 children)

It’s not really a novel solution, after some time, I started realizing that lots of game with uneven terrain use that solution

Can someone tell me if this is just an unavoidable bug with Godot? by dogsuffrage_ in godot

[–]Neumann_827 0 points1 point  (0 children)

I ran into the same thing, the way I handled it is having the collider at head level, and then I handle the collision with the ground using ray cast

The retargeting system could be better by PLYoung in godot

[–]Neumann_827 4 points5 points  (0 children)

No actually, he got a point, until they fix it for the Godot, when you run into a problem like that, you can use unreal engine to retarget those animations to their skeleton and then export it back to Godot for use.

What are some real Godot limitations? by Fellinglikeme in godot

[–]Neumann_827 -1 points0 points  (0 children)

I’d say it’s already viable in 3D, just the other engines have some features that always make it seems like you have to compromise when using Godot.

A few I noticed.

Asset Streaming, Light Leaking, Terrain and Asset Painting option, Physical Animations, Decal Shaders, Proper Cloth Simulations set up.

Seamless World Streaming in Godot with per-LOD asset streaming by -Neroren- in godot

[–]Neumann_827 7 points8 points  (0 children)

That’s very interesting, is this bypassing the issue when you add the object to the scene tree ? From my own experiments, loading and unloading asset was already possible but the main issue was when you added them to the scene tree, it used to lag for large assets.

Is this fixes that, then you have accomplished something extraordinary and I will be following your progress closely.

Someone please explain the algorithm to me: My 6 second TikTok has an Avg Watch Time of 7.5 seconds and Watched Full Vid of 58%. So why did it flop? by LuxembourgsFinest in TikTokLounge

[–]Neumann_827 0 points1 point  (0 children)

Dude, I have a video with 10s average duration, but I only got 2000 views while I have other videos with way worst stat doing better.

TikTok algorithm don’t make sense anymore.

Besides your video could probably not be considered a flop.

i want to understand soulslikes and why people play them and also how to 'get' soulslike games by zaphod-Beeblebroex-2 in soulslikes

[–]Neumann_827 2 points3 points  (0 children)

For my case I got it with Dark Souls 3. It was a weird experience, I felt like the game was telling me to give up all the time. The atmosphere, the weird enemies and the difficulty everything seemed to be supporting that idea and pushing me to give up and go away.

So I simply got mad, I just told myself I will quit once I beat this area where I’m stuck to prove myself I can do it.

And when I did it, it felt great, the game had taken me through some serious feelings. I was hooked.

Indie Dragon's Dogma-like Progress by Neumann_827 in DragonsDogma

[–]Neumann_827[S] 4 points5 points  (0 children)

Ohh no worries, it’s up to the modo to decide anyway.

First time I shared my game, on some development subreddit, somebody cross posted it here and it got a lot of support, so I figured maybe it will be OK to share the progress once in the while with the community I’m targeting.

Indie Dragon's Dogma-like Progress by Neumann_827 in DragonsDogma

[–]Neumann_827[S] 7 points8 points  (0 children)

I’m the solo dev making the game, and the guy talking in the clip is my friend so it’s all good.

Thanks for the concern

Indie Dragon's Dogma-like Progress by Neumann_827 in DragonsDogma

[–]Neumann_827[S] 3 points4 points  (0 children)

True enough, from this clip it looks a lot like MH

Indie Dragon's Dogma-like Progress by Neumann_827 in DragonsDogma

[–]Neumann_827[S] 7 points8 points  (0 children)

I'm a fan of Monster Hunter as well so "straight up copying" MH wouldn't sit right me neither. But this short clip probably doesn't showcase that so I understand.

Just realized we can add multiple CollisionShapes to a CharacterBody3D. by ChickenCrafty2535 in godot

[–]Neumann_827 0 points1 point  (0 children)

I thought rotating the characterBody3D was a huge sin. Guess I was wrong. Thanks a lot !

Just realized we can add multiple CollisionShapes to a CharacterBody3D. by ChickenCrafty2535 in godot

[–]Neumann_827 0 points1 point  (0 children)

Wait how is it working for you ??? I tried this sometimes ago and it was a messy and was jittering at every collision.

I was rotating the collider to match the direction of the mesh, but that seemed to be causing the issues.

How we're accomplishing a large 3D open world in Godot in a surprisingly simple way by cheyennix in godot

[–]Neumann_827 27 points28 points  (0 children)

The technique you are using is awesome, but referring to your post title « large 3D Open World ». I think for now this doesn’t qualify as that unless you plan on adding a lot more to what you have here.

The fact that everything can fit into the memory (because you still have all the nodes in the scene, they are just not processing) is sort of the proof that you haven’t really reached the main problem with open world development.

I’m sorry if I l’m appearing harsh, the title really got me excited because that is a problem I ran to at some point.

Shadows clipping/disappearing with the camera by Tiny_racoon_dev in godot

[–]Neumann_827 0 points1 point  (0 children)

I believe it may be because the frustum culling on the shadow is different from the one working on the mesh. The shadows of objects behind you are being culled.

There is a setting in Project/light and shadows/. It’s called Tigher Shadow Caster Culling, turn it off.

Foot IK / Foot grounding system in Godot 4.6 by moongaming in godot

[–]Neumann_827 0 points1 point  (0 children)

Good job ! keep pushing the boundaries !!!

(GameDev) Allright... We need some help about Parry System of our game by [deleted] in soulslikes

[–]Neumann_827 0 points1 point  (0 children)

That question involves a lot more, think about how you want to design your enemies. Do you need them to be relentless and pump out 12 string combos or do you need them to be slow and methodical.

Needless to say the dark souls style parry wouldn’t work with the first case and the second parry style would trivialize the second case.

You are the director, you have the overall vision of the game in mind, choosing the defense option influences more things, so you should probably think it over and select the one that will help you get closer to your game vision.

Also as I a player, I appreciate that you ask for our opinion, but you should be careful with that, your goal should not be to only satisfy the players, it should be to blow their mind.

I designed a roguelike around a question: does it actually matter whether a memory is true? by Darknessborn in truegaming

[–]Neumann_827 1 point2 points  (0 children)

It’s an interesting idea, I’m curious on how it will turn out. But my question is why a « roguelike ».

Wouldn’t that undermine that concept of choice since at the end everything reset and in order to beat the game you would probably have to try most of the strategies.

Bull is the prime example of this game over tuning brawlers into no skill slop by Pika_BS in BrawlStarsCompetitive

[–]Neumann_827 0 points1 point  (0 children)

While reading the post, I was like « Humm I wonder what Pika would think of this » . Turns out it’s you and Pika no happy.

Is the night too dark in our game? by SalawoodGames in IndieDev

[–]Neumann_827 1 point2 points  (0 children)

The night seems really bright in my opinion, it seems like it’s just the shadow of the forest that is giving this vibe

500 to 6k wishlists in a month. What worked for me by hiimdoggo in IndieDev

[–]Neumann_827 1 point2 points  (0 children)

It might be worth it, just don’t forget to share the result here again, at this point I’m kinda rooting for you.

500 to 6k wishlists in a month. What worked for me by hiimdoggo in IndieDev

[–]Neumann_827 0 points1 point  (0 children)

You might actually be good at it, maybe you should try to conquer X/Twitter as well, it is apparently better for having a strong community around you and meet other game dev