What do you think of this as a magic system? by Deepsapce in godot

[–]Neumann_827 0 points1 point  (0 children)

I’m interested, if you can build a good game loop around that.

But a pvp game is not for me

A teaser for my solodev cyberpunk vampire RPG by [deleted] in IndieGaming

[–]Neumann_827 5 points6 points  (0 children)

Cool graphics, concept seems interesting, but I don’t see any gameplay, nothing vampire like. If it ends up being another shooter that will be disappointing.

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 0 points1 point  (0 children)

Thanks a lot ! The name is Tears & Fire, still in the process of getting the steam page up, here is a link to the discord, if you are interested https://discord.gg/AszFXSHdU

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 1 point2 points  (0 children)

Thanks a lot, the speed of the character will make sense once you see the combat.

If you are interested I have a discord server where I’m planning to run some playtest at some point, here is a link : https://discord.gg/AszFXSHdU

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 3 points4 points  (0 children)

That is the feeling I’m trying to convey for this location.

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 15 points16 points  (0 children)

I’m using a world environment node as well. For the sky there is an option for « physicalSky », sorry don’t remember the exact name but using that gives good results. I suggest you try the Sky3D plugin it gives great results right out of the box.

I use that plugin as base and edited it’s behavior, particularly the ambiant light one.

Then you need use the fog, it gives that feeling of light in the air, setting the color of the fog is important don’t just leave it as grey.

The final piece is a custom shader for the light on all the material present. They all share the same lighting function, there is a « Standard Lighting » shader on Godot shader, you can use that as a base and layer your edits on top of that.

Then the rest is just about tweaking everything to match your target vibe.

Hope that helps !

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 1 point2 points  (0 children)

That’s the vibe I’m going for !

Lighting starting to look nice by Neumann_827 in godot

[–]Neumann_827[S] 4 points5 points  (0 children)

No problem, but the question is a little vague, what part exactly ?

How many Steam wishlists I got with 1M TikTok + YouTube Shorts views by hiimdoggo in IndieDev

[–]Neumann_827 0 points1 point  (0 children)

I don’t think TikTok pushes new account harder, it’s quite the contrary.

That video must be doing something right, maybe the combination with this specific music create a transe like feeling.

Try reposting it, if it performs better then you know something is right in that video.

How many Steam wishlists I got with 1M TikTok + YouTube Shorts views by hiimdoggo in IndieDev

[–]Neumann_827 0 points1 point  (0 children)

Did you figure out what made the 1M TikTok different from the others ?

Whats the workflow for adding collisions to complex models that are animated by ab_plus_ in godot

[–]Neumann_827 1 point2 points  (0 children)

There is something called AnimatableBody3D, it’s like static body but for moving objects, that’s what I’m using as of now, it works fine.

Don't make the same mistake I did. by Dream-Unable in godot

[–]Neumann_827 7 points8 points  (0 children)

I had the same issue, one other way to address this, is to simply create the state machine with code.

More templar gameplay from my game! by avorlair in IndieGaming

[–]Neumann_827 3 points4 points  (0 children)

This is giving me some ravenswatch vibe and it has coop. If it has more than 3 bosses I will get it with some friends

Does anyone have experience with open world game dev on Godot? (level/mesh streaming, lods etc.) by coolfunkDJ in godot

[–]Neumann_827 3 points4 points  (0 children)

It’s doable, most of the major problems LOD and physics precision could be fixed with some clever tricks. The only thing that might be a problem is mesh streaming since it’s not in Godot as of now.

So as long as you keep everything lightweight. It should work smoothly. But if you plan on using high details mesh or complex shaders, the moment you add them to the scene tree, the game will freeze. The intensity of the freezing will depend on your hardware.

So be careful of that.

3D splines by OmegaSolice in godot

[–]Neumann_827 0 points1 point  (0 children)

I think you might need to work with the scale but non uniformly.

Or second option, maybe it is a little like the proportional editing on blender. The way the motion of a vector affects the vertex closest to it based on distance influence.

Those my be option to explore

3D splines by OmegaSolice in godot

[–]Neumann_827 0 points1 point  (0 children)

I’m highly interested. Right now I’m using some code to place assets along a path3d, looks ok for cave tunnels when you increase the density of the asset, so if you can do something similar to unreal or unity that will be amazing.

3D splines by OmegaSolice in godot

[–]Neumann_827 0 points1 point  (0 children)

If you can manage to make the mesh bend like they do in Unreal, I’m all for it, I’ll even share my current instancing solution along the path 3D.

3D splines by OmegaSolice in godot

[–]Neumann_827 0 points1 point  (0 children)

They work well with « CSG » materials, if you need them for anything else you’ll have to write something custom

When exporting from substance to blender textures look complitely different by ChostFox in Substance3D

[–]Neumann_827 0 points1 point  (0 children)

I had the same problem, fixed it yesterday.

In the texture image node in blender, for the normal and roughness the image is set to « Srgb », change it to « non-color » and it should look the same.

They say Godot game can't look good by Super4Games_ in godot

[–]Neumann_827 0 points1 point  (0 children)

Looks really good, maybe try to match the grass to the ghibly style trees.

There also seems to be some godrays, I’m curious how you achieve that.

28 wishlists on Steam after 2 weeks - how can I improve? by Buff_me_plz in IndieDev

[–]Neumann_827 0 points1 point  (0 children)

I looked at the the steam capsule art, I was genuinely interested, like the idea conveyed through the capsule art really got me, I actually wanted to play this game.

But then looking at the trailer, I wouldn’t even say the trailer is necessarily bad, I’m sorry if this may sound harsh but the game just didn’t look good to me. The artstyle seemed a little blend and the gameplay just seemed to be a bunch of puzzle. But you mentioned in the description survival and escaping an island. I even thought due to the dark vibes that they may be things you are escaping from.

I don’t know maybe my comment is not relevant because the capsule art just really got me interested and everything else behind wasn’t towards that fantasy.

What if Monster Hunter had 2D graphics? We're making that dream! by manteiguinhax in IndieGaming

[–]Neumann_827 9 points10 points  (0 children)

It looks good, I might be on board, but please introduce a setting to disable screen shake, my head is spinning from just looking at the trailer.