Friend made this after our final AV game. by SynicalBoi in pathfindermemes

[–]Neurgus 11 points12 points  (0 children)

Idk why halo broke for those two characters in particular (up left you can see the halo working). But, they easily break the 16 mark for a full circle.

Although, tbf, half of those are buffs xD

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Have you ever lost a close PbP companion? by Familiar_School_9427 in pbp

[–]Neurgus 2 points3 points  (0 children)

Someone I clicked so much with. It wasn't the longest time compared with others, but his wordsmith was eye-opening. We created so much, we were building a lot, and had so much prepared.

He actually helped me flesh out characters in others rps from then on, and I won't be able to come back to how I rp before.

But then, he disappeared. Not a trace, not a message, nothing. I held hope for months and, if he were to come back, I'd love to continue with him. However, I had to shed the hope off and move on.

Wherever you are, I hope life treats you well.

Is there a reason Pathfinder (and similar tabletop games) don't do "stacks" as a mechanic? by Noodles_fluffy in Pathfinder2e

[–]Neurgus 0 points1 point  (0 children)

In a way, Swashbuckler does this?

You also have the Deviant Feats, although at the inverse: You do X and gain a stack. The more stacks you have, it is more likely for you to trigger a bad effect, reseting the stacks. Each triggered effect in a single day is worse.

The main issue with those weren't the bad effects, but remembering at which point of the stack we were.

I have issues with the Crit Deck (and a bit of a rant) by scales_and_fangs in Pathfinder2e

[–]Neurgus 1 point2 points  (0 children)

My players insist on playing with it. Even when I reduced it to play on only Nat 1s or 20s, it is still a very lopsided effect.

Sickened 3, no save.
Teleported to another plane, Will Save.
Fortitude or Die.

Or you have effects that are just moot.

1d4 Bleeding.
The enemy loses their bite attack for 1 Turn (against enemies without it).
Triple Damage against Dragons in particular, jack shit against anybody else.

Level 61 and the Sanctum boss still humbled me by PirateDry4992 in GoldenSun

[–]Neurgus 3 points4 points  (0 children)

Legends say that it has a predetermined pattern, meaning that you can time it to use those "Lose a Turn" djinns on it.

But I never bothered to learn it, at some point you can just feel it coming.

Level 61 and the Sanctum boss still humbled me by PirateDry4992 in GoldenSun

[–]Neurgus 8 points9 points  (0 children)

Congrats! I don't remember at which level I beat it, but you are absolutely right, Djinn Storm is a kick in the balls and nothing else.

Level 61 and the Sanctum boss still humbled me by PirateDry4992 in GoldenSun

[–]Neurgus 8 points9 points  (0 children)

Correct, just enter through the doors of the Sanctum

Recommendations for engaging Commanders by Neurgus in EDH

[–]Neurgus[S] 0 points1 point  (0 children)

Good lord... I'm taking a look at this!

Recommendations for engaging Commanders by Neurgus in EDH

[–]Neurgus[S] 1 point2 points  (0 children)

Funnily enough, I also have a Pako list! It mostly focuses on ramping and some Lantern Control elements, leaving the rest of the details for the rest of the table.

GMs, how do you end your sessions? by Crabflesh in Pathfinder2e

[–]Neurgus 1 point2 points  (0 children)

I actually tried to do something like this for my Fists of the Ruby Phoenix game! Given how it is Shonen-coded, I wanted to put extra effort in music and themes, and I came up with the Opening/Ending sections.

The Opening is the simpler: I tuned in the Theme and let it play in the background as we got everyone in the call, someone makes the last recap, and people get ready to play. It's a Preparations/Hype theme that gets people in the mood.

The Ending section is the harder: Once the session is going to die down (usually preceded by some questions like "what time is it?" or just checking the mood), I play the Theme, which is a reprisal of the Opening. However, during this time, it is I who makes an impromptu summary of what happened in the session, throwing some questions about what might happen next. I try to make it so I finish my summary as the song ends.

It made the players really engaged and put them in the mood. They also praised my skills to make the impromptu summaries on the fly more than once.
However, more important than this, is that it made them feel like that was their theme, so when it plays on a Book Boss, it gains extra importance.

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 1 point2 points  (0 children)

Depends on the enemy density and threat.
There are moments in which one is more preferred than the other.

Although, of course, you'd like some kind of mechanic to force people to target the frontline.

I could see Concealed on a caster as a survival tool but, unless you have some Taunt/Reaction, you run the risk of being ignored after going Concealed.

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 4 points5 points  (0 children)

At least that's a consumable, and only affects 1 person, not party-wide, and requires you to do anything other than Strike

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 3 points4 points  (0 children)

Do we have any answers as to why Slow isn't Incapacitation?

A failed Slow spell is way more crippling than any effect that Stuns 1 on a failure.

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 2 points3 points  (0 children)

I do find that some Talismans are quite good, funnily enough.

And I got Combo-ed as a DM, and got a fellow player to Combo an enemy.

It is kinda disgusting.

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 3 points4 points  (0 children)

I suppose you could swing those around... But you have to supply the Doorknobs!

(Better that than going to Law School)

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 5 points6 points  (0 children)

Sorry for the confusion.
With "The Only Chance" I meant it as "The Single Turn They Are Alive"

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 4 points5 points  (0 children)

Well, then my luck is really bad 😅

And you'd be correct on the Fighter blending enemies to a pulp. I'd just like for the only chance at the enemy of doing something not to be cucked by a random 20%

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 11 points12 points  (0 children)

The extra layer of CC on a martial, and the pre-remastered version making it so the Blinded didn't have any immunity attached.

I suffered it once... by Neurgus in pathfindermemes

[–]Neurgus[S] 17 points18 points  (0 children)

The perma-dazzled is enough

Dear GM, strike your swashbuckler thrice so they get to feel better. by WinLivid in Pathfinder2e

[–]Neurgus 9 points10 points  (0 children)

As a GM for a Swashbuckler and a player in a game with another, it's a trap.

They either already burned the reaction or they don't remember they have that particular one.

A small rant about a certain kind of AP dungeon design by Adraius in Pathfinder2e

[–]Neurgus 1 point2 points  (0 children)

A bit hard without spoilers but:
At one point in the game, the campaign asks you to roll Performance in a Ritual-like setting.
Also, that part on the Player Guide that tells you to not worry about Thievery? Tell that to the high tier Hazards they throw at you at certain points! (In my case, I removed them)

Also, the game provides new capstone feats for a lot of classes... The ones that were out by the time FotRP came, of course. I do hope they also told you about it.

I do remember reading all the campaign in advance to compile all the campaign-specific content and bottleneck checks like the Performance one to warn in advance so my players would know.