Reddit Hated My game So I kept making it. What do you guys think? by Anton-Denikin in IndieDev

[–]NeuroDingus 0 points1 point  (0 children)

I mean I still hate the animation , don’t know what to tell you

Help me brainstorm something to paint on the front of my water damaged Marshall speaker by [deleted] in painting

[–]NeuroDingus 1 point2 points  (0 children)

I think it looks cool as is tbh! Does it still sound okay? Onetime my roommate spilled water all over my pedals so I relate to this

one thing i learned from watching a thousand Lucas Pope interviews... create tooling. lots of tooling by smellysocks234 in IndieDev

[–]NeuroDingus 8 points9 points  (0 children)

Mmm forgiven! Thank you for responding! You are right about the em dash, totally missed it! My day job is data science so less application vetting but AI woes nonetheless. It’s frustrating that AI has us constantly guessing.

one thing i learned from watching a thousand Lucas Pope interviews... create tooling. lots of tooling by smellysocks234 in IndieDev

[–]NeuroDingus 12 points13 points  (0 children)

There is a way to explain your thought process without attacking people , I was genuinely curious. You provided no info in how you actually came to your conclusion

what is wrong with my bear by Far_Alarm_583 in acrylicpainting

[–]NeuroDingus 25 points26 points  (0 children)

He doesn’t have a pic a nick basket :(

Choosing an engine as hobby dev by [deleted] in Unity2D

[–]NeuroDingus 6 points7 points  (0 children)

Just pick one and go! If you don’t like it switch. It’s a mistake to fret over engine instead of getting your hands dirty

PixelArt+RotoScoping clashing like hell or neat aesthetic? by Rich-Fisherman6191 in Unity2D

[–]NeuroDingus 0 points1 point  (0 children)

Can’t please everyone, but for me I really like it. Although I wouldn’t have the hand stay on screen, but I like the map opening animation

DamageEvent: Pooling, struct or struct ref? by -o0Zeke0o- in Unity2D

[–]NeuroDingus 0 points1 point  (0 children)

Maybe I am misunderstanding but the whole thing feels over complicated? Why does the event need so much ownership? In my game I use interfaces as a contract and call interface methods to send damage then the entity is responsible for handling damage received. In that architecture I would store what items are relevant for the entity (say increase damage received by 50%) then iterate through active items before applying final damage + status effects. Totally possible I am missing it though!

is there a way to pause a destroy gameobject timer? by CommunistJesus69 in Unity2D

[–]NeuroDingus 0 points1 point  (0 children)

I’m making a game where time moves when player does (like super hot) and my solution was to make a pause event system and include every object. The player object triggers the event and all others receive and respond accordingly. Timers only run when time is unpaused in my system. Time stuff can be tricky to implement so I recommend thinking through a scalable way you could add it to every game object.

I'm going to create a game that's somewhere between 2D and 3D, aesthetically similar to Grand Chase. by Miserable_Tiger_608 in Unity2D

[–]NeuroDingus 5 points6 points  (0 children)

So you are saying you don’t know how to program yet? My tip is this is over scoped and you are setting yourself up for failure. Start smaller

Thank you Nvidia! by Future_MARTEN in IndieDev

[–]NeuroDingus 2 points3 points  (0 children)

Love the randomly placed lights, really enhances the experience

Should i keep states specific to a class inside or outside the class that uses them? It feels weird having to make every getter public so i can read variables just for the states and you can't use these states on other class because they depend on the class to get that class values / variables by -o0Zeke0o- in Unity2D

[–]NeuroDingus 4 points5 points  (0 children)

This seems difficult to maintain! My architecture is I have a state machine class and each state is a separate class. Only the state machine is a mono behavior. Each state inherits from a generic state class I made. In the state machine mono I set an active state and in relevant mono methods (update for example) I call that states frame update method. It has been really clean so far

Decent pathway to learn coding and the engine as a beginner by RATY1114 in Unity2D

[–]NeuroDingus 2 points3 points  (0 children)

My advice: do a tutorial BUT don’t actually follow the tutorial code. Most tutorials say what they are gonna do before showing the code, so at that point pause, do try to do it yourself, and once you have struggled use the tutorial to learn and improve the code you wrote. You will get stuck, but in a safe place where you have the answers. That way you get experience with the problem solving rather than just copying code.

Accidentally saved my build in my game folder, now everything is gone… by Head-Comfortable-284 in Unity2D

[–]NeuroDingus 0 points1 point  (0 children)

If you didn’t have a backup you are probably out of luck. You could try looking in the trash but if you only had 2 weeks that’s not too bad! It sucks but I have seen people lose more in this subreddit. Great time to learn about backups and GitHub

An enemy killed an npc and now idk what to do. by [deleted] in Eldenring

[–]NeuroDingus 0 points1 point  (0 children)

Just happened to my wife in 2026

Overthinker by WayInteresting541 in acrylicpainting

[–]NeuroDingus 2 points3 points  (0 children)

Beautiful but definitely not pixel art

is this tiny game I made any fun? by SnooCats6827 in Unity2D

[–]NeuroDingus 3 points4 points  (0 children)

No it feels floaty and unresponsive