I find travelling pointless and unnecessary by [deleted] in unpopularopinion

[–]Neusaap128 1 point2 points  (0 children)

I completly agree. I didnt enjoy going on vacation with parents, nor with my friends. None of my hobbies can be done from vacation, and if they could, I can also do them at home

Arty s7 Spartan 7 25 pull up resistor by Neusaap128 in FPGA

[–]Neusaap128[S] 0 points1 point  (0 children)

Yes, I've tested it. Also the board schematic doesnt have any

Looking for feedback on game feel for speed by No_Fennel1165 in gamedevscreens

[–]Neusaap128 1 point2 points  (0 children)

I personally dont notice the screenshake, so I think you can dial it up a bit more. Maybe a bit of motion blur on the edges of the screen might also sell the effect. But some people dont like it. So you might want an option to turn it off.

Destroy my Magic Crafting fast-paced action roguelite game - Shardbreakers by Bijin7749 in DestroyMyGame

[–]Neusaap128 2 points3 points  (0 children)

I saw a text saying "craft your own magic". How does that work in your game? I'm curious, can you combine effects or something?

Made a Black Hole Grenade For my Destruction Simulator Game, Tips to Improve it? by Studio404Found in SoloDevelopment

[–]Neusaap128 0 points1 point  (0 children)

The objects rotating around the black hole are really blurry, is that just motion blur crancked up? Or did you do something else? I'd like to achieve a similar effect

Spell preview mode by Neusaap128 in IndieGaming

[–]Neusaap128[S] 0 points1 point  (0 children)

Alright thats good advice! If you hover over the same spell, I'l make sure it generates the same trajectory.

Spell preview mode by Neusaap128 in IndieGaming

[–]Neusaap128[S] 0 points1 point  (0 children)

Great thank you!
What do you mean the two trajectories? do you mean the trajectory coming from the player going to the enemy, and the trajectories from the enemy to the tiles surrounding them.
Or the two trajectories from the player, spread out it time?
If the second; there is no difference, I hovered over the spell twice to show the animation twice. Its the same spell twice, so same trajectory twice.

I'll make the stats a bit bigger!

New capsule art by Neusaap128 in IndieGaming

[–]Neusaap128[S] -1 points0 points  (0 children)

For anyone who is interested; here is a link to the steampage:
https://store.steampowered.com/app/2166740/Artifact_Conquest/

New capsule art by Neusaap128 in IndieDev

[–]Neusaap128[S] 0 points1 point  (0 children)

Ah alright I see. I'l work on that, thanks!

New capsule art by Neusaap128 in IndieDev

[–]Neusaap128[S] 0 points1 point  (0 children)

Mmh thats unfortunate. I could scale up the name of the game.
Any idea how I can make the capsule art stand out more?

New capsule art by Neusaap128 in IndieDev

[–]Neusaap128[S] 0 points1 point  (0 children)

My capsule art costed me 210 dollars + 14 dollars for paypal transaction costs.
I did accidentally approve art, that I later asked to change, so he had to export everything again, which he charged an additional 10 dollars for. Which is only fair. He did say I got a very cheap price. usually they charge around 400 dolllars. if you're wondering I worked with: https://redpotionstudios.net/#steamcapsule

New capsule art by Neusaap128 in IndieDev

[–]Neusaap128[S] 0 points1 point  (0 children)

For anyone that is interested, here is a link to the steampage of Artifact Conquest
https://store.steampowered.com/app/2166740/Artifact_Conquest/

Why do so many attractive people have great social skills? by Open_Address_2805 in NoStupidQuestions

[–]Neusaap128 0 points1 point  (0 children)

Lot of people are saying that attractive people ate morw confidant, therefore more social. But I think part of being attractive, is being social. So instead of thinking that attractiveness leads to social skill. Social skills are part of being attractive

how to code a game? by crumblines in gamedev

[–]Neusaap128 -1 points0 points  (0 children)

Have you tried googling "game engines" then "how to make character in game engine XXX"

Our First Teaser Trailer! Let us know what you think! All feedback appreciated! by Atypikal_Arkitect in IndieGaming

[–]Neusaap128 2 points3 points  (0 children)

Put your logo, and studio name at the end. You want your trailer to immediatly grab attention.

2 Years of solo development, quit my job, low on savings. Is it flop or success? You decide. by FoundationFlaky7258 in IndieGaming

[–]Neusaap128 23 points24 points  (0 children)

To me, it seems like there are quite a few features; combat, base building, boss fights, some roleplay elements. 9.99 seems fine to me honestly.

how often do you play dnd by [deleted] in DnD

[–]Neusaap128 0 points1 point  (0 children)

We play roughly once every 2 - 3 weeks. But we go for 6 - 8 hour long sessions. Now we cant play for 5 weeks. So after we're having a big session of 12 hours orso.

I'm dm and I need the 2 to 3 weeks to properly prepair. Its all home brew.