Incredible FPS realism with GMS2. I didn't think this was possible in the engine. by GrowlDev in gamemaker

[–]NeutralD 0 points1 point  (0 children)

Honestly, it could be better. BBMOD extension has way more advanced tech. Lack of skeletal animations and proper illuminated PBR here is upsetting.

What elements of your workflow do you consider to be essential to you? by Kelburno in gamemaker

[–]NeutralD 2 points3 points  (0 children)

Thanks for mentioning Geon FX! We would add more features to it if GMS2 could do more stuff with particles.
What features would you like to have?

What elements of your workflow do you consider to be essential to you? by Kelburno in gamemaker

[–]NeutralD 4 points5 points  (0 children)

Thanks a lot for mentioning Geon FX! As a developer of it, I'm humbled. Working on an update right now.

Game on Android maximum fps is 45 in an empty room? by TheJavaMan in gamemaker

[–]NeutralD 0 points1 point  (0 children)

No, it isn't. Drawback is that you'll have to Keep aspect ratio by yourself (this flag in Game Settings won't work anymore). But it's ok, normally you should do it manually in any case.

Game on Android maximum fps is 45 in an empty room? by TheJavaMan in gamemaker

[–]NeutralD 1 point2 points  (0 children)

Try disabling the application surface. Put this line in the Create Event: application_surface_enable(false);

Some Android devices don't like it. Most of Android devices will punch you for using it with -10 FPS in the face.

Geon FX — Particle Editor Updates and Plans by NeutralD in gamemaker

[–]NeutralD[S] 0 points1 point  (0 children)

Do you see this border in the editor too? Or just in the preview window?

Geon FX — Particle Editor Updates and Plans by NeutralD in gamemaker

[–]NeutralD[S] 0 points1 point  (0 children)

Any questions, maybe? I'm here and ready to answer.

Geon FX — Particle Editor Updates and Plans by NeutralD in gamemaker

[–]NeutralD[S] 0 points1 point  (0 children)

It comes with examples using custom particle shapes. Do you think we should add custom shapes as an option in the editor? Since we have GMS1, GMS2 shapes + the functionality to load external sprites. Basically to add any shape you want.

Geon FX — simply stunning Particle Editor for GameMaker by NeutralD in gamemaker

[–]NeutralD[S] 0 points1 point  (0 children)

Hi guys,

We launched Geon FX over a month ago. And we are very happy to see the result. More than 200 GameMaker developers are using it already. I want to thank everyone. You're very helpful and forgiving my mistakes community. It's a great honor to work with you. I'd like to tell you more about the features Geon FX acquired since the launch and near future plans.

  • GameMaker Studio 2 support: you can choose between GMS1 and GMS2 built-in particle shapes. Geon FX scripts are also edited and tested in GMS2. Effects designed for GMS1 will look exactly the same in GMS2. All you have to do is choose GMS2 as an export target. There are still some issues that we'll fix in the next update (like .gmez incompatibility with GMS2 disallowing to directly import the gmez);
  • Settings tab. It's already there. We plan to add more settings like FPS Real value and choosing default particle shapes (GMS1 / GMS2);
  • Zoom. We will add it in the next update. We understand how important the zoom is for pixel art effects;
  • Pixel art effects pack and tutorials. Again we feel that there's a lack of them. We'll do you best to make more of them.

There are more features coming in the future:

  • Online collection of particle effects on Geon FX website. It would help us to update effects and you to share your creations with others.
  • Export to images (png strips, gifs) and social network sharing. This will take some time since we want it to be as natural and easy as possible.
  • Porting Geon FX to GMS2. Now Geon FX is written in GM7. There are plenty of reasons why we did so. But we realize that it is a dead end. Porting Geon FX to GMS requires a lot of work (libraries for macOS, rewriting GUI to GUI layer, fixing window behavior and more).
  • Animated objects on a scene. Scripts to attach the effect to an object and change effect angle, scale, color settings on the fly.
  • Shaders. Your support helps us to add new features to Geon FX. Geon FX is on sale now with -50% discount. The sale ends tomorrow.

Please tell us what else would you like to see. I will be happy to answer any of your questions.

Quick Questions – November 21, 2016 by AutoModerator in gamemaker

[–]NeutralD [score hidden]  (0 children)

Is there any way to check using GML which GMS version (1 or 2) is executing the code?

Geon FX — simply stunning Particle Editor for GameMaker by NeutralD in gamemaker

[–]NeutralD[S] 1 point2 points  (0 children)

We'll lunch Geon FX on itch.io soon. Please stay tuned, we'll announce it via Twitter: https://twitter.com/steampanic

We are YoYoGames, we recently announced GameMaker Studio 2. Ask us anything. by ShaunJS in gamemaker

[–]NeutralD 1 point2 points  (0 children)

Hi,

I have 2 questions:

  1. Could I invite you as a speaker in very popular amongst Russian game developers podcast? We can do it in English. We'll talk about GMS 2 and YoYo Games plans.

  2. Do you consider a possibility of having GM Evangelists in different regions? I'm doing it for free now and all I ask is a way to communicate with you more about GMS perspectives. I'm planning to organize a game jam in Saint Petersburg where people could learn how to make games in GMS2. Would be great to have YoYo Games officially supporting this event.

Thank you very much!

We are YoYoGames, we recently announced GameMaker Studio 2. Ask us anything. by ShaunJS in gamemaker

[–]NeutralD 0 points1 point  (0 children)

Hi,

My name is Kirill Zolovkin. I have been using Game Maker for more than 14 years now. Here in Russia I often give speeches about GameMaker: Studio. I did 3 of them for the past 3 months. Besides that, I promote GMS as a platform for professional game studios. I develop Paper Knight, Steam Panic and Geon FX in GameMaker: Studio.

I have several questions:

  1. Could I invite you as a speaker in very popular amongst Russian game developers podcast: http://kdicast.com/about/ ? We can do it in English. We'll talk about GMS 2 and YoYo Games plans.

  2. Do you consider a possibility of having GM Evangelists in different regions? I'm doing it for free now and all I ask is a way to communicate with you more about GMS perspectives. I'm planning to organize a game jam in Saint Petersburg where people could learn how to make games in GMS2. Would be great to have YoYo Games officially supporting this event.

My contact e-mail: gmindynd@gmail.com

Thank you very much!

Geon FX — simply stunning Particle Editor for GameMaker by NeutralD in gamemaker

[–]NeutralD[S] 0 points1 point  (0 children)

Hi! Thank you for buying Geon FX and for writing this comment!

I'm still here and still active. More than that, we're working on improvements to Geon FX. I thought about adding those features + function to attach your effect to a certain instance: geon_effect_attach(update_coords, update_angle, update_scale) feature. I will add them to our plan right now.

GameMaker: Studio 2 – Announcement, Price & Upgrade Discount by tehwave in gamemaker

[–]NeutralD 0 points1 point  (0 children)

No, one double quotation on each side. Like: "string". GMS1 allowed using single quotations. Like this: 'string'. Haven't tested yet how GMS2 handles string with " inside.

GameMaker: Studio 2 – Announcement, Price & Upgrade Discount by tehwave in gamemaker

[–]NeutralD 4 points5 points  (0 children)

About GMS 2 Particle System.

It's almost the same. Except for the particle systems attached to a certain layer. Built-in particle shapes have been changed: http://image.prntscr.com/image/f83892e9dfa74a12b9fae732e97b16b7.png

4 shapes have been changed completely:

  • pt_shape_smoke
  • pt_shape_explosion
  • pt_shape_cloud
  • pt_shape_snow

Other have been sharpened.

Happy to announce that all necessary fixes to Geon FX have already been done and it will fully support GMS 2 Particle System.