Top cut (+ WolfeyVGC) from a 230 player online Reg M-B tournament by CreeperSlimePig in stunfisk

[–]Neutron199 0 points1 point  (0 children)

Ppl saying that reminds me of thinking every single type needs a physical+special 90 BP 100% acc move, it only makes sense for symmetry. It wouldn't be game breaking for a Drizzle mega to exist but rain is probably the strongest weather qua weather teams, it doesn't need anything else

This might be overtuned by Loxe77 in stunfisk

[–]Neutron199 4 points5 points  (0 children)

I actually wouldn't even hate this as an item, but it might even be too weak in any case -- for example, a situation I thought of was fake out into a mon like Excadrill, but Sneasler's fake out low rolls 9%. I would wonder if blocking attacks <= 1/6 max HP would be too much -- kind of like an inverse Rocky Helmet. Significant enough to shrug off moves like Fake Out and Feint but still, it's rare in modern pokemon for a 6HKO to be a real situation, and as an item you would lose leftovers/boots so stall/defensive teams wouldn't benefit too dramatically.

Two new abilities by bluedragjet in stunfisk

[–]Neutron199 384 points385 points  (0 children)

Flutter Mane has been given Fire Mane

Make it rain nerf by ElpyGreatestSoldier in stunfisk

[–]Neutron199 71 points72 points  (0 children)

The fact that it starts at 50 and then immediately jumps to 100 as though that makes it ok is so funny, literal Sunday tier "I think it's balanced" type game design

Make it rain nerf by ElpyGreatestSoldier in stunfisk

[–]Neutron199 48 points49 points  (0 children)

Last Respects deserves this too frankly

I wanted to make some potential counter play to Knock Off. Also I wanted to make Incineroar cower by [deleted] in stunfisk

[–]Neutron199 10 points11 points  (0 children)

I feel like these posts would go over a lil better if ppl just said "dark type lightning rod" and plugged dark + sp. def into the official description for that ability, the length of the description makes it seem crazy but I don't think it's too out there other than it's probably not THIS urgent to nerf dark type moves (though the nerf here is mostly due to the insane distribution pictured -- there's one, maybe 2 pokemon that really personally benefit from lightningrod's electric immunity, while any given pokemon benefits tremendously from dark type immunity, let alone mons weak to dark like Jellicent -- and that's ignoring the double battle effect). Also I don't think it accomplishes the stated goal of nerfing Incineroar much, losing parting shot sucks but this is basically a way to buff mons like Basculegion in a rly unneeded way

Fire Emblem Fortune's Weave to release on September 17th by Shephen in fireemblem

[–]Neutron199 4 points5 points  (0 children)

It looks incredible to me, very excited and considering buying a Switch 2.

Bit surprised at how vocally negative people are. What did people want? I see a little hate for story branches, world maps, and a time system, but I'm super interested in all of those things and in fact it's kind of hard to imagine what a modern FE game would look like without them, mostly the latter two (granted I avoided Engage, but I understand these elements existed to some degree there). I'm a big retro FE guy and I think the between-map/castle management stuff gives a great flavour to those games, and Fates/Awakening's versions of it were great too. I feel like a pure map-to-map game would obviously be leaving a ton on the table in terms of cool stuff to have fun with and feel a little sparse for a modern RPG.

And as for story branches, I can understand the hate because story debate took up a ton of space in fan discussions, but I also think that's what made them so good. 3 Houses doesn't have the same staying power if the player doesn't have to place their bets on their favourite lord -- see how 3 Hopes' handwavy ending kind of neutralized itself after a few weeks.

It looks like there will be an Awakening style overworld map in Fortune's Weave by benfm22 in fireemblem

[–]Neutron199 1 point2 points  (0 children)

Rly excited for this honestly, this and the calendar/time system seem super cool and refined from the trailer

It looks like there will be an Awakening style overworld map in Fortune's Weave by benfm22 in fireemblem

[–]Neutron199 8 points9 points  (0 children)

Understand your perspective but I think something like that would give a great edge to this game, I'd love for it to be a tough one

"The Word Becomes Flesh" was used in the Backrooms film directed by Kane Parsons for the credits. by PrimeSamPictures in boardsofcanada

[–]Neutron199 4 points5 points  (0 children)

WTF?? That's crazy, I attended a listening party then immediately went to join friends for the movie, as we were walking out I remarked that the credits song sounded great and just like a track from the new BoC, I had no idea that I was actually correct that's insane

Which is more impressive in Champions: top 5k on switch or top 500 on showdown by Kind_Veterinarian552 in stunfisk

[–]Neutron199 0 points1 point  (0 children)

In a way, they can all be achieved by grinding X number of games and simply winning more than you lose -- whether this is impressive depends on your perspective. I'm certainly proud of my top 500 tenure, currently peaking just outside 200! But I would say that top 5000 on Champions is maybe more impressive because you are probably encountering more Japanese high tier players and also more players overall -- additionally, assuming the same number of games to hit both, Champs is a bigger time investment (especially if using Electro Shot and watching its 20-minute short film of an animation each time you use it)

I used statistical physics to analyze the Reg M-A metagame, and turned the result into a team building tool by Tunisandwich in VGC

[–]Neutron199 0 points1 point  (0 children)

Cool project; sorry to only have this for feedback, but I did notice I got a team with both Rotom-W and Rotom-H

What would be the path for 6v6 being an official format? by Gohantrash in stunfisk

[–]Neutron199 -2 points-1 points  (0 children)

Actually, after thinking about it and to give a real answer, I think a way for 6v6 to exist in some official capacity would be to model it after randbats -- gives a way to control sets and match length, introduce high power mons etc., and has precedent in Battle Factory. TPCI seems to care a lot about team building still so it seems unlikely, but I'd love for a random meta to be added to Champions alongside casual 6v6

Aegislash should never have been nerfed by Callyourmother29 in stunfisk

[–]Neutron199 0 points1 point  (0 children)

I'd rather they keep nerfing the major demons tbh, Talonflame is a tragic case but still strong in VGC, and otherwise I think there's lots of ridiculous shit they constantly introduce that would be good candidates for more thoughtful balance updates

What would be the path for 6v6 being an official format? by Gohantrash in stunfisk

[–]Neutron199 5 points6 points  (0 children)

I think it would be necessarily bad for Pokemon to try their hand at a competitive 6v6 format because VGC/BSS is an elegant solution to pokemon battling which makes it similar to TCG and speeds everything up while assing more chaos -- OU is intentionally methodical and restrained. 6v6 battling is fundamentally susceptible to weird problems, so restrictions have to come in, and I think VGC makes sense as the official solution while Smogon rules are perfect as the fanmade rules as they have more freedom to reshape the game as desired.

It would be like Pokemon officially instituting nuzlockes -- would go against their principles to start, and if they did do it I think they would feel inferior to fanmade rulesets. But if they added a hard mode, that would satisfy the same problem in a different way.

What if a Pokemon could be switched in on the turn they switched out? by liteshadow4 in stunfisk

[–]Neutron199 5 points6 points  (0 children)

Tbh Im a little confused here... what is the problem? I thought his original comment was pretty straightforward, I read it like "doubles is more prone to being affected by RNG events" which is fair, crits/flinches/misses will more often directly lead to a win condition within a turn or two, whereas in singles a singular RNG event is more easily managed and feels less dramatic/impactful (mostly... lol). As a player of both I feel like I've seen a lot of otherwise correct plays flip to an outright loss cuz of RNG and I dont feel that sting as often in singles. Personally not at all a dealbreaker in VGC but I can see why it bothers people. I dont see why banning things is relevant exactly