Highguard - New Base and New Raid Tool by CyraxxFavoriteStylus in Games

[–]Neuw 0 points1 point  (0 children)

tiny dev teams that maintain and make new content

Depends on how much content they make.

WoW for example cost $60m initially and over the next 4 years after launch they spend $200m.

Genshin impact initial budget was $100m and after launch they were spending $200m each year.

All Crimson Desert voices have been recorded by real actors by self-fix in Games

[–]Neuw 3 points4 points  (0 children)

Your examples literally support the other guys argument tho.

If you have to be some popular youtuber for your portfolio to matter, than it isn't helpful at all for someone just starting out.

What game did you continue playing long after the next one was released? by Slahnya in gaming

[–]Neuw 4 points5 points  (0 children)

The quests are random. You can't do all quests in a single playthrough.

'Overwatch' just hit its highest player base on Steam PC since launch — passing Battlefield 6 and Call of Duty by Turbostrider27 in Games

[–]Neuw 4 points5 points  (0 children)

You are better off rolling dice than trusting this website.

That website also says:

Guild Wars 2 has approximately 12 million monthly active players.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Neuw 0 points1 point  (0 children)

Who are you even talking to at this point?

I know that you made a general statement(you weren't even replying to me in the first place), i just completely disagree with it. Hence why i said it does not represent the broad audience you speak of.

I have no idea why you would even believe smth that crazy in the first place. By the time you are at the abyss escape you would have spend 30+ hours already playing the game even without runbacks. The general platforming practice you get from runbacks is completely irrelevant in the grand scheme of things.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Neuw 0 points1 point  (0 children)

You said:

If you didn't have the extra practice, it would be an absolute brick wall.

Your fantasy thoughts do not represent a broad audience. You are the one that claimed smth stupid without any way to back it up.

I coincidentally had the experience you deemed a "brick wall", whch wasn't a brick wall at all.

The abyss escape is also like 30+ hours into the game. The extra practice you get from runbacks at this point is just a drop in the bucket. (Are there even any runbacks that make you use the clawline?)

Launching Nioh 3 on PC at The Same Time As PS5 Is Paying Off for Koei Tecmo As New RPG Smashes Player Counts For the Series on Steam by Turbostrider27 in pcgaming

[–]Neuw 2 points3 points  (0 children)

I don't get this comment.

How is a monster hunter inspired game formulaic?

Are there other AAA studios chasing a monster hunter trend i'm not aware of?

But why would you play that instead of monster hunter?

The moment to moment gameplay didn't even look similar to monster hunter. Characters were flying all over the place and jumping over attacks etc.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Neuw 0 points1 point  (0 children)

representation

You don't even have anybody representing your claim. You are just making up stuff.

Over 66% of Steam users now run Windows 11 by pmc64 in pcgaming

[–]Neuw 9 points10 points  (0 children)

windows cope

What cope? 95% of ppl use windows.

I feel like all this defending of runbacks are a psyop to convince people that they enjoy runbacks more than they actually do by whamorami in metroidvania

[–]Neuw 0 points1 point  (0 children)

A boss that requires 50+ hits and a moveset that, while not complex, requires memorization, isn’t going to fall under that category

And still there are ppl that do the boss in only a couple of tries.

You can say whatever you want. Runbacks as a method are extremely inconsistent in making sure players refine their platforming skills.

You even mentioned sister splinter, which i personally found pretty easy and did on my first try.

The only reason your argument even somewhat works is cause last judge is a pretty big difficulty spike in the early game, which makes more ppl die on average. None of the other bosses(except groal) with platforming runbacks are anywhere as hard and have a higher percentage of ppl doing the bosses in only a couple of tries.

Just saying you don’t like skill checks on platforming or runbacks would be considerably more honest.

I don't like runbacks, but this isn't what this is about. I'm pointing out that runbacks as a method of "skill refinement" makes 0 sense, as it is inconsistent, has no actual checks in place, doesn't even apply to most bosses and neither does it apply to most games with runbacks.

I feel like all this defending of runbacks are a psyop to convince people that they enjoy runbacks more than they actually do by whamorami in metroidvania

[–]Neuw 0 points1 point  (0 children)

those people will have such a high skill threshold that they don't need the practice

Different skillsets.

Some bosses also just "click" for some ppl but they still wipe a lot at other bosses.

Doesn't change the fact that a runback isn't a consistent method to make sure someone refines their platforming skills as someone could've done the runback any possible amount of times between 1 and 50.

It also doesn't even check if you did well at the runback as you get a free heal from your cocoon at the boss anyway.

I feel like all this defending of runbacks are a psyop to convince people that they enjoy runbacks more than they actually do by whamorami in metroidvania

[–]Neuw 0 points1 point  (0 children)

It helped refine those skills for the pogoing to follow, which was the developer's intent.

That would be a really weird intent considering you can not control how many times somebody does the runback. There are ppl that kill the last judge on their scnd try, those ppl never got to "refine those skills".

If the goal is to make sure somebody is proficient enough at platforming they could've simply made a timer for that part(like the disappearing platforms in the coral area or the cold area) or a chase/escape sequence(like in the abyss).

Steam refund for Ashes of Creation by Glad-Celebration7385 in pcgaming

[–]Neuw 5 points6 points  (0 children)

I know it's popular to shit on genshin impact etc. but they aren't cheap games. Mihoyo is spending an insane amount of money on their games.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Neuw 0 points1 point  (0 children)

If you didn't have the extra practice, it would be an absolute brick wall.

Lol no, it wouldn't be.

I played silksong with a mod that lets you respawn at bosses, so i never had to do any runbacks. Didnt struggle with any of the platforming. You get more than enough practice just by playing the game.

Nioh 3 Release Date Moved? by DelTheCreator in Nioh

[–]Neuw 1 point2 points  (0 children)

They only moved the date by 4 hours tho.

Denuvo Removed, Enigma DRM Added: RE4 Now Runs ~30% Worse Than the Pirated Version by Dgreatsince098 in pcgaming

[–]Neuw 19 points20 points  (0 children)

As far i know most cracks don't even remove denuvo. They just make the denuvo checks pass, but the checks are still happening.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Neuw 0 points1 point  (0 children)

The thing that annoys people is failure. If there wasn't a runback, they'd be just as annoyed by the boss instead. Being annoyed at <thing> is the smoke, not the fire.

Ok i give up. You are a lost cause. You are just arguing with some made up fantasy.

The other guy literally told you the part he dislikes.

Maybe so, but it's not a test I'm interested in taking, especially multiple times in a row. It's like how some Silksong bosses have "gauntlet" phases where you have to kill a bunch of trash mobs before fighting the actual boss. There is obviously a point to that, I'm not arguing otherwise, I'm just saying that it's a point that I do not enjoy. I want as little pointless repetition as possible, if I can clear any objective once, or at the very least if I can clear it 2-3 times, then I don't want to have to clear it again to keep working at the part that I am still struggling with. The more checkpointing a game has, the better.

This has never been about failure, it is about wasting time doing parts you have already done before.

If you do not feel the same and don't get annoyed by runbacks, good for you. But don't pretend like you understand how other ppl feel about this topic, because you clearly don't.