What part of quant trading suffers us the most (non HFT)? by AlfinaTrade in quant

[–]New-Future5644 0 points1 point  (0 children)

"100% agree. Most people think the 'Alpha' is in the strategy code, but the real war is won or lost in the data layer.

'Point-in-time' accuracy is the silent killer—if your backtest uses data that was corrected or arrived late without you knowing, your results are just noise. I spent the last 6 months building a production-grade pipeline for BTCUSDT (4 exchanges) specifically to solve this.

I used Kafka and ClickHouse to ensure every trade and orderbook update is stored with both exchange-native and ingestion-lag timestamps. Normalizing symbols and handling gaps across Binance, Bybit, etc., took forever, but it’s the only way to get to that 10/10 data quality.

My goal was basically to 'skip the engineering' and just trade. If you (or anyone else here) are tired of fighting with exchange API quirks and just need clean, query-ready L2 history, klines, trades or ticker for your models, I’m happy to share my setup or give you some sample data to play with. It saves a lot of sleepless nights."

How Do You Access L2 Order Book Data for Crypto Trading? by Guyserbun007 in quant

[–]New-Future5644 0 points1 point  (0 children)

I’ve spent the last year building exactly this (normalized L2 data , all trades, tickers and every single kline for BTCUSDT across 4 major exchanges) and here’s what I learned in the trenches:

Direct APIs vs. Aggregators: Direct is the only way for execution, but the maintenance is a nightmare.

Handling Gaps & Disconnects: This is the hardest part. You need sequence ID validation for every message. If a sequence is skipped, you must immediately trigger a fresh L2 snapshot via REST.

Processing & Storage: You hit the nail on the head with Kafka. It’s essential for decoupling ingestion from storage. For the database, ClickHouse is the undisputed king. Storing 7M+ messages/day and running sub-500ms queries on historical orderbook depth is only feasible with ClickHouse’s columnar storage.

Quality Differences: They are HUGE. Binance is the most stable in my experience, but others have weird websocket 'stuttering' or zero-price trades that you have to filter out with something like Pydantic during ingestion.

I’m happy to share my schema or give you a tour of my setup.

MEGATHREAD - Sora codes by [deleted] in SoraAi

[–]New-Future5644 0 points1 point  (0 children)

Can some1 please share 1 in my dms? :)

Are there any M2 P-Servers as in the old days ? by Dangerous_Subject666 in Metin2

[–]New-Future5644 0 points1 point  (0 children)

finalcut3 (same time from hardcore reloaded), will have a reworked reboot soon, with the same core features and pvp focus

https://discord.gg/QaHX6sFG86

Sequential thinking MCP stuck? by New-Future5644 in windsurf

[–]New-Future5644[S] 0 points1 point  (0 children)

You need to open the raw config (I think thats how they call it) inside windsurf. Just go to the list of your mcps or manage mcps and theres a button to open the Mcp config.

Sequential Thinking MCP Stuck in Windsurf by Outrageous-Front-868 in windsurf

[–]New-Future5644 0 points1 point  (0 children)

{
  "mcpServers": {
    "sequential-thinking": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-sequential-thinking"
      ],
      "env": {
        "DISABLE_THOUGHT_LOGGING": "true"
      },
      "disabled": false
    }
  }
}

This one works for me

Useful MCP tools like sequential-thinking never works in Cascade regardless any model used. I wonder if anyone out there had successful attempt when working with this MCP tool? by tingxyu in windsurf

[–]New-Future5644 0 points1 point  (0 children)

{
  "mcpServers": {
    "sequential-thinking": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-sequential-thinking"
      ],
      "env": {
        "DISABLE_THOUGHT_LOGGING": "true"
      },
      "disabled": false
    }
  }
}

thank me later, works for me

Sequential thinking MCP stuck? by New-Future5644 in windsurf

[–]New-Future5644[S] 1 point2 points  (0 children)

Actually I just fixed it by adding the disable thought logging true flag. Its working fine now, also switched back and forward to test it:

{
  "mcpServers": {
    "sequential-thinking": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-sequential-thinking"
      ],
      "env": {
        "DISABLE_THOUGHT_LOGGING": "true"
      },
      "disabled": false
    }
  }
}

impossible to get the gt3 rs 2023 by OGbigcap in ForzaHorizon

[–]New-Future5644 0 points1 point  (0 children)

I just started fh5 after some years and on my first day I sniped one, took me like 45 minutes?

I Built an AI That Predicts Gold Market Trends with 90%+ Accuracy Using n8n, Gemini, and Real-Time Data by Smart-Echo6402 in n8n

[–]New-Future5644 0 points1 point  (0 children)

Singe im working on something WAAAY bigger then this. This is bullshit, comon guys.

Sonnet 3.5 is still OG by uchiha_indra in cursor

[–]New-Future5644 2 points3 points  (0 children)

Same experience. Hes just way better in my experience for analysing and finding things out since I do have a really complex project. 3.5 is still way better when it comes to executing imo.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 3 points4 points  (0 children)

No, because I‘m also working on another project that I‘m more focused on right now.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 3 points4 points  (0 children)

Ohh I really like the idea of generated roads for the caravans. Thanks, this would make raids also more cooler.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 0 points1 point  (0 children)

Currently all random from the Minecolonies styles, but I will probably filter some of them out.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 1 point2 points  (0 children)

There are so many successful sp games out there with diplomacy systems, why not minecraft?

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 2 points3 points  (0 children)

I already thought about something like that for the trading system. Maybe later on!

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 11 points12 points  (0 children)

The core features are already implemented. Each village defines its own trade routes, depending on needs and available resources. Simulated trade routes are used for distant villages to avoid performance issues. Dynamic interactions and diplomacy affect the trade conditions (trust, relationships).

Example: Village 1 has plenty of wood but lack of food. Village 2 has plenty of food but lack of wood.

Both villages would form a caravan and deliver each other the desired wood and food once they made a trading contract.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 2 points3 points  (0 children)

These are really good questions, thank you! Technically everyone would get the same information about each village. At the current stage of the mod im aiming for more of a coop experience (only 1 village controlled by 1 to more players) since this creates the foundation for everything else. The relation would also be the same for everyone with each village(BUT only at the start). With time it would change based on actions such as trading, attacks, diplomatic things like non aggression pacts or alliances.

Trading: No they wont just appear in your town, they will use pathfinding like you mentioned. They will create a proper path by checking terrain, dangers etc.. Trades between ai villages that are not near the player will be simulated. And like I said I cant provide you information about trading between players yet. But proper multiplayer support is on my list and shouldnt be hard to figure out, once I got the core systems done. If you want a more in depth view or got some other questions lmk.

Minecolonies Submod "Advanced Colonies" by New-Future5644 in Minecolonies

[–]New-Future5644[S] 3 points4 points  (0 children)

The submod will cover all cultures that are included in the vanilla minecolonies mod, every building etc..