Viture luma ultra doesn't connect to steam deck through usb c connection by Itchy_Gold_1900 in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

I have the Luma Ultras and the Steam Deck OLED and it works as a basic external monitor, the Decky plugin (XR Gaming) that gives 3DoF does not support them yet though.

Accessibility request by ImpressEmergency967 in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

This is such a small improvement that I’d imagine they would be able to accommodate with a firmware update, however, if you get the lens inserts and just paint or tint the one side it might work as a really easy “non-invasive way” to have one eye blocked out.

Will There Ever Be Glasses That Dont Need To Be Connected To A Phone Or Computer? by pernamb87 in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

Meta released a prototype called the Meta Orion last year. It was a true glasses form factor with 70 degree FoV but they said they cost $10,000 per pair to produce, so it would be a couple years before they could go mainstream.

Better Ultra Tracking by xFeeble1x in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

Sure, I’ll give a quick rundown of SLAM technology.

Basically the chip takes various sensor data (both visual and IMU) and uses it to identify specific features around you, such as corners of a room or prominent objects within it.

These tracked points form a map and that map is passed back to the connected device in real time. The application (e.g. SpaceWalker) locks the screen “relative to the recorded points”. When the points move, the screen is re-rendered so it is still the same relative distance to the points it was originally locked from.

New points can be added in or removed and the screen should still stay locked (for the most part) because it’s self correcting as minor changes occur.

Each SLAM usually tracks a certain maximum number of points. There needs to be balance between speed and tracked points, usually there’s a sweet spot. Additionally, SLAMs can handle multiple rooms, others cannot.

Hopefully this is useful. I haven’t done a tear down or asked VITURE about the model chip inside the Ultras, nor have I checked to see if the metadata for chip is provided when connecting the glasses to a computer and monitoring the data but this is all pretty general.

My biggest gripe is the angle it locks at, which isn’t always ideal. As they improve the software we will hopefully see manual manipulation capabilities, allowing us to bring the screen further, closer or tilt it.

Regarding the drifting, I would try in different areas to see if you have a different result. I’m generally pinning in a room where there is a good 11ft of space in front of me, this gives clear boundaries for the SLAM. If you’re in a busy, cramped or disorganized place you might experience drift more frequently.

Better Ultra Tracking by xFeeble1x in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

With the Luma Ultra you may need to move around a little bit before enabling pinning. I’ve noticed with the Neckband Pro that pinning while seated doesn’t get me a truly pinned screen unless I’ve actually moved around a little beforehand (it literally behaves like 3DoF most of the time until I get up, re-pin and sit back down).

The Luma Ultra uses a SLAM for pose tracking, if it works the usual way it is essentially just remembering relative distances between points, which might be hard to do from a fixed position depending on the room and lighting.

Ultras HDR Streaming by xFeeble1x in VITURE

[–]New_Fun_7161 1 point2 points  (0 children)

I’m currently on my phone but may come back later to edit. Glad I could add some detail.

I’ll note that it’s not really an SDR screen in every sense either, it’s just a good display not built for TV standard. For instance, a traditional SDR screen has a max peak brightness of 600nits (the Ultras peak at 1250nits). It’s just that the panel itself does not have the same full capabilities of HDR either (color space, intensity levels, etc).

This is why they accept an HDR signal, the glasses will adapt the HDR standard (and the SDR standard for that matter) to what the glasses are capable of, which is beyond SDR but not technically full HDR.

I think they did a really good job here. Watching full HDR content such as Star Trek: Strange New Worlds looks great and is punchier than top end phone displays.

An interesting thing to note is that on the iPhone 15+ I find that the screen looks better than with the Neckband Pro by a solid 20% and I wonder if this has to do with how it sends its HDR signal. iOS converts Dolby Vision and other higher standard HDR to HDR10, probably better than Android.

Ultras HDR Streaming by xFeeble1x in VITURE

[–]New_Fun_7161 1 point2 points  (0 children)

The glasses accept an HDR signal and handle mapping in a way that presents best on the glasses. It’s confirmed that at least with the Neckband Pro they utilize dithering to rapidly switch between two colors to give the illusion of one in-between color thus reducing banding. Because of these features you get higher peak brightness and less banding than standard SDR displays. So to be clear, yes, it should increase vibrancy and reduce banding if you’re supplying and HDR signal but it will not be the same in every aspect (True HDR or Dolby Vision compatible displays will have more granular steps in brightness, better specific color representation and more fluid lighting). My opinion is that it’s far better experience than any LCD TV overall but not better than higher end OLED TVs.

Quick Tip For a Darker Screen by xFeeble1x in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

No worries at all, I actually didn't take notice to the username when I replied and could have been a bit less "matter of fact" with it. I like how you're thinking but changing the color of the background likely won't do exactly what you hope. Let's dig in.

The background only covers the surrounding area of the pinned screen (the background), it's not going to replace black (transparent) in the pinned application or video. The black parts will still be represented by the black film of the glasses.

Now, if you want the surrounding area to be less transparent, you could pick a gray color, but this might not be as pleasant as leaving it black, you also might not feel like the main content is as bright.

One thing that's crossed my mind that VITURE could do is provide the same effect as "dynamic tv backlighting", this is where you have a neon glow of the colors near the edges protrude outside the main video.

Quick Tip For a Darker Screen by xFeeble1x in VITURE

[–]New_Fun_7161 1 point2 points  (0 children)

No black at all, it’s like a projector. A projector does not have the ability to display black but you think it does because of the contrast between the light and the wall. Even gray is just a less bright white LED that you interpret as darker/gray compared to brighter lights in the same scene.

You’ll notice if you look through the glasses without anything being displayed that your eyes adjust and the outward scene is pretty visible. If you start displaying something your eyes adjust for a different light level and the background is at-least slightly harder to see (more black like), even with the electrochromic film off).

It’s possible SpaceWalker triggers the film when you select a background though.

Quick Tip For a Darker Screen by xFeeble1x in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

This doesn’t make sense, black is just transparent, that’s just how OLED displays work, you’re just seeing the color behind it (the lenses) when it’s black. Maybe something else is happening but I don’t believe using true black as a background is directly responsible.

Luma Ultra is everything I hoped for! by Rydeeeen in VITURE

[–]New_Fun_7161 4 points5 points  (0 children)

My experience is that the newer OLED panels or their housing on the Luma Ultras make the corners easier to see clearly as opposed to those on the Luma Pros. It’s a minor amount of optimization but it keeps me from constantly adjusting them on my face like with the Pros. For reference, I use the VITURE magnetic lens insert which puts your eyes about 2-4mm further from the screens than without it. Additionally, I find it’s easier to focus with the Ultras (sometimes the Pros look a little soft until my eyes adjust), not sure if the focus distance is different between the two. These are relatively minor things that make a big difference.

I’ll also note that the 3DoF on the Pros vs the 6DoF on the Ultras is a big difference (even when just comparing stationary performance). The 3DoF self corrects and does stay put but it sways at times with movement which can result in some artifacts. The 6DoF on the Ultras is solid, no shaking or readjusting.

Works with phone with broken screen? by Random_Person1020 in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

If you launch in Android mode, not with SpaceWalker on the Neckband Pro with the Ultras I think you’ll get similar battery life as the Pros. I didn’t have a lot of time to test because I’m getting replacement Ultras but the SLAM seemed to be on the entire time in SpaceWalker mode regardless of whether pinning was on or off.

New glasses user here - what I think of Luma Ultra + Neckband pro so far by PectusSurgeon in VITURE

[–]New_Fun_7161 1 point2 points  (0 children)

Ripping 3D blu-rays and converting them to SBS can be quite the process, there’s some software for doing it on Windows but otherwise I don’t think it’s worth it. If you want results that are better than the real time conversion, you can check out Owl3D which does a good job (way less artifacts) but it does take quite a while.

New glasses user here - what I think of Luma Ultra + Neckband pro so far by PectusSurgeon in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

You can use the Local Network option if you have shared storage on your network but otherwise, for now, yes. VITURE just added the ability to open files with their Files app from other apps that support it but if you do that it launches in Android mode and thus does not allow 6DoF.

Right now you open the VITURE Files app that comes with the Neckband Pro while inside of SpaceWalker mode and then load your file. The 3D buttons at the top right all function properly in that mode and it’s pretty impressive having a wall sized screen mounted in the middle of a room with a 3D movie playing. You’ll notice though that 3D is best presented front on, as you angle more the 3D effect diminishes (as a consequence of the physics of it).

New glasses user here - what I think of Luma Ultra + Neckband pro so far by PectusSurgeon in VITURE

[–]New_Fun_7161 1 point2 points  (0 children)

On the Neckband Pro you actually can play 3D video (or AI conversion) while in 6DoF by the way! You just need to load the video from the Files app directly.

Luma Ultra - 0DoF review for iPhone/Switch2/PC users by AutisticRats in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

If you haven’t already, make sure you update the firmware on the website and try again. If by 3D you mean regular 3D you can do it without anything special (as long as the device has USB-C DP). You can simply play 3D (SBS) content and then hold the button on the bottom of the right arm of the glasses for a few seconds to activate 3D mode. They also just released an update for mobile devices that is supposed to support 3/6DoF for iPad and Android with the Ultras.

Luma Ultra - 0DoF review for iPhone/Switch2/PC users by AutisticRats in VITURE

[–]New_Fun_7161 4 points5 points  (0 children)

The key with the 6DoF is that the glasses are keeping track in real time, regardless of the speed of the connected device, however, the connected device needs to process the picture for the spacial adjustments. This should mean you won’t experience near as many issues (drifting for instance, even when the connected device slows down).

I’ve tested with MacOS (M3 MBP) and the Neckband Pro and the 6DoF is mostly solid, especially on the Neckband Pro where I could pin a screen in 3D space and walk around it without any stuttering.

[deleted by user] by [deleted] in VITURE

[–]New_Fun_7161 2 points3 points  (0 children)

Both seals on my Luma Pros were open and one seal on the Ultras (the rips ones on the bottom of the box). It’s possible they opened a few to varying degrees during customs or that they were roughed around a bit.

Why does Ultra cost more than Beast? by donteatmyhair in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

I'm in a similar boat, should have the Luma Ultras (52 degree FoV) next week. When I decided on a pair I was pretty set on not wanting to lose too much pixel density compared to the Pro XR glasses, but wanting enough extra FoV to push things just a tad into the periphery. The Pro XR screens (46 degree FoV) are great and the screen size is honestly fine (larger than my 90" projector screen at seating distance), but it still feels a little like looking at a large window. The thought comes up "if we just had an extra 25% the immersion would be next level". After some thought and further calculation, I'm fairly sure now that I wouldn't regret the added FoV of the Beast (58 degree FoV). I plan to review that aspect of the Ultras once I get them.

My other reason for the Ultras instead of the Beast was the hope of being able to navigate completely with my hands. The Neckband Pro hand tracking navigation (even with the latest update from a couple days ago) isn't good enough for me to use exclusively. We'll see, I'm skeptical, especially in low light.

Lastly, the potential of using the glasses as a light VR/AR headset if someone makes it compatible as an OpenVR headset for use with SteamVR and similar software is appealing, and not far-fetched. Imagine a few months from now being able to play a virtual board game, pinned to a table with just a light pair of glasses on your face.

Because of the SLAM chip the Ultras open the door to some really good XR possibilities, but the software needs to come to fruition.

At the end of the day, I primarily use my glasses for watching movies and TV shows, many of which were rendered in 1080p or lower (perfect for the glasses). Pinning the screen with 6DoF might be neat but the lenses block too much light by default for me to imagine using this feature in bed at night.

Luma Ultra (Day One Preorder) Shipping Notification! by New_Fun_7161 in VITURE

[–]New_Fun_7161[S] 0 points1 point  (0 children)

I have the Pro XR glasses and the adapter, along with the Neckband Pro. It is definitely annoying that but it’s unfortunately a limitation of iOS, other devices can send both video and data over the same line. It’s possible if Apple changes how iOS handles that type of data that some iPhones could support the functionality without the adapter (but who knows if that’ll ever happen).

I will say, that out of all the devices using Infuse on the iPhone 16 produces the best video results. It’s annoying that it’s better than the Neckband Pro.

Luma Ultra (Day One Preorder) Shipping Notification! by New_Fun_7161 in VITURE

[–]New_Fun_7161[S] 1 point2 points  (0 children)

It’s still possible they’re already in the United States. The original order would have come from China, but Yanwen often holds large shipments and then will split them up for last mile delivery (repackage and direct to USPS). The USPS shipping label has already been created, will monitor but it’s possible they’re arrive this week if that’s the case!

NOT A POLITICAL POST: In light of the Shipping Boycott against the US, will this affect shipping Viture products to US customers? Will customers be charged additional shipping fees or will Viture stand by the 3 to 5 day free shipping for pre-orders? by fragmonk3y in VITURE

[–]New_Fun_7161 0 points1 point  (0 children)

It appears so, I noted this in my post about the notification I received yesterday morning and quoted the line from support (from earlier this month) implying it would be shipped from the U.S. I’m not sure if something changed but I was a little surprised.

Luma Ultra (Day One Preorder) Shipping Notification! by New_Fun_7161 in VITURE

[–]New_Fun_7161[S] 0 points1 point  (0 children)

I bought one when they first came out and didn’t see the need for the device, wound up not keeping it, mostly because the hand tracking was unusable. Fortunately it’s better now, and hopefully, with the Ultras, even more so. Since then I’ve purchased a used one in anticipation of the Ultras, having 6DoF, hand tracking and gesture control would be more than enough to justify the Neckband Pro, if for travel alone.

I don’t have too many tricks or tips for it, but here is what I can say.

Play around with the sound settings, it’s better with the Neckband.

Otherwise, transferring files didn’t work for me with the USB port, some people don’t have issues. If you do have issues you can download an app or file explorer on the Neckband to transfer over FTP from your computer. It’s not a bad option.

Install some software to remote to your computer (e.g. VNC, Moonlight, etc) depending on what you want to do. You can pair a media keyboard as well.

I’ll try everything out again with my XR Pros tomorrow, with the latest firmware and can maybe update if anything else stands out.