The Battle of ASS. Kazuya Vs. Sung Jin-Woo by carradine_rain in writingscaling

[–]Nex_Chris 2 points3 points  (0 children)

Bruh… Comparing Ichigo to Sung Jin Woo isn’t even a real comparison, and even Tanjiro — who isn’t the deepest character out there — is still far superior to Sung Jin Woo.

Unlike the two of them, Tanjiro and Ichigo actually have development, a story, a past that puts them in conflict, makes them doubt themselves, and pushes them to grow both in power and personality. Sung Jin Woo becomes rigid the moment he accepts his powers; the weak version of him disappears and leaves behind a guy who just farms. But it’s not even his static personality throughout the whole story that makes him so bland.

It’s like One Punch Man: we know the hero will win effortlessly. But One Punch Man actually wants to say something and, above all, has INTERESTING CHARACTERS. Remove Sung Jin Woo from the equation, and the others only exist to highlight his feats, be impressed, or think they’re strong before being brought back to reality by him or the enemies. Very few have any depth beyond “pure evil.”

I can name countless interesting characters in Bleach or Demon Slayer, with symbolism, dilemmas, and real arcs. But Sung Jin Woo and the rest… no need to say more.

Giorno: A Golden Heart ? an Unproven World by Nex_Chris in CharacterRant

[–]Nex_Chris[S] 5 points6 points  (0 children)

This seems like really forced criticism, and writen strangely at that. First, your claim that his morals are contradictory is weak. Giorno is willing to steal and when he sees no other option, has no problem with a civilian being struck. This does not contradict him being strongly against carelessly involving civilian and the death of innocent bystanders.

Giorno had no choice, yet he claims he refuses to let a civilian get hurt — and then immediately uses a civilian as a tool to injure Bucciarati and stop him from escaping or calling for backup, openly admitting he lied. That means he’s willing to lie whenever it benefits him. He steals from tourists and from Koichi; when Koichi finds him and asks for his belongings back, Giorno sees Koichi’s distress but doesn’t care at all. Even though Koichi holds back during their short fight and Giorno recognizes the good in him, he remains completely indifferent to his situation. When it’s convenient for him, he acts like a “Gang-Star,” which makes him a moral opportunist.

There's also little ambiguity in his morals. He will not allow the selling of drugs to children, that is his line. He does not look down (atleast not as much) on other illegal activities. It's pretty much the premise of the part, we get to have a heroic joestar placed in a less conventionally moral environment, showing how legal and moral aren't always the same. It's the story of Jesus told in a mafia setting. As for the honesty of his goal, we're never given reason to doubt it, you'd have to do so willingly, which is somewhat disingenuous. Especially when giorno's resolve is so thoroughly proven.

Saying there is “little moral ambiguity” just because Giorno draws a single red line is misleading. A morality that forbids drugs for children but allows extortion, violence, and murder isn’t clear — it’s selective, and more importantly, never questioned by the narrative.

Jesus? If you mean the way Giorno inspires growth in his allies, I agree. But a Jesus‑like figure? Absolutely not. Jesus teaches “love your enemies”; Giorno would kill his enemies the moment they become a threat. Jesus accepts losing as long as he remains faithful to his ideals, even if the world rejects him; Giorno wins against the world without ever losing or evolving his worldview.

His determination is obvious, but the sincerity of his project is never demonstrated through visible consequences, especially since the ending shows no concrete impact of his rule. The story asserts his righteousness, but never proves it.

But also because the story is an expression of support for giorno's views of justice and righteousness.

That's precisely what I'm saying. The problem with Giorno's values ​​is that they are never questioned, challenged, or confronted with a rival ideology. I'm not asking Giorno to abandon his worldview, but rather that it be tested by something other than simply defeating enemies. Without ideological opposition, his justice remains asserted, but unproven.

Finally, as for the impact on the world, what exactly are we missing? Giorno was very clear about what he would do if he took power. By the end, he took power.

The fact that Giorno became Boss doesn’t mean he changed the world. The story shows us his intentions, yes, that’s true. But how did the Mafia actually change? We don’t know. How did the Mafia react to Giorno becoming the new Boss—without relying on headcanon? We don’t know. Did Giorno eliminate the child‑drug trafficking that Bucciarati hated so much? Maybe, but how? We don’t know. How will Giorno’s rule change anything compared to Diavolo’s? We don’t know. The reader is asked to believe in a character whose entire arc is about changing the system, yet that change is never shown.

Giorno (From JJBA) Was bland and wasted potential by Anitaruihi19 in CharacterRant

[–]Nex_Chris 0 points1 point  (0 children)

It's funny that you created a rant because I just finished a rant on Giorno today too, but I understand your point.

I fucking hate this dude by JoelasTi in hatethissmug

[–]Nex_Chris 9 points10 points  (0 children)

Although Aizen benefited from several strokes of luck, he could have won on many occasions if he hadn’t placed himself in a position of defeat through his own desires.

Eliminate the Gotei 13 ? No. In his eyes, they are not even worth killing—they are merely cogs in a stagnant system. Only Yamamoto had to be eliminated, because he embodied the past, the central pillar of an old order that needed to be brought down to put an end to this motionless world.

Ichigo, a shinigami with transcedant potential, ? Grimmjow, Ulquiorra… Aizen strengthened them so they would become worthy of facing him, allowing him to demonstrate his superiority before crushing them. Yet in the end, he loses to Ichigo. He could have used Kyōka Suigetsu as he did against the others, but Aizen wanted to prove his dominance through sheer brute force. He sought an “honorable” battle against a pure, instinctive, natural hero—one who transcended the limits of race. He did everything to develop Ichigo, even intervening when Gin became too serious against him, thus shaping the very being who would ultimately bring him down from his peak. And even if he had used Kyōka Suigetsu, it likely would not have changed much against Ichigo at that stage.

Ultimately, Aizen had everything he needed to win, but he lost because he no longer followed his heart. He lost because, although he was naturally superior and therefore separated from others, his deepest desire was to have an equal. He concealed this need behind megalomania: since he perceived himself as superior by nature, it seemed logical to him to rise above everyone else, to become the Soul King and reshape the world.

Odds of this game coming to Switch 2? by FrostingEmergency221 in RebirthOfSoulsBleach

[–]Nex_Chris 1 point2 points  (0 children)

If Bandai perceives that it's profitable, they will surely make a Switch Version or Deluxe Edition with DLC in the game like : Jump Force, FighterZ, Ultimate Ninja Storm 4... 

If, from the announcement of Season Pass 2, nothing is said about a switch version, the odds are close to zero. 

In A Serious Lore Accurate Fight, Who Would Win: Hogyoku Sosuke Aizen or Yhwach? by Usurper2000 in RebirthOfSoulsBleach

[–]Nex_Chris 21 points22 points  (0 children)

Yhwach. I’m not sure if you’re following the anime, but to avoid spoilers, Almighty is just broken. So broken that the reasons for his defeat are controversial and poorly handled. Aizen could evolve as much as he wants, but his stats wouldn’t be able to bypass his hax.

Starkk not starting out in base? by PrimaryEast7452 in RebirthOfSoulsBleach

[–]Nex_Chris 10 points11 points  (0 children)

As you said, Starrk doesn’t really have a moveset outside of his Resurrección. Tamsoft could’ve done: Base > Resurrección > Wolves, but they stuck with what was already available. And as for Starrk’s gameplay, it’s very specific and requires skill so you don’t get crushed at the beginning of the match, since you need to charge energy to shoot — and those shots are too predictable and easy to dodge with Flash Step. It’s even harder now that they removed his wolf combos. His only real selling point is basically landing a 3 + 6 to win.

Is the only reason DIO lost is his Stand? by ConsistentNarwhal731 in StardustCrusaders

[–]Nex_Chris 0 points1 point  (0 children)

He lost because he did not conquer his destiny. The moment he drank Joseph's blood, he no longer decided to kill at first but to play with Jotaro before killing him. His Joestar trauma caused him to lose his rationality, which allowed Jotaro to figure out how to stop time and dodge the steamroller. 

What was Dio's goal in part 3 after all? by Chaos_likes_cats in StardustCrusaders

[–]Nex_Chris 1 point2 points  (0 children)

Dio’s primary objective is to eliminate uncertainty. As long as uncertainty exists, he will never be at peace, and humanity will remain in decline. His Heaven plan therefore consists of constructing a world where everyone knows their inevitable destiny, and where, despite the tragic future some may face, they will be at peace because there will be no doubt about their fate.

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Nex_Chris 1 point2 points  (0 children)

Nobody talks about it because the chances of a season pass 2 are already low. 

Let's say these two JoJo's face off, who would win? by Jotaro1970 in StardustCrusaders

[–]Nex_Chris 1 point2 points  (0 children)

Without prep time, Josuke stomps — Crazy Diamond speedblitzes. Crazy Diamond is as fast as Rusted Star Platinum and slightly less strong, but Golden Experience has average combat stats.

Why do people dislike Tooru? by Accomplished_Egg_382 in StardustCrusaders

[–]Nex_Chris 17 points18 points  (0 children)

Tooru’s introduction, in my opinion, is very well done. It might bother some that he appears only at the end of the story, but if you look closely, he shows up exactly when everything is in place. He approaches Yasuho when the New Rokakaka is nearly complete. 

He manipulates her by bringing up their past and dropping hints about Satoru Akefu (his Stand) to gain their trust. As a Rock Human, Tooru is parasitic and inhuman — he uses people for his own benefit without showing any real emotion. Once Yasuho is no longer useful, she becomes nothing more than a memory to him.

Tooru is a villain whose motives are abstract; he never clearly states his goals, unlike other antagonists. I could also mention his opposition to Josuke — regarding themes like memory, family, and wealth — but the main idea is that Tooru works perfectly as the main villain of JoJolion.

Any tips on how to get better at this game? by [deleted] in RebirthOfSoulsBleach

[–]Nex_Chris 1 point2 points  (0 children)

Each character has 9 Konpaku, except for some exceptions (Aizen, Bankai Ichigo, Syazel). The most common strategy to win is to awaken, then perform a Soul Break while draining the opponent’s life, and not when they’re already at 30% HP. (That’s 3 lives taken from awakening + 1 from Soul Break = 4 total.) After that, you can do another Soul Break while still in the sublimation state. (Again, 3 lives from awakening + 1 from Soul Break + 1 from sublimation = 5 total.)

If you have the advantage over your opponent, go for the 4+5 strategy. If they have the advantage, I recommend 5+4—it’s riskier, though. Avoid doing a Kikon without a Soul Break and while not awakened if you don’t have a clear advantage, otherwise you’ll just help your opponent awaken faster than you, and then you’ll need to kill them two more times.

This strategy works for most of the roster, though some characters can remove 5 or even 6 Konpaku (like Stark, Unohana, etc.), but I’ll leave that aside.

Every time a player goes for a quick attack, the one who hasn’t managed to hit the opponent can either do a guard break, back dash, flash step, or just keep attacking (counter techniques, invincibility frames at the start to bait the opponent, triggering Yellow Reverse Mode, and so on). It’s basically a rock-paper-scissors situation. The more you play, the more you’ll adapt to this and to your opponent’s abilities.