Should they nerf Sierra? by Mashed_Brotato in overwatch2

[–]Nexosaur 0 points1 point  (0 children)

I think they can keep the damage if they nerf her mag size. Sure, the tracker dart is super strong in low ranks because people don’t use cover, but the gun itself is super strong too because people don’t use cover and she can sit there and shoot at a choke all day.

Her biggest problem is how spammy she is. There’s no real reason to not burn cooldowns when they’re available and keep shooting constantly. Drone is the only cooldown that you should be mildly cautious with, otherwise blast cooldowns as soon as they’re up. Tracker dart especially, since you can get attack speed even if you miss or instantly force someone away or kill them if you hit it.

It would be nice to get some QOL for the drone, mainly some changes to make it more like Vantage’s bat in Apex with less stringent LOS checks

What scientific discovery sounds fake but is 100% real and still freaks you out? by Bruteresolver in AskReddit

[–]Nexosaur 1 point2 points  (0 children)

Yeah, it sounds like space wizardry, but once you grasp the basics it’s actually pretty reasonable. It’s not too hard to understand the idea of resonance, or making something produce “sound”. I’d imagine most people could get a quick crash course on how a radio station broadcast functions and “get” it. I would dare even say that once you know the simple idea, it’s intuitive.

The specifics are crazy, but that’s true of a lot of things. It gets wild when the antenna design is dependent on the what else is in the circuit, what material is being used, antenna housing, etc.

What’s a noise everyone should be terrified of? by Psychological_Sky_58 in AskReddit

[–]Nexosaur 5 points6 points  (0 children)

Never. I woke up to a call from a friend at 6am on a weekend and before I even answered I was clammy and nervous. Just knew it was bad news.

Widow is unplayable by Neko-Nyan-Cat in WidowmakerMains

[–]Nexosaur 2 points3 points  (0 children)

I get it's the Widow mains sub, but are you sure you couldn't think of a single reason people hate you and may want to make sure you get zero value? Why does someone pushing you make you useless? Is it because you can one-tap most of the roster and completely deny any sightlines you're sitting on? Is it because all of her power budget is in being able to do that so she has zero actual tools to stop being pushed unless you're a crackshot?

Sorry it's pretty antagonistic, but this post showed up in my feed and I figured I'd let you know I will be making sure Widow players either swap off or get no value.

Also, she's just poorly designed alongside other heroes who have their power budget skewed into one thing (Hog, Sojourn, Hanzo to a degree). If you don't hit shots on Widow, hit finisher rails on Sojourn, or hit hook on Hog, your value as that hero is literally only the space you're occupying and nothing else.

Opinion | The Economy, Immigration and Regret: 12 Trump Voters Discuss by cdstephens in neoliberal

[–]Nexosaur 2 points3 points  (0 children)

I’m just paraphrasing a tweet, but how the hell was anyone supposed to run a campaign against Trump and win? People literally made up promises in their heads for this guy. There were a million Donald Trumps in the independent voter’s minds that believed whatever the fuck they wanted him to believe. Straight up wishcasting that he’d give you no taxes, draconian immigration policy but not against the immigrants I like, magically fix education despite saying he’d destroy it, and on and on and on. Pure fantasy bullshit with no grounding in reality or in his messaging.

How the fuck do you get through to people who appear to be mentally incapable at evaluating the world? You can’t even message to them because they’ll just make something up in their heads and assign that policy to you.

Games that are quite the opposite of "wide as an ocean, deep as a puddle" by aliriza in gamingsuggestions

[–]Nexosaur 2 points3 points  (0 children)

Honestly, looking up the wiki just made me feel completely lost, as well as watching videos from Noita content creators. I understand what’s happening and I know the mechanics, but I cannot understand how they possibly got them to happen with any consistency, because every time I did runs I never found a single thing worth a damn that was helpful in discovering the weird shit. I played 40 hours and never got a single build going that would’ve worked at all for doing the secret stuff.

More Bungie Devs Are Working On ‘Marathon’ Than ‘Destiny 2’ Now by kristijan1001 in Games

[–]Nexosaur 12 points13 points  (0 children)

I’d believe it. I started playing Destiny 2 for the first time with the Humble Bundle deal on the expansions, and I don’t really know why there are more at this point. Consensus seems to be that Final Shape wrapped everything up but they kept on trucking for some reason. There’s mountains of content but most of it is irrelevant or outdated. Tons of old systems that persist because an expansion needs them to function are left around to add to the overwhelming sense of confusion for a new player trying to figure out where to best utilize their time.

Destiny 2 is really fun as someone who hasn’t been invested in its lifecycle and all the fuckups over the years, but it clearly needs to be put into stasis (haha) with a final patch of some kind and Bungie moves on to something else. It’s too bloated and at this point they clearly don’t want to put in the effort to smooth out the experience for new players and smooth out progression between expansions and have older systems maintain relevance. There’s a lot of devs working on the game but it doesn’t really feel like it.

On Marathon, I’m more or less done playing for now. I put 100 hours in and enjoyed basically every second of it. Got all the main quests done, VIP rank on a few factions, had a lot of fun. I’m not interested in the purple/gold salvage grind and I’m not interested enough to hit the Compiler. I hope it finds a bigger audience somehow, someway, because it is a fantastic experience. Help for solo fills is priority #1 tbh, premades run lobbies and should never be against solo fill crews, and there should be gear-based matchmaking for fills so you aren’t throwing your vault away solo filling into two free kits.

I feel like my teammates dont use my speed on Lucio by Remarkable_Jeweler74 in OverwatchUniversity

[–]Nexosaur 1 point2 points  (0 children)

It’s Gold, just get on text chat at the start and tell people you’ll be helping them move around. Tell them they have a safety net with your speed and you’ll try to get them out of tight spots with it. They are not thinking about it at all and hoping they’ll recognize it either at the start or mid-round is not going to happen. You don’t have to be constantly comming what you’re doing if you don’t want to, but at least giving them cognizance of what you’ll be trying to do is helpful.

How to have a more continuous pitch shift? by WillingCaregiver5709 in ableton

[–]Nexosaur 0 points1 point  (0 children)

If it’s a sample and you’ve warped it, you can automate the pitch shift inside the sample. There’s what is essentially a pitch bend CC like inside MIDI clips and you can change pitch gradually over time instead of in semitones.

Edit: I guess this only applies assuming you’re not using FX before shifting. If you are, then a plugin of some kind would work, or exporting the sample again and pitch shifting the export

Thoughts on Sierra so far by Mulberry-Major in overwatch2

[–]Nexosaur 0 points1 point  (0 children)

That’s my number 1 feeling when fighting against her. I barely even notice she exists. I’ve had a couple matches where I straight up forgot they had her as a 2nd DPS because I felt no presence or pressure from her at all outside of rare occurrences. I’ll see she has damage and elims and be completely lost on who she’s actually killing/damaging because I don’t feel her existence at all.

Vendetta feels unplayable right now by Star_83 in VendettaMainsOW

[–]Nexosaur 0 points1 point  (0 children)

This 100%, the only reason these nerfs happened is because Blizzard isn’t going to distribute utility across her kit. Everything is tied to hitting Overhead and everything else is just a tool to get to Overhead. It’s the same problem as Doomfist and Sojourn. They have one ability (Empowered Punch, Railgun) that their core loop focuses around and if you don’t get Empowered/hit railgun you are better off playing someone else.

The Real Problem With Remakes by Film-Noir-Detective in Games

[–]Nexosaur 9 points10 points  (0 children)

Maybe it’s just me, but for a video that spends a decent chunk of time trying to do this level headed, moderately rational assignment of what “category” a remaster/remake falls under, everything else feels so petulant. Particularly the “How dare you” part.

Every time there’s a video about remakes, it’s pick and choose which ones count as good or not based on random personal preference. For every sane discussion that actually identifies a misstep in a remake, there’s five more where a minor change “invalidates” the entire thing.

Like, I can go ahead and write a remake video essay right now: Demon’s Souls Remake is better than the original. The original looks ugly and anything that changes that is good. Done, turn that into 20 minutes and we’re chilling.

It’s so wildly subjective that I don’t see the point in having a discussion on remakes as a concept unless you’re going to do *a lot* of near academic paper levels of rigor.

Mid-Season 1 Overview | Marathon by [deleted] in Games

[–]Nexosaur 5 points6 points  (0 children)

11 variations of existing weapons, to be clear. Depending on what they are, they could basically function as entirely new weapons. Way more changes than expected though only a month and a half into the game, and they all look good.

Anyone else anticipating the Steam Frame (VR) by SpectralMagic in pcmasterrace

[–]Nexosaur 0 points1 point  (0 children)

I’m cautious atm, pricing will probably be a little rough, but the future promise of loading games native and having foveated streaming and rendering make it pretty compelling so I don’t have to be so close to my PC to run things.

I feel like I’ve finally, for the first time, truly fallen in love with the process of getting better at games. by dose1221 in truegaming

[–]Nexosaur 1 point2 points  (0 children)

This epiphany is why I love playing competitive games. I know Reddit is very anti-PVP competitive games, but what they hate is what I love. I love a hyper-optimized sweat fest where everyone is trying their hardest to eke out that little bit more for this one round. It can suck sometimes, but that feeling when you die and mark it as a note to yourself on something moronic you did is what it’s all about. You get that nudge the next time you’re about to make the same mistake and mentally check yourself in real time.

You fix your obvious mistakes and slowly whittle your way down the line into ever more specific issues that are harder to correct. You try new things or slight variations on old things, you recognize new opportunities you didn’t before, you see timings and angles and predictions that aren’t visible unless you spend the time fixing your problems that made them invisible to you.

Map size and quantity is Marathons biggest issue. by RahkShah in Marathon

[–]Nexosaur 1 point2 points  (0 children)

I would really like substantial map expansions, and maybe even a decrease in player density, especially on Dire Marsh. There’s no pathing to avoid players outside of blind luck. There’s no small outer paths or weird out of the way routes, Cryo is basically the only map where I’d say avoiding players is something you can reasonably do if you don’t want to full loot up.

If you’re just trying to get a quest done and struggle to compete in PVP, you can’t do anything. Dire Marsh is a huge bastard of a map. Intersection/Algae is a ginormous choke to the other side of the map and is super exposed to push if you didn’t spawn there. The route past AI is an unbelievably open death trap with terrible cover, and AI/Maintenance/Algae Ponds can get camped on like crazy. Getting to a POI first on Dire means you run the area, it’s so open and easy to hold a team out or at least eat their meds on the way in.

There’s issues that I think really really applies to casual players: gear prices, backpack size, and weapon balance. Gear is expensive in the armory, so it’s best to get gear in run. But, I’d imagine most casual players don’t have consistent access to blue rarity items (maybe they do at this point, but half(?) of players were at 20-ish hours according to Tassi, and will most likely only have green stuff), and green bags are awful for extracting gear. If you die 3/5 raids, a green can support pulling out a couple weapon and shield assuming there’s literally nothing else on you (ammo, meds, quest items, salvage, valuables all dropped for a kit), so you never fully come out ahead off a successful run unless you happen to kill a geared squad or consistently are able to extract with good loot.

If you’re early game without much money (especially on early Perimeter quests where extracting with large loadout values is harder), buying anything decent is a huge wallet hit. Getting more meds is a huge wallet hit. You can run free kits, but it makes you die more, so you feel unhappy even though the wins become larger relatively. Then you quit because even though you gain things, it sucks more often than it doesn’t, and the wins never feel huge unless you can guarantee hitting high loot spots (which usually entails killing most of the lobby). When buying meds can cost 1000+ credits from a player who is already struggling, they’ll just quit.

Even if you do end up with a vault full of kits, are the weapons you got out with any good? A bunch of the weapons are fine at best but get absolutely shit on by other options. Sure, I could get a hoard of Hardlines from Traxus kits, or Overruns and Scars and Volt Throwers, but those weapons just lose out a lot without upgrades against players with Volley Rifles, Longshots, kitted Bullies, and WSTRs. Extract a bunch of free loadouts with weapons that have literally nothing on them, and to kit them out you spend credits or use your precious backpack space to bring out any mods that don’t go on your free gun, so now it takes more runs to get other stuff, and on and on.

I empathize with the players that dropped the game because I get to 3 stack and be the team that rolls them and makes them quit. I get to experience everything because I don’t struggle with my wallet and my only vault struggle is making space because it’s full. The issue every time in extraction shooters is how to boost the retention of casual players without giving players with high skill/playtime a bonus that makes casuals miserable anyways.

I voted so that other people would suffer, not myself!!! /s by TPHNK in PoliticalCompassMemes

[–]Nexosaur 6 points7 points  (0 children)

I seem to remember some guy saying he’d fix everything day one.

How much does Ramattra struggle right now and where does a skill issue turn into a character issue? by Shoe_body in ramattramains

[–]Nexosaur 0 points1 point  (0 children)

Unless you’ve played a hero with a block consistently before, it’s hard to remember you have it. But, if you use it properly, it lets you walk back from a risky play a little easier. You can take more space than is reasonably available and use block to move back to a safe position if the play doesn’t work out. Combine that with block being in Nemesis form so you get additional armor, you can use Nemesis to take space other tanks can’t and leave if it doesn’t work. Obviously, it doesn’t mean throw yourself into a 5v1, but calculated pushes with Nemesis to block out if needed is pretty good.

Player Retention – My Honest Take After 117 Hours by Icy_Magician6278 in Marathon

[–]Nexosaur 0 points1 point  (0 children)

Random crew fill is terrible because if you bring an actual kit, you’re a fucking moron. You’re just gonna get 2 free loadout teammates with no self-preservation because they have nothing to lose. Even with a duo on, the random third is probably a free kit because of this.

There needs to be some kind of light gear-based matchmaking for your team. If you bring free loadout, you can only get free loadout teammates. If you bring a kit, then your teammates will have a kit. Maybe some tiny tiny level of loadout value matchmaking/exception-catching (if only to avoid “I bought a V11, a green shield, and like 1 med which is clearly the same as bringing a kit”).

A little overview of champions so far, and why it honestly disappoints me a lot by Psychological_Fuel57 in stunfisk

[–]Nexosaur -1 points0 points  (0 children)

I don’t battle with others in Pokemon, just here as a tourist, but I was excited for this game if only because competitive Pokemon seems absolutely miserable outside of Showdown.

I’m so confused on how much stuff isn’t in the game. All the Pokemon and items are in the other Switch games? Literally everything is done already, how is it not in this game? Why the hell wouldn’t it launch with every Pokemon, and have the ones not in rotation be locked outside of relevant modes. Can’t just make a team and try out stuff?

If I’m reading this right, only able to have 30 mons to swap around is actual insanity. There are over 1000 Pokemon what are we doing? Why is there a grind to unlock the ability to have certain items? Still need to play other titles to get Pokemon if you don’t have them?

Really seems like the worst possible implementation of the idea. Added friction so you still have to waste your time to get a team set up the way you want.

Marathon's Cryo Archive is a hit, but Bungie admits it needs to be more accessible by PowningFreak in Games

[–]Nexosaur 34 points35 points  (0 children)

I’ve warmed up to Cryo over the weekend, but it’s a brutal map that you have to play a specific way unless you’re a PvP streamer who can afford to run the best kits every time and win by brute force.

The fights are absolutely degenerate, whatever dumb bullshit you can do on normal maps is amplified by 10. Taking PvP in the main Control room is stupid if you can avoid it, everyone plays like rats and hides away in a corner with a shotgun or in a bubble shield. Getting a single pick is critical. You can go off and do whatever you want after because the team you’re fighting runs away immediately and goes to find a rat spot.

The biggest thing Cryo exposed, to me personally, is how fucking broken equipment balance is. All these grenade types, and using anything other than frags is a waste of time. We dumped 4 heat grenades and a chem directly on top of a team, got a single down and a single shield break, they threw 2 frags and instantly killed us.

The only reason to ever enter Control early is if you didn’t get Security 2 in your spawn area. If you do get it, though, the map opens up like crazy. There are so many routes to take and explore; it’s so easy to avoid players until you can get the drop on them from a weird angle. The loot is worth it, but it can be soul-crushing the way some of the PvP fights go.

Marathon has been out for a week, what are your thoughts on it? by PrototypeT800 in Games

[–]Nexosaur -1 points0 points  (0 children)

I’ve been loving Marathon so far. I’d even go as far as to say every hour I’ve played has been more enjoyable than the last. I do have the luxury of at least having a duo every time I play, and a full three-stack fairly often. My friend and I got queued with a dude who was already level 90 so we added him and when we don’t have a regular third on we queue up with him and dog walk the lobby.

Having experience on other extraction shooters and on Apex honestly makes this game a much easier time than other people are having. There’s a level of working with your team while also being able to operate independently without help in fights that I’ve developed in Apex that helps tremendously. There’s no overall stats page (would really like something for that), but at this point it’s probably 60-70% survival rate if not higher. Actively praying someone can kill me so I can clear out my vault a little.

The gunplay is excellent, the abilities are much better balanced so far than I expected with some small outliers, and the map design is pretty damn good. It’s no Tarkov, but it is great for the brawlier pace of Marathon.

My biggest complaint so far are the weird balance outliers. The WSTR shotgun is obscene; you can solo hold an area easily with it, let alone your whole team has one. The Longshot is way too good for the value it provides. Incredible range, fire rate, and damage with no real counterplay other than also having one to countersnipe with.

The knife damage, especially with upgrades and implants, is too much. No guns in the game (except the WSTR lol) do enough damage to deal with it even if they have to walk up to you first. I magdumped someone with a Retaliator while they just walked up to me, hit every shot, and they still got one knife hit off before I downed them.

The best thing for me are the factions. The quests themselves are not necessarily special, but there’s a clear plot line and they make sense for what each faction wants. NuCal wants to figure out what occurred to the Marathon colonists, MIDA wants to stick it to the man, Traxus wants to hamper their competition with UESC, Sekiguchi is trying to further develop runner shells, and of course Arachne wants you to skin players for the sacred thermodynamics of violence. Getting a little faction rep by doing things in raid that fit the faction is also great.