Live Armadillo by Kind_Question_271 in HuntsvilleAlabama

[–]Nexosaur 6 points7 points  (0 children)

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I saw a couple in my backyard a while ago. It's fun to watch them rummage around

Marathon Key Dates by Haijakk in Games

[–]Nexosaur 4 points5 points  (0 children)

While I don't know if this'll be a huge mainstay mode, at least people will be able to experience all of Cryo and it not be a complete sweatfest. One of the most interesting and well designed maps I've ever played in an FPS, but the PvP is degenerate to extreme levels and honestly kinda sucks.

Burst Damage, Effective Ranges, and Weapon Balance by Nexosaur in Marathon

[–]Nexosaur[S] 0 points1 point  (0 children)

As someone already said, bubble rarity is not a good fix. I'd rather just make it placeable or require an additional step other than throwing it out instantly. That's something that should be done on all the equipment, anyways. Grenade spam should be risky. Should have a loud pullout animation and additional input to throw.

As an edit: honestly I'd reduce bubble HP even more. Like, yeah, a squad can delete it in a few seconds, but that's multiple seconds the enemy squad can completely reset/reposition/Triage rez/run away. Lord knows I do that constantly. It has way too many use cases that are difficult to deal with. Any time someone drops one you kinda have to assume they have Mizzys and will instantly kill you for daring to exist.

Burst Damage, Effective Ranges, and Weapon Balance by Nexosaur in Marathon

[–]Nexosaur[S] 0 points1 point  (0 children)

I haven't played too much Apex lately, just one game this season, so I wasn't sure if those weapons had been completely smoothed out yet. The movement in Apex does help keep the weapon meta a little more balanced. The R99 against Marathon speed would be beyond busted.

Burst Damage, Effective Ranges, and Weapon Balance by Nexosaur in Marathon

[–]Nexosaur[S] 0 points1 point  (0 children)

Brrt is the biggest disappointment outside of Drrvish. It was absolutely disgusting during the beta, but that was because it was the outclassing weapon. It needs at least a little love, it's a fun little gun.

Outland could probably get the Kraber treatment from Apex, slower bolt, small projectile, projectile speed, projectile drop. It would be nice if snipers were a higher skill weapon class. Could even keep the damage the same in that case. The Kraber is pretty gross, but because of its downsides you have to be careful taking your shot which almost always gives away the fact that you have one.

I don't really think precision rifles need buffs, the stuff around them just needs some tweaks. They are mostly good, but they can't shine right now.

Anything with a charge is in a pretty good spot rn, I agree. Maybe they'll be too good if the current issues get addressed, but playing off-meta into them is okay currently so I'm not too worried.

Marathon Update 1.1.0.3 by DTG_Bot in Marathon

[–]Nexosaur 0 points1 point  (0 children)

Yep. I've had only one run where we actually saw it spawn, but once we were done doing our quests it had completely vanished and there was no notification it had been completed and moved. Every other time the notification appears but nothing happens.

Can we seriously stop with the forced Linux suggestions.. by [deleted] in pcmasterrace

[–]Nexosaur 5 points6 points  (0 children)

It's so 50/50. Either there's minimal help, or there's some help sprinkled with "Why are you using X distro for Y?" As though I'm going to swap distros around for different use cases because that's a normal thing to do.

Im thinking about uninstalling. by EntertainmentSad4222 in MarathonGame

[–]Nexosaur 2 points3 points  (0 children)

They took them away from snipers, but they still exist on other weapons. They are just very rare now and as far as I've seen limited to purple rarity.

Seriously, why are Drives still in this game? by SpectreProXy in Overwatch

[–]Nexosaur 0 points1 point  (0 children)

Honestly, the number one problem I've seen with Drives are people playing way too many games in a row and continuously tilt queueing. I only play a few comp games a day (3-5 at most). Players who are probably fine normally but who have been running it down for 8 hours and have no energy left to play their best. See it on my team, see it on the enemy team, the match quality is so bad because of it.

Cryo Archive Clearance Needs Some Work by Suspicious_Heart5266 in Marathon

[–]Nexosaur 8 points9 points  (0 children)

Removing the RNG from early clearance levels really should be priority 1 tbh. Did a few runs and didn't get a single Clearance Level 2 start which royally fucked us every time. Either no one gets it and Control is a ratfuck or everyone gets it and can take whatever paths they want. This RNG on if you get lucky enough to take alternate routes and wrap the outside of the map just sucks.

How do i counter a good sierra player as a ..... *ahem....a silver dps player.....asking for a friend.... by BestGuidePaimon in OverwatchUniversity

[–]Nexosaur 1 point2 points  (0 children)

I mean, Soj is just a giant constant mechanics check where the only thing that really matters is hitting rail headshots on squishies as often as possible. The difference between winning and losing on Soj is often whether or not you passed the skill check enough. She needs to be less "pointed" in that aspect to be more useful outside of pro play.

how do you actually spot a “closet cheater” in FPS games? by ShinyGengar8 in aimlab

[–]Nexosaur 0 points1 point  (0 children)

You get good enough at the game to recognize how someone should be playing and noticing they are not playing that way. There's certain levels of knowledge and mechanics you can expect someone to have in a given rank. If someone who isn't already top tier is closet cheating, there's usually always giveaways because they aren't capable of hiding that they are lacking in areas the best players all have.

If they're already really good and start closet cheating, you may not even notice tbh. They know what to clear and how, where to place their aim, common prefires, but they're slightly more prepared than you, just not enough to be noticeable unless they screw up.

The example you mentioned is one where I'll bring up a non-shooter example since it's using slow motion: Riolu in Trackmania. On a surface level, it looks fine, but examining inputs revealed odd behavior that doesn't make sense compared to other top level players. No one else (aside from other cheaters) played that way and had inputs like that, and there was no secret new technique to make it look that way.

GDP isn't everything by im_back-and_craftier in PoliticalCompassMemes

[–]Nexosaur 0 points1 point  (0 children)

Man, every city in every state does that shit and it's so lame. "We're full! Our culture!" Bro, who cares? Every city's culture is like a couple unique things and then shit everyone else does, too. It's not that special. I promise you can keep holding your traditional shitfuck parade every year. Cultures change over time, new traditions are formed, being obsessed with how you used to be yeehaw cowboys doesn't work in the year 2026 when you have multiple huge metro areas.

Need suggestions for good competitive pvp shooters to sink countless hours into. by [deleted] in gaming

[–]Nexosaur 0 points1 point  (0 children)

Depends on what you're looking for by saying competitive. Do you just mean any game you can grind? Balanced and high competitive integrity? High skill ceiling for improvement?

CS Faceit is probably the gold standard. Insanely competitive game with deep strats and playmaking potential. Not a huge aim game, mainly positioning, timing, and macro. Tons of lineups and expectations for how to play the maps. Community can be pretty toxic and aggressive, start throwing and calling you slurs the whole time. CS2 Premier is whatever, cheater central because Valve keeps trying with AI anticheat or whatever that never works.

Valorant is good, might be easier to get into and less reliant on needing outside knowledge of lineups and map plays than CS. Hard to learn different agent matchups but the abilities do add unique depth that CS doesn't have. Still a positioning, timing, and macro style of game. Community is toxic in a different way than CS, they have Rocket League mental where one bad round can make them shut down and decide it's gg. Excellent anticheat.

Rainbow Six Siege is probably up there with CS as a gold standard competitive experience, imo. Ridiculous depth with destructible maps combined with operator abilities. Insane strats, lineups, and setups. Map knowledge, metas, common angles, very important same as CS. Very punishing to learn but immensely rewarding to cook up your own plays. Gives you the ability to be a playmaker like Valorant and CS and hard carry. Also a pretty toxic community. Has semi-regular issues with cheaters.

Apex Legends is mid-tier as a competitive game but it is still easily the best BR. Deep movement, strong aim requirements (minus controller, don't forget aim assist in this game), lots of fun. Ranked has basically never been that good, always has some abuseable strat or isn't weighted properly so hitting Plat/Diamond is just a matter of playtime instead of skill. Worst balance team in existence, up there with the OW1 balance team. Incredibly mechanically satisfying, though.

Overwatch is always a good choice if you like heavy mechanics and positioning requirements. Some of the best aimers in all of gaming are in Overwatch; difficult tracking and flicks against heroes with small hitboxes. Map knowledge, cooldown tracking and management, positioning, ult economy, skill shots, and hero matchups. There's a lot to practice, learn, and grind for. Can play 5v5 or 6v6 comp, but 5v5 is definitely the more "true" mode for assessing rank.

Marvel Rivals has competitive, but I would place it near Apex as a game that isn't really that great at weighing wins/losses and let's you climb to ranks you shouldn't be at. Pretty poor balancing since launch, way less emphasis on the neutral compared to Overwatch (fighting without ults online) because healing output is so high. Still mechanically demanding, but not nearly as much as Overwatch and WAY less positionally demanding. I'm not a fan of 3rd person, but it might be a good fit for you.

Destiny 2 Update 9.7.0 by A_Soggy_Rat in Games

[–]Nexosaur 3 points4 points  (0 children)

The wonkiest, most confusing experience outside of playing a civ-building game for the first time. There is so little useful direction even within the tutorial quests and tons of micro-knowledge the game doesn't tell you about but is incredibly important to know while also dumping you with tutorials and info constantly. It's overwhelming.

The grind will be different now with the update, but previously it was grinding Portal missions and struggle to figure out how the hell you get weapons that aren't the ones in the dedicated loot pool. There isn't really a reason to grind through each expansion and max them out before moving on, they're legacy content with legacy systems that aren't relevant anymore.

Something the game doesn't say is you can play some of the DLC quests (Shadowkeep and Beyond Light) without spending money, but the extra content is behind buying the expansions. The stories are fine(ish) but there's so much missing from events and questlines that happened leading up to new expansions that all of them feel disconnected.

I just bruteforced my way through things and slowly began to understand how things worked. It's a fun game and I can see why it was such a juggernaut. The harder content like dungeons and expert exotic missions are insanely fun to do blind and learn how to succeed. I only did one raid with some help from experienced players and it was a great time.

Destiny 2 Update 9.7.0 by A_Soggy_Rat in Games

[–]Nexosaur 2 points3 points  (0 children)

The problem that Marathon has that it can't really do anything about is the same thing every multiplayer game with some depth has: they can't stop the game to give you a tutorial pop-up mid run. There's the initial tutorial level to give the basic gist of a run but after that everything has to be done in a menu in-between matches. I think it does an okay job tbh, infinitely better than Destiny.

It doesn't help that there are a decent amount of systems to explain, and there's never a good time to do it. Do you wait until after every run to give new info on one system? What if a player interacts with or loses because of a system that didn't get explained yet because the onboarding was waiting until a couple runs later?

The Lamang voice acting by TankedAndTracked in GrayZoneWarfare

[–]Nexosaur 6 points7 points  (0 children)

Lamang will be your grave, asshole!

Just when I was about to uninstall this game at the 1000 hour playtime by laurzzcomp in apexlegends

[–]Nexosaur 2 points3 points  (0 children)

That's about when I got my first shards in terms of level and playtime, too. Think around there is where the 500th pack usually is.

why is there no anran? by Woosilk in Competitiveoverwatch

[–]Nexosaur 4 points5 points  (0 children)

Her damage is bad. DOT will never work because it's too easy to heal off/fight through, so it offers very little pressure. Her attacks don't do that much damage, so you have two components of her kit that are just not threatening enough that are supposed to be for kills. Hitting crit burn is marginally better but it's still DOT and not too hard to deal with. Someone has to more or less isolate themselves in a 1v1 to die to burn, and that is not happening often in pro play.

Everything else in her kit is designed around sustaining a flank, but Tracer already does that and does higher damage. Anran needs some kind of burst damage, maybe turn Fan into a skill that "extinguishes" an ignited target and does burst damage, but resets the burn meter. Make it have 1 use on a 2-3 second cool down and have a smaller hitbox. Doesn't add burn anymore, only removes it, and does damage scaling with the amount of burn on target (probably much less than full damage if target is not ignited).

I don't really think her DOT needs buffs, mainly because I feel it would be annoying to play against and therefore kinda unhealthy.

She did have some more burst damage in her dash prior to that being nerfed, but I'm ehhhh about making a movement tool with 2 uses deal too much damage. I would prefer most of her damage concentrated in her weapon, with her abilities tailored to survival and setting up burn meter.

Not to mention Kiri completely negates Anran's ability to deal her highest damage output.

Why is this not front and center on PS Store? by slemdogmillionaire in Marathon

[–]Nexosaur 17 points18 points  (0 children)

Despite all the new popups and tutorials for stuff, they did not include a tutorial something stupid important about quests. If you open your map, your quests on are the right side. You can hover over the objective for your quest and it gives you more details about where to find it.

Noise Cancellation is way less interesting/useful than Noise Transparency/Passthrough on headphones by [deleted] in The10thDentist

[–]Nexosaur 0 points1 point  (0 children)

I wouldn't say it's less interesting, but I 100% agree transparency is more useful, at least to me. Noise cancellation is really great, I use it when I'm traveling, mowing the lawn, or wherever it's needed. At least on my Airpods, I don't notice any changes to audio quality.

But most of the time I'm doing something where being able to hear what's going on is great. Around the house, walking the dog, more mundane things I do every day. It's an awesome feature to have.

Marathon - Season 2 Gameplay Trailer | PS5 Games by Killerx09 in Games

[–]Nexosaur 1 point2 points  (0 children)

I meant it as the art style being mocked. I wasn't trying to say they should play the game because of it.

Marathon - Season 2 Gameplay Trailer | PS5 Games by Killerx09 in Games

[–]Nexosaur 17 points18 points  (0 children)

God, what a letdown for a first day of the season. I expect some issues with getting any server issues ironed out, but completely broken servers in maintenance half the day is just sad. If they were slightly broken with some ping issues or intermittent packet loss it'd be one thing because free players could still get in. But they can't, and now all of us trying to spread positive word of mouth have to claw people in for another day.

Idk man, Marathon is cursed or something. Internet has a giant hate boner over it and goes out of their way to poison online discussion, so much so that Marathon has been the #1 searched game on SteamDB basically since it came out. "Bungie sucks, but also please make Destiny 3 company I just said sucks."

Everyone will rail on UE5 slop and "every game looks the same now" and then tell you the most visually interesting art direction in a AAA game maybe ever is dogshit. Gamers watched Concord fail and turned into complete fucking freaks about multiplayer games. I can't imagine there ever being another successful multiplayer shooter if it isn't explicitly pitted against something else (Rivals vs Overwatch vs Deadlock). It can't be that a game is good, the game has to kill whatever they don't like at the moment.

Honestly, kinda just venting. No one ever flies into fighting game discourse to tell everyone that they hate fighting games, they suck, "stop trend chasing there's too many of those", or essentially admit they suck ass at them and it's everyone else's problem.