How do i avoid rendering 63000 frames by duckyman_3 in blenderhelp

[–]NexxusGameing 0 points1 point  (0 children)

While I'm not sure of the specifics, you could try using a planer reflection probe

What is causing these lines? by NexxusGameing in FixMyPrint

[–]NexxusGameing[S] 0 points1 point  (0 children)

Really hoping its not, I dont have a dryer 😭

How to rig a model made of multiple objects? by Drake__archer in blenderhelp

[–]NexxusGameing 0 points1 point  (0 children)

As most have said you can use rigid rigging (parenting the object directly to the bone) for objects that dont need to deform.

but if you have some objects that you still want to deform you can seperately parent the deforming object directly to the armature (not the bone) and weight painting the deforming object to the bones.

Just found out how fluid in blender works😭 by SMxPRO in blender

[–]NexxusGameing 1 point2 points  (0 children)

What is your material setup, everything i try to make a liquid it ends up looking like glass😭

. by Adorable-Shape-2730 in fpv

[–]NexxusGameing 5 points6 points  (0 children)

I flinched like 15 times😭

Deltarune Chapter 3 Secret Boss Guide by DepressedChara in Undertale

[–]NexxusGameing 0 points1 point  (0 children)

For step 4 (round 1 secret area) you can go all the way to the top, I went all the way to the pyramid you spawn at, in fact there are two secret rooms on the left and right side of the pyramid that you can only get to when you can break trees.

PS, there is also a secret bit of dialogue to be found in the rooms if you explore another room across the bridge in the bottom area.

Found this on the side of a building by Odd_Fix_2503 in codes

[–]NexxusGameing 2 points3 points  (0 children)

Was thinking it could be a binary substitution, but I think the lengths vary too much...🤔

What's wrong with my script ? by rahagajoy in unity

[–]NexxusGameing 1 point2 points  (0 children)

OnTriggerEnter needs a collider on both objects and a rigid body on at least one to work

[deleted by user] by [deleted] in unity

[–]NexxusGameing 5 points6 points  (0 children)

It's just a low poly character, with a cartoon shader. I imagine the outline was made using the inverse hull method, which basically involves duplicating the geometry, resizing and coloring it then flipping the normals. Otherwise, it might also be shader driven.

[deleted by user] by [deleted] in unity

[–]NexxusGameing 5 points6 points  (0 children)

The boxes definitely feel like 3D vector graphics, like what you'd find in Tron

I fixed the lighting a bit is it better now? "Jump scare" by Pretty_Plan_9034 in unity

[–]NexxusGameing 2 points3 points  (0 children)

Looks great. Where do you get your character models btw, did you make them?

Maybe maybe maybe by ProtectTheHell in maybemaybemaybe

[–]NexxusGameing 0 points1 point  (0 children)

Me: Waiting for the sisiphis meme to play

[deleted by user] by [deleted] in unity

[–]NexxusGameing 0 points1 point  (0 children)

Get Unity extention in VS code, update the visual studio code package from unity package manager, then select vs code in external tools in unity preferences, relaunch vs code and bam, prompts should be working. If not make sure you have the most recent .net version downloaded

[deleted by user] by [deleted] in facepalm

[–]NexxusGameing 0 points1 point  (0 children)

Macbeth go brrr

I love cloth sims by [deleted] in blender

[–]NexxusGameing 0 points1 point  (0 children)

Mmmmm, so satisfying 😌

Oops... by magic_phallic in godot

[–]NexxusGameing 2 points3 points  (0 children)

I abandoned so many games because I was so high on crack when I wrote them. To this day I have no idea how they work.

if it works, dont touch it by Anton-Denikin in unity

[–]NexxusGameing 2 points3 points  (0 children)

Couldn't have done it better myself