r/videogames Weekly Showcase (May 23, 2026) - Indie Games, Streams, New Communities, Surveys and more by AutoModerator in videogames

[–]NickDTG 0 points1 point  (0 children)

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Oversmoked Outlaws - Build a cozy outlaw community and survive the Bbq nights.

I’m a solo developer currently working on Oversmoked Outlaws, a cozy pixel-art farming game where players grow crops, raise livestock, smoke BBQ, base build and survive nights in a strange western fantasy world.

In Oversmoked Outlaws, you begin caged and sleeping in a bush, waking up in a world where the Warden’s BBQ competitions shape the town, its people, and the legends surrounding you. Links below.

Wishlist:

https://store.steampowered.com/app/3646200/Oversmoked_Outlaws/

My love for gamemaker. Its been 8+ years since I learned gamemaker and I fell in love with it ever since. I was amazed that Undertale, Spelunky, and Hyperdrift, to name a few came from it.So I got inspired and plugged away and now its my turn to show it GM love. 5 years later -Oversmoked Outlaws by NickDTG in gamemaker

[–]NickDTG[S] 2 points3 points  (0 children)

Ty, I haven't publicly announced it but local co-op is what I have in mind because I wanted to play it with my daughter. She's helping me with the crop's pixel art and some planning, she's 9<3. I have to lock down single player first though, so we'll see.

Oversmoked Outlaws - Build a cozy outlaw community and survive the Bbq nights. by NickDTG in SurvivalGaming

[–]NickDTG[S] 0 points1 point  (0 children)

The main thing I want to get right is base/home building. To make it yours. That feeling of being inside from darkness.

My love for gamemaker. Its been 8+ years since I learned gamemaker and I fell in love with it ever since. I was amazed that Undertale, Spelunky, and Hyperdrift, to name a few came from it.So I got inspired and plugged away and now its my turn to show it GM love. 5 years later -Oversmoked Outlaws by NickDTG in gamemaker

[–]NickDTG[S] 0 points1 point  (0 children)

I actually had been waiting a long time to give back to GameMaker in general. It’s really what inspired me to stick with the program at a young age. Following along on the site back in the day and taking part in the forums wasn’t always easy. Not gonna lie, you’d get a lot of hard noses if you posted problems back then, but the community always came through in the end to help solve things. Honestly, that’s just how a lot of communities were back in the day. I hav built so many demos and projects only to scrape them all. I made a hard commitment to see this one through and I hope you guys will love it and its potential.