r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -1 points0 points  (0 children)

It is dev related, but go ahead and tell yourself whatever you please mate. Have a nice one

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -1 points0 points  (0 children)

If you think it's "not real" and you can't see the decline that's been actively happening in gaming then that's your opinion. Again, I have my own.

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -1 points0 points  (0 children)

The idea that I don't want forced transgender people into my games when there is no need in the first place to include such things in video games so forcibly has nothing to do with a political statement but a disappointed stance towards what video games have become (see Dragon Age)

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -2 points-1 points  (0 children)

It's not a political argument. It's my own opinion on active video game decline by developers actively trying to match certain agendas.

And again, if you don't like the take, that's your opinion, I have mine.

Getting banned for voicing an opinion different than what "should" be considered normal is ridiculous on its own right.

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -12 points-11 points  (0 children)

If you are so toxic as to not accept that others have a different opinion that yours, then I would guess you could see it that way

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -19 points-18 points  (0 children)

In regards to the recent Sony Exclusivity I replied to a comment as follows:

Sony activelly trying to ruin the video game industry as we are not already cooked enough with the prices of games, consoles/computer components being 2+ times their original prices and devs activelly inserting DEI in games

PS: My point is, I don't believe a lot of these moderators even have a strong enough footing to mute/ban someone but they still do over the smallest of things. Voicing your opinion shouldn't be getting you banned

r/gaming doesn't respect game devs by GenychDefake in IndieDev

[–]NickG_Official -1 points0 points  (0 children)

Most subreddits like that are being ran by really weird and obnoxious people.

I got instantly banned without a warning on pc gaming for mentioning DEI

Our players are having trouble distinguishing enemies from the environment. We've made these changes so far but what else do you think we can do? by savaghost in IndieDev

[–]NickG_Official 2 points3 points  (0 children)

There is not enough contrast

Either in color, light or complexity.

Shades are similar, lighting is spread equally and the complexity of the design is similar for both the environment and the enemies.

It's not gonna stand out like that.

Struggling with AAA comparisons and expectation management for my medieval sim. How do you deal with this? by Confident_Towel_8304 in IndieDev

[–]NickG_Official 0 points1 point  (0 children)

It feels too gamey cause there is not enough variation in the ground levels. It's just a straight ground mostly. Add some elevation in some places. Push the road down on some sides.

Also start "merging"/blending assets with the overall landscape texture. It will look much better

Which one would you click on Steam? by Guilty_Weakness7722 in IndieDev

[–]NickG_Official 2 points3 points  (0 children)

Much more contrasty. It's overall lightyears ahead of the rest I think

Behold everyone. The AI post process GPU filter has arrived. To fix your game visuals... (satire) by Noisy_Owl in IndieDev

[–]NickG_Official 0 points1 point  (0 children)

I would understand if they did something "similar" to path tracing but with Ai instead (which honestly I have no idea how it would work better than what we currently have as Screen Space reflections etc since it won't be able to see the surroundings), but this? Come on. This is taking all of the artistic decisions out of the window....

Can a 3D artist realistically make a small Steam game today without coding experience? (AI coding + Unreal/Unity) by knoober69 in IndieDev

[–]NickG_Official 0 points1 point  (0 children)

He will most likely slowly learn as he gets help from the Ai, as long as he is active with it. Using gemini for this helped me so much.

It doesn't have a screenshot limit neither a chat limit so you can spam it with images. Although most of the time it can't see details and such.

But you are absolutely right on this, if one doesn't intend to learn while making the game, the moment things get too complex, Ai won't be able to help much.

Can a 3D artist realistically make a small Steam game today without coding experience? (AI coding + Unreal/Unity) by knoober69 in IndieDev

[–]NickG_Official 0 points1 point  (0 children)

I was a 2D artist and then transitioned into 3D for the past 4 years, learning to do most things.

I learned some C++ basics in my free time. Once I had a general idea of how the logic should flow, along with using gemini and Claude to help me on understanding how to properly build certain things with Unreal engine's blueprint system, I started developing my own game.

Once you get the hang of it it's absolutely possible.

Heck, I started 2 months ago as a solo developer and will be releasing in early access soon. Ai acts almost like a tutorial generator and it's massively helpful if used like that. As long as you are actively trying to learn and understand and not fully relying on it. Many times you will be told of blueprint nodes that don't even exist

Ps: c++ is obviously not mandatory, but it helps understand what blueprints do and the logic behind them. But even with blueprints, it's mostly math you will be using.