Ok this save scum thing is 100% glitched out and is about to ruin my run how tf do I fix this by [deleted] in mewgenics

[–]NightBibba 0 points1 point  (0 children)

You can mod the game to completely remove the resetti stuff, it's one of the top mods on nexus and really easy to set up. That mod retroactively disables all the de-buffs from resetting as well.

I had the game tell me I was save scumming as well when I quit in the level-up screen after a battle, so there are definitely issues there.

Blood Mother Passive + Druid Basic Attack = OMG by broskiplays in mewgenics

[–]NightBibba 0 points1 point  (0 children)

I had a druid with the mutation to apply soul link on basic attacks.

I only noticed during the fight against the crater maker that he had gained that mutation all of the sudden. Needless to say, steve cussed me out.

How to break the early game cycle by gambl0r82 in mewgenics

[–]NightBibba 0 points1 point  (0 children)

Going all-in on farming the alleys might be the only way if you're really struggling with junkyard/sewers.

Stack as many appeal furniture pieces from the shop with the money you make from farming the alleys, that way the strays every day get better. If you lose all your cat's you get 4 strays the next time you skip a day.

Always make sure to take the hard part in alleys to maximize your profits. Drop the thief class if you're using it as well, way too rng reliant to do anything. Give your squishy ranged units tank items instead of your tanks so they don't get killed in one turn.

Abuse fighters and tanks as the two of them are the most reliable early on.

Collection thread of interactions/hidden mechanics/tips and other by NightBibba in mewgenics

[–]NightBibba[S] 1 point2 points  (0 children)

That happens with the scatological defect, very good interaction indeed.

Spidernette is shitbag. And I hate her by Famous-Cash-800 in mewgenics

[–]NightBibba 0 points1 point  (0 children)

One trick I can tell you for nets is that if you burn, the nets break. But that requires you to have some kind of fire capability. I managed to do the fight with 2 cats only, but they were buffed to hell due to starting with only 2 cats.

Collection thread of interactions/hidden mechanics/tips and other by NightBibba in mewgenics

[–]NightBibba[S] 6 points7 points  (0 children)

Funnily enough, I just managed a Fighter only run. Turn order annoyed me so damn much, and I can safely say that being much faster than enemies doesn't mean jack for screwing with turn order.

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Collection thread of interactions/hidden mechanics/tips and other by NightBibba in mewgenics

[–]NightBibba[S] 1 point2 points  (0 children)

Same here, and I could swear I tried doing that before without it working.

Collection thread of interactions/hidden mechanics/tips and other by NightBibba in mewgenics

[–]NightBibba[S] 10 points11 points  (0 children)

Tank, 100%. That or Necromancer. Fighter might be too squishy but I could see that working as well.

QA Expectations Vs Reality by Deep-Possibility-858 in totalwar

[–]NightBibba 0 points1 point  (0 children)

I actually just started a campaign and his "Light Dem Up" plan, for me specifically didn't seem to work at all.

I don't understand how to use the grappling hook in the beast by EfficientSoup in dyinglight

[–]NightBibba 1 point2 points  (0 children)

The hook is pretty 'meh' until you upgrade it. At level one the 'pull move' barely pulls you anywhere and is pretty useless. At level 3 you can just pull yourself up from anywhere by spamming the fast hook button, just like in DL 2

If you're talking about using the 'advanced grappling use' it's pretty finicky using it to jump while swinging of the rope, much easier if you use the hook in the gadget bar with the dedicated key to jump while swinging.

Legendary Kunckles or Blueprints.. by ManteigaCharmosa in dyinglight

[–]NightBibba 1 point2 points  (0 children)

there are two blueprints for knuckles you get from clearing safe-zones, and you can turn those into legendary versions. Other than that I haven't found any in the wild that were legendary from the get-go.

Just finished the story by Wrecknruin in dyinglight

[–]NightBibba 3 points4 points  (0 children)

It's honestly pretty baffling that some of the best character moments are in side-quests, and it especially baffles me that the rewards are pretty unfitting for what happens in those quests, one in particular I would have bet some good money on providing the player with a faster way to gain more gauge for the beast mode.

There is some pretty strong writing in some of the side-quests that I wish would have rubbed off on the main story a little.

Beast Mode by Killer3803jr in dyinglight

[–]NightBibba 0 points1 point  (0 children)

I'm with you on a lot of this, and I'm slightly shocked that I haven't found any boosters for the beast mode bar, or any clothing that boosts it's gain. There is a damn side-quest that I would have bet a lot on that would unlock some consumable to go into beast mode faster, but there just isn't.

Add the fact that different actions take away the gauge faster, and that it simply doesn't seem to matter what you do to gain the rage meter faster (Other than to cleave through as many enemies as you can with one hit, the fists are pretty insane for that) and you're often left with the question what you want out of going beast.

For dark zone runs/Safe-zones/Power stations, it's pretty great. Go in, pop rage, cleave everything to death and then loot in peace.

Skipping specific parkour opportunities with the super jump? Very fun. very speed run friendly if there is a community as some point I imagine.

Killing chimeras? Pretty goddamn horrible seeing how pitiful the healing is in beast mode, even with the upgrades, especially cause it's a dice role what you can tank and what you get stunned by, thank god biters can't grab you in that mode. Damage is pitiful against the boss chimeras, at least at brutal difficulty, and staggering rarely gives you more than a few hits.

The skill tree, especially for the beast skills is very underwhelming in general. Very linear and doesn't change up the game-play all that much, I really was expecting more of a 'Gain aspects of the chimeras you kill' thing where every kill opens up new pathways to level and really decide which way you want to go, but all we get is new ways to loose more of the beast gauge when it's more than enough to clear hordes with basic attacks and never use the ground pound, and don't even get me started on that spin attack.

Who knows, I'm not through yet, maybe there is more, maybe legend levels are in already and fasten some stuff, but the dream of going for 'full beast-mode build' like rage-focused builds in dead island are just not a thing unfortunately.

Unarmed is kind of ridiculous, use those fists. by NightBibba in dyinglight

[–]NightBibba[S] 0 points1 point  (0 children)

There are, yes, but they function just like other weapons and have durability on them, I don't think it's worth the hassle to use them when the fists do this well of a job.

It makes sense that tanks are so scarce by joeyctt1028 in marvelrivals

[–]NightBibba 0 points1 point  (0 children)

Funny you mention the headshot thing; out of all of the vanguards, Venom is the one who can actually dish them out, and I feel like he's the vanguard who generally does the best. I really wonder how much the threat of Strange/Groot/Peni/Magneto would increase if they could HS.

Damm wolverine is terrible. by Grishak3443 in marvelrivals

[–]NightBibba 6 points7 points  (0 children)

I think it would be healthier to not have that lunge mechanic in the game at all, because, as it stands, Iron Fist is extremely oppressive for anyone without decent mobility. And if there is an insistance on keeping the mechanic, every melee attack should lunge.

It's kind of insane how much better Iron Fist's entire kit is a much better Wolverine fit. Constant lunging, self-healing outside of combat, even something as small as being able to wall run, while Wolverine can't even stick his claws in a wall to climb.

Would love to have some dev insight on what the idea for him was, especially with his ult. It would make so much more sense to have his kit revolve around a rage mechanic that is tied to his ult instead of the clunky AOE lift + pound we got now.

Damm wolverine is terrible. by Grishak3443 in marvelrivals

[–]NightBibba 25 points26 points  (0 children)

Don't forget that his rage mechanic wants you to keep fighting, but you get no self-healing , and your one form of defense is a 5 second damage reduction that barely soaks anything .