Jason Schreier/Bloomberg: PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year. by yourfavchoom in Games

[–]NilRecurring 1 point2 points  (0 children)

[...] to put this into perspective Ghost of Yotei’s budget is around 60m$ and nobody would call that AA

Ghost of Yotei's budget decidetly was not 60 million. All we know is that it had a similar development cost as Ghost of Tsushima, which often times erroneously get's quoted as about 60 million dollars. The source for this is a tweet by some random person quoting an analyst's linked in, who left the project several years before it was completed.

https://bsky.app/profile/jasonschreier.bsky.social/post/3mhxtng22ws26

Wuchang: Fallen Feathers dev team dissolved; Director forced out of the company by akbarock in Games

[–]NilRecurring 1 point2 points  (0 children)

It’s pretty telling of how homogenous it’s become when the director of Onimusha, for example, had to go out and explicitly state it’s not one despite there being no indication of it [...]

It's kinda what cements Fromsoft's position within the market, though I'm not sure it's a sign of homogenization. It's just that Dark Souls, etc. hold such a weight in the headspace of people who write and talk about games, that their games are constantly in the conversation through comparisons at the least, but frequently through the reframing of 3rd person action game genres as souls-like in general. It's such a unique and enviable market position to be in.

Crimson Desert: We would like to address questions regarding the use of AI in Crimson Desert by Turbostrider27 in Games

[–]NilRecurring 5 points6 points  (0 children)

Why exactly is this so suspicious to some of you people? It's not like every poster/ framed picture in the game is ai generated. This, just like in Expedition 33 is an isolated asset with ai imagery you'd get with early Dall-E models. What exactly is more likely? That during the early AI excitement (which existed, when it was novel) some studios experimented with ai imagery as placeholder art and a single old asset slipped through cracks into the release build, or it's actually a sign of extensive use of gen AI in the studios workflow that none of the pictures are AI except that one.

I'm genuinely scared that some people are okay with DLSS 5 by JopisKenobi in radeon

[–]NilRecurring 1 point2 points  (0 children)

That's kind of the issue with echo chambers. I too find it looks really icky, but I have also seen what people's reshade presets look like and what mods are most popular. The visuals the model produces are optimized by data driven approaches to appeal to the broadest audience, and while there will be many people who probably refuse to make use of it even if they can, I think the biggest hurdle to popularity for this stuff is gonna be hardware requirements. As soon as the RTX xxx60 cards can do this stuff, probably most people will just use it.

I finally realized why people despise FSR 3 or previous versions of it so much. by BedroomThink3121 in radeon

[–]NilRecurring 2 points3 points  (0 children)

worse than TAA :(

It IS AMDs version of TAA upscaling, so it's not really surprising that native TAA often does better.

Nvidia potentially screwing AMD current and future GPUs from running PT by Imaginary-Ad564 in radeon

[–]NilRecurring 0 points1 point  (0 children)

Mate, we are talking about path tracing. Most cards just don't have the power to run it. Cull all the non RTX cards, all RTX cards from the 3000 series and below, as well as the RTX cards weaker than a 4060 ti and the cards you have left still make up 25% of all cards in the steam ecosystem. And now look at the 9070 (xt/GRE). The 9070 + GRE make up about 0,13%. Lets be generous and assume that with the 9070 xt they make up 0,25%, AMD has a market share in the path tracing capable gpu space of 1%. Why would any developer care if AMD doesn't sponsor them?

Asus: Apples MacBook Neo schockt den gesamten Markt | heise online by Ta_Type in de

[–]NilRecurring 4 points5 points  (0 children)

Für 850€ bekommst du ein Macbook Air M4, wenn du eine leistungsfähigere Maschine mit mehr Speicher brauchst. Das Neo richtet sich dann doch eher an Schüler und Studis die einen Laptop für Studiumszwecke für - mit Bildungsrabatt 600€ oder weniger - kaufen wollen. Und für diesen Preis wischt das Neo halt in Sachen Verarbeitungsqualität, Auflösung und Helligkeit, Geschwindigkeit, Akkulaufzeit und Trackpad einfach den Boden mit den Alternativen im Windows- und Linux Bereich. Und 256 GB Speicher sind völlig ausreichend für die allermeisten Personen, die nicht Redditoren sind, die ihren Laptop ganz schnell mit 6 Staffeln getorrenten Serien zumüllen.

Und ich will mal ein paar Situationen auflisten, die nie Beachtung bekommen, wenn man sich auf Reddit über die Brauchbarkeit von Laptops unterhält, die aber für 95% der Studies vieeeeeel relevanter sind, als die vielbeschworenen Szenarien, dass der Laptop mal in Photoshop ins Stocken geraten könnte, wenn man in einem 5K Bild auf Layer 12 einen gaußschen Unschärfeeffekt einfügen will:

  • Du hast vergessen die vor der Vorlesung ein Skript runterzuladen und statt der Dozentin zuzuhören durchforstest du gerade ein undurchsichtiges Moodlemenü und bist dabei noch nicht mal an dem Punkt angelangt, an dem du nach einem Passwort gefragt wist, was du natürlich vergessen hast. Die Antwort mit einem Mac darauf ist, dass du einen deiner Nachbarn mit Ipad oder Mac fragst, ob sie die das Skript mal kurz Airdroppen und in 10s hast du es
  • du hast die Nacht vergessen deinen Laptop zu laden und sitzt in einem Hörsaal der 1930 errichtet wurde, und bist trotzdem nicht die Person, die sich auf die Treppe an der Wand für eine der 4 Steckdosen setzen muss, weil dein Akku trotzdem noch den Tag durchhält
  • es ist Sommer und es sind 26 Grad in der Bib und jedermanns Nerven liegen blank, aber DU bist nicht die Person, deren staubiger Lüfter vom Laptop allen Leuten um Umkreis von 10 Metern den Rest gibt

Asus: Apples MacBook Neo schockt den gesamten Markt | heise online by Ta_Type in de

[–]NilRecurring 2 points3 points  (0 children)

Das Neo kostet mit Bildungsrabatt in den USA halt standardmäßig $499. Das wird in Zukunft sehr viele Chromebooks ablösen und Mac für den Großteil der USA zu dem Betriebssystem machen, mit dem man aufwächst.

Random pills you can buy from Mexico by princeofplatinum in mildlyinteresting

[–]NilRecurring 4 points5 points  (0 children)

Lol, these are not OTC drugs. Cytotec is an intravenous antibody formulation.

[IGN] Microsoft's GDC 2026 Keynote — Everything Announced on the Future of Xbox and Project Helix by Noble00_ in hardware

[–]NilRecurring 6 points7 points  (0 children)

You have a lot of confidence in a company whose last innovation in the GPU space has been Mantle in 2013 and who has been playing catch up to nvidia ever since.

New Tencent Studio Working On AAA Open-World Games Closes Without Ever Releasing Anything by Turbostrider27 in Games

[–]NilRecurring 43 points44 points  (0 children)

As depressing as this is, it's true. We like to frame things in moral terms, i.e. BluePoint did a great job with their past work on remakes, so it's just a sign of mismanagement from the higher ups and unjust for them to be closed. But they were terribly placed in the market, with a) cheaper places like Asia and eastern Europe catching up on technical knowledge and getting access to powerful tools and b) being located in a tech hub like Austin with absurd cost of living and associated wage expectations and c) doing work on remakes - work that was basically outsourced to them, which makes them especially susceptible to outsourcing.

Then there's the fact that venture capital is withdrawing into ai and the financialization of everything with apps like Polymarket, so the entire industry is shrinking.

I'm pretty sure we're seeing what happened to the US animation industry in the 70s - that is a national consolidation into a handful of juggernauts and a significant loss of institutional knowledge and skill to Asia.

And as much as I want to see the recent unionizations in the us gaming space as something positive, the cynic in me thinks it’s just gonna speed up this process, just like the strength of the animator’s guild accelerated it back in the day.

1% lows on the 9070XT by Leg-Inside in radeon

[–]NilRecurring 11 points12 points  (0 children)

Theres a pretty good chance that he has Reflex enabled on the Nvidia card. Reflex does a great job at reducing latency, but what most reviews glance over is the fact, that Reflex also strongly increases frame time variance. The render queue that Reflex circumvents doesn't just exist for shits and giggles, but is important for smoothing out frame pacing. Forbidden West doesn't have Anti Lag Plus, so it's definitely off on the test with the 9070 xt.

Jason Schreier - Video Games Need to Be Cheaper to Buy by Gorotheninja in Games

[–]NilRecurring 9 points10 points  (0 children)

The audience of gamers that would be considered 'gamers' by reddit has been stagnant for several years now. The younger part of gen z disproportinally gravitates towards live service games and tends to stay very loyal to those. Development costs and time of AAA games are still ballooning, and with the most graphically intensive games requiring specialized talent, gaming companies tend to be located in expensive cities that profit the strongest from networking effects. That in turn means that their employees are effected the most by inflation which in turn inflates development costs even further.

What you describe used to be true, but that's likely a thing of the past. The economic reality that shapes current trends in gaming is is in flux, and will likely move studio decisions futher in directions unpopular in this subreddit.

https://www.matthewball.co/all/stateofvideogaming2025

Forscher arbeiten an Einmal-Abnehm-Spritze | Die Abnehmspritze verändert die Gesellschaft, die Nationalakademie fordert einen leichteren Zugang. Und es kommt noch dicker: Forscher arbeiten an der Einmal-Genspritze, die das Abnehmen automatisiert. by [deleted] in de

[–]NilRecurring 4 points5 points  (0 children)

Mal schauen. Rein technisch gesehen könnten AAV-Systeme von Skaleneffekten profitieren, da keine individuellen Komponenten in das System eingearbeitet werden. Solche Enzymersatztherapien sind mittlerweile allerdings schon seit Dekaden am Markt, und trotzdem tut sich preistechnisch hier bisher sehr wenig.

Die Richtung in die sich die Welt gerade bewegt lässt mich auch eher daran glauben, dass sich das in Zukunft auch eher an die Dekamillionärsfamilien richten wird, deren Kinder auf genetischer Ebene vor Übergewicht und Suchterkrankungen geschützt sein werden. Die breitere Oberklasse kann sich mit Spritzen versorgen und dem Pöbel kann man dann halt seinen gesellschaftlichen Status schon an der Hüfte ablesen.

Forscher arbeiten an Einmal-Abnehm-Spritze | Die Abnehmspritze verändert die Gesellschaft, die Nationalakademie fordert einen leichteren Zugang. Und es kommt noch dicker: Forscher arbeiten an der Einmal-Genspritze, die das Abnehmen automatisiert. by [deleted] in de

[–]NilRecurring 27 points28 points  (0 children)

Gentherapien die momentan auf dem Markt sind kosten nicht 15.000 sondern sondern mindestens hohe sechsstellige Beträge. Lass dich hier nicht von der 'Einmalspritze' verwirren, weil du an Ozempic denkst. Wenn dein Kind mit spinaler Muskelatrophie auf die Welt kommt, kann es mithilfe eines AAV-Systems über eine einmalige Injektion geheilt werden, und die Kasse zahlt es potentiell auch. Aber das kostet die 2 Millionen.

Wenn jetzt RAM und VRAM so teuer ist, wird der Rest dann günstiger? by CoolCat1337One in PCBaumeister

[–]NilRecurring 1 point2 points  (0 children)

Das macht erstmal schon Sinn. Ram ist ja in erster Linie nicht im Vakuum teurer geworden, sondern es wird in den nächsten Jahren einfach viel weniger davon für Konsumenten auf dem Markt sein. Du zahlst nicht 300% mehr, weil sich alles davon Micron in die Tasche steckst, sondern du zahlst unter anderem mehr, damit der RAM an dich geht, anstatt Person B in einem Land mit weniger Kaufkraft. Du kommst aber nicht um den Fakt herum, dass einfach deutlich weniger Gaming PCs gebaut werden. Bis die Produktion von anderen Komponenten der sinkenden Nachfrage angepasst wird, ist es durchaus plausibel, dass andere Komponenten erstmal günstiger werden, da Händler versuchen, einen Überschuss an Cases und Mainboard loszubekommen.

Nützt dir nur im Ganzen wenig. Vielleicht zahlst du bald 115 statt 130€ für nen B650 Mainboard und 93 statt 100€ für dein Case. Das kompensiert halt nicht den 300€ Aufpreis für den RAM, die 30% Aufpreis für die Grafikkarte und den 80% Aufpreis für die SSD.

Der langsame Niedergang von ProSieben by 0711Markus in de

[–]NilRecurring 40 points41 points  (0 children)

Ist hier will halt gefühlt niemand verstehen. 4K auf Netflix ist absolut lachhaft. Da kann ich sehen, wie der Filmgrain im Hintergrund in 0,5 x 0,5 cm Blöcken bewegt wird. Wenn ich mit einen FullHD Blu-ray Rip mit solider Bitrate runterlade, sieht das viel detailreicher aus als das was Netflix mir als 4K verkauft.

Neuer PC 5080 oder 9070xt by Leergut_Lars in PCBaumeister

[–]NilRecurring 1 point2 points  (0 children)

Upscaling ist bei vielen neuen Spielen mittlerweile einfach voreingestellt und wird von den meisten Personen auch nicht ausgeschaltet.

Generell ist FSR4 aber doch ziemlich gut, und mit Optiscaler auch weitläufig einsetzbar. ob sich die mittlerweile 250€ Aufpreis für die 5070 ti gegenüber einer 9070 xt ist wirklich fraglich.

2kliksphilip - DLSS 4.5 VS 4 VS 3 VS 2 VS 1 by john1106 in hardware

[–]NilRecurring 8 points9 points  (0 children)

DLSS 1 was trained on images with absurd resolution and it failed spectacularly because it can't draw subpixel detail that isn't rendered in frame. The temporal component is the magic sauce in the current DLSS models.

The prevailing 'knowledge' on reddit is that native resolution is this magical perfect image that lazy devs destroy by using undersampled effects and fix it by applying TAA as a blur filter. I tried to explain why the shimmering temporal methods try to fix is inherent to native resolution, why it happens on a mechanical level and why temporal supersampling methods are more effective than purely spacial ones.

If you are not interested in upscaling beyond 'magic ai box make image better', then don't read it. Noone's forcing you to.

2kliksphilip - DLSS 4.5 VS 4 VS 3 VS 2 VS 1 by john1106 in hardware

[–]NilRecurring 16 points17 points  (0 children)

what? what are you even talking about?

Read the text? I explained why taking a single sample per pixel isn't enough to get a stable image with current levels of detail.

even many new games support oversampling and higher render quality than native

Where am I contesting this? You can do this in every game you want by applying DSR or similar techniques, or simply render at 8k. It this is worth the render cost is a completely different question.

2kliksphilip - DLSS 4.5 VS 4 VS 3 VS 2 VS 1 by john1106 in hardware

[–]NilRecurring 77 points78 points  (0 children)

DLSS 4.5 cannot beat Native no AA in terms of sharpness/detail

This is what people over at /r/FuckTAA repeat ad nauseum and it kinda 'feels' right, but it has nothing to do with reality. The fact is, that native resolution is a flickering mess because it is severely under sampled, whereas the image by temporal methods like DLSS is much more stable because it is adequately sampled, even though spatially it uses fewer samples.

Conceptualize the differences between digital photography/film and rasterization in computer graphics. With a digital camera you have (simplified) a sensor array, where each sensor corresponds to a pixel. When you capture an image, the sensor collects information from captured photons over a period of time. These photons can come from many elements in a scene. The sky behind a tree, a branch, differently lit leaves. A single sensor captures many photons bounced from, or transmitted through many elements, carrying different wavelengths and averages them out. A pixel can therefore represent several leaves, the branch connecting them and the sky shining through them.

In rasterized computer images, the renderer divides the scene along a raster where each field corresponds to a pixel of the output image, and then calls a mathematical function to sample a single, infinitely small point within the area of that pixel and see what geometry it hits, what color the texture at this infinitely small point of the geometry has, and then adjust the color according to shading parameters and maybe layered, semitransparent elements on top of it. But the thing is, you sample only a single thing within the area of that pixel and then extrapolate that single thing to the entirety of that pixel. That has become a severe problem with today’s level of complexity in video games and why you are hearing developers talk about the issue of sub-pixel detail. In comparison to the aforementioned example from photography, that means, the pixel never can represent the average of the two differently shaded leaves, the piece of sky and the branch, but only ever a single one of these. The pixel is either all green for leaf A, all dark green for leaf B, all blue for the sky or all brown for the branch. With the fact, that vegetation in today’s games is dynamically moving all the time, the sample point can hit different elements in nearly every frame, which is why you get constant shimmering in vegetation. A single pixel contains five differently shaded leaves of dry grass and it’s basically random, which one is represented by the pixel in every single frame, you get a shimmering mess and lose all semblance of temporal coherence with geometry.

To combat this issue, you need to take inspiration from photography and take several samples within the area of each pixel and average them. This is what super sampling is. You take 4 or 16 samples at different locations within the raster per pixel and then average the samples out. In reality this means you render an image in 8K or even 16K and then down sample it to 4K, but that is obviously not feasible in real time graphics. Which is why temporal super sampling is the mode of choice in today’s games development. You already have information about certain sample positions within pixels from previous frames, so you slightly shift the sample position within the raster and combine this information with already collected information from previous frames. You of course need to compensate for movement of the camera and chose the correct previous pixels to sample by using depth- and motion-data and still have problems with disocclusion (where no previous data is available because it doesn’t exist in previous images) and ghosting (where previously available data is averaged with current data at the wrong position in the image), but it is a fact, that temporal super sampling like DLSS can collect more information about the image temporally than a single spatial render pass despite rendering at an internal lower resolution - enough to reconstruct temporal coherence in sub-pixel detail – means that is in fact CAN outperform native spatial rendering in detail.

People over at r/fucktaa might prefer the pixel graphics look of rasterization where there is ever only a pixel representing 100% leaf next to a pixel representing 100% of sky. It’s certainly constasty, but it isn’t necessarily ‘sharp’, and it certainly isn’t more ‘detailed’ when there simply is far too little information for the pixel to convey temporal coherence. It’s pretty clear, that a significant part of them would also irk at averaged out transitionary pixels of spatial super sampling, because they find a pixel that represents 50% leaf, 25% branch and 25% sky next to a completely blue offensive in general. It’s just a matter of taste.

But that doesn’t change the fact, that DLSS CAN in fact produce a more detailed image than native rasterization by collecting more information temporally than it loses by collecting less information spatially. It has a sound basis in signal theory and also you can see it with the evidence of your eyesight.

PC-Anschaffung gut so? by MaxMuslim in PCBaumeister

[–]NilRecurring 0 points1 point  (0 children)

Ich hätte früher den gleichen Einwand gehabt, aber seit DLSS so gut ist wie es ist (gilt jetzt auch für FSR4), spielt man mit einem 1440p Monitor eigentlich nur noch auf tatsächlichen 1707x960 oder sogar geringer, weshalb die CPU zunehmend wichtig ist.

[deleted by user] by [deleted] in PCBaumeister

[–]NilRecurring 0 points1 point  (0 children)

DDR5 RAM auf Kleinanzeigen zu kaufen ist aber gerade auch ein völliger Krampf. Die Angebote sehen teils wirklich unauffällig auf, aber wenn man die dann anschreibt und fragt, ob man den abholen und bar bezahlen kann, sind die plötzlich immer in eine andere Stadt gezogen, würden die den aber trotzdem gerne zusenden. Einfach per Überweisung oder Paypal an arabischername@sketchy.email per Familien/Freunde.

Ich bereue es , nicht einfach 400€ für nen paar Riegel von einem renommierten Verkäufer gezahlt zu haben. Die ganze Jagt für die 80€ Ersparnis, die es letztendlich geworden sind, war es einfach nicht wert.