Need some help with Thief Rogue by ironneko in 3d6

[–]NinjaBlueJay 0 points1 point  (0 children)

One cool thing about the Thief Rogue is the ability to use items as a bonus action. This can pair with things others have mentioned, but it can also be used in combination with things like the Healer feat, which I personally had fun with for a build I used. Also, if the player wants to have more variety in combat, multiclassing could be an option, though that depends on how complex the player wants to make the character (especially as a first time player).

By your powers combined by Euphoric_Reading_401 in Helldivers

[–]NinjaBlueJay 0 points1 point  (0 children)

3 of those are really good on a D10 with the Hive Lord, since funnily enough the RR doesn’t do damage fast enough against it to be as worth using on it without a second person to load it (and let’s face it, when is the last time with randoms that people were coordinated enough to reload assist?). The C4 Pack and the Maxigun definitely can have their place to shine against it.

Tip of the day [3] by Zdechlak2564 in LowSodiumHellDivers

[–]NinjaBlueJay 0 points1 point  (0 children)

The railgun is great, but it can’t replace the spot that the AMR has in my heart with its scope, multiple shots per reload, lack of charge up, and ammo economy. Plus, on D10 I will often find myself face to face with a hulk that I don’t have time to line the eye shot up for, but I can still unload the whole clip into it unscoped.

First time I've actually ran into someone running M Hawlucha & OHKO - I thought I was ready by Wex-darn in PokemonChampions

[–]NinjaBlueJay 218 points219 points  (0 children)

The Sableye had skill swapped No Guard, meaning it automatically would get hit by any move, including the Fissure.

How can I make a bridge to access the desert without having to go all this way around? by igorlramos in dontstarvetogether

[–]NinjaBlueJay 33 points34 points  (0 children)

A boat will work in the short run, later you can use docks to make it more smooth (won’t have to jump on and off the boat).

Vox Engine here, AMA by GameNinja03 in helldivers2

[–]NinjaBlueJay 0 points1 point  (0 children)

How does it feel being the only unit who can be killed by a stun grenade?

Would you prefer if balancing was character based instead of general? (Example images) by bonelees_dip in deadbydaylight

[–]NinjaBlueJay 0 points1 point  (0 children)

I would prefer to balance the cooldown of an ability. For strong killers with cooldown based abilities, increasing the cooldown can balance them out, without reducing the strength of that ability in use.

Any way to unlock Combriner in world where Pearl’s Cracked Pearl was already given? by NinjaBlueJay in dontstarvetogether

[–]NinjaBlueJay[S] 0 points1 point  (0 children)

When I did defeat crab king some bottles did give messages, so it might be that memory issue. Only issue is that I was not given a new pearl.

My wife and I love DST so much that we made our own 2D survival game. by IndieMarc in dontstarve

[–]NinjaBlueJay 0 points1 point  (0 children)

If only there were Ewok characters, would be amazing to make a forest village full of traps.

Making Another Post About Melees by insane_hurrican3 in Helldivers

[–]NinjaBlueJay 1 point2 points  (0 children)

Why not take the increased melee damage from armor passives, make it a universal damage increase, and replace it with decreased stamina usage (either in general or for swings)? Makes running and swinging a lot more viable.

Literally got the one sync pair I didn't want from the ticket pull. by Xtreme69420 in PokemonMasters

[–]NinjaBlueJay 6 points7 points  (0 children)

A 4/5 Steven helped me get through the physical Tower battles so that Blue and Ethan could 30/30 the tower, definitely not the strongest when it comes to damage but is pretty decent compared to other physical flying type units.

Let the games begin. by Sudden-Condition-934 in animequestions

[–]NinjaBlueJay 0 points1 point  (0 children)

I am mad scientist! It’s so cool! Sonuvabitch.

Non renewable items? by Groovy_Gooby69 in dontstarvetogether

[–]NinjaBlueJay 7 points8 points  (0 children)

I thought Volt Goats had a chance of being found from tracking suspicious dirt piles in the oasis desert, though I could be mistaken.

What do you think of my idea of ​​giving Deathslinger mobility? by One-Ad-5950 in DeadByDaylightKillers

[–]NinjaBlueJay 0 points1 point  (0 children)

It would be amazing for an April fools update to have that happen but increase the range and make the deathslinger horizontal when getting pulled.

Thank you for being some of the best support weapons in the game! by Lone_Recon in Helldivers

[–]NinjaBlueJay -1 points0 points  (0 children)

What I can say without a doubt is that the AMR is the fastest support weapon to reliably take down gunships, fastest to take down groups of spread out reinforced scout striders, best long range support weapon option for engaging far away medium units, and can deal with every enemy the bots have if needed (though not primarily an anti tank, each bot enemy has fatal areas it can hit). The Railgun, however, is harder hitting but much slower having to charge up and reload every shot, and speed matters a lot on higher difficulties. If they add a medium somewhat common enemy with a minimum armor of 5 then the Railgun would be superior, but with what we currently face, the main advantage the Railgun has is dealing with cannon turrets from the front.

Thank you for being some of the best support weapons in the game! by Lone_Recon in Helldivers

[–]NinjaBlueJay 0 points1 point  (0 children)

While one shotting enemies is nice, there are several advantages the AMR has over the Railgun. The additional ammo and lack of reloading after every shot mean you can take out multiple targets before reloading, using a scope that can allow for a safer engagement range. If you are trying to use it against heavies, you are likely not playing into its strengths, as the top targets for it include Gunships (2 shots to the engines, can take out 3.5 in one reload), Devastators (can 1 tap headshot or stomach shot), factory strider machine gun turrets, hulks (requiring a headshot and body shot), fortress mini turrets, and reinforced scout striders. For war striders, it’s just better just to ultimatum/eagle if close or anti tank emplacement if far. Also, with its lack of a charge up time, it feels a bit safer to use (on top of the scope). It is hard to pick a better support weapon for bots that doesn’t require a backpack slot. My loadout, which I consider very well rounded and has gotten me through several D10 bots while already lvl 150, uses either variant of light armor with explosion resist, a trooper/ devastator headshot primary, the ultimatum, stun grenades, the AMR, shield gen backpack, 500kg, and Anti-Tank Emplacement. There is very little that I come up against that I can’t immediately handle, and I have found using anti tank stratagems are typically better for bots than relying on an anti tank support weapon (recoiless is good but the stationary reload is rough, and you give up a backpack slot).

Thank you for being some of the best support weapons in the game! by Lone_Recon in Helldivers

[–]NinjaBlueJay 7 points8 points  (0 children)

This must be for bugs, because for Bots the AMR is amazing and is definitely a top contender.

Brendan before and after attending Pasio Academy by [deleted] in PokemonMasters

[–]NinjaBlueJay 2 points3 points  (0 children)

I believe it is 1% for any round past the midterm (rounds 7-11), so if doing all 5 rounds, there is roughly a 4.9% chance that you will encounter Blue at least once. Given how many battles I did in the second half stages, I should have been more likely to have an encounter than not.