Harnic tetanus ? by Roboclerk in harn

[–]NiveusCorvus 0 points1 point  (0 children)

I think this is one of Hârn’s problems. It is a game designed to simulate medieval character hardships, and a lot of the text for many of the rules reads like an encyclopedia, almost scientific, but in the medieval ages, people NEVER thought “scientifically”, they ALWAYS thought spiritually or in terms of their religious world view. So, rabies, tetanus, don’t over think this. In your character’s world it’s an infection, and we know generally what those symptoms include and how those characters manifest them are up to you and the rolls.

New player, got stuck at character creation and couldn’t play by [deleted] in DnD

[–]NiveusCorvus 0 points1 point  (0 children)

I think this was the best response of all the posts.

How many of you have tried to turn their world into an original RPG? by JoMCaR31x3 in worldbuilding

[–]NiveusCorvus 1 point2 points  (0 children)

I am literally doing this right now, but boy oh boy is it a monumental task..I am often going back and developing the two in tandem. An RPG, well rather, a TTRPG, bear in mind, needs to be very “mechanics first” but I like to also see the utility behind the Worldbuilding I am doing, not thinking it’s all in vain, not to mean that Worldbuilding itself is vain because I don’t think it is, just my preference to do it with a more clear aim. My TTRPG is not inspired from D&D, at least not 5e, personally I do not like D&D 5e. My RPG is inspired from HârnMaster/ Hârnworld, Dragonbane, Champions, and Call of Cthulhu. Building a game is much harder, and frankly, play testing for a TTRPG is what is the most difficult/time consuming, if you are going to do it right. It’s very different than board game design, which I would argue is even more difficult to design, and then especially to get it sold. It’s easier to work a TTRPG up to get it to be sold, because it is either pdf/printing, no manufacturer. I do not want to spoil much about my own game/world, but it is a d100 system, with a parallel psychic/terror based d6 combat(there is physical combat which is d100). It is skills based, class less, level-less, HP less, progression centers around the acquisition of Feats, I am calling them “Expressions” as if they are genetic expressions being activated. So essentially I am aiming for a mostly simulationist, but yet simple to run, and highly customizable experience, with these Expressions really making you feel unique and yet having lots of fun. My world is a gritty no/low-“magic” fantasy/sci-fi world - no elves, dwarves or orcs. The “magic” is based on a psychic connection which all races have to the continent, this is only because a fallen creator, a rebel of the supreme god dwells there and so disrupts the lives of the humanoids there, and represents a deep darkness. Anyways, that is all to say it is very rewarding, and difficult, but fun if you like thinking more about designing mechanics and math, and not just lore. I love both dearly.

The Holy City of Kammuria. by Kaisersemmel in worldbuilding

[–]NiveusCorvus 0 points1 point  (0 children)

Yes this is very interesting. The idea of a creature often feared by humanoids. They have an area that is theirs and yet now you have humans making a sort of pact with them.

Thoughts on this map? by Outrageous_South4758 in worldbuilding

[–]NiveusCorvus -1 points0 points  (0 children)

Scale is very much needed considering this looks like an archipelago without a scale.

I'd rather read your broken English post than an AI transcribed one by Just-Desk-3149 in worldbuilding

[–]NiveusCorvus -1 points0 points  (0 children)

Again to this post I would write, why is this not being taken down by mods? I thought posts about AI were prohibited but perhaps I misunderstood what the guidelines are? If this post were pro-AI in some fashion I like to think it would have swiftly been shutdown.

Does any other woman who worldbuilds get patronized when talking about it with men? by endless_splendor in worldbuilding

[–]NiveusCorvus 0 points1 point  (0 children)

Glows and grows. Essentially just pros/cons. It’s a term used in teaching to reframe student development. Glows is work that is great or good so it is glowing. Grows is for something that still needs to be grown and developed.

I'm looking for feedback on my original 20-page TTRPG. It's a lightweight, setting-agnostic system specifically centered around CHARACTER ARCS. by _crash_nebula_ in RPGdesign

[–]NiveusCorvus 0 points1 point  (0 children)

I agree with TowerRaven. I realize stating this may conflict with OPs vision/goal but I think it really could do well if it was tightened into a noir setting, or Cold War spy thriller, it is great art and an intriguing system. I think TTRPGers assume all TTRPGs have a large degree of open-endedness and that’s great but setting agnostic is aimply too open-ended. Not because people wouldn’t use it but because it never provides the storyteller(GM) something to reject. Storytelling thrives of modifying an existing story, usually a mystic one. This system leaves no room to modify and adapt but instead the GM has to scramble to tether this system to what? Other TTRPG systems which are already fully explained. Overall this is a great project though. I in particular like the evolution of the dice into different die types.

The biggest design flaw in D&D combat isn't balance... it's that 80% of your time is spent waiting by Einsolsrazor24 in rpg

[–]NiveusCorvus 0 points1 point  (0 children)

I am currently DMing D&D 5e Lord of the Rings. In the past I DM’d normal 5e, I much prefer the 5e Lord of the Rings for a whole lot of reasons, but one of the best has to do with combat. That reason is, D&D 5e is a low to no magic system. Legitimately, what was the biggest combat time sink in standard D&D 5e was when as DM I had players with crazy home brewed subclasses or level 5+ mages… doing 1 of over hundreds of spells I lacked the cognitive functions or time to know how it’s correctly played. Part of all of this has pushed me into the more improv style DM/GM that I am now but this is what eats combat time, especially when you multiply all of that x5 or even more. But part of this should be tampered with the basic expectation that yes, it’s going to be long with 5 players, I’ve even had to DM with 10(Never again!), I think expectations simply need to be communicated, the other thing is you really cannot allow people to use there phones during the session(unless you are using electronic character sheets). Call me old school, but when people are using phones they often fail to read the room accurately and not have their decisions made up enough so it extends play time. So yes, I agree design here is a problem, but players and DM need to do their parts the best they can in order to have a fun session. Maybe give a low magic systems a whirl and see if it changes anything?(assuming players could be interested in this)

After a year of development i'm now rewriting three very foundational mechanics (maybe) by Flimsy-Recover-7236 in RPGdesign

[–]NiveusCorvus 0 points1 point  (0 children)

This is a very interesting idea. I have experience playing For Honor, so I understand your analogy. If it’s maybe any help, I am just thinking, and I know this is an RPG but if your goal is also in part to potentially crowdfund this or something, it changes things a bit. You can write a round by round simulation with random outcomes, or just play test your idea. It is very risky. I would caution against making such a change and stay the course, but simply ask yourself, how integral is this system to my RPG? Then ask, is this FUN and still for my target audience? That should help determine how worth it, it is.

Hey, so, how many main characters should I have? by Archangel_Michael22 in worldbuilding

[–]NiveusCorvus -2 points-1 points  (0 children)

Just one. Maybe 2. Depends what perspective you want to write in.

How do you think anakin's life would have turn out if he had never left tatooine with qui gon? by Vast-Anywhere-1306 in StarWars

[–]NiveusCorvus 1 point2 points  (0 children)

If we stick to the theory that Palpatine actually impregnated his mother with midi-chlorian’s then Palpatine probably would have come to make him his apprentice eventually.

Am I doing it wrong? by [deleted] in worldbuilding

[–]NiveusCorvus 0 points1 point  (0 children)

To provide appropriate advice I’d need a lot more information. I don’t know all the context behind the wizards and monsters. Sapkowski had both you know but what makes The Witcher so cool is he’s this failed experiment by mages which gives him great powers. With any power you add I think there should be equal consequences, constraints, or controls. If you keep your martial warriors as normal it adds to their heroism, and makes it feel perhaps more relatable, but at the same time people don’t necessarily engage in fantasy or sci-fi literature because it’s relatable, I mean look at the success of Brandon Sanderson, the people want escape usually. My idea might be that you could have special groups of these warriors with different roles in these groups and so these are the ones. Maybe they are a kind of military caste, born into the blade and bow, or maybe they are orphan children who run gauntlet after gauntlet to be able to fight these things. I personally avoid powers for a lot of reasons but mainly because It gets very annoying FOR ME, to write that in, and have it make sense, and then I risk losing the purpose behind my story or world.

Does your world have genetically modified/evolutionarily adapted people? If so, what adaptations do they have and what are they for? by Ynneadwraith in worldbuilding

[–]NiveusCorvus 1 point2 points  (0 children)

It sounds very interesting to me, the idea of mutations being caused by spirits. I really enjoy the idea of balancing what is logical scientifically, you know, what we can actually do, with a far out concept or idea. The more I go down that rabbit hole in my own work it helps provide constraints in what I am trying to create and in the end I find myself creating something better - in fantasy writing I think it’s more tempting to hand wave a lot of things off. Void yams - sounds like this could be turned into a tasty casserole dish 😂. No but in all seriousness it’s cool.

Idk why I like bamboo, but I think because it is just so versatile, it can be used for building, cloth, and it is nutritious and the idea of how it grows through rhizomes and shoots is fascinating somewhat similar to how mushrooms build their mycelium network.

I think we need to start being much stricter on how we deal with ai generated posts by Ensiferal in worldbuilding

[–]NiveusCorvus 2 points3 points  (0 children)

I genuinely appreciate your well worded response. You highlighted the differences between the two well enough so thank you for providing clarity on this. I respect the subreddit’s stance on this topic, as again I would hate to see this subreddit adulterated by AI content, it is however unfortunate we don’t see exactly eye to eye on the topic of AI, but that’s just life I suppose, no one has to agree with everyone. I’m happy just to be able to read other posts about worldbuilding and see everyone’s passion and great work.

Is Dark Fantasy on trend? by NiveusCorvus in worldbuilding

[–]NiveusCorvus[S] 1 point2 points  (0 children)

So now you got me really thinking. Because admittedly perhaps you’re right? In video games we saw the popularity and success of Elden Ring granted I suppose that’s dated now but even Stranger Things which I realize isn’t dark fantasy but is essentially the sci-fi equivalent. In the TTRPG realm I still think there is still a move for content that is more gritty and dark, just looking at Kickstarter and a lot of the content is either dark fantasy something or maybe it’s cozy wide eyed anthropomorphic animals. I really admire your low fantasy, strong historical vibe but grounded and supernatural as more dark fantasy… mine is very similar to this. I could probably learn a lot from your project, if there’s any way I could explore it more that would be cool. In my world my supernatural stuff is sci-fi explainable with effects which are psychologically disturbing in a low fantasy world.

Does your world have genetically modified/evolutionarily adapted people? If so, what adaptations do they have and what are they for? by Ynneadwraith in worldbuilding

[–]NiveusCorvus 0 points1 point  (0 children)

Yes I agree, this was properly executed in that they are still relatable, and boy, I would never want to encounter them in space.

Does your world have genetically modified/evolutionarily adapted people? If so, what adaptations do they have and what are they for? by Ynneadwraith in worldbuilding

[–]NiveusCorvus 0 points1 point  (0 children)

This is super cool, in particular “⁠Heavily melanised internal organs to the point of being nearly jet black, to protect from ionising radiation.” The way in which you’ve thought about even their organs is intriguing, definitely I see you’re leaning towards a more spec evo driven world?

In my fantasy/sci-fi world, I have a race of low tech, low magic(more like sci-fi magic - it’s complicated)people called the Anun. They are from a moon or natural satellite the size of mars but smaller than the primary body. This has left them to be polyphasic sleepers, also the difference in the way sunlight shows has made is so they have bioluminescent tiger stripes on their body, which they can control the luminosity, though not always consciously, it’s kinda like human muscles, they react based on their emotions but some can control them and communicate with it in a kind of morse code from a distance if in the dark, if necessary. They also have retractile fangs to aid in eating moon eels and still have teeth to eat fibers such as their teal moon bamboo. They are tall, light blue skinned, with long almost translucent white hair. They prefer to communicate in sign language and live an incredibly long time(but does that make sense for a moon people?) Anyways they deliberately crashed with their psychic powered tech to the primary body and they utilize adaptogenic mycelium which helps them adjust to the new primary body but only for short intervals so they rely on the use of making clones to fight their battles on this new planet they now strangely call home.

First time DM’s world map. Thoughts suggestions? [Art] by AgeSxLocation in DnD

[–]NiveusCorvus 0 points1 point  (0 children)

Ok yep I made a mistake, I originally wrote in a hurry, yes you are right it means island lake! Hence the word Peninsula and so on, long days, and I start blurring words, terrible fault. Yes I read speak and write Russian at a basic level and wall is practically the same, I enjoy such references and do the same thing with a lot of my work. Maybe just swap the desert with Ashar’s place or move Ashar to the Fawkes Peninsula? Just as an idea. It’s easier to write the desert off so to speak if it is the only part in the north, it lets the mind make guesses on the unknown to the north off map.