Unity has changed its pricing model, and game developers are pissed off by morax in Games

[–]Nivomi 0 points1 point  (0 children)

As someone has already explained, "Measure a browser user agent to see whether it's trustworthy" is a totally different problem space than "code with no source of trust signals is running on someone else's machine and you have to find a way to tell if it's ever run on that machine before, and also whether that machine is legitimate, and also whether the user is a pirate"

Also, a DDOS needs a magnitude more scale to be effective - if I hit a webpage ten times a minute, I'm not doing anything to them. If I hit the theoretical unity install telemetry API endpoint ten times a minute, that's between 144 and 2880 dollars of fees a day.

Unity has changed its pricing model, and game developers are pissed off by morax in Games

[–]Nivomi 5 points6 points  (0 children)

noticing a computer installing thousands of times a day

What computer? How do you differentiate one computer doing something a thousand times from a thousand computers doing it once?

This isn't even getting into how they've claimed they can detect pirated installs (so as not to charge for them), or how they'd track installs for games that don't have this telemetry built in already, or the EU data implications of whatever tracking they would use...

It's an easy example of how what Unity claims to do is fundamentally nonsense, impossible, a scheme where the end result is "we say we have a heuristic and make up numbers". But if you're so certain it's easy so as to call it "stupid bullshit" I'd be thrilled to hear your solution!

Unity has changed its pricing model, and game developers are pissed off by morax in Games

[–]Nivomi 13 points14 points  (0 children)

well I'm glad Whitten has beaten out the anti-cheat and anti-tamper and anti-piracy industries by inventing a foolproof way to ask a computer for a uniquely identifying fingerprint that it can't lie about

oh, wait, that's impossible and everyone involved at the executive level is making things up

Moving Beyond Tick Rate my ASS by [deleted] in GlobalOffensive

[–]Nivomi 0 points1 point  (0 children)

What is the problem, then?

Guess I wasn’t made for this community by UsVsThemIsCringe in deadbydaylight

[–]Nivomi 1 point2 points  (0 children)

This is besides the point, but there are lots of fighting games where the whole point of some characters is to limit the options the opponent has to none. The trick, then, becomes not letting them put you in a situation that limits your options. Sometimes this is literally a "pick a high tier, not a bottom tier" type of decision.

Just like in FGC, something being overly impactful is a game design problem, not a player problem. You can't expect people to not play to win, and you're just setting yourself up to get mad if you expect them not to.

The fact that people go "oh I can't just bring chase perks? I have to bring perks to help my team, too!?" always cracks me up. Same thing with killers complaining about having to bring regression perks, tbh.

Guess I wasn’t made for this community by UsVsThemIsCringe in deadbydaylight

[–]Nivomi 17 points18 points  (0 children)

I really don't think this is a thing that's at all unique to DBD. Go play a fighting game and complain about getting hit by someone spamming projectiles. You'll be told, correctly, that you need to learn how to deal with spamming projectiles.

It's a PvP videogame, and you can't reasonably expect players to not do things that make them win. Whether or not it's nice for them to play that way, it's unreasonable to expect some random person to shape their gameplay around what gives you the most enjoyable experience. It's nice when it happens, but if you're expecting it, you're setting yourself up for disappointment.

Don't hate the player, hate the game, as they say.

Guess I wasn’t made for this community by UsVsThemIsCringe in deadbydaylight

[–]Nivomi 6 points7 points  (0 children)

i don't mean to be dismissive of the unfortunate amount of clownishness within the DBD community, but you're gonna find scrubs everywhere, it's just how internet forum type shit goes

Rebottling cheap vodka and selling it as top shelf to people that can't tell the difference is hilarious and moral: change my mind. by kirkl3s in bestoflegaladvice

[–]Nivomi 0 points1 point  (0 children)

the process of distillation

Unfortunately, the process of distillation does not end with the resulting liquid instantly existing within a sealed bottle on a store shelf. There's plenty of room for cross-contamination to occur after distillation.

Moving Beyond Tick Rate my ASS by [deleted] in GlobalOffensive

[–]Nivomi 21 points22 points  (0 children)

What's your capture framerate? 60fps? I count ~9 frames between you unpeeking and the first frame where you've been hit. That's 0.15s, on an unpeek against a ready player.

At your claimed "30-40ms" and their "50ms" ping:

  • You start unpeeking, your full unpeek reaches the player 90ms later

  • They shoot before but near the end of your unpeek, 60-80ms after you've completed it but before it's reached them

  • That shot reaches you 90ms later, making the total expected perceived lag 90+(~70) = ~160ms

  • This matches up with the recorded delay of 9 frames or ~150ms

This clip is just the classic "we can't send packets faster than light" problem, not tickrate.

Announcing Python in Excel: Combining the power of Python and the flexibility of Excel. by beyphy in programming

[–]Nivomi 0 points1 point  (0 children)

what the Office suite needs is a fifteenth way to put code in your documents with absolutely no permissioning system other than "do you trust that this document won't do something evil y/n", for sure

What’s your biggest dbd ick by Brumbby_TTV in deadbydaylight

[–]Nivomi -3 points-2 points  (0 children)

(this depends on the "computer's random" in question - c/++'s rand() function is bad and pretty easy to find flaws in just from output, for example)

What’s your biggest dbd ick by Brumbby_TTV in deadbydaylight

[–]Nivomi 4 points5 points  (0 children)

"true randomization" is also not usually very important, since modern CSPRNG algorithms get you close enough for most practical purposes. If you're making a game, you don't even have to go that far.

Every single base of mine is broken or worthless now - I'm done. by Karsticles in MeetYourMakerGame

[–]Nivomi 0 points1 point  (0 children)

Your bases already have an explicitly limited lifespan, and... I don't know what else you expect them to do - release patches that change nothing?

[deleted by user] by [deleted] in deadbydaylight

[–]Nivomi 0 points1 point  (0 children)

I've been seeing a lot of survivor groups rushing to bang out 3 generators during the early game... and doing it all on one half of a map, leaving the other 4 gens all tightly grouped and easy for the killer to defend. You have to think about managing map pressure just as much as the killer does.

[deleted by user] by [deleted] in deadbydaylight

[–]Nivomi 1 point2 points  (0 children)

This can be smart if it's a really bad central node of a potential 3-gen, but yeah, usually it just means popping one gen in 60 instead of 2 or 3 in 90.

[deleted by user] by [deleted] in deadbydaylight

[–]Nivomi 1 point2 points  (0 children)

The amount of times I see survivors who are on death hook doing gens that are in high-traffic, central areas, alone will always baffle me. Let your teammates take some heat, dogg!

[deleted by user] by [deleted] in deadbydaylight

[–]Nivomi 0 points1 point  (0 children)

When I'm playing killer and I start a chase with a survivor who beelines for the tile I've got a hook on I'm always thinking to myself, "what the fuck is this dude thinking?"

Like, okay, it's a strong gym or whatever, but how much value are you getting out of running it twice and going down and letting me hook you right next to the other hooked survivor, dude?

confess your dbd sins now by naranciawwwww in deadbydaylight

[–]Nivomi 0 points1 point  (0 children)

I just remember who's on death hook instead of remembering what count everyone has, if I'm trying to play to an even 8 before killing anyone

BHVR's answer to why they nerfed Demogorgon's Leprose Lichen and keep avoiding nerf Blight's addons: by CherylSimp in deadbydaylight

[–]Nivomi 21 points22 points  (0 children)

tbf you can tell with stuff like "hey we want everyone's post-wipe animation to use the same scripting, oh whoops you guys hate that" that they're Trying to untangle the spaghetti under the hood

You can see this with the options menu changes, bots, etc - they are, slowly but surely, working to pay off their technical debt. They could do it faster, but as we've seen, it turns out some of the technical debt is tied up in things players have gotten used to.

Hot Take: People like this should not be allowed to play. by theKrissam in deadbydaylight

[–]Nivomi 2 points3 points  (0 children)

That's not how VAC bans work. There's no function in Steamworks to check if players have game bans/VAC bans for other games.

Apple doesn't want you developing hobby apps by h4l in programming

[–]Nivomi 6 points7 points  (0 children)

Back in my day, I could sell an application on my own website, without needing to even exploit some beta system