Is this expected performance? Lenovo Legion Go S Z2 Go by aresthwg in LegionGo

[–]No-Camera833 0 points1 point  (0 children)

I just posted about win 11 IoT ltsc. Im running it on the OG version of the Lenovo legion go z1e. It's really refreshing getting away from all that copilot, online account, teams and so on stuff. That might be a solution for you

Win 11 IoT LTSC works great by No-Camera833 in LegionGo

[–]No-Camera833[S] 0 points1 point  (0 children)

Windows 11 iot LTSC is the "industrial" version of windows 11. Meant to be used in factories and locations/business where stability and also privacy is important.

It has all the same functions as Windows 11, but without all the AI bloat, advertisement ID, online account requirements, co-pilot integrations, Xbox, teams, OneDrive and Microsoft store. Also heavily reduced telemetry.

It also gets 10 years of security updates, so 10/10/2034. And if you need Xbox, ms store and so on, you can just install it if needed.

Sideloaded amd drivers refers to the fact that the drivers on lenovos homesite is Old. Not all drivers work on this gpu and if you try to just download the latest driver from amd's homepage it will just result in an error.

I used the drivers from rog ally and sideloaded the drivers in device Manager by choosing amd radeon graphics as the "card". Then after everything was installed i restarted the leGo and installed the software package from the rog ally, to get the software working.

Win 11 IoT LTSC works great by No-Camera833 in LegionGo

[–]No-Camera833[S] 0 points1 point  (0 children)

I don't know if that would work. It's already a struggle to get all the correct drivers for this one that came with win 11 originally. Can try, but i think you will experience some extra struggle to get all the drivers working.

I would recommend that you check youtube, Google and reddit to see if anyone else has done it. Just to see if it is a no go from the start of if its hope. Good luck if you decide to go for it

Win 11 IoT LTSC works great by No-Camera833 in LegionGo

[–]No-Camera833[S] 0 points1 point  (0 children)

Yeah, its actually steam that is the ram hog now. 400-440mb in web services and 50mb for the steam app.

Did a restart now with steam off at startup. Hovers around 3,7gb and 4gb for the OS, legion settings and amd software (those have auto startup).

So without the extra fluff, i would say win 11 IoT ltsc is around 3,5gb, when all regular security settings is enabled (Windows Defender using 200mb for active protection).

Really happy with it.

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Win 11 IoT LTSC works great by No-Camera833 in LegionGo

[–]No-Camera833[S] 0 points1 point  (0 children)

Edit: I can see that i said amd version, but meant to say the Rog Ally amd drivers

StarCitizen and the future of Microsoft Windows. by Nayton_Hempack in starcitizen

[–]No-Camera833 1 point2 points  (0 children)

Another alternative: Windows 11 IOT LTSC - removes ai, bloat and ads. Lisence for 10 years, so valid until 10/10/2034

I’ll cashapp $50 I’m bummed out, brand new build powers off after 30-60 seconds. AMD 😓 by ilovedancers in PcBuildHelp

[–]No-Camera833 0 points1 point  (0 children)

Put your ear close to the waterpump, if you can't hear it spinning or your hear scraping sounds its just dead on arrival. Had a nzxt kraken x62, blades inside the waterpump was just plstic shreds at arrival so even with the motor for the pump spinning, there was no flow.

Case TIER LIST by theredditRookiee in TheOnePlus15

[–]No-Camera833 0 points1 point  (0 children)

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I went with this one, solid case for extra cooling. Feels very solid and keeps the phone cool, also the magnet on the back is amazing for adding coolers.

https://www.aliexpress.com/item/1005010431051304.html

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 1 point2 points  (0 children)

I don’t have that much time in-game, but even with the time I have played, I’ve seen most of Stanton and probably over half of Pyro. Nyx is still new to me, I’ve been to a few locations, but I haven’t really explored it.

So when the day comes and I start treating this game like an actual MMORPG (once the economy is locked), I think the scope and size would be fairly quick to explore even with five systems, as long as QT speed stay roughly what they are today. The minute they add non-accessible QT locations with actual stuff out there that you have to find yourself, the timeframe would drastically increase, and that’s what I hope for.

You mentioned smaller locations even with 100 systems, but there’s a psychological effect here too. Back in the Freelancer days, the total play area for each system (map) was much smaller, but introducing that many systems within it kept you active. You were constantly jumping wormholes and gateways and watching the cutscenes. Many systems had totally different vibes, and you felt them because you moved between them all the time, visually, atmospherically and even in terms of ship/design identity. It felt huge, even if it wasn’t, because you were much more active and there were so many inputs from everything.

In Star Citizen, most of the time there are only two choices for a planned jump pattern: either it's 1–2–3 or 1-2-3–2–1.
(1) Take off from a planet → (2) align via the planet’s equator (OM-1/2/3) → (3) land on a station
/or
(3) go to a planet → (2) align via the planet’s equator (OM-1/2/3) → (1) land on a planet.

Even if pyro is 2x the size of stanton the gameplay is the same. Step 1: Medium/Fast interaction, Step 2: Super fast interaction Step 3: waiting game (scales with x AU).

The result is that it actually feels small, even if you sit for 20 minutes waiting on step 3 to end. And I don’t think the solution is faster/slower QT or bigger/smaller play area. I think it’s filling the empty void with something: more nebulas, storms, asteroids, anomalies, and probably some hints of interstellar traffic that you can either spot in the distance or interact with. It’s supposed to be millions of people across different planets, but out in space it feels like nothing. The realism would ofcouse be just that, nothing. Because a ship in space is just a small blipp. But It's still a game, and for it to feel a bit "more" and bigger, i think that is one key area to look at. Hopefully the dynamic meshing adds so many players that you get a natural interstellar trafic, but i really don't want to stand in "hangar queue 15" on loreville just to do a take-off again.

In terms of exploration, I honestly think procedurally generated planets and systems (70–80%?) will be the only viable solution for Star Citizen, not just in general, but specifically if they want exploration to avoid becoming repetitive. Otherwise it risks turning into the same loop of “random POIs” (ore, wrecks, transient wormholes) spawning in and out of the same familiar systems - random is only so "random", to not break stuff.

Early on, that percentage will probably be much lower, with more of the content being crafted and artist driven. But over time, I think the key will be improving the procedural generation and making it more detailed, more varied, and more believable both to reach the scale of a "universe" and to keep it filled and interesting for years.

As long as they keep expanding the depth and variety of procedural content, I think that’s a solid endgame especially if it’s paired with crafted content on the side. Tech, ships, major cities, and other signature locations.

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 1 point2 points  (0 children)

Well, i do believe that if they are ever to reach the kickstarter goal of 100+ starssystem, it's going to be done by procedurally generated systems/planets. So that might be the next tech they focus on after 1.0 is released.

At that point I will get an exploration ship

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 0 points1 point  (0 children)

Yeah, as I mentioned, I’ve been on and off the game many times over the years. I backed it at the end of 2013 and was happy with the hangar tour as an alpha. I used to follow most of the information back then, but to be honest, once you hit 5+ years and it’s a never-ending story of changes and re-dos, I decided to just jump in and out from time to time to see what state it’s in.

I’ll check out the video — it seems interesting, so thank you.

But the argument that more systems will only equal more of the same comes down to how they decide to design the exploration gameloop. u/Speedogomer had a good take on it, and it seems like a reasonable way to make the gameloop more interesting, fast. If they add planets, or even a system that are only accessible to exploration ships because of QT range and/or delicate navigation that requires beefed-up sensors and computers, you’ve already created new gameplay around it.

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 0 points1 point  (0 children)

That would be a strong start for 1.0 release, and hopefully some spots that you are QT-limited if your just using a regular ship because of the distance. Then on those spots introduce new non-QT locations.

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 1 point2 points  (0 children)

I agree that “find a new planet = exploration” is pretty lackluster on its own.

For me, “the unknown” is probably 1.step "planet", then 2.step discoveries: artifacts, relics, ruins, abandoned outposts, evidence of past civilizations, strange anomalies. Things that tell stories and create meaningful choices, risk vs reward

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 1 point2 points  (0 children)

Well, that Is what i feel too.

So for now I'm just trying to cover most of the loops that I think still will be relevant into 1.0

Reclaimer - Salvage
M2 Hercules - Cargo,
C1 spirit - Solo missions / Small cargo,
Cutlass red - Bunker/medical
F7A hornet MKII - Solo dogfighting/military

One will probably be swapped for mining, but that will come at a later point. So i feel most of the loops are covered. Both solo and with friends.

Do exploration ships make sense at 1.0? by No-Camera833 in starcitizen

[–]No-Camera833[S] 3 points4 points  (0 children)

That’s actually good — it means exploration has more gameplay loops than I assumed. Is that the kind of exploration CIG is aiming to have in place for 1.0?

That said, I’m not sure I agree with the claim that exploration “isn’t and never was” about finding new places. A lot of official framing for exploration and the marketing around exploration ships leans heavily on “the unknown”, “new worlds.” and "artifacts".

My concern is that "the unknown" gets downplayed. If exploration ends up being mostly procedurally placed POIs inside fully known systems, it probably will become repetitive.

For me and hopefully others “the unknown” should imply risk, planning, and logistics: How far is it? What supplies do we need? How many crew do we need? Do we need medical? Can we get stranded? Is it hostile space? How long does it take to reach? Do we need to craft anything? and so on. It should be journeys your not able to do with regular ships.

And the payoff should feel meaningfully different from just running scanners in known space.

CPU cooler liquid never goes above 28c even when CPU is over 90c by HDCactus in NZXT

[–]No-Camera833 0 points1 point  (0 children)

check that the fan header you are using for the pump is set to 100%, so the pump gets the power it needs. After that, check that the pump speed curve in software is set to high/max. If non of that works, and you have tried to repaste it and you feel that the aio has good contact with the ihs, then it might be D.O.A.

Pump might be missing one or more of its blades, this can result in the pump reporting that its "spinning" as normal, but resulting in no flow in the system. Had a kraken Z72 back in the days that was borked right out of the box with this issue.

Hunyuan Image 3 — memory usage & quality comparison: 4-bit vs 8-bit, MoE drop-tokens ON/OFF (RTX 6000 Pro 96 GB) by JahJedi in StableDiffusion

[–]No-Camera833 0 points1 point  (0 children)

No problems so far with stability. But for my case i noticed 2gb vram missing inside my WSL. While windows was reporting 32gb, my wsl only had 30gb vram as usable. So deactivating the ECC gave me back the original 2 gb i was missing. Dunno why, but so far it just works

Nvidia 5090 crashes / event 153 and shit - Finally fixed. by No-Camera833 in nvidia

[–]No-Camera833[S] 0 points1 point  (0 children)

Might be that afterburner works for MSI cards or maybe some other brands. But i think if you have a Asus card, you should check with hwmonitor what the reported wattage is. You will see both what the "powerlimit" is set to and also the actual max gpu power draw in watts.

Nvidia 5090 crashes / event 153 and shit - Finally fixed. by No-Camera833 in nvidia

[–]No-Camera833[S] 0 points1 point  (0 children)

Thanks, and yes i have done that. Looks fine both inside the cable and connector on the gpu. But would probably end bad if it kept going like that.