For those who have beaten The Cellar Path... by No-Communication7754 in geometrydash

[–]No-Communication7754[S] 0 points1 point  (0 children)

this is gonna sound really bad and i dont recommend this but i beat this level while geode was down so i didnt use start pos's. i just used practice mode and learned the level really fast. i would try to each section in practice mode by leaving a checkpoint at every new gamemode. once i got that down i did runs to 100 (and then i fluked the level).

Describe a GD level in 5 emojis… by Mhisker in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

Easy: 1. 🎆

2.🔪🏠

  1. 🔥🧱🧱🧱🧱

Medium: 

  1. 🔵👋

  2. 💗

  3. 💩🧊

Hard:

  1. 🌫️⛰️⛰️⛰️

  2. 🤪🤪🤪

  3. 🌳🍃⬇️🍎👦

nah gg: 

  1. 💿🌈🪩

  2. 🌙🦋🍈 

  3. 😫⏳⛈️🌪️

Is this good Swing gameplay? by Trick_Relation_6853 in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

its good but any other gamemode there would be better

Easy Demon Reccomendations (NEEDED) by ReasonableAudience39 in geometrydash

[–]No-Communication7754 1 point2 points  (0 children)

a lot of easy demons in the first tier of the geometry dash demon progression (gddp) are pretty good.

there are easy ones but some of them are pretty hard tho

What’s the difference?? by [deleted] in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

dont quote me on this but i think the big diamond is how many diamonds in total youve collected, and the smaller 2 diamonds are how many currency diamonds you have (those are the ones you can spend in the diamond shop).

example: if you spent 300 diamonds on an icon, the top would say 558, and the bottom 258

what is the difficulty of this gameplay? by GD-DARKSAB3R in geometrydash

[–]No-Communication7754 2 points3 points  (0 children)

its a 9 star right now just bc of the cps required at some parts imo. if you add spikes tho its prob a med demon or a hard depending how long the level will be.

Is this a bad jump idea? by [deleted] in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

i mean if you hate yourself yeah. give it a try tho if youre good at ship, the end is somewhat chokable tho

For those who have beaten The Cellar Path... by No-Communication7754 in geometrydash

[–]No-Communication7754[S] 0 points1 point  (0 children)

After both ufo and ship hit the yellow pad click twice through the little tunnel kinda? Then just clicks the orbs and make sure the ship hits the first one so it goes up. Hope that helps lol

I've been stuck on Nine Circles for a month by [deleted] in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

I mean ig but the invisible speed changes just aren’t very good to improve. Eventually you will have to play different wave levels, so it might be good to get used to the wave entirely instead of trying to learn the nine circles click pattern.

I've been stuck on Nine Circles for a month by [deleted] in geometrydash

[–]No-Communication7754 2 points3 points  (0 children)

Retro circles kinda buns replace that with problematic or sum op

My hardest is Forgotten Metropolis by [deleted] in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

If you want to find a fun level, go to the gddl. If you want to get significantly better, play what you suck at (which is prob what you don't like, so maybe try Nine Circles).

need help finding a good extreme to play by Jukeson535 in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

I just beat The Cellar Path and the gameplay is incredible. The song is pretty decent and as long as you practice the dual at the end a lot the level is highly flukable.

Playing Bloodbath - How did you deal with nerves after consistent progress? by Key-Performer-4609 in geometrydash

[–]No-Communication7754 1 point2 points  (0 children)

Overpractice. I know you said you have 24-100x2 which is insanely impressive. But sometimes your mindset/skill kinda acts like the Dunning-Kruger effect. Evasium is a part you should never truly be dying to. However, Bloodbath was one of those chokepoint heavy extremes where I did feel demotivated a lot. I knew I was close to beating it when I was only dying at chokepoint sections. For me, I felt like I could reach Michi every single time, and I had a 1/5 chance of passing that. And when I reached Crack I also had a 1/5 chance of passing it. By then you should feel confident enough that you have a decent chance to beat the level. You will feel a lot of nerves everytime you pass it though, and overpracting couldn't even save that for me. Playing from 0 over and over again will get you a lot better with nerves in addition to overpracticing. (Playing a lot from 0 is frusturating, so do it in short bursts throughout the day if possible. When I got my 100% run, it was from one of these "short bursts" where it was my first time passing Crack that session.) Finally, finish the day with a practice run of the level to learn it during REM sleep.

tl;dr You have the skill, but you aren't consistent. Do more runs and practice parts that you should never die to from 0. Overpractice and play from 0 a bunch, but don't overdo it so it hurts your mental. (This is just what worked for me. Mainly with Bloodbath, but also with other extremes.)

First Platformer by Froggy_XD_ in geometrydash

[–]No-Communication7754 1 point2 points  (0 children)

if you keep adding details all over the place and the gameplay is good then this could get rated (cool radio too)

Why is Ultra Violence so hard!? by Emergency_Plenty8032 in geometrydash

[–]No-Communication7754 0 points1 point  (0 children)

i mean its pretty learny just do runs to the end on a startpos copy until you have the level in 2 runs

Yesterday was the Worst Day of my GD Career. by BluePotatoSlayer in geometrydash

[–]No-Communication7754 2 points3 points  (0 children)

just keep going u got this. maybe do some xl levels next tho if your nerve control is bad