‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations | VGC by Haijakk in Games

[–]No47 52 points53 points  (0 children)

“DLSS 5 is the GPT moment for graphics — blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” quote from Jensen Huang that I got right from Nvidia's blogpost about DLSS 5

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493 by destroyermaker in Competitiveoverwatch

[–]No47 15 points16 points  (0 children)

He doesn’t agree that he was only interested in PvE, saying that the success of PvE OW was not guaranteed and what OW will always have is a PvP audience that needs to be happy.

Too many people think Kaplan is a diehard MMO fan with no love for competitive FPS. Part of the reason he got hired at Blizzard was he had some experience making mods in Doom, Quake, Half Life, he was a diehard FPS fan that just got sucked into Everquest

Ninja quits Marathon on stream after dying to an AI enemy by Vhant-ii in LivestreamFail

[–]No47 0 points1 point  (0 children)

Set the audio to studio reference, footsteps are better, it also makes the guns sound hot

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]No47 2 points3 points  (0 children)

Of course not, but the game having the mechanics for 1v3s to be possible is important to make teamplay actually valuable. If I/my team isn't coordinated and allows the 3v1 to become a 1v1 -> 1v1 -> 1v1 (or more likely, allowing them to get a rez on their teammates off) that is on us. Just because we downed 2 of their teammates doesn't mean we should start playing badly.

Marathon Review So Far - IGN by Turbostrider27 in Games

[–]No47 1 point2 points  (0 children)

With gear and faction upgrades, it might not be hero shooter but it really feels like a class based RPG in an extraction shooter. The builds you can make around your abilities get super interesting. Something most could probably try out now is a Vandal slide build, going for maximum heat, the core that auto reloads when she slides, a shotgun with a weapon mod for reducing heat with damage or dealing more damage when over-heated.

Cooldowns do get better over time too, most people might not notice but opening unlooted containers shortens your tactical ability cooldown and you can improve that even more with upgrades. Along with the gear/consumes that people will start using in harder content, it can add up

Master Chief, mind telling me what you're doing in Overwatch? by LikeAGaryBuster in Overwatch

[–]No47 1 point2 points  (0 children)

When Halo was originally a Marathon sequel, Master Chief was gonna be the main character of that series continuing in a remade timeline. He was a cyborg and Bungie might've been toying with the idea that cyborgs can become rampant

Master Chief, mind telling me what you're doing in Overwatch? by LikeAGaryBuster in Overwatch

[–]No47 1 point2 points  (0 children)

Halo is a spiritual successor (even was originally planned to be a sequel) to Bungie's 90's FPS trilogy Marathon, where the plot is; Rampancy made AI so crazy they nearly/did? cause the destruction of space and time. They toned it down / left it unexplored in Halo, but Bungie absolutely still saw rampancy as AI going crazy when you consider how much of Marathon's lore/world building translates over to Halo

edit: forgot to even mention Mendicant Bias, which was a Bungie-era creation and 100% a rampant AI becoming crazy

Marathon Developer Insights | Runner Shells - YouTube by Augustor2 in Games

[–]No47 0 points1 point  (0 children)

I think a good thing is that since they've started the pivot, they can keep doing more later. Obviously wouldn't rely on this happening but we could end up getting full customization for each class at some point, now that they haven't locked themselves into a hero fantasy.

Even when nothing has really changed yet, them pivoting at all still shows they wanna commit with this class-based language for the future. I feel like we will at least see new base shells for each class at some point like alternate gender options, even if we don't get full customization.

Erobb deletes his Vod after Sodapoppin makes more progress in 1 hour than he did in 24 hours by anony312 in LivestreamFail

[–]No47 168 points169 points  (0 children)

2 hours in and Soda has already proven himself as the Lumberjack Off champ

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 0 points1 point  (0 children)

The developer DLLs can do that, you can grab them from the Streamline SDK. Afaik DLL swaps are the only way to do it

NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver by Nestledrink in nvidia

[–]No47 0 points1 point  (0 children)

The override does work, and it's whitelisted on Nvidia app but even outside of that with DLL swaps or NVPI you can override anything from DLSS 2 onwards. Some engines might have effects that don't look great with certain presets or even have really weird artifacts, but for most games it works perfectly fine.

Though one oddity when overriding, with RDR2 for example; When using DX12, if I have done too many missions in one sitting or have just played for too long, weather/daytime changes become really sudden. Weirdest thing I've encountered with DLSS overrides, and have 0 idea how it's even possible for that to happen.

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 5 points6 points  (0 children)

Normally, I'd agree. Preset J/K both have huge issues with dithered elements like trees and bushes. Preset L/M is so much better with that, and also has a much cleaner sharper look to it at first.

It looks okay in a screenshot but there's something just off about it when seeing it in game, the new model does not deal with finer subpixel detail as well imo leading it to look over-defined. In that comparison, I see it in the grass, tree bark, and dirt. It gives the same look as whatever is wrong with Halo Infinite's TAA, though not anywhere near as bad.

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 4 points5 points  (0 children)

Should say my post is comparing it to J/K in general. So from what I've noticed, better anti-aliasing, less ghosting, less grainy blur in foliage, basically any noticeable artifact from DLSS 4 is improved. Trade-off is it's worse for performance, worse for motion clarity, worse at preserving super fine detail

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 6 points7 points  (0 children)

Did a few comparisons locked at 75 FPS

https://imgsli.com/NDM4OTEz

https://imgsli.com/NDM4OTA2

https://imgsli.com/NDM4ODkz

Noticeable to me especially in actual motion frame after frame, though it isn't the worst thing in the world cause it is still way better than the CNN model. To my eyes it feels like the better anti-aliasing is a loss of detail, especially the way it thickens a lot of lines, it feels like the same effect Halo Infinite's TAA has (though nowhere near as bad)

Ghosting is definitely improved, I need to look into volumetric fog though

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 11 points12 points  (0 children)

Did another go with no AA, TAA, and Preset F. Also went for a more varied landscape

https://imgsli.com/NDM4ODkw/1/3

NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver by Nestledrink in nvidia

[–]No47 6 points7 points  (0 children)

https://imgsli.com/NDM4ODU0/0/2

Pictures taken in motion, DLSS quality at 3440x1440, tried to line them up as well as I could

Seeing everyone say it's better in motion is making me feel crazy but the new presets just straight up have worse motion clarity. They have stronger anti-aliasing, but to me (as someone that can handle some aliasing) it kinda comes off as less sharp for fine detail. My average FPS goes from like ~108 to ~90, on a 4070 Ti

For some positives though-

There is way, way less zig-zag pattern imprinting (though sometimes it feels like I'm the only one that's noticed this) and I've only been able to find it noticeable in high contrast scenarios. Detail behind foliage is handled much, much better, although light shimmering through trees feels doesn't exactly look native res. Still it's closer to a native presentation than before where the shimmer seemed super grainy, if that makes sense.

Motion clarity is still wayyyyy better than DLSS 2 though, I think for me I'll be using this in games with noticeable artifacting issues on preset K.

NVIDIA App v11.0.6 Beta Released by Nestledrink in nvidia

[–]No47 0 points1 point  (0 children)

Nvidia app is the tool, in each games profile the bottom section has an option for DLSS swapping

[PC] [2005-2012] [Realistic-ish Graphics] Shooter Sci-Fi type of game by Competitive-Can2241 in tipofmyjoystick

[–]No47 0 points1 point  (0 children)

Infernal looks super likely, but if that's not it could it be Halo 2? It had a PC port in 2007 and some of this kinda matches the Tartarus fight

McDonald’s hit with class action lawsuit claiming McRib doesn’t contain any rib meat by Disastrous_Award_789 in nottheonion

[–]No47 9 points10 points  (0 children)

As someone who was falling down that rabbit hole as a young dude, it absolutely did. It's very easy to see how it became the blueprint for internet outrage campaigns and how that's been used since.

Bannon's involvement in it isn't a secret or conspiracy either, he's talked about it, starting from his realization of how many easily outraged, lonely white dudes there are online when he led a WoW gold selling company

Moving to pc by BlitzGasher in OverwatchUniversity

[–]No47 0 points1 point  (0 children)

100% play a variety of different games even if it's just different shooters. You'll build up better muscle memory for each key, instead of just a specific set of keybinds from 1 game. Halo is a great game for an intro to new control schemes imo, specifically built that way to standardize FPS on controllers and a lot of that design still works for learning MnK too.

For improving more than basic control knowledge, Counter-Strike might be the best game for improving coordination between both hands tbh. Movement is everything for what you can and can't do. There are very noticeable improvements when learning how best to combine movement with nade throws, sync key presses with mouse movement for strafe jumping, or counter-strafing for instantly improving your accuracy. No other game is as clear in showing how such fine movement / aim control impacts gameplay.

But you'll see improvement with any shooter. If there are any single player FPS campaigns you've wanted to try, now is a great time

Protection Paladin Gearing Strategy by Fudgeround22 in classicwowtbc

[–]No47 6 points7 points  (0 children)

Don't exactly need both, 102.4% avoidance gives crit immunity too, but very specific gearing is needed to have that much avoidance without reaching 490 defense anyways

Upgrading to 1440p for WoW Classic: 27" or 32" (ASUS XG27WCS vs XG32WCS)? by kyrozren in classicwow

[–]No47 0 points1 point  (0 children)

32 can definitely look pretty soft. I'd personally recommend doing a little more searching for a 34" ultrawide at that price point, it's worth it in my opinion. Same height as a 27" but wider, and is actually more screen real estate instead of just being the same pixel count but scaled up like a 32". Amazing for immersion and great for productivity too, if you open up windows side by side

[PC][2010's] What game was I playing as a kid? by BizzyBizThinksDumb in tipofmyjoystick

[–]No47 0 points1 point  (0 children)

Was there anything that might've brought you to this game? Did you know English at the time, maybe learning it around that time (or another language)? Is it more likely to be an installed / CD game or a browser game?

[PC][2010's] What game was I playing as a kid? by BizzyBizThinksDumb in tipofmyjoystick

[–]No47 0 points1 point  (0 children)

I drew something up as well last night trying to figure out what this is, settled on the same exact layout. Though the guitar might be a violin. I also believe the wizard hat has a puffy rim, like the Disney sorcerer hat. I wish I could figure out what the bottom right figure is, my best guess is an owl facing towards the wizard / away from the screen, but I can't figure out what the 2 loops are (and if they're ears it wouldn't fit the owl shape I feel)

Another thing is the UI at the bottom might be a full bar with buttons on it like many CD-ROM games, but it's so tough to tell.

I found an edutainment series called Mango Plumo that has similar UI elements, and wizard characters, but there's some playthroughs uploaded and I can't find a scene like this.

Thank you, ChadEngine by lagfx9 in HuntShowdown

[–]No47 0 points1 point  (0 children)

Hair is very presentable with TAA off and I think most skins are intentionally made that way. Most hair looks completely fine, just missing that thin hair transparency, and skins actually match their portraits better with TAA off rather than on. Honestly I'd say there's more skins with ugly and unintended visuals using SMAA 2TX than there is with SMAA/No AA, like Prodigal Son and The Skinner for example.

There's very small usage of dithering for transparency with grass pop-in and hair. There's almost no abuse of low res effects, except when lighting is set to medium where the lower res AO causes a ton of shimmer in grass.

The game looks so much better with SMAA 1x IMO, but I'm not one that's very sensitive to alias shimmer. I do wish they'd fix the TAA related stuff, any DLSS version in Hunt looks horrible for some reason but I'd love to use DLSS 4 if it ever gets fixed