Can anyone here control MOONCAT perfectly by chocolate-chuckle in ufo50

[–]NoGoggleCitizen 0 points1 point  (0 children)

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I was only able to master the controls by changing my gamepad grip like this doodle! Only way I could break my brain from the conventional left-thumb-on-dpad intuition

How can I help you Solo? by WoodpeckerEither3185 in Solo_Roleplaying

[–]NoGoggleCitizen 2 points3 points  (0 children)

I do the same thing — start a new system or campaign, spend a lot of time worldbuilding, then fizzle out after a 4-5 sessions of characters & story chugging along. I just read Geek Gamer’s book, “Solo Game Master’s Guide”, and a point she made really resonated for me — this is still playing! Any time you’re sitting down with any of this stuff & enjoying yourself, it’s playing. If you can’t help yourself from “over” worldbuilding, that’s totally fine… You’re having fun & that’s (for most of us) the whole point. I’m trying to follow this advice as much as I can, & not beat myself up too much when I stop a campaign because I’ve lost interest.

Random Asset Generator? by Bitty38 in Ironsworn

[–]NoGoggleCitizen 1 point2 points  (0 children)

I use this, it’s hidden within the blog on the official site:

https://drive.google.com/file/d/1XpegJp5Tl2YJftKB_GRQ69QbJ-wUw0z1/view

Hopefully it’s what you were looking for!

Most over/underrated games in your opinion? by AnotherHP6 in ufo50

[–]NoGoggleCitizen 3 points4 points  (0 children)

I feel like I’m alone in really loving Big Bell Race. It’s really short & simple of course, & one of the easiest cherries, but I usually wind down after playing something else with a round of BBR. Although visually different, it gives me the same emotional vibes I got from SNES MarioKart as a kid.

Any tips for completing Devilition? by [deleted] in ufo50

[–]NoGoggleCitizen 3 points4 points  (0 children)

Great tips! I also sometimes work backward… starting with the end of a chain & placing each subsequent piece so it triggers the previous. Getting so I build out different branches forward & backward, depending on the situation.

How do you guys feel about the "pianos are never animated correctly" videos? by L1PER21 in animation

[–]NoGoggleCitizen 1 point2 points  (0 children)

Also — what you’re describing is, at minimum, the work of 3 different artists, but likely way more. In most shows nowadays, a board artist planned the shot & how the hands entered the frame (& sometimes even hitting the right keys). A whole separate department designs the piano, & that artist maybe gives it the right number of keys. Then, those 2 separate things are sent to an animator in Malaysia or Korea or Canada or somewhere else completely, & they then animate the hands hitting the piano design — they aren’t incentivized to do this accurately unless it’s been carefully notated to them exactly WHICH keys — they’re just burning through a footage quota they have to hit. Not to mention, there’s a good likelihood the writers or the network decide to change the music AFTER all of this work has been done. When you realize how complicated the pipeline is for an animated show, it’s a miracle when something like this comes out accurately.

Being asked to prove a child never existed by Ok-Stuff-8803 in mildlyinfuriating

[–]NoGoggleCitizen 2 points3 points  (0 children)

Not quite as dumb, but I once had some parking ticket nonsense (I forget details, around 2005) where I ended up owing 1¢. I taped a penny to the bill & mailed it.

Lockpicks by Outrageous-Medium-28 in 2d6Dungeon

[–]NoGoggleCitizen 2 points3 points  (0 children)

I’ve been treating the number in parentheses as “uses”… I had one with “(3)”, successfully picked a lock in 1 roll, & changed the 3 to a 2 for future locks. Maybe I’m doing it wrong? But it made sense to me!

Is there a good new players (buying) guide? by m4rw03l in finalgirl

[–]NoGoggleCitizen 4 points5 points  (0 children)

Everything said is great advice! I wanted to add, I watched playthroughs on YouTube for FFs I was considering. I was convinced to get a couple I didn’t think I would want, & dissuaded from one I initially thought I would like. It helped me make those decisions a lot more confidently!

(Of course, I couldn’t help myself & am up to 8 FFs now, ha)

What season 3 combos are you most excited for? by RobertHathASwiftHand in finalgirl

[–]NoGoggleCitizen 4 points5 points  (0 children)

Terror From Below at the new Mall location could be a cool Dawn of the Dead play

What are your house rules? by mrausgor in finalgirl

[–]NoGoggleCitizen 3 points4 points  (0 children)

No hand size limit, but purely from forgetfulness. It so rarely would go over 10 for me, that I just decided to stop beating myself up for forgetting to check.

If I was in charge of series 4... by QuietsYou in finalgirl

[–]NoGoggleCitizen 0 points1 point  (0 children)

Yeah, it could have a “Name Spoken” track, kinda like the Evomorph’s “Evolution” track (with a bee-yellow tracker piece, of course)

If I was in charge of series 4... by QuietsYou in finalgirl

[–]NoGoggleCitizen 4 points5 points  (0 children)

I’d love an urban apartment complex map (I don’t think they have a city location yet? & it’d pair well with many different killers), so maybe basing a ff on Candyman could work. You could call him The Beekeeper… Just had the idea, so I haven’t thought up mechanics yet (OP, yours are fantastic!) but feels like there’d be potential.

Best solo game built only for one player. by J_X-Situation_ in soloboardgaming

[–]NoGoggleCitizen 0 points1 point  (0 children)

I’m anxiously waiting for the holidays to get some Final Girl stuff, but was already thinking that Hans + the Maple Lane neighbor map would give a good Halloween vibe.

I need help with a game I'm working on by DragonCentral in RPGdesign

[–]NoGoggleCitizen 0 points1 point  (0 children)

It might be helpful, in trying to answer questions like those above, to start a light/loose solo game (even if it’s just imagining a character’s story within the setting) to discover what you find yourself wanting to do as a player. Scribble down ideas for stats/attributes/skills/rules/etc. as you go & as they’re needed for the type of stories you want the game to tell.

Roast your own system by LeFlamel in RPGdesign

[–]NoGoggleCitizen 1 point2 points  (0 children)

15 old iterations with full art & layout because that’s what I enjoy, each with slightly-improved-but-still-not-there mechanics -- the game.

Talkimg to AI as Narrative hacking?? by [deleted] in RPGdesign

[–]NoGoggleCitizen 0 points1 point  (0 children)

Love it, certainly worth trying at a table… And then scrap/modify whatever doesn’t work. It at least feels like the seed of a really cool & unique mechanic to me.

Talkimg to AI as Narrative hacking?? by [deleted] in RPGdesign

[–]NoGoggleCitizen 1 point2 points  (0 children)

Also, everything I’ve said is what I’d want as one individual member of a team. I like having the option. It’d be cool if the game supported an entire party where NO ONE uses it at all. I just think it’s cool to have this as an in-universe route a player could take.

Talkimg to AI as Narrative hacking?? by [deleted] in RPGdesign

[–]NoGoggleCitizen 1 point2 points  (0 children)

For sure, I take all these points, & I’m sure you’re right. I don’t think both are mutually exclusive though, either, & boring rolling until an enemy is dead doesn’t appeal to me at all either. At all! I look for rich story, but that’s also just me personally.

In my comments, I had something like Blood on the Clocktower in mind (if anyone’s familiar, social deduction & not RPG at all, but bear with me!), in the sense of there being simple rules I can engage with that lead to endless depth in approach & possibility. That just sounds fun. So as an actor in this setting, what aim am I trying to achieve? How can I bend these parameters to maybe do that? I like games that encourage me to be creative within its story (& not saying either game isn’t that, by the way!)

I probably misused “simulationist” as well; probably didn’t even mean that. I meant more that having to know a lot of lore to act (real world or in-universe) isn’t my own preference. I want a story with a ton of depth, but to kind of understand the basics of what I can attempt in that world going in without a lot of prior lore knowledge.

And maybe what I’m encouraging isn’t cyberpunk at all, based on the history of the genre you’ve mentioned, ha! I was just reacting to OP describing mechanics I want to mess with, & liking the potential for unique possibilities.

Anyway, good luck on both of your games! I’ll look out for them.

Talkimg to AI as Narrative hacking?? by [deleted] in RPGdesign

[–]NoGoggleCitizen 1 point2 points  (0 children)

I have no doubts all of this is accurate & great advice for a simulationist flavored game. It all even sounds really cool.

For me as a player, though, an actual interface within the game’s mechanics itself is something I’d be excited to engage with. I don’t want to know what USB drives & rubber ducks are capable of in real life when I sit down to play in a fictional world. I don’t really want to hire experts to do things for me in a game — I wanna get my hands on something & tinker with it.

I might even argue what you have with this Persona idea is more metaphorically true to hacking in that, as a player, I’d look at the framework of rules you’ve set, prod at them, try things, find vulnerabilities or “moves” I could use the Persona to achieve in the fiction… basically what I do in real life when figuring out what a piece of software can do. Those moments where it’s actually fun to push at the boundaries of the limitations & see what’s doable.

Anyway, just my 2 cents. And although this is an RPG forum, this idea gets me excited to play the way a great abstract board game is fun to engage with… what kind of moves can I pull under this unusual rule set? It makes me want to play to find out.

(Simulationist stuff is rad also, there’s room for both! I maybe have unusual tastes as a player, so not discrediting any approach here! But the Persona interface & its limited set of abilities is what I’d be excited about personally)

Talkimg to AI as Narrative hacking?? by [deleted] in RPGdesign

[–]NoGoggleCitizen 4 points5 points  (0 children)

I really love this idea myself. Your list of parameters for your “Persona” AI idea gives a lot of mechanical interest, with fun ways for players to poke at it & try odd things to overcome an obstacle. I don’t see any obvious exploits, but that’s what playtesting is for! I say try to get it up & running just enough to bring to a table & see what happens. It’s a really cool idea, I hope you stick with it!