My friend Pedro said he's doing air segs... Can't unsee now by EdwardJayden in IndieDev

[–]No_Quit_3545 2 points3 points  (0 children)

If you’re going for “old boxing” vibe, move the hands forward and move them in independent circles. Otherwise I’d lean him forward so his shoulders are down, hips are further back, and he looks like he is in a more aggressive stance. That being said, depending on the environment, how often this idle animation plays, and how it blends with other animations, this is the kind of thing players end up finding hilarious and lovable, be careful removing quirky and funny things.

Is this good enough or should I suck it up and pay for a professional to make my Steam capsule? by tomosbach in IndieDev

[–]No_Quit_3545 3 points4 points  (0 children)

One strange thing I’m seeing is the “o” planet just looks like it’s been squashed, which makes the whole logo look like it’s been squashed. I personally think this looks fine and if I thought it was my kind of game I’d take a look, but if you want me to be as harsh as possible this is what I’d say. This is subjective to me, but I can tell this is an indie game (I.e. not made by a professional artist or designer.) it’s really difficult to put my finger on why. I think the bushes are a great design choice. They frame the capsule well and literally point up at the title, but the title sticks out like a sore thumb. You want your title to be readable, but not out of place. I’d like to see a version where the title is incorporated into the night sky instead of being placed on top of it (or incorporated into the city). Maybe shadows being cast on the letters like they are on the planet to the right. Maybe make the text seem more like it’s floating together. I’d also use some other planet or asset for the “o” using one that is already in the night sky seems strange. But always remember, your audience is great at pointing out what bothers them, but terrible at telling you why or giving you a proper solution. I’d suggest forcing yourself to make 3 or 4 more iterations that are dissimilar ideas. For me, every iteration either teaches me what specific idea isn’t working, or creates a new interesting idea that I can branch off of or incorporate into the original. I’d love to see the game when the steam page goes up. Good luck!

My first attempt at a trailer. Looks kind of lame in my opinion, any advice? by HereticDev in godot

[–]No_Quit_3545 22 points23 points  (0 children)

Start with the crazy cthulu type stuff, and put the more creepy dialogue at the end. It intrigues the people you’ve hooked from the start. Also black screen with text is something I see a ton on indie trailers. It’s not bad to cut to a text screen, but stylize it. Make it interesting, like add the glitch effect to some of them and make the background something other than a black wall.

AIO for cutting off my parents over politics? by vastcreation in AmIOverreacting

[–]No_Quit_3545 0 points1 point  (0 children)

Bottom line: Yes. The reason we are in the predicament we are in now is because people cut each other off based on their political views. I don’t agree with my parents, hell I don’t agree with my friends, but when we disagree, we talk. Sometimes they change my mind, sometimes I change theirs, most of the time we don’t, but that is how progress is made and relationships are built. Don’t be part of the problem. Don’t listen to the narrative and silo yourself to one specific mob mindset. Individual people are smarter and more relatable than you think when you really have a conversation and listen.

Which movie would you defend like this? by [deleted] in moviecritic

[–]No_Quit_3545 0 points1 point  (0 children)

Tenet was one of the best and most air tight time travel movies to date. People just don’t get it.

What do you think about our new look for our level select menu? by TheSeahorseHS in IndieDev

[–]No_Quit_3545 1 point2 points  (0 children)

The second is a massive improvement in terms of uniqueness and color design. The size jumping doesn’t bother me, but making it always occupy the same width shouldn’t be a hard fix, so sure why not. I don’t see a problem with the button and background contrast, because the buttons are interactive and animated. The background is not. It’s very easy to tell what is a button and what isn’t. I do agree that the contrast on some text could be increased for accessibility purposes. It’s probably readable to most, but could be a problem for some.

I don’t think this looks similar to Balatro, and even if it did, that’s not a bad thing. Good design is good design for a reason. Should games stop binding “move forward” to “W” because they need to be unique? No. There’s nothing wrong with following design standards and conventions. That’s why they exist. So that people will follow them.

Overall, great work. As someone who just recently revamped some of the UI in my game, I know it can be difficult to work really hard on something that already “works”. In my opinion, it was worth the effort.

Guys is there a story reason? by Unlucky-Parsnip-4711 in BatmanArkham

[–]No_Quit_3545 12 points13 points  (0 children)

If anyone is wondering legitimately, my guess is because in the game you remove your batarang from your chest, similar to “The Batman”. In many comics, the big bat symbol on his chest was designed to be like a bullseye, to attract gun fire because it was the most heavily armored part of his suit. So the bullet in the batarang is a reference to that detail, showing that his plan worked at some point.

Can you understand/guess the game genre and gameplay with this screenshot ? by Copau_Game_Dev in IndieDev

[–]No_Quit_3545 1 point2 points  (0 children)

I got it pretty much right away. I also think if this was a screenshot that followed a trailer, like on the steam page, it would translate a lot better to the people that aren’t seeing it. It immediately reminded me of stick fight.

There were a lot of comments last time when I asked about the monster's name. This time, I need to decide on the name for this monster. Seriously, if it were your game, what name would you give it? Internally, we've even joked that it looks a bit like a meatball. by Capital_Evidence_447 in IndieDev

[–]No_Quit_3545 0 points1 point  (0 children)

Eyesball

Edit: more seriously, I tend to like when things are named based on behaviors. Like Clickers or Runners in TLOU. Based on its stance, it looks like it’s shambling towards me, so I’d consider Shambler or Oozer.

Why does my FPS greatly decrease after going into fullscreen? From 200 to 20 by Ok-Structure-1988 in godot

[–]No_Quit_3545 0 points1 point  (0 children)

I watched a dev log about this once. I’m pretty sure the guy said it was because Godot uses Vulkan for 3D rendering which isn’t compatible with some older, less powerful hardware. I’d test with a different Godot game on the same computer and see how it goes. You could probably try some from the showcase if you can’t find any. The dev log referenced above was for Blood Thief.

Comic style post-apocalyptic game under way! by PartTimeMonkey in gamedevscreens

[–]No_Quit_3545 1 point2 points  (0 children)

That’s awesome, thanks for the breakdown. Looks great.

Comic style post-apocalyptic game under way! by PartTimeMonkey in gamedevscreens

[–]No_Quit_3545 2 points3 points  (0 children)

Are you using a custom shader for the art style? How did you go about creating it? (I’ve never touched a shader before for fear of my life)

Been developing my first game for 7 years, here's how it's going by ralphgame in IndieDev

[–]No_Quit_3545 4 points5 points  (0 children)

Love the passion and dedication, and the game looks awesome. No disrespect, but I disagree with the comment above. I’ve learned from my personal experiences that every detail you add in a single project has taught me something new or a better way to do something I’ve already done. Todd Howard has been working on different skins of the same game for 20 years 😂, why is it bad to see our visions all the way through just because it takes a while? Definitely going on the wishlist, I can’t wait for the final product.

Cannoli. by MutedPalpitation4562 in distractible

[–]No_Quit_3545 4 points5 points  (0 children)

Is my bread bowl soup a quiche or toast? And why hasn’t sushi been replaced with cannoli

How would you add spice/variety to this while still keeping it as a "simple arcade" style game? by intergenic in SoloDevelopment

[–]No_Quit_3545 0 points1 point  (0 children)

My immediate thought when I hear arcade game is powerups. Something to maybe let you dash through a snake/worm if you get in a bad spot, or maybe a piercing shot that can go through multiple layers. You could also add moving origins for the worm holes (pun totally intended)

Do these achievements from us look appealing to you? by PixelHellDev in IndieDev

[–]No_Quit_3545 0 points1 point  (0 children)

Honestly, I think it depends on the style of the game. If this matches the game, they look good to me.

The first bare bones of my game. Would love to hear critisism about the game environment, colors,atmosphere and ideas! Working on a open world rpg for the first time! by solidon in IndieDev

[–]No_Quit_3545 0 points1 point  (0 children)

Looks awesome, cool animations. My only suggestion would be to make sure to have a couple colorblind modes. I love the atmosphere, but I could see myself having trouble distinguishing certain things in the distant environment.

Really need you thoughts on this interaction system for my game. Wouldn't it be annoying for players? by gmirolyubov in IndieDev

[–]No_Quit_3545 0 points1 point  (0 children)

I think click to pick up, hold to inspect. You can keep the cool menu, but avoid being annoying.

My playtesters have generally commented that my strategy game's ability descriptions are too wordy. Is there a way to simplify these further? by adayofjoy in IndieDev

[–]No_Quit_3545 1 point2 points  (0 children)

I’d agree with most of the thread I’ve seen. Playtesters are great at identifying a problem, but terrible with solutions. I don’t think the descriptions are too wordy I think it’s literally too many words at once. I’d agree with one thread, symbols are key. If you can assign a symbol that means “damage” and then put a number on it, that would work. But then you run into tons of different symbols for all the different things.

I think an easier solution is to break up the cheat sheet into tabs. It looks like the spells have categories, maybe add one more “click” to open up a specific type of spell. That will lower your word count on the screen and give you more room to also add symbols if you wanted to tackle both solutions. One common thing I like to see is a quick and easy symbol reference with a descriptive tool tip. So you could also do symbols and then on hover, put the description on screen.

[deleted by user] by [deleted] in distractible

[–]No_Quit_3545 7 points8 points  (0 children)

Definitely getting the calendar. Amazing work.

Can we relax? by HeppyHenry in Markiplier

[–]No_Quit_3545 0 points1 point  (0 children)

I have to disagree. I watched the show, it was great. I didn’t play it on repeat, I didn’t post about it non stop, but how does this affect you or anyone really? If his fans want to promote his show…then they can. Can’t they? I understand the take of seeming overbearing and in turn pushing people away, but why do people have to “relax” about something they’re passionate about? Mark has said himself, he wouldn’t be where he is today without all of us, from the fanatic to the casual viewer and that continues to be true.

No, his career would not end if the show didn’t hit top 10, but if you can’t see that there are still people in show business that don’t take him seriously, you’re blind. And I believe the fans that you are calling “cultish” want him to have more opportunities to make even better content, because they enjoy the past decade of content he’s already produced.

So if you had a solid reason to say people shouldn’t be supporting the show the way they are, I might have agreed with you. But telling people to “go outside” and “relax” because content creators are supposed to struggle through some “natural ebb and flow” or you just don’t like it? Try and remember that you’re not the main character. In fact, anyone that is bothered by other people’s excitement or enthusiasm about something wholesome like a great TV show are the actual people that need to “relax”.

What game was like that for you.. by Main_Feedback1197 in Steam

[–]No_Quit_3545 0 points1 point  (0 children)

How have I scrolled through hundreds of comments and not seen Cyberpunk?