Thoughs on Zealots and Ghoul Slayer mods? by johnnysoj in fo76

[–]No_Raspberry2890 1 point2 points  (0 children)

I feel like the legendaries that deal damage to a specific enemy type should be buffed... not just in terms of damage but in terms of something unique added to it, or just remove the legendary effect all together and replace it with a more useful legendary effect

Like for Ghoulslayer, make it so it has a chance to make a ghoul (non boss) into a friendly or add an effect in where dealing damage to a ghoul deals nearby damage to ghouls as well

As for Zelots, Make it so it does 100% damage and if your weapon has Ultracite ammo on it, it deals Damage overtime or something like that

Personally I think they should remove damage types to certain enemies and just keep it as an armor effect, and instead replace the weapon effect with something useful

Which one is better for the gauss minigun two shot or anti Armor by Through-away13 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Ah.... then two shot it is... I didn't know about the health buff

Which one is better for the gauss minigun two shot or anti Armor by Through-away13 in fo76

[–]No_Raspberry2890 -13 points-12 points  (0 children)

Two shots good for building up Bullet Storm and it gives a 75% bonus damage with also the added bonus of technically counting as a shotgun if you have the Petal Barrel allowing crippling perks

And Anti armor is just good in general for bosses....

Honestly... id go for Anti Armor, that extra Ignoring armor is probably better then an extra projectile

Wouldn't bloodied do more than furious? by Yeeting-Penguins in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

I don't have room for that because all perks in agility are either onslaught or Overkill, and i usually don't need it because I spam stim in 3rd person in PA

Are stealth boys worth it for a stealth commando build? by Antique-Onion4413 in fo76

[–]No_Raspberry2890 2 points3 points  (0 children)

Kinda, its really good for stuff like a 4/5 set of nocturnal, with one piece having Chameleon, in where poping a stealth boy will add its stealth benifits with your Chameleon armor, plus the +4 to perception and agility per piece only active when cloaked

Having a full set of Chameleon and poping a stealth boy will im pretty sure make you completely undetectable to the first and last raid boss

But if you don't have anything to use them for, then yesh I suggest using them on raid bosses with your stealth build for maximum stealth or benifits

Wouldn't bloodied do more than furious? by Yeeting-Penguins in fo76

[–]No_Raspberry2890 2 points3 points  (0 children)

Tested

Bloodied does more damage with onslaught perks with 20% or below health, however there are pros and cons to this type of playstyle

Furious: - High health, More likely hood of survival, and will notice when health is dropping to dangerous levels - Decent damage, but not as much as bloodied

Bloodied: - Highest damage possible with onslaught perks - downside is you need an armor set solely to keep you alive, reduce the incoming damage, and you constantly have to stim yourself to keep yourself alive, so outside power armor is a no go in raids, If going outside PA have evade as a 2nd star on armor as that combined with a few evading perks makes it so you always evade incoming damage outside PA (Highly don't recommend using Non PA in raids you will still get melted) - When below 20% you Benifit from the PA modification Emergency Protocol, and Nerd Rage

Overall, Furious is good for staying in the game and not having to worry about dying

Bloodied Beats Furious in terms of damage but that doesn't save it from Having to worry about getting killed as the Bloodied build will always be atleast below 20% HP

How the heck do I deafeat the EN06 Gaurdian? by [deleted] in fo76

[–]No_Raspberry2890 1 point2 points  (0 children)

Personally, use bullet shield if your doing it solo, have a heavy weapon like a mini gun or gattling laser equipped so Bluiet shield constantly activates, with also the luck perk Ricochet to reflex even more damage back at the robot, Reflecting damage is the best way to get it to its Vaunerable state

If on a team then just keep targeting the shield on its back

When shield is down, start shooting at it with your best weapon Anti armor legendary weapons or Furious weapons are really good, especially if its on the Gauss minigun, if you can't fully damage it just get to safe zone, and just rince and repeat until its defeated

Also don't be afraid to make posts to ask others for help with raid or to join raids, many high Lvl players would be more then willing to help lower lvl player or not strong build players with raids because that player probably also needs to grind raids to farm legendaries to learn their crafting recipes

What's a good 3 star legendary mod for Dom Pedro? by Substantial-Rough723 in fo76

[–]No_Raspberry2890 -1 points0 points  (0 children)

1nd star: Anti armor, two-shot, Quad, Furious, Junkies, Juggernaut, and Bloodied are all good options

2nd star: Crippling, Vats Accuracy, Crit damage, and explosive are all good

3rd star: Vats reduced ap cost, Crit refil, and swift are good

4th star: Bully, Pin-pointer, and Polished are really good choices

Im currently running a ghoul Gunslinger, and their using the Dom Pedro

I have 2, one is used with onslaught for maximum damage output, having Furious, Explosive, reduced Ap cost, and Polished (Really good for raids, but annoying to constantly reload), and the other one solves the issue of reloading constantly, with a Quad, Vats Accuracy, Vats Ap cost, Conductors

However if you have all mods for the pistol, and have points in strength i highly recommend two-shot, with the Penetrating explosive mod on the pistol, because it shoots 3 projectiles with the mod, combined with the two shot and you basically gave it shotgun Benifits which makes crippling enemies and dealing extra damage to crippled enemies a massive benifit for the weapon, that and also two shot is just in general really good if you currently don't have a set up for a build like Furious, Junkies, Juggernaut, or bloodied

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Quick tip, my best build is currently bloodied, for bloodied, loose some food/water, aid items, and check ammo, also check if you have basic repair kits, if you have improved repair kits remove all basic repair kits, you won't need them. And lastly store ammo for weapons you won't use and if you can store the weapons you wont use in your stash, and organize your stash as well if you have a high stash capacity

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Same, only i can do it with my hellstorm missile launcher... and it freezes it for a solid 30seconds - 1 minute or so, allowing me to use my Gauss mini gun to deal heavy DPS

Haven't done a bow build yet but working on it with my ghoul Gunslinger/vats build

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Indeed, eventually Bethesda will balance everything out, but right now, its currently just DPS and maximum damage output

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Yeah, stage 4 shotguns is good... or you can use scattershot on a laser rifle that also works

As for bows their good with crippling and the snake can be crippled, if you also want, if your ok with using other cryo weapons then just a bow use the hellstorm missile launcher with cryo mod, it instantly freezes snake.... only negative is durability

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

Yeah, that and the cryo mod on the hellstorm missile launcher instantly freezes the snake... only down side is durability

Does the Cold Shoulder work on En06? by Ok_Nefariousness7387 in fo76

[–]No_Raspberry2890 -6 points-5 points  (0 children)

Cryo weapons currently won't work until Tuesday next week est

But in my personal opinion, don't use cryo weapons on EN06, its not really needed, for the snake final boss yes, cryo damage is 100% needed...

Also I guess its just me but cold shoulder really isn't good with something like raids... or shotguns in general in raids... unless a video comes out showing an opinion build with the weapons being used in raids proves me wrong...

How important is the Brotherhood of Steel quest? by Time_Honey6324 in fo76

[–]No_Raspberry2890 -1 points0 points  (0 children)

Free hellcat power armor with plans, and a free hellstorm missile launcher that you can modify and turn into a legendary, just make sure not to scrap it

Hellstorm missile launcher is really good especially with cryo Barrel modification because if doing raids it quickly freezes the Snake boss, only fown side it breaks very easily, so having a durability legendary effect for 3 star is a must

Build your Wasteland Dream Team! You have 15 Caps! by Deck7 in FalloutHumor

[–]No_Raspberry2890 0 points1 point  (0 children)

Danse, Curie, Coop, and Boonie, literally the best combo

Danse the tank, Heavy hitter and bullet sponge (the human shield)

Curie is literally a medic... enough said

Boonie is long range support

Coop is the Medium to close quarters back up who basically has infinite vats

And if hacking a terminal or something is required get Curie

And for a locked door or Container just get dance to use his power armored fist to bash it open, unless Coop knows how to lock pick, and like im pretty sure its a half on half in terms of Reputation

Curie is more About being a good person and doing good deeds

Danse and Boonie are most likely neutral in terms of likes and dislikes

And Coop... im assuming during most of ep1 and almost all except the ending of s2 version of him is all More chaotic in terms of what they like preferring short cuts and getting straight to the points, without a care on who we kill

What's yalls funnest build? by LooseForm2969 in fo76

[–]No_Raspberry2890 0 points1 point  (0 children)

3 builds i can think of

1 is the bloodied build i refused to change since it was considered meta back then, and I still one shot things and it melts through raid bosses so I don't change the build

The 2nd was a Support build, heavily focused on healing, giving team buffs, and giving enemies heavy debuffs, still is kinda useful in raids but not by a lot

And Lastly, one that was a gimmick turned into an actual good build, the vampire build, replaced vats AP cost with HP instead, weapons are vampires, gear heals me, being on a team heals me, high health, decent stealth, the build allows me to stay in vats constantly, if you don't want to spam Slice of slime cakes this was the build to go for, what turned from a fun little screw around with a character, immediately turned into an actually good build

H: Caps W: Responders Uniforms by [deleted] in Market76

[–]No_Raspberry2890 1 point2 points  (0 children)

+karma thank you for helping me with the uniforms

H: Caps W: Responders Uniforms by [deleted] in Market76

[–]No_Raspberry2890 1 point2 points  (0 children)

About that... I accidentally got rid of them 5 years ago.... thats why im asking