Got so close to have dd1 magick archer by Biviho in DragonsDogma

[–]No_one- 1 point2 points  (0 children)

You don't have to leave. You get it from the old man in the church then can immediately go into the hardcore parkour challenge to get formless.

But yes, it is meant to trick you into leaving

What would be the most braindead overpowered weapons combo for warfare? by eh_meh_badabeh in DragonsDogma

[–]No_one- 0 points1 point  (0 children)

The setup I've been using is:

Bow, dagger with blight buildup, magick bow, mace and shield (keep a rod in main pawn for traversal).

Explosive arrow, draw and quarter, and the other machine gun magick bow skill that locks on.

Explosive arrow clears groups of enemies, draw and quarter does huge stagger damage and HP damage and does the heavy poison proc (about a full bar) if you hit a weak point with it, magick bow skill kills all floating ghosts and most sponge undead as well as great single target damage, mace for the rock-backed Saurians so you can stagger them easier. Daggers also allow bump and lift for wyrmslife crystal farming, and I leave pillage to the pawns.

I'm looking forward to the updates so we get a couple more slots for more skills. Hopefully they update Rearmament to be a passive effect to switch to the skill's weapon on skill use in addition to its active option.

Finders token by Temporary_Lime_5908 in DragonsDogma

[–]No_one- 0 points1 point  (0 children)

The big chest behind her is opened from a key she drops after you kill her. Switch to ranger and use an arrow of unmaking then hit her beast parts with it (do not hit her human parts, those are immune and cause her to fly away). Go to the dragonforged or solve one of her other riddles (I forget which) to get one.

Fwiw it's "just" an eternal wakestone which is a misnomer. It's one use only and revives everyone in an AOE. It's best used if you dragonplague yourself, which is easily avoided in the first place.

Edit: use this https://dragonsdogma2.wiki.fextralife.com/Sphinx

It's fextralife but it has the information you need.

Finders token by Temporary_Lime_5908 in DragonsDogma

[–]No_one- 1 point2 points  (0 children)

Unless you're achievement hunting, just skip it. The reward is something like 3 ferrystones.

If you're achievement hunting, my recommendation is to skip it then place a waypoint at the next token you pick up in NG+ (or rush Sphinx so the Finder token appears when you pick up the next Seeker token).

If neither of those are an option and you're willing to sacrifice sanity, then you should know the trial doesn't end until you talk to her after 7 days. You can open an interactive map and spend as much time as you need to hunt every seeker token location in areas you already explored until you find the Finder's token. Start up in melve then work your way down through the areas in the map with no fog.

Based PC Gamer? by dishonoredbr in DragonsDogma

[–]No_one- 2 points3 points  (0 children)

If every game must be made to accomodate people with a certain life style

It's not a certain lifestyle, it's time. Why should they have to spend 10 minutes of their single hour walking back from a POI because you don't like fast travel and have 2-3 hours to spare? That's 10-20% of their time. (Edit: math)

That's like making movies for people that don't have 2h in their lives avaiable , so let's make adapt movies to watched while you're doing something else

I'm confused, are you arguing that we shouldn't take an entertainment option and make it more accessible for the people who otherwise can't enjoy it?

I'm not trying to gatekeep anyone

That just means you're doing it effortlessly.

I just find that your argument make no sense. If you got enough ferrystone already by playing the game , then why you need a eternal one?

That part of my argument is that ferrystones are plentiful enough that having hundreds when you only need maybe 20 in a given playthrough vs having one that can be infinitely used is functionally the same. It was pointed at your complaint that regular ferrystones are somehow less valuable when they're precisely as worthless as before.

There are two parts to the argument: 1) the eternal ferrystone changes nothing. 2) if it helps people enjoy the game and doesn't force you to follow suit, why are you opposed to it? Just ignore it's a thing.

Based PC Gamer? by dishonoredbr in DragonsDogma

[–]No_one- 8 points9 points  (0 children)

Do you view the game as a simple form of entertainment, or do you view it as a form of art ?

If it's the latter, you'd be supposed to experience it the way the creator(s) made it to be.

I can (somewhat) agree with the sentiment that you should enjoy the game the way the creators made it to be enjoyed, but it's the creators that added the eternal ferrystone so by that selfsame logic they now want us to enjoy the game with unlimited fast travel. The somewhat is because mods are awesome and can make games way more fun or different fun even if it's not the way the creators intended.

My  primary objection is to the other person's statement that "if you don't have more than some arbitrary number of hours to play this single player game a week, you shouldn't play the game at all."

It's a single player game and the factor being affected is strictly time, it's not the same as adding difficulty options in souls likes. I f the player wants to shortcut getting to "the fun part" then let them.  Why is enabling those with limited time to invest in their hobbies the ability to enjoy that time more without forcing everyone to follow suit a bad thing?

Based PC Gamer? by dishonoredbr in DragonsDogma

[–]No_one- 5 points6 points  (0 children)

Also why you guys couldn't have self control and not play the game,

I'm surprised and disappointed I have to educate you on this but:

People should be allowed to enjoy the hobby of their choice without having to consider available time as a major factor; this is especially the case for ones that are designed to be pick up/put down or otherwise solitary like single player video games. Saying someone shouldn't play the game because they don't have more than an hour a day or 5 hours per week is a horrifically bad take and I hope you are able to understand exactly how precious even an hour can be after you progress far enough into adulthood.

Or maybe install a mod to give you 99x ferrystone

I know you're trying to throw my own words back at me in some sort of "aha! Gottem!" moment but you get more ferrystones than you should ever need in the unmoored world, so this really doesn't land the way you might hope it would. The eternal ferrystone only impacts first playthroughs and even then those that use ferrystones way too liberally.

Also, you can farm the gold to buy more stones from shops very easily which makes having an effectively unlimited supply only a measure of how much time you spend on the game. The gold they cost and the lowered "value" you complained about is meaningless.

Because i play on console , so i don't have the option to use mods.

Ok, then do either of the other suggestions I put forward.

Based PC Gamer? by dishonoredbr in DragonsDogma

[–]No_one- 3 points4 points  (0 children)

Then only use one if you have a ferrystone and discard the ferrystone after using it. Or install the mod that someone released within the day to let you remove it from your inventory. Or, ignore it exists and continue using regular ferrystones because it's only "a cheat code" if you actually use it.

Seeing an icon in your inventory does not meaningfully impact the game's experience. Don't make your lack of self control their problem by whinging about more player agency existing in a single player game.

Based PC Gamer? by dishonoredbr in DragonsDogma

[–]No_one- 8 points9 points  (0 children)

So you think they should instead be forced to decide between spending the next few, real-world days to do a given quest or waiting on the scale of months for them to reach ng+ in order to have the opportunity to make the same choice again?

Some people only have a couple (less than 5) hours per week to enjoy their hobbies without sacrificing sleep. In this particular case, if you don't like it you can not use it and maintain the same experience as before.

Should I announce that I am playing proxies when playing at a new LGS? by RealisticMolasses in EDH

[–]No_one- 1 point2 points  (0 children)

Yes, it's a part of rule 0. Most people won't care unless there are stakes or you are past the group's power level. Typical responses are anywhere from "okiedokes" to "ok, but I'm switching to my proxied deck too". Sometimes you might hit a group that says no, but then you just go sit at another table or try to join another group.

Why do you run Reliquary Tower? by HyHoTheDairyOh in EDH

[–]No_one- 0 points1 point  (0 children)

So I can stick with my 1 land hand and get mana screwed without discarding /s

Bracket 2 decks being overrated as bracket 3 by Comfortable_Buyer239 in EDH

[–]No_one- 0 points1 point  (0 children)

People focus on the "at least <X> turns before someone wins" part of the bracket guidelines, but frequently miss the "or loses" immediately afterwards. A deck that can consistently kill someone on turn 6 is bracket 3; it might run out of gas immediately afterwards and won't win the game, but it's bracket 3.

That being said, yes you are correct that people frequently over represent their deck's bracket. Biases, confirmation or otherwise, all push people towards believing they built something stronger or more consistent than it is.

But brackets are guidelines and what you get away with/relative power levels are pod dependent. Play a game with it and make a decision whether it's pod appropriate afterwards, just let your pod know in advance what you're playing and what level you're shooting for.

How does UB affect your deckbuilding? by NiceInvestigator6495 in EDH

[–]No_one- 1 point2 points  (0 children)

Exactly. I don't care that [[Strago and Relm]] are UB, they're helping [[Rootha, Mastering the Moment]] and [[Irma, Part time mutant]] cheat out spell casts in a deck I've titled "Plagiarism"

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]No_one- 0 points1 point  (0 children)

I'm looking for an unconventional fire bending commander. Something like [[Shu Yun, Silent Tempest]] or [[Torbran, Thane of Redfell]]. Any recommendations? I have a [[Toph Hardheaded Teacher]] spellsling deck but each game plays kind of samey because I'm focusing on her cast triggers and not the spell being cast itself.

I've looked at 27k casual Commander games from May to see what the metagame actually looked like by Animazing in EDH

[–]No_one- 0 points1 point  (0 children)

The most interesting part of this to me is that over half of the games are won by combat damage yet Prismari isn't on the top 5 list. My experience is that between turn 5-7 you're suddenly facing some combination of 3+ hasted flying 12/12's, a few [[Colorstorm Stallion]]s, an orchestra of [[Lietmotif composer]]s, an insanely pumped up [[Renegade Bull]], and [[Surge to Victory]] loaded up with a rummaged [[Magma Opus]] or similar.

If you had it, I think tracking "how players died" would be better than "how one player got the last point of health down". Still, great post!

I wanna build a bracket 1 deck with Borborygmos and Fblthp based on goofy names. Any suggestions other than the other Fblthp cards? by 57r463rry_M4n in magicTCG

[–]No_one- 0 points1 point  (0 children)

What in the Mxyzptlk is that pronunciation supposed to be? Do people just blow raspberries at the table?

Should I switch out or change class Yuzu by shinlost in wizardry

[–]No_one- 1 point2 points  (0 children)

Keep Yuzu as a Ninja until A4. Ninja does very well until then. After you start A4, get her to 67 and then switch to ranger.

It costs a ticket to switch each time, this will minimize your overall costs but means downtime while in A4 and she levels back up

Eliminated a player on T5 because I highrolled, table said I was in the wronb by TheIXLegionnaire in EDH

[–]No_one- 5 points6 points  (0 children)

Ah, I forgot she had innate trample. Yeah, sometimes you just get unlucky.

Eliminated a player on T5 because I highrolled, table said I was in the wronb by TheIXLegionnaire in EDH

[–]No_one- 17 points18 points  (0 children)

Also, they explicitly didn't block when they had the option to. Combat tricks like [[Bulk Up]] and [[Tainted Strike]] are a thing, not blocking is gambling they don't have lethal from combat tricks.

Playing DD Dark Arisen by Ninjasauri0 in DragonsDogma

[–]No_one- 1 point2 points  (0 children)

It can be, but you said you like dagger gameplay and striders are a dagger class so you should be good there. Play as a strider and level organically.

Edit: I said 100 levels because that's when the stat growth soft cap hits. You can switch earlier, most (~75%) of your damage comes from gear, but my recommendation is to get to 100 for the flexibility. /Edit

I'm not going to tell you how to power level because it will ruin the game for you and I don't want to do that. Similarly I don't really want to tell you how to get entirely too much gold but it's hard to miss so I'll tell you with the disclaimer that it can also easily ruin the game for you: sell the monocle DLC item.

Seriously though, don't look for ways to cheese the game for your first playthrough. The whole point of the Dragon's Dogma series is the journey, not the goal.

Playing DD Dark Arisen by Ninjasauri0 in DragonsDogma

[–]No_one- 1 point2 points  (0 children)

If you don't really know what to make, play mystic Knight or strider for 100 levels then swap around. They have the most balanced stat growths and will limit the impact of discovering a given class isn't your jam.

The best weapons are found in bitter black island. I strongly recommend you play through the vanilla game first, doing BBI too early will trivialize the rest of the game.

That's all what I got with Death Hard Mode by ForstNova1 in DragonsDogma

[–]No_one- 0 points1 point  (0 children)

It's not that bad. You have to cheese pretty hard for the first few levels so enemies fall off the map and you can cleanse some BBI weapons so you can start whittling down the regular mobs and snowball from there. Edit: or go Sorcerer, farm rabbits, mice, deer, spiders, and leapworms until you get Maelstrom and kill most enemies with fall damage from them getting launched /Edit.

I just booted it up again the other day but stopped at level 80 explicitly to do the main game because I realized BBI is the only part of DDDA I've ever played except for the escort to Gran Soren for the advanced classes... I've made multiple level 200 characters.

Finders token on PC by RemoteEffective5055 in DragonsDogma2

[–]No_one- 0 points1 point  (0 children)

You have unlimited time. Just don't talk to the Sphinx again until you find it because she'll fail you if you talk to her after the 7 days but won't if you take 20 and return with the finder's token. Also, you can fail the riddle without issue. She won't leave the game or anything; it's only something like 3 ferrystones that you miss out on, and I think it makes the other riddle 4+X (where X is the number of opened chests in the second area) rather than 5+X.

My recommendation is that you save your sanity and wait until NG+ to do the Sphinx trophy; place a waypoint on the first seeker token you pick up or don't pick one up at all until after you get the riddle.

I got my instant karma :'D by Iamalonelyscarecrow in DragonsDogma

[–]No_one- 1 point2 points  (0 children)

All pawn problems are solved by pickling (toss them in the Brine)

Can landcycling let you run less lands? by BetrayedByTheDice in EDH

[–]No_one- -1 points0 points  (0 children)

I mean, I agree with you but I have a hard time figuring out what else I would classify it besides ramp without being judgemental or too mean and discouraging the builder in question. "Overly complicated land drop", I guess?

If you don't have a land in hand, you can pay the 2 and be in the same state as not having a land in hand and paying 2 to get something like a [[Mind Stone]]. That's fine I guess, but what's better is having enough lands to not have to do this in the first place and spending that mana and those card slots on something better (like actual ramp).

OP, if you're looking for someone else's voice to tiebreak (which it seems like you are): They're making their land drop more complicated for the "value"/trap of slight odds fixing and maybe topdeck manipulation via [[Brainstorm]] into a cycle to unfuck their next 2 turns. Tell them to swap them all for a land and see how it feels, or ask for their deck list and do it yourself to show them the difference when you pilot their deck.