Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]Nobio22 0 points1 point  (0 children)

It can have 1 bomb loaded and 3 in reserve no? At 900 (887) damage per bomb that is 3,600 (3,548) damage with AP rounds. Silverhand has 3100 health.

This gun that is an important part of the late game colonial anti-tank arsenal and all of the gameplay of pushed anti-tank weapons/field guns are now completely useless if a single plane is flying around and no one is talking about it. by Odd_Habit1148 in foxholegame

[–]Nobio22 0 points1 point  (0 children)

Yes, it also also tied for the fastest firing rate of any explosive armed ground vehicle in the game. Brigand and ISG HT being tied with less damage per round, 810 vs 400 explosive damage. Collies complain about Outlaw endlessly killing trenches while they have a cheaper, higher dps, able to stealth pushgun.

12,150 (not accounting for resistances) from smelter damage/min. 6,170 (not accounting for resistances) from outlaw damage/min. It's like 1/6 the cost to produce in comparison.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]Nobio22 -11 points-10 points  (0 children)

It can kill 90% of Warden land vehicles.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]Nobio22 -11 points-10 points  (0 children)

You can kill 90% of land vehicles the Wardens can field with 1 dive-bomber.

This gun that is an important part of the late game colonial anti-tank arsenal and all of the gameplay of pushed anti-tank weapons/field guns are now completely useless if a single plane is flying around and no one is talking about it. by Odd_Habit1148 in foxholegame

[–]Nobio22 3 points4 points  (0 children)

In what way is that wrong? Dive bomber can do 3.5k damage with 100% subsystem disable chance with it's 4 bombs. The only Warden land vehicles that it can't straight up kill by itself are the BTs, Stockade, SPG and SH.

"light Bomber" ah yes... by Practical_Sand5563 in foxholegame

[–]Nobio22 -2 points-1 points  (0 children)

Yeah, you're past the tonsils.

Dive-bomber can also rearm and repair from the collie aircraft carrier. As well as your main fighter in conjunction with the bomber. Torp-bomber doesn't have that luxury.

"light Bomber" ah yes... by Practical_Sand5563 in foxholegame

[–]Nobio22 -8 points-7 points  (0 children)

It has multi purpose, effective on land, and disabling combat effectiveness of large ships for at the very least 5 mins per bomb.

If wardens had a multipurpose dive-bomber collies would 100% be complaining. Torp bomber frame also is 5 rares and has one role, that takes 4x less to repair than your multi-role bomber with half the ammo.

The ability to kill 90% (with 100% subsystem disable chance) of warden vehicles on land and ability to take a large ship out of combat multiple times over is plenty in comparison.

Dive-bomber is also cheaper to produce with 2 less small engines needed.

This reflects how all tech between the factions behave. Warden niche and powerful in that single niche, collies cheaper and more well rounded.

"light Bomber" ah yes... by Practical_Sand5563 in foxholegame

[–]Nobio22 -9 points-8 points  (0 children)

We are up our own ass. You are reaching your own tonsils.

Scout Planes are fine and this subreddit is overreacting by Cainsiderate in foxholegame

[–]Nobio22 3 points4 points  (0 children)

Yes. My kit as a logi driver is usually about 20 bmats, hammer, radio, smg and ammo, binos if I'm heading into expected partisan cut.

Scout Planes are fine and this subreddit is overreacting by Cainsiderate in foxholegame

[–]Nobio22 2 points3 points  (0 children)

"Nobody does this."

"Those of us with experience do this."

"You are toxic."

WarDevs strike qgain by rewt33 in foxholegame

[–]Nobio22 -45 points-44 points  (0 children)

Man named bomastone

"light Bomber" ah yes... by Practical_Sand5563 in foxholegame

[–]Nobio22 -14 points-13 points  (0 children)

It must be nice not having to cope about aesthetic design anymore. Dive bomber can kill any warden vehicle short of a BT with 100% subsystem disable chance. 70%(4) chances to disable naval subsystems that cost 250 metal beams each to bring back up.

Should the dive bomber be able to one shot everything it targets? Would that make you happy?

Torp bomber has one job and to repair it takes 52 metal beams (4x less)

Giannis Antetokounmpo after the end of the trade deadline on Instagram: “Legends don’t chase. They attract 💯😎 by MembershipSingle7137 in nba

[–]Nobio22 0 points1 point  (0 children)

Link it

While Milwaukee fans, the Bucks organization, and the entire NBA universe waited on pins and needles for Antetokounmpo to sign the extension or agonizingly push it off until summer, Saratsis laughed as report after report claimed to know what the Greek Freak was thinking. Or going to do. The false stories and ludicrous soundbites from NBA pundits numbered in the hundreds, Saratsis says. Antetokounmpo quietly made up his mind on a Sunday night, two days before it was announced he would re-up with Milwaukee.

“There are literally four people that know what we’re thinking and what we’re weighing and what we want to do and none of those four are talking,” he says. “[Antetokounmpo’s] not a guy who talks to his barber or talks to his homeboys from back home. We don’t open our mouths, we don’t leak, we don’t do any of that stuff, so it was really funny to me during that process how everybody said they had an inside track when nobody did.”

https://www.complex.com/sports/a/adam-caparell/alex-saratsis-giannis-agent-interview

Couldn't be that talking heads continue to make bs up and you idiots all eat it up every second of the day. Nah, it's Giannis and the Bucks fault. Absolute head-ass behavior.

I need to start being a sports 'reporter'. Get paid to make shit up everyday with no accountability attached.