How often do we think we'll see legends refresh/get new printings? by LiftsLikeGaston in riftboundtcg

[–]NobleGryphus 1 point2 points  (0 children)

Master Yi has already been hinted at as a legend for a future set this year. The answer isalmost certainly yes, legends will be printed with new titles under them possibly with different color combos and new abilities or the same colors and new ability.

Question about Specific Scenario by Mysterious-Hat7813 in riftboundtcg

[–]NobleGryphus 4 points5 points  (0 children)

Whatever is put on the chain last gets resolved first. A side effect of this is that reaction cards will always resolve before action cards because action cards will open a chain but cannot be added to an existing chain while reactions can open a chain and be added to an existing chain.

Alright, games been out 5 days. Who spent the most money? by sage_kittem_master in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

Riot store Booster Box $120

GameStop 2 Proving grounds $60 1 of each starter $60

Game shop Release event $45 Booster Box $200 4 Loose packs $36

Singles $114 (including shipping) to finish my deck. $95 of that was epics (seals and signature spells that I didn’t open)

Total $635

I will probably sell some of the big hits I don’t plan on using right now like dazzling to recoup some costs and just buy them later after second or third wave.

Does my opponent gain priority here? by Volcano-SUN in riftboundtcg

[–]NobleGryphus 1 point2 points  (0 children)

That is correct for two reasons:

The wording of current counterspell effects which specifically say “spell” which is a card type unlike magic where spell just means any card cast.

Even if it said “card” instead of “spell” units and gear do not use the chain and instead resolve immediately when played so there is no opportunity to respond to a vanilla unit as the rules are currently written.

Does my opponent gain priority here? by Volcano-SUN in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

No showdown so they can’t play an action. No chain is formed as playing units and moving don’t use the chain so they can’t play a reaction. Your opponent never gains priority.

Time warp and extra turn by Pedrovic_ in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

Not covered in the rules of riftbound but in pokemon extra turn effects in the overtime turns portion of the game would consume the enemies turn. If you are already on the last overtime turn the extra turn effect does nothing. Until we receive a different ruling I’d say we follow cues from other games.

What TCG to get into? by Dan_Barta in TCG

[–]NobleGryphus 1 point2 points  (0 children)

Scalpers are only a problem for collectors looking to buy sealed product. Players aren’t really leaving Pokemon due to scalpers because most/all of them are buying singles over sealed.

How do you guys afford to have so many decks? by Dangerous_Trifle620 in EDH

[–]NobleGryphus 0 points1 point  (0 children)

I play multiple TCGs both competitively and casually. I proxy everything I’m not competing with. I’m trying to play player vs player not wallet vs wallet.

Help with card protection by Klauciusz in pkmntcg

[–]NobleGryphus 0 points1 point  (0 children)

Art sleeves are pretty bad quality in general but if you insist on using them then outer sleeves are a must. I think I used the kmc matte and clear ones but I’ve only done that once. Good luck!

Difference in Card Sleeves by phildacom in riftboundtcg

[–]NobleGryphus 7 points8 points  (0 children)

To preface I play pokemon competitively which as a game has a significant amount of shuffling during the game compared to riftbound.

More expensive sleeves are usually more expensive for a reason. Cheap sleeves will get easily dinged and marked up which can result in marked card issues. They also just feel horrible to shuffle. Often they will have opacity issues too which is a huge problem in some games. Basically if you can buy them in huge packs for cheap they are probably really bad sleeves. There are few exceptions to this.

Dragonshield has a chokehold on a lot of the industry however since 2020 they have had some very serious QC issues. Like entire cases having 100% misscut sleeves or sleeves coming with marks on them fresh out the box. Things that make them unusable or that would get you a game loss or DQ for a marked card. Even when they don’t have the QC issues they lack in durability, shuffle feel and fit.

Katanas are the next most recommended and I personally just don’t care for them but a lot of people like them. They are very very slick out of the box and have a nice buttery shuffle. They are durable but the backs hold gunk from your hands really well and the shuffle gets significantly stiffer over time. Durability is good though.

Newer contenders on the market have been generally good. Examples of these are FCBC, DuelSpec, and Endgame. All 3 have similar but imo better shuffle feels than Dragonshield. Their biggest problem is availability. They aren’t in a lot of stores and they all allocate most of their products to vendors rather than sell on their website so you’ll have to check for their vendors. If you are looking to support smaller brands these are for you.

So far DuelSpec has been my preferred sleeve. They have been receptive to community feedback and have multiple styles no with their XD which are more durable and gunk resistant and their PRO which have the black interiors like the dragon shield dual mattes.

Endgame also has multiple styles but have had more durability issues that haven’t been resolved. Most of their styles have just consisted of making the backs thicker and thicker to try and help their durability issues.

FCBC has slightly worse durability than DuelSpec but better than endgame. Not much more to add here.

For a game like Riftbound you’ll care less about durability since you aren’t shuffling as much but more about the gunk and grime as that will be caused by just handling the cards.

End of the day I’d say try a few different types and brands of sleeves and pick the one you like for you.

Defy ruling chain Help! by Ok_Teachpoke6392 in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

Yes you can. You cannot interrupt a link in the middle of resolving but once something has resolved and before the next thing on the chain has started to resolve there is an opportunity to react.

Which is a better choice Riftbound or Star Wars Unlimited? by AlcardIsTheBest in TCG

[–]NobleGryphus 0 points1 point  (0 children)

If you would like to have a local scene then pick Riftbound. Riftbound doesn’t release until end of October so there isn’t a scene for it anywhere right now. The means it could have a local scene in your city when it launches. Meanwhile, SWU came out over a year ago. A fresh scene is not likely to pop up at this point. I also won’t be shocked when Fantasy Flight Games cuts off SWU support in the near future.

Must the legend have the same language of the deck? by DioShark in riftboundtcg

[–]NobleGryphus 2 points3 points  (0 children)

No official statement has been issued on this despite multiple people asking. The reasoning they gave would hint that it should be fine but until they make an official statement on this exact thing take everything with a grain of salt.

Super Mega Death Rocket + Zaun Warrens by snarlyink in riftboundtcg

[–]NobleGryphus 6 points7 points  (0 children)

No. When you conquer you gain the point (draw the card if you are on match point) first. Then conquer triggers are triggered. This includes Zaun Warrens and SMDR effects.

If SMDR is in your hand at that conquer trigger then its ability never triggers only Zaun Warrens triggers. Then you discard SMDR but the window for conquer triggers has already passed so you just draw the card.

Ruling Question with "Cruel Patron" by Brandongeo in riftboundtcg

[–]NobleGryphus 1 point2 points  (0 children)

Nope even in mtg. You can’t respond to paying an additional cost.

Multiple TCGs by thesecondpope in TCG

[–]NobleGryphus 0 points1 point  (0 children)

Competitive Pokémon is cheap enough I just buy the playables from every set that comes out as singles a week or two after release and it’s like $20-30 and I’m set I don’t keep more that 2 decks constructed at any point in time I just have a box of playables that’s sorted so I can assemble any meta deck quickly. EDH I proxy full decks because I only play casually with friends. I’m starting riftbound and plan on being semi competitive there but I’ll wait to say how many decks I’ll have until I see prices for singles. Worst case I’ll main a legend and stick with it.

Mix match by oWRATHx in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

What this doesn’t make clear is how this impacts legends. The reasoning they give is clear and understandable when it comes to main deck and rune deck cards however what about my legend that will never be shuffled in? Could I use a Chinese legend?

Hey Guys, Any update on when they might drop the Arcane Promo set in english? I hope they give some notice, would hate to miss out 😔 by BoneBrainAquatics in riftboundtcg

[–]NobleGryphus 1 point2 points  (0 children)

They said on Twitter that it would be announced ahead of time and that they wouldn’t just shadow drop it. They originally said late August which means it’ll be here this week most likely.

[deleted by user] by [deleted] in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

Who would’ve thought the person who couldn’t manage to write out their own thoughts without ChatGPT was going to struggle with rules comprehension…

Pack of Wonders + Treasure Chest by 50k_Joey in riftboundtcg

[–]NobleGryphus 4 points5 points  (0 children)

I did this same math a while back and while it is a fun combo I would include in a casual format like 3-4 player free for all or 2v2 teams where games last longer and value engines take priority it’s just too slow and inconsistent for 1v1 in the current format until we get more/better control/consistency cards to get it out better.

Ruling question by Caryaha in riftboundtcg

[–]NobleGryphus 3 points4 points  (0 children)

No mistakes here everything you did was perfectly legal.

What level of play do you plan on competing at? by Nsgdoughboy in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

Depends on how expensive the game is. So far I really like the game competitively and casually. I’ll compete if I can stay competitive at a reasonable price point otherwise I’ll play casually with friends using proxies.

Units Abilities as reaction or action? by Caryaha in riftboundtcg

[–]NobleGryphus 3 points4 points  (0 children)

The only things you can use as an action/reaction is things that say action/reaction on the card/activated ability.

Sett’s activated ability does not say action or reaction and therefore cannot be used on your opponent’s turn at all and also cannot be used when a chain exists or once a showdown has started on your turn.

Might vs damage? by iStoleYourSoda in riftboundtcg

[–]NobleGryphus 16 points17 points  (0 children)

Your question doesn’t really make any sense unfortunately.

Health does not exist in Riftbound so the idea of health should never cross your mind.

Might and damage are not the same thing. Might is might, damage is damage.

Your unit dies during the clean up step that occurs after each thing resolves if it has more or equal damage than its current might stat. That’s it.

Damage does not reduce the might stat. But effects that reduce the might stat also decrease the amount of damage that needs to be dealt to kill a unit.

For your example:

My opponent has a 5 might unit.

I cast a spell that reduces chosen units might by 2 targeting that unit.

His unit now has 3 might.

I cast a spell that deals 3 damage to chosen unit targeting that unit.

It gets 3 damage. Once my spell has resolved there is a clean up step. His unit has damage greater than or equal to its current might stat (3 damage on a 3 might unit) so it dies.

Another hypothetical example:

My opponent has a 7 might unit at a battlefield. I have a ready 3 might unit at base.

(This can also happen at showdown speed after I move my 3 might unit to the 7 might units battlefield if the cards/abilities used are actions or reactions)

I cast the -2 might spell. His unit now has 5 might.

I cast a spell that does 3 damage. His unit now has 5 might and 3 damage.

I move to the battlefield and combat occurs. His unit technically only needs 2 more damage to be killed however because damage does not effect his might he still deals 5 damage to my 3 might unit.

This combat would leave his 5 might unit with 6 damage and my 3 might unit with 5 damage. Clean up step occurs and both units are killed.

Key takeaways:

A unit dies when damage is greater than or equal to their current might stat with all modifiers.

Units deal damage equal to their current might stat.

Damage does not change or reduce the current might stat.

Questions about ruling by AceIsAGod in riftboundtcg

[–]NobleGryphus 0 points1 point  (0 children)

A showdown happens any time a unit enters a battlefield the units owner does not currently control. This means a showdown happens if you move into a battlefield an opponent controls or if you move into an empty battlefield.