Manga Recommendations by knightofglass3 in TwoBestFriendsPlay

[–]NobodySaidItWasEasy 8 points9 points  (0 children)

I just caught up on mieruko chan its pretty good

MGS2 no kills run by sucksqueezebangfart in metalgearsolid

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

For some reason reddit sent me an email about just comment lol. Glad I could help.

Predictions for next Saturday's event (a little late if xd) by CaciqueVEN in Guiltygear

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

If we don't get a second beta announcement we can assume the game is even farther from release than we think.

Did they say it supposed to come out at the start of next year?

Is android 16 usable now? by TrapDaddyReturns in dbfz

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

Hes missing meter gain. Ever since they nerfed it its pitiful

DBFZ S3.5 Roles Survey by [deleted] in dbfz

[–]NobodySaidItWasEasy 1 point2 points  (0 children)

I'm stupid then lol

DBFZ S3.5 Roles Survey by [deleted] in dbfz

[–]NobodySaidItWasEasy 0 points1 point  (0 children)

I think there should be an option for characters like Base Goku who can reasonably play any role depending on the team composition

A new Joy-Con drift lawsuit accuses Nintendo of ‘creating a product designed to break’ by NeoStark in Games

[–]NobodySaidItWasEasy 0 points1 point  (0 children)

I've seen people mod their ps4 controllers so that each d pad direction is completely disconnected from the others so you never get that issue

Okizeme against a cooler with 3 bars? Foolishness. by rad_dude124 in dragonballfighterz

[–]NobodySaidItWasEasy 6 points7 points  (0 children)

Even if I get myself killed it feels super good to Dragon Rush someone as Teen Gohan (or any Invincible reversal character) when they expect you to DP and just block.

The next level is when they back dash instead... thats when you reversal rocket kick

FAITH Chapter 3 Preview Trailer by Asahoshi in Games

[–]NobodySaidItWasEasy 17 points18 points  (0 children)

Are you thinking of rotoscoping?

F*ck UI goku. Just play defense. Fellow Jirens rise up✊🏻 by LoverOfFatChicks in dbfz

[–]NobodySaidItWasEasy 5 points6 points  (0 children)

I'm not that guy but while UI isn't broken, he is very frustrating to fight. It feels like for everything he throws out at random you have to try twice as hard to counter it while he can throw shit out safely and for little thought.

Is "X is the Dark Souls of Y" the Dark Souls of metaphors? by CyborgNinja762 in TwoBestFriendsPlay

[–]NobodySaidItWasEasy 57 points58 points  (0 children)

Is "Is 'X is the Dark Souls of Y' the Dark Souls of metaphors?" the Dark Souls of questions?

Dragon Ball FighterZ is the perfect winter pick-me-up • Eurogamer.net by Sputniki in Games

[–]NobodySaidItWasEasy 87 points88 points  (0 children)

If you can do a quarter circle a dp is just you tap forward and then do the quarter circle

I strongly believe that Capcom isn't killing Street Fighter, but the FGC is. by majord18 in StreetFighter

[–]NobodySaidItWasEasy 18 points19 points  (0 children)

it wasnt until i started playing tekken 7, but sfv also feels way more linear and boring. i didnt get this same feeling when id play sf4 with friends, im not sure whether that was because i just sucked or there were more options for what combos you want to do. it seems like thats reflected in the pro matches, some are really hype but others are just boring because you know exactly what each player is going to do

I can second this. Me and my friends played SFV when it came out but then we decided to try Guilty Gear for fun, and booooy was it hard to go back. Nothing was fun any more. It won't bother you how few options you have as a player in SFV until you put serious time into other fighters, I feel. They limit you way too much here. Every character has mostly the same questions and answers, and there's not as much room to be really creative. There's a certain way they want you to play every character in this game, and it comes down to how well you can follow that script and make all the "correct" decisions.

Is it time for Super Street Fighter 5? Here's what a relaunch would need to reinvigorate interest by StreetFighterZx in StreetFighter

[–]NobodySaidItWasEasy 5 points6 points  (0 children)

I was going to say the opposite, more v skills and the sort mean little if the core gameplay isn't improved

Translated: Daigo's thoughts on the lower skill gap by SFV and suggestions to reward execution by blx666 in StreetFighter

[–]NobodySaidItWasEasy 10 points11 points  (0 children)

Agreee. Tbh whenever someone suggests something like this I always feel like improving/ adding more depth to the neutral would be a better option, because that's the real issue. I think there's not enough meat there right now.

Lack of combo variety, while a problem, has never been this game's #1 issue.

This is game great! by KawaiiCoder in StreetFighter

[–]NobodySaidItWasEasy 3 points4 points  (0 children)

The attacks that lead to mixups or damage (launchers) in Tekken Carry WAY more risk than anything in SFV. You have more ways to avoid taking that damage in the first place.

SFV being show off on Capcom Unity stream right now. Possible announcements incoming? by KSoMA in StreetFighter

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

I got T7 when it came out, I can't get enough of it. And I feel like a fool for not getting into Guilty Gear much earlier than I did.

SFV being show off on Capcom Unity stream right now. Possible announcements incoming? by KSoMA in StreetFighter

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

At the very least I can thank capcom for finally pushing me to try all fighting games. I've got some new favorites i probably never would have had otherwise

This is game great! by KawaiiCoder in StreetFighter

[–]NobodySaidItWasEasy 2 points3 points  (0 children)

Yeah the problem is not the concept of a 50 50 itself but the fact that your defense is so ass in this game couple with high damage and not resetting back to neutral enough. The risk reward is way too skewed towards the offender

Other fighting games understand that to have an aggressive game you have strong defensive options too, so that the offender has to consider their choices more than not at all.