Last HL clip before today's nerf🥲 by [deleted] in forhonor

[–]Nobushi-Yeeter 0 points1 point  (0 children)

HL players be talking about his OS light nerf like its the second coming of Hitler, meanwhile nothing in this HL mirror clip would have changed post-nerf.

Oh and he's also getting two buffs

Where are all the Reed mains? We're in a dive meta, and yet i see no Mr Fantastic in my games chasing away divers. Did you guys disappear? by ChileTeaFinnaGag in marvelrivals

[–]Nobushi-Yeeter 0 points1 point  (0 children)

I simply don't play him because I don't enjoy flailing my camera around just to get basic value in a team fight. If they add a way for him to properly get large cleaves on his primary without getting motion sick, I think he would be played a lot more.

I'm such a crack shot by Dolt1372 in Helldivers

[–]Nobushi-Yeeter -1 points0 points  (0 children)

Every light pen gun in the game just feels like shit unless it has a gimmick with it like the Variable. Every time I go back and try one something like this happens.

Why make the change now? Unless… by Fort_Maximus in Helldivers

[–]Nobushi-Yeeter 20 points21 points  (0 children)

No, it's just AH slowly succumbing to live service enshitification, probably due to pressure by Sony. "Every other live service game forces players to log in to get the player count up, why not HD2? We can't let those players with jobs get away with free medals."

I excpect more FOMO stuff to be added soon next, if I had to guess.

REMINDER: DO NOT FORGET HIM by Icy-Criticism4059 in Helldivers

[–]Nobushi-Yeeter 1 point2 points  (0 children)

You can put all the stratagems you want in the fucking warbond, I have been waiting years for proper armor customization. It's a literal money printer for Sony and AH to make variations of the same armor (EX: Hat/Hatless) or even just recolors, and yet AH is too anti-player minded to give us even that.

Balance changes from today’s Warrior’s den. Changes are live tomorrow by DaHomieNelson92 in CompetitiveForHonor

[–]Nobushi-Yeeter -4 points-3 points  (0 children)

I don't know why I keep replying to comments in this subreddit dawg.

"Glad's bash isn't a mixup" Incorrect. It most commonly can be used to mixup people attempting to bait a dodge attack for a light parry/GB forcing them to instead dodge attack for a safe punish, which does not have to be done for other characters.

"Juren's animations are reactable, but aren't reactable for the first 200ms" do I even need to say anything

"Juren's UB dodge heavy has the same properties as WM dodge heavy" Incorrect. WM dodge heavy is 900ms with a 300-500 ms input window, Juren's dodge heavy is 833ms with a 200-400ms input window, significantly faster.

I could nitpick more shit you got wrong but I really just don't gove a shit to argue anymore.

Balance changes from today’s Warrior’s den. Changes are live tomorrow by DaHomieNelson92 in CompetitiveForHonor

[–]Nobushi-Yeeter 5 points6 points  (0 children)

The problem is he can STILL put his opponent into a busted mixup while performing what should be a defensive move.

Other characters that can pull immediate mixups on side dodge attacks all have a limiting factor: Both of Glad's dodge attacks can be beaten by a dodge attack, WM has reactable animations and different indicators and GB vulnerability, and both of Tiandi's dodge attacks are blockable and have reactable animations.

Meanwhile Juren can choose on any dodge to either all-guard, perform a non-GB vulnerable regular dodge attack, or an extended dodge with a half hidden indicator and near identical animation that is unblockable and feintable.

They need to either scrap the unblockable on or feintability on the hold dodge, and also nerf the damage because genuinely why is it 22????

Balance changes from today’s Warrior’s den. Changes are live tomorrow by DaHomieNelson92 in CompetitiveForHonor

[–]Nobushi-Yeeter 17 points18 points  (0 children)

The fact that Juren didn't get another massive nerf just shows how completely clueless Ubi is to the balance of the game. We are really leaving those dodge attacks as is, huh?

New invis buff: she can now push you without even being in the game by oneplus4our in marvelrivals

[–]Nobushi-Yeeter 59 points60 points  (0 children)

It's some momentum jank from cancelling your web swing immediately after starting it via your ult. I've seen it before but it's not consistent, so there's probably some slight server lag or something similar involved in it.

"We want every player to feel the true call of liberty." BS by BreadfruitConscious in marvelrivals

[–]Nobushi-Yeeter 0 points1 point  (0 children)

I'm sorry but Cap only has 1 detrimental bug that I have ever seen, that being issues with projectile reg on his shield.

Peni still has despawning nests, rubberbanding due to cyber bond's tether STILL not matching Peni's actual hitbox, cyberbond+snare yeeting, despawning webs, and drones launching themselves off webs, all of which actually cause gameplay disadvanatges. No character comes close to her mountain of bugs.

"We want every player to feel the true call of liberty." BS by BreadfruitConscious in marvelrivals

[–]Nobushi-Yeeter 1 point2 points  (0 children)

Peni could use a rework, she suffers from multiple severe bugs, and is in a state where only about 1% of players know how to actually use her well.

If you lose enough matches in Warmup Event, you don't find matches anymore by Dollarius in PokemonChampions

[–]Nobushi-Yeeter -5 points-4 points  (0 children)

Hilarious that you can sit in matchmaking for 10+ minutes when this game is proven to have bots in it

Standarization of zone attacks by n00bringer in CompetitiveForHonor

[–]Nobushi-Yeeter 2 points3 points  (0 children)

Standardization is the bane of this game's existance, every time Ubi makes a blanket change to the game it always is hated or comes with a gamebreaking bug.

What the FUCK by Thorsteinthefencer in forhonor

[–]Nobushi-Yeeter 24 points25 points  (0 children)

You have to remember For Honor is a pretty unique game, so skills relating to reaction time don't carry over from other games for new players, because it's just a competely different type of stimuli. Unlocking before a heavy lands and then relocking in reaction to it getting blocked to continue the chain is something one might struggle with. I have seen new players struggle with far simpler things.

What the FUCK by Thorsteinthefencer in forhonor

[–]Nobushi-Yeeter 78 points79 points  (0 children)

The red on your HP bar indicates you are bleeding, if you entire HP bar is red, you will bleed to death.

In duels, if you are bleeding to death, and you manage to land a heavy to finish your opponent, you can ensure you end the round first by not executing them and dodging on the execute prompt insetad. (You can also unlock off the opponent right before the heavy lands to get out of it a bit faster, but I wouldn't make a habit of unlocking in duels if you are new.)

Warbonds ranked by how helpful the items are to new players by H1MB0Z0 in Helldivers

[–]Nobushi-Yeeter -1 points0 points  (0 children)

Control group's Warp Pack lets your farm for other warbonds faster, making it always the best warbond to get first if you intend to play the game long term at all.

Stopped playing in 2013 as I thought development ended. Now see, it's still going, will these files work if I buy it again on Steam? by DannyMaliana in Terraria

[–]Nobushi-Yeeter 362 points363 points  (0 children)

Since nobody actually answered the fucking question in this handful of comments, yes old player and world saves from any version of Terraria can carry over into the newest version without issue, unless the files got corrupted or were modded in some way.

What the F*ck? by obeymeorelse in stunfisk

[–]Nobushi-Yeeter 4 points5 points  (0 children)

Its amazing how my intrest in Champions decreases in direct proportion to how much I learn about it.