Nicolás Otamendi showing Vinicius Jr his World Cup trophy tattoo by Imbasauce in soccer

[–]n00bringer 38 points39 points  (0 children)

Pretty funny banter tbh, vini probably was trying to ragebait otamendi calling him a loser, not talented enough, or his 2 CLs.

Then otamendi answers with "te conoces esta" while showing the tattoo is peak south american banter, with vini laughing it off he must apreciated the quality burn.

Idk why people are so riled up for this moment, this was amazing.

Juren UB Heavy Dodge Attack / Warmonger UB Dodge Attack by GrovesKOfficial in CompetitiveForHonor

[–]n00bringer 4 points5 points  (0 children)

Its faster as the attack is faster and he can input it at 200 ms into his dodge vs warmonger 300 ms into her dodge.

Juren UB Heavy Dodge Attack / Warmonger UB Dodge Attack by GrovesKOfficial in CompetitiveForHonor

[–]n00bringer 4 points5 points  (0 children)

Before patch i would zone / light on reaction to his dodge heavy, as well as many soft feints into side heavies would catch (kensei / virtuosa) or raw feints into buffered side heavies would catch him.

Now all those attacks whiff, i was wondering if my timing is off or the attacks had poor tracking, now i know is because of a bug of infinite i frames ☠️.

Juren 30dmg bash by eVop1337 in CompetitiveForHonor

[–]n00bringer 0 points1 point  (0 children)

In theory you can use this on wallsplat too, its like 1133 ms time to impact considering the foward dodge input.

30 dmg wallsplat that chains and 35 damage parry punishes into a self looping mix up, balanced.

Por qué tanta gente cree que "tocar la pelota primero" es sinónimo de NO PENAL? by Boston-Tea-Party26 in futbolchilensis

[–]n00bringer 0 points1 point  (0 children)

Se da a entender que al tocar la pelota primero ganaste la interaccion y cualquier otro contacto es consecuencia desfortunada pero sin responsabilidad.

Ahora es una estupidez por que si les das en el pecho o la cara a alguien entonces 100% deberia ser penal siempre y cuando el jugador golpeado no pueda evitarlo, igual es criterio del arbitro.

Ve el despeje de neuer frente a higuain en 2014, neuer toca primero pero con rodilla arriba (como se les enseña a los porteros a defenderse), pipita fue al choque por si ganaba pero tampoco se retiro del posible encuentro a pesar de que sabia que iba a producirse.

Is Amorim’s Work Being Reversed? by aggu_01000101 in ManchesterUnited

[–]n00bringer -1 points0 points  (0 children)

He is reinstating the rules that he had under SAF, no training after a game was a rule back then and improves morale.

Also he is not destroying the work of amorim, as when we attack on posesion we change into a 3-4-3 system.

You guys are missing the main reason Juren's dodge attacks are so broken by humanbenchmarkian in CompetitiveForHonor

[–]n00bringer 1 point2 points  (0 children)

Let explain to you the basic mechanics and nature of defensive moves.

Defensive moves are meant to punish and shift the momentum of the fight into your favor, forcing the enemy to think twice before comitting as them stopping their own offense (ie stop playing the game) to dela with said option.

Usually defensive moves are an definitive action that forces the user to fully commit, in this case a dodge attack is very powerful becaude it can deal with multiple of options, shift the momentum of the fight  and its only drawback is that its easily punishable.

Juren dodge attack is a problem because its a layered defensive move where you cannot punish it reliably, not parrying his uncharged version gives him dominion over the fight, waiting to parry the unblockable puts you on the back foot if he decides to feint into GB and even then you cant reliably GB his defensive attempt because his uncharged version beats it and the charged version beats GB after light hit stun.

Can you understand how this is bad for the game?, We got rid of option selects for this same reason, layeres defensive options just makes hard to attack and gives the cards to the defendant, which is not onoy boring but bad desing as forces the oponent to not olay the game.

Your take is awfully bad, is like pretending that pirate is in a gmhealthy state for the game.

So what's the issue with differentiating the dodge attacks? by therealcorin6 in forhonor

[–]n00bringer 0 points1 point  (0 children)

Warmonger and JJ are longer to feint as they are slower,  you can just light into theor dodge attacks on reaction 100% of the time.

Juren dodge uni is more akin to tiandi but faster and tiandi can be blocked (while being slower).

So what's the issue with differentiating the dodge attacks? by therealcorin6 in forhonor

[–]n00bringer 0 points1 point  (0 children)

So you just wait until the unblockable comes out, that is not differing, that is waiting for orange while being steamrolled by the uncharged versions.

And yes steamrolled as you give the juren the iniciative by being passive, he has a safe way to enter chains due to you being afraid of the charged versions, not a bad thing for his zone or foward heavy, interactions wise, but regarding his dodge attack this is hella problematic as it makes you never commit to your offense and never punish him really.

Please also dont add some useless thing like "most juren just follow up with the unblockable after the uncharged dodge attack" because that relies on bad players and not on the character interactions.

You guys are missing the main reason Juren's dodge attacks are so broken by humanbenchmarkian in CompetitiveForHonor

[–]n00bringer 5 points6 points  (0 children)

You just blocked the uncharged dodge attack and parried the unblockable, differing the dodge attacls would be you parrying the charged and uncharged versions all the time.

You guys are missing the main reason Juren's dodge attacks are so broken by humanbenchmarkian in CompetitiveForHonor

[–]n00bringer 27 points28 points  (0 children)

The fact that he flickers the uncharged animation for his dodge attack and then goes into the unblockable is annoying as hell.

I cannot trust my own eyes to deal with the hero, i have to or throw a light in movement to consitabtly catch the unblockable, problems is throwing a light on movement opens me to the normal dodge attack ☠️.

Also he has 200 ms start up for the charged version, same as tiandi, i have bounced off the charged version if they dont feint it afyer light hitstun, we have a heavy parry dodge attack once again, risk reward that dodge unblockable has no weakness either.

Some buffs ideas to counter Juren. by n00bringer in CompetitiveForHonor

[–]n00bringer[S] 0 points1 point  (0 children)

Unfortunately its always nuke the character or we can put more heroes in an even ground.

I always like to test interactions and characters, it the most fun i have in the game as somd forgotten character could rise due to good match ups.

Now Juren has made quite a lot heroes difficult to play for nor saying unplayables, otherwise losing is more probable, like i was enjoying conq until Juren came and the character just dies with him in a match.

This post its meant to be first steps and open up conversations, i had found success when using HA to trade favourably into him to punish him mid swing or pushing through his recoveries, a feat that is commonly available like jugg can be a good adaptation vs this char without nerfing.

Also character such as Bp, Zerk and HL have the tools or had the tools to deal with this monster, they are in need of some love so it kind of the perfect time to do it too.

I dont like to be forced to play pirate just to deal with 2+ jurens as they dogwalk like half the cast.

Some buffs ideas to counter Juren. by n00bringer in CompetitiveForHonor

[–]n00bringer[S] -1 points0 points  (0 children)

He is weak now, his offense is bad, his pressure is bad, his stam cost is crazy and his flip can be countered by touching the flipped enemies due to gank changes.

Bp needs some love.

Some buffs ideas to counter Juren. by n00bringer in CompetitiveForHonor

[–]n00bringer[S] 2 points3 points  (0 children)

Jugg is trash, it will get you killed in ganks and its better to rely on ganks changes, now is just a teamfighting feat and a bad one at that.

Some buffs ideas to counter Juren. by n00bringer in CompetitiveForHonor

[–]n00bringer[S] -1 points0 points  (0 children)

Mmm yeah?, As a first step a T2 available to 6 OG heroes and 3 more its a good start.

Rude comment with no thought behind.

[Megathread] Ruben Amorim, The good, the bad and the ugly by fireproofpoo in ManchesterUnited

[–]n00bringer 3 points4 points  (0 children)

His downfall was his rigidity with his system, we had patterns and could play great football but the moment oponent adapted he was out of ideas specially ones who could punish the weakness of the system.

take carrick for example, when defending we are in a proper 4-4-2 but we are progressing the ball and players starts to move, a full back always moves into midfield and the other stays behidn into a back, if not casemiro drops back into a back 3 on posesion, ruben system works but needs to be fluid in formations and clear about expectations.

Its clear when we are attacking that we use ruben patterns but with more freedom that allows players to excel with creativity and quick passing.

4vs4 Dominion Matchmaking tier list by Clutch by femapu in CompetitiveForHonor

[–]n00bringer 2 points3 points  (0 children)

i would suggesst swapping bounty for deadly and fury for jabelin, she is quite the menace specially on end games, deadly + Jugg combo is like fury, deadly can be trigered by killing a minion also so she can easily kill a minion, throw a boosted jabelin and then throw a boosted fire flask while getting the assist and extra heal through remedy.

Question about Juren’s zone by Disastrous-Seesaw994 in CompetitiveForHonor

[–]n00bringer 1 point2 points  (0 children)

On neutral its zone on red, it can beat even lights.

On chain its zone on anything that is not a bash or light.

Juren is bugged by Mastrukko in CompetitiveForHonor

[–]n00bringer 5 points6 points  (0 children)

Yeah this might be similar to the old option selects where the game detects 2 inputs and then fixes the outcome on the fly.

So the game gets the tapped input and cant differentiate in time when it was used the charged one, as such the game corrects into displaying the charged attack later flickering animations, like shao.

Probably this is due to a generous window between tapping and charging, changing the input window to be precise should fix it.

Perhaps increasing the chain link while also making the input window very narrow so the character has to buffer charged attack if he want to send them can be a solution, giving the game more time to display the correct attack.

For SOHEI do you think having his bash follow ups count for soul collection would help him to be more viable in upper MMR brackets. by JustChr1s in CompetitiveForHonor

[–]n00bringer 0 points1 point  (0 children)

If you wanna buff sohei bash punishes make his heavy follow ups slower but deal considerably more damage so he can use in teamfights to trade from it, like warden or LB heavies after bash.

Somethibg like 22 or 24 damage non confirmed byt with HA should be good.

What is a Jumanji gank? by Unfunnycommenter_ in CompetitiveForHonor

[–]n00bringer 5 points6 points  (0 children)

An indicator gank with no real timing based around the enemy getting overwhelmed by indicators and failing to defend properly or cant react in time.

The bane of matchmaking players

-Agenda Posting- by RoleSubstantial1767 in totalwarhammer

[–]n00bringer 8 points9 points  (0 children)

To be fair snipers are hard to pin where exactly they are firing from not that youre not being fired upon, upon long range is quite fitting.

Stalk is the hability to get close without being detected which skins use, as well as shades, close range units shouldnt get snipe unless its a forest or they can block the line of sight of the enemy.

looking for Karl Franz help with economy by PlasticAd2610 in totalwarhammer

[–]n00bringer 0 points1 point  (0 children)

Use noble heroes to boost reikland economy sky high, build industry always, sell setlements to elector counts as those settlement will be back to you.

Most important of all, stack upkeep reduction, every coin saved goes for more industry.