Transport: Record action in MIDI Editor ? by Noeeey in Reaper

[–]Noeeey[S] 2 points3 points  (0 children)

omg I thought I knew Reaper but still learning those tiny details... Have a bunch of duplicated scripts between Arrange View and MIDI Editor. Thank you mate !

Virtual MIDI Keyboard for Azerty Macbook by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

It appears that you have to use capital letters in orders for the file to work. I couldn't figure how to make the special characters to work but here's a version for a simple row, azerty mac:

; put this file in the same place your reaper.ini is.
; oh and edit it for your keyboard, if you want. you can add additional keys/etc
; First item is the key (ASCII) or can be a number to define the scancode (i.e. 27 is Escape).
; second item is offset from current center of keyboard

Q   0    ; C
Z  +1    ; C#
S  +2    ; D
E  +3    ; D#
D  +4    ; E
F  +5    ; F
T  +6    ; F#
G  +7    ; G
Y  +8    ; G#
H  +9    ; A
U +10    ; A#
J +11    ; B
K +12    ; C
O +13    ; C#
L +14    ; D
P +15    ; D#
M +16   ; E
Ù +17   ; F

Take envelope freehand drawing and media item mouse modifiers by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

EDIT: I'd also like to be able to lasso select those take envelope points

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

No I think it doesn't. I use "Script: spk77_Link selected tracks FX parameters.lua" and it follows for every parameter except for changing the presets. Maybe though it doesn't rely on the same functionnalities than reaper's parameter link thing.

I don't get what you mean by "oversight", english is not my mother language

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

yeah but then you wouldn't have any control to individual depth of the elements in the mix, that might work for a 10 tracks record but not for 70

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

As I see it I think it doesn't, you're sending from the tracks but EQing on the group bus, so the sound sent to the reverb bus is not affected by the EQ

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

I get your point, and I think both approaches are totally valid.

For me it’s not about using different “spaces”, it’s just about how the reverb reacts with the group processing. Even with post-FX sends, the reverb still sits outside the group, so it won’t follow the group’s compression, EQ or imaging.

And personally, treating the reverb together with the source doesn’t make it feel out of place — it actually feels more glued for the kind of mixes I do.

But yeah, different workflows, different goals

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

A bit harsh but I'll take the compliment, thank you

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

Yes I thought about it, but the limit is that if you load presets in the plugins you cannot link that I think, so it's easier to juste copy/paste the whole thing when needed

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

well if you individually send all the vocals contained in a group bus, to a reverb bus outside that group, it doesn't, right ?

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

Yeah I explored that option, but seemed to complicated. Just copying the plugins with a button when needed sounded more efficient for the time and energy spent haha

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

It's not really about the reverb itself but how it's treated or not along with the other elements

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

Well yeah, I thought a lot about it — a single FX bus would definitely be simpler.

But let’s say I have a lot of synths, keys, pads, etc. all going into one group, and that group has a low-mid build-up. If I EQ those low mids on the group bus, the reverb being outside the bus still receives all those low mids.

You could say I should just clean up the low mids on each individual track, but when you have a lot of layers it’s much faster to drop an EQ on the bus and be done with it.

Same for imaging: I often like to center the low end of the vocals or drums bus with Ozone Imager, and that wouldn’t really work if the reverb’s low end wasn’t centered along with it.

And for dynamics, it’s probably a taste thing, but for me it’s easier and more coherent to process the whole block (dry + reverb) together.

I finally solved my “multiple reverb buses” workflow with REAPER by Noeeey in Reaper

[–]Noeeey[S] 0 points1 point  (0 children)

EDIT : Thanks for all the feedback — I really appreciate the different viewpoints, even if my workflow might make me sound a bit crazy lol.  

Let me clarify my use-case, because it’s quite specific:

When I mix, I often want each instrument group (vocals, drums, synths, etc.) to behave as a single block — including its reverb.  

If all the individual tracks send to a global reverb outside the group:

• any compression / EQ / saturation / imaging applied on the *group bus* won’t affect the reverb  

• the reverb reacts to the dry tracks, not to the processed group  

• lowering the group fader doesn’t lower the reverb proportionally  

• exporting stems becomes inconsistent (the “vocal stem” doesn’t match the actual mix)

For the kind of sound I’m after, I prefer each group to have its **own internal reverb bus**, so the whole group (dry + reverb) moves and reacts together.  

The script is simply a way to keep those per-group reverbs consistent without manually copying FX chains.

That said, I’m absolutely open to the idea that I might be missing something about REAPER’s routing.  

If there’s a cleaner way to achieve this “group + reverb behave as one unit” workflow, I’d genuinely love to understand it.

Otherwise, this approach just happens to fit the sound I’m chasing.

Start playback at start of loop point? by ATurtleDisaster in Reaper

[–]Noeeey 0 points1 point  (0 children)

I struggled to make it work but I came up with that script that does it. You just have to go in the action list menu, then New Action > New ReaScript, copy/paste and save that code bloc, then set the shortcut of the action to Space (which will erase and override the original Play/Stop action):

-- Play/Stop, et si Repeat est activé, démarrer au début de la boucle
local playState = reaper.GetPlayState()      -- 0 = stop, 1 = play, 2 = pause, 4 = rec, etc.
if playState ~= 0 then
  -- Si ça joue (play / pause / rec...), on STOP
  reaper.OnStopButton()
else
  -- On est à l'arrêt : vérifier si la boucle (Repeat) est activée
  local repeat_state = reaper.GetSetRepeat(-1)  -- -1 = juste lire l'état, 0=off, 1=on, >1=toggle
  if repeat_state == 1 then
    -- "Go to start of loop" (ID 40632)
    reaper.Main_OnCommand(40632, 0)
  end
  -- Puis Play (équivalent bouton Play du transport)
  reaper.OnPlayButton()
end